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-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
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-- mobs library
mobs = { }
-- lua locals - can grab from this to easily plop them into the api lua files
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--localize minetest functions
local minetest_settings = minetest.settings
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local minetest_get_modpath = minetest.get_modpath
local minetest_registered_nodes = minetest.registered_nodes
local minetest_get_node = minetest.get_node
local minetest_get_item_group = minetest.get_item_group
local minetest_registered_entities = minetest.registered_entities
local minetest_line_of_sight = minetest.line_of_sight
local minetest_after = minetest.after
local minetest_sound_play = minetest.sound_play
local minetest_add_particlespawner = minetest.add_particlespawner
local minetest_registered_items = minetest.registered_items
local minetest_set_node = minetest.set_node
local minetest_add_item = minetest.add_item
local minetest_get_craft_result = minetest.get_craft_result
local minetest_find_path = minetest.find_path
local minetest_is_protected = minetest.is_protected
local minetest_is_creative_enabled = minetest.is_creative_enabled
local minetest_find_node_near = minetest.find_node_near
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local minetest_raycast = minetest.raycast
local minetest_get_us_time = minetest.get_us_time
local minetest_add_entity = minetest.add_entity
local minetest_get_natural_light = minetest.get_natural_light
local minetest_get_node_or_nil = minetest.get_node_or_nil
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-- localize math functions
local math_pi = math.pi
local math_sin = math.sin
local math_cos = math.cos
local math_abs = math.abs
local math_min = math.min
local math_max = math.max
local math_atan = math.atan
local math_random = math.random
local math_floor = math.floor
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-- localize vector functions
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local vector_new = vector.new
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local vector_add = vector.add
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local vector_length = vector.length
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local vector_direction = vector.direction
local vector_normalize = vector.normalize
local vector_multiply = vector.multiply
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local vector_divide = vector.divide
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-- mob constants
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local MAX_MOB_NAME_LENGTH = 30
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local BREED_TIME = 30
local BREED_TIME_AGAIN = 300
local CHILD_GROW_TIME = 60 * 20
local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = - 10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
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local GRAVITY = minetest_settings : get ( " movement_gravity " ) -- + 9.81
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local MOB_CAP = { }
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MOB_CAP.hostile = 70
MOB_CAP.passive = 10
MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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-- Load main settings
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local damage_enabled = minetest_settings : get_bool ( " enable_damage " )
local disable_blood = minetest_settings : get_bool ( " mobs_disable_blood " )
local mobs_drop_items = minetest_settings : get_bool ( " mobs_drop_items " ) ~= false
local mobs_griefing = minetest_settings : get_bool ( " mobs_griefing " ) ~= false
local spawn_protected = minetest_settings : get_bool ( " mobs_spawn_protected " ) ~= false
local remove_far = true
local difficulty = tonumber ( minetest_settings : get ( " mob_difficulty " ) ) or 1.0
local show_health = false
local max_per_block = tonumber ( minetest_settings : get ( " max_objects_per_block " ) or 64 )
local mobs_spawn_chance = tonumber ( minetest_settings : get ( " mobs_spawn_chance " ) or 2.5 )
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-- pathfinding settings
local enable_pathfinding = true
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
-- default nodes
local node_ice = " mcl_core:ice "
local node_snowblock = " mcl_core:snowblock "
local node_snow = " mcl_core:snow "
mobs.fallback_node = minetest.registered_aliases [ " mapgen_dirt " ] or " mcl_core:dirt "
local mod_weather = minetest_get_modpath ( " mcl_weather " ) ~= nil
local mod_explosions = minetest_get_modpath ( " mcl_explosions " ) ~= nil
local mod_mobspawners = minetest_get_modpath ( " mcl_mobspawners " ) ~= nil
local mod_hunger = minetest_get_modpath ( " mcl_hunger " ) ~= nil
local mod_worlds = minetest_get_modpath ( " mcl_worlds " ) ~= nil
local mod_armor = minetest_get_modpath ( " mcl_armor " ) ~= nil
local mod_experience = minetest_get_modpath ( " mcl_experience " ) ~= nil
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-- random locals I found
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local los_switcher = false
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local height_switcher = false
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-- Get translator
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local S = minetest.get_translator ( " mcl_mobs " )
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-- CMI support check
local use_cmi = minetest.global_exists ( " cmi " )
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-- Invisibility mod check
mobs.invis = { }
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if minetest.global_exists ( " invisibility " ) then
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mobs.invis = invisibility
end
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-- creative check
function mobs . is_creative ( name )
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return minetest_is_creative_enabled ( name )
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end
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local atan = function ( x )
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if not x or x ~= x then
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return 0
else
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return math_atan ( x )
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end
end
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest_settings : get_bool ( " mobs_debug " , false )
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-- Peaceful mode message so players will know there are no monsters
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if minetest_settings : get_bool ( " only_peaceful_mobs " , false ) then
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minetest.register_on_joinplayer ( function ( player )
minetest.chat_send_player ( player : get_player_name ( ) ,
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S ( " Peaceful mode active! No monsters will spawn. " ) )
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end )
end
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local api_path = minetest.get_modpath ( minetest.get_current_modname ( ) ) .. " /api/mob_functions/ "
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--ignite all parts of the api
dofile ( api_path .. " ai.lua " )
dofile ( api_path .. " animation.lua " )
dofile ( api_path .. " collision.lua " )
dofile ( api_path .. " environment.lua " )
dofile ( api_path .. " interaction.lua " )
dofile ( api_path .. " movement.lua " )
dofile ( api_path .. " set_up.lua " )
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dofile ( api_path .. " attack_type_instructions.lua " )
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dofile ( api_path .. " sound_handling.lua " )
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dofile ( api_path .. " death_logic.lua " )
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dofile ( api_path .. " mob_effects.lua " )
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dofile ( api_path .. " projectile_handling.lua " )
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dofile ( api_path .. " breeding.lua " )
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mobs.spawning_mobs = { }
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-- register mob entity
function mobs : register_mob ( name , def )
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local collisionbox = def.collisionbox or { - 0.25 , - 0.25 , - 0.25 , 0.25 , 0.25 , 0.25 }
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-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
-- FIXME: Remove workaround if it's no longer needed.
