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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
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local hud_totem = { }
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minetest.register_on_leaveplayer ( function ( player )
hud_totem [ player ] = nil
end )
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minetest.register_craftitem ( " mcl_totems:totem " , {
description = S ( " Totem of Undying " ) ,
_tt_help = minetest.colorize ( mcl_colors.GREEN , S ( " Protects you from death while wielding it " ) ) ,
_doc_items_longdesc = S ( " A totem of undying is a rare artifact which may safe you from certain death. " ) ,
_doc_items_usagehelp = S ( " The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however. " ) ,
inventory_image = " mcl_totems_totem.png " ,
wield_image = " mcl_totems_totem.png " ,
stack_max = 1 ,
groups = { combat_item = 1 , offhand_item = 1 } ,
} )
minetest.register_alias ( " mobs_mc:totem " , " mcl_totems:totem " )
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local particle_colors = { " 98BF22 " , " C49E09 " , " 337D0B " , " B0B021 " , " 1E9200 " } -- TODO: real MC colors
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-- Save the player from death when holding totem of undying in hand
mcl_damage.register_modifier ( function ( obj , damage , reason )
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if obj : is_player ( ) and not reason.bypasses_totem then
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local hp = obj : get_hp ( )
if hp - damage <= 0 then
local wield = obj : get_wielded_item ( )
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local in_offhand = false
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if not ( wield : get_name ( ) == " mcl_totems:totem " ) then
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local inv = obj : get_inventory ( )
if inv then
wield = obj : get_inventory ( ) : get_stack ( " offhand " , 1 )
in_offhand = true
end
end
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if wield : get_name ( ) == " mcl_totems:totem " then
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local ppos = obj : get_pos ( )
local pnname = minetest.get_node ( ppos ) . name
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if obj : get_breath ( ) < 11 then
obj : set_breath ( 10 )
end
if not minetest.is_creative_enabled ( obj : get_player_name ( ) ) then
wield : take_item ( )
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if in_offhand then
obj : get_inventory ( ) : set_stack ( " offhand " , 1 , wield )
mcl_inventory.update_inventory_formspec ( obj )
else
obj : set_wielded_item ( wield )
end
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end
-- Effects
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minetest.sound_play ( { name = " mcl_totems_totem " , gain = 1 } , { pos = ppos , max_hear_distance = 16 } , true )
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for i = 1 , 4 do
for c = 1 , # particle_colors do
minetest.add_particlespawner ( {
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amount = math.floor ( 100 / ( 4 * # particle_colors ) ) ,
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time = 1 ,
minpos = vector.offset ( ppos , 0 , - 1 , 0 ) ,
maxpos = vector.offset ( ppos , 0 , 1 , 0 ) ,
minvel = vector.new ( - 1.5 , 0 , - 1.5 ) ,
maxvel = vector.new ( 1.5 , 1.5 , 1.5 ) ,
minacc = vector.new ( 0 , - 0.1 , 0 ) ,
maxacc = vector.new ( 0 , - 1 , 0 ) ,
minexptime = 1 ,
maxexptime = 3 ,
minsize = 1 ,
maxsize = 2 ,
collisiondetection = true ,
collision_removal = true ,
object_collision = false ,
vertical = false ,
texture = " mcl_particles_totem " .. i .. " .png^[colorize:# " .. particle_colors [ c ] ,
glow = 10 ,
} )
end
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end
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-- Big totem overlay
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if not hud_totem [ obj ] then
hud_totem [ obj ] = obj : hud_add ( {
hud_elem_type = " image " ,
text = " mcl_totems_totem.png " ,
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position = { x = 0.5 , y = 1 } ,
scale = { x = 17 , y = 17 } ,
offset = { x = 0 , y = - 178 } ,
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z_index = 100 ,
} )
minetest.after ( 3 , function ( )
if obj : is_player ( ) then
obj : hud_remove ( hud_totem [ obj ] )
hud_totem [ obj ] = nil
end
end )
end
-- Set HP to exactly 1
return hp - 1
end
end
end
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end , 1000 )