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Add totem of undying into combat category

objects
Wuzzy 2018-01-25 22:01:19 +01:00
parent 138005e40f
commit dd4008ea73
3 changed files with 7 additions and 1 deletions

View File

@ -23,7 +23,7 @@ do
return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
end
local is_weapon_or_armor = function(def)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
end
if def.groups.building_block then
table.insert(inventory_lists["blocks"], name)

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@ -0,0 +1 @@
mobs_mc

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@ -0,0 +1,5 @@
-- Node is currently defined in mobs_mc.
-- TODO: Add full item definition here when status effects become a thing.
-- Add group for Creative Mode.
minetest.override_item("mobs_mc:totem", {groups = { combat_item=1}})