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if collisionbox [ 5 ] < 0.79 then
collisionbox [ 5 ] = 0.79
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end
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mobs.spawning_mobs [ name ] = true
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local function scale_difficulty ( value , default , min , special )
if ( not value ) or ( value == default ) or ( value == special ) then
return default
else
return math_max ( min , value * difficulty )
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end
end
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minetest.register_entity ( name , {
use_texture_alpha = def.use_texture_alpha ,
stepheight = def.stepheight or 0.6 ,
name = name ,
type = def.type ,
attack_type = def.attack_type ,
fly = def.fly ,
fly_in = def.fly_in or { " air " , " __airlike " } ,
owner = def.owner or " " ,
order = def.order or " " ,
on_die = def.on_die ,
spawn_small_alternative = def.spawn_small_alternative ,
do_custom = def.do_custom ,
jump_height = def.jump_height or 4 , -- was 6
rotate = def.rotate or 0 , -- 0=front, 90=side, 180=back, 270=side2
hp_min = scale_difficulty ( def.hp_min , 5 , 1 ) ,
hp_max = scale_difficulty ( def.hp_max , 10 , 1 ) ,
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xp_min = def.xp_min or 1 ,
xp_max = def.xp_max or 5 ,
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breath_max = def.breath_max or 6 ,
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breathes_in_water = def.breathes_in_water or false ,
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physical = true ,
collisionbox = collisionbox ,
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collide_with_objects = def.collide_with_objects or false ,
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selectionbox = def.selectionbox or def.collisionbox ,
visual = def.visual ,
visual_size = def.visual_size or { x = 1 , y = 1 } ,
mesh = def.mesh ,
makes_footstep_sound = def.makes_footstep_sound or false ,
view_range = def.view_range or 16 ,
walk_velocity = def.walk_velocity or 1 ,
run_velocity = def.run_velocity or 2 ,
damage = scale_difficulty ( def.damage , 0 , 0 ) ,
light_damage = def.light_damage or 0 ,
sunlight_damage = def.sunlight_damage or 0 ,
water_damage = def.water_damage or 0 ,
lava_damage = def.lava_damage or 8 ,
fire_damage = def.fire_damage or 1 ,
suffocation = def.suffocation or true ,
fall_damage = def.fall_damage or 1 ,
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED , -- must be lower than -2
drops = def.drops or { } ,
armor = def.armor or 100 ,
on_rightclick = mobs.create_mob_on_rightclick ( def.on_rightclick ) ,
arrow = def.arrow ,
shoot_interval = def.shoot_interval ,
sounds = def.sounds or { } ,
animation = def.animation ,
jump = def.jump ~= false ,
walk_chance = def.walk_chance or 50 ,
attacks_monsters = def.attacks_monsters or false ,
group_attack = def.group_attack or false ,
passive = def.passive or false ,
knock_back = def.knock_back ~= false ,
shoot_offset = def.shoot_offset or 0 ,
floats = def.floats or 1 , -- floats in water by default
floats_on_lava = def.floats_on_lava or 0 ,
replace_rate = def.replace_rate ,
replace_what = def.replace_what ,
replace_with = def.replace_with ,
replace_offset = def.replace_offset or 0 ,
on_replace = def.on_replace ,
timer = 0 ,
state_timer = 0 ,
env_damage_timer = 0 ,
tamed = false ,
pause_timer = 0 ,
gotten = false ,
health = 0 ,
reach = def.reach or 3 ,
htimer = 0 ,
texture_list = def.textures ,
child_texture = def.child_texture ,
docile_by_day = def.docile_by_day or false ,
time_of_day = 0.5 ,
fear_height = def.fear_height or 0 ,
runaway = def.runaway ,
runaway_timer = 0 ,
pathfinding = def.pathfinding ,
immune_to = def.immune_to or { } ,
explosion_radius = def.explosion_radius , -- LEGACY
explosion_damage_radius = def.explosion_damage_radius , -- LEGACY
explosiontimer_reset_radius = def.explosiontimer_reset_radius ,
explosion_timer = def.explosion_timer or 3 ,
allow_fuse_reset = def.allow_fuse_reset ~= false ,
stop_to_explode = def.stop_to_explode ~= false ,
custom_attack = def.custom_attack ,
double_melee_attack = def.double_melee_attack ,
dogshoot_switch = def.dogshoot_switch ,
dogshoot_count = 0 ,
dogshoot_count_max = def.dogshoot_count_max or 5 ,
dogshoot_count2_max = def.dogshoot_count2_max or ( def.dogshoot_count_max or 5 ) ,
attack_animals = def.attack_animals or false ,
specific_attack = def.specific_attack ,
runaway_from = def.runaway_from ,
owner_loyal = def.owner_loyal ,
facing_fence = false ,
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_cmi_is_mob = true ,
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pushable = def.pushable or true ,
--j4i stuff
yaw = 0 ,
