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MineClone2/mods/ENTITIES/mobs_mc/fox.lua

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2022-10-14 16:36:08 +00:00
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local S = minetest.get_translator("extra_mobs")
--###################
--################### fox
--###################
local followitem = "mcl_farming:sweet_berry"
local fox = {
type = "animal",
passive = false,
spawn_class = "hostile",
skittish = true,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 2,
armor = {fleshy = 90},
attack_type = "dogfight",
damage = 2,
reach = 1.5,
jump = true,
makes_footstep_sound = true,
walk_velocity = 3,
run_velocity = 6,
follow_velocity = 2,
follow = followitem,
pathfinding = 1,
fear_height = 4,
view_range = 16,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
specific_attack = { "mobs_mc:chicken", "mobs_mc:cod", "mobs_mc:salmon" },
visual = "mesh",
mesh = "extra_mobs_fox.b3d",
textures = { {
"extra_mobs_fox.png",
"extra_mobs_trans.png",
} },
visual_size = {x=3, y=3},
sounds = {
},
drops = {
},
animation = {
stand_speed = 7,
walk_speed = 7,
run_speed = 15,
stand_start = 11,
stand_end = 11,
walk_start = 0,
walk_end = 10,
run_start = 0,
run_end = 10,
pounce_start = 11,
pounce_end = 31,
lay_start = 34,
lay_end = 34,
},
on_spawn = function(self)
if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil
or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
end
end,
do_custom = function(self)
if self.child == true then
self.object:set_properties({textures={self.base_texture[1], self.base_texture[1]}})
end
if self.state ~= "attack" and math.random(1, 5000) == 1 then
self.state = "lay"
self.object:set_animation({x= 12, y=16})
minetest.after(math.random(10, 500), function()
if self.state == "lay" then
self.state = "stand"
end
end)
end
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
if object
and not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "mobs_mc:fox"
and self.state ~= "attack" and math.random(1, 500) == 1 then
self.horny = true
end
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
-- scare logic
if (object
and object:is_player()
and not object:get_player_control().sneak)
or (not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "mobs_mc:wolf") then
-- don't keep setting it once it's set
if not self.state == "runaway" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
-- if it is within a distance of the player or wolf
if 6 > vector.distance(self.object:get_pos(), object:get_pos()) then
self.timer = self.timer + 1
-- have some time before getting scared
if self.timer > 6 then
self.timer = 0
-- punch the fox for the player, but don't do any damage
self.object:punch(object, 0, {
full_punch_interval = 0,
damage_groups = {fleshy = 0}
}, nil)
end
end
end
end
end,
do_punch = function(self)
self.state = "runaway"
end,
}
mcl_mobs:register_mob("mobs_mc:fox", fox)
-- spawning
mcl_mobs:spawn_setup({
name = "mobs_mc:fox",
biomes = {
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
interval = 30,
chance = 6000,
min_height = 1,
})
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:fox", S("Fox"), "#FFDDCC", "#FFaa99", 0)