automatic_face_movement_dir = def.rotate or 0 , -- 0=front, 90=side, 180=back, 270=side2
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automatic_face_movement_max_rotation_per_sec = 360 , --degrees
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backface_culling = true ,
walk_timer = 0 ,
stand_timer = 0 ,
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current_animation = " " ,
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gravity = GRAVITY ,
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swim = def.swim ,
swim_in = def.swim_in or { mobs_mc.items . water_source , " mcl_core:water_flowing " , mobs_mc.items . river_water_source } ,
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pitch_switch = " static " ,
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jump_only = def.jump_only ,
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hostile = def.hostile ,
neutral = def.neutral ,
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attacking = nil ,
visual_size_origin = def.visual_size or { x = 1 , y = 1 , z = 1 } ,
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punch_timer_cooloff = def.punch_timer_cooloff or 0.5 ,
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death_animation_timer = 0 ,
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hostile_cooldown = def.hostile_cooldown or 15 ,
tilt_fly = def.tilt_fly ,
tilt_swim = def.tilt_swim ,
fall_slow = def.fall_slow ,
projectile_cooldown_min = def.projectile_cooldown_min or 2 ,
projectile_cooldown_max = def.projectile_cooldown_max or 6 ,
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skittish = def.skittish ,
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minimum_follow_distance = def.minimum_follow_distance or 0.5 , --make mobs not freak out when underneath
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memory = 0 , -- memory timer if chasing/following
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fly_random_while_attack = def.fly_random_while_attack ,
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--for spiders
always_climb = def.always_climb ,
--despawn mechanic variables
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lifetimer_reset = 30 , --30 seconds
lifetimer = 30 , --30 seconds
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--breeding stuff
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breed_timer = 0 ,
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breed_lookout_timer = 0 ,
breed_distance = def.breed_distance or 1.5 , --how far away mobs have to be to begin actual breeding
breed_lookout_timer_goal = 30 , --30 seconds (this timer is for how long the mob looks for a mate)
breed_timer_cooloff = 5 * 60 , -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
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bred = false ,
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follow = def.follow , --this item is also used for the breeding mechanism
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follow_distance = def.follow_distance or 2 ,
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baby_size = def.baby_size or 0.5 ,
baby = false ,
grow_up_timer = 0 ,
grow_up_goal = 20 * 60 , --in 20 minutes the mob grows up
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special_breed_timer = 0 , --this is used for the AHEM AHEM part of breeding
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backup_visual_size = def.visual_size ,
backup_collisionbox = collisionbox ,
backup_selectionbox = def.selectionbox or def.collisionbox ,
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--fire timer
burn_timer = 0 ,
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ignores_cobwebs = def.ignores_cobwebs ,
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breath = def.breath_max or 6 ,
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--end j4i stuff
-- MCL2 extensions
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teleport = mobs.teleport ,
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do_teleport = def.do_teleport ,
spawn_class = def.spawn_class ,
ignores_nametag = def.ignores_nametag or false ,
rain_damage = def.rain_damage or 0 ,
glow = def.glow ,
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--can_despawn = can_despawn,
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child = def.child or false ,
texture_mods = { } ,
shoot_arrow = def.shoot_arrow ,
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sounds_child = def.sounds_child ,
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explosion_strength = def.explosion_strength ,
suffocation_timer = 0 ,
follow_velocity = def.follow_velocity or 2.4 ,
instant_death = def.instant_death or false ,
fire_resistant = def.fire_resistant or false ,
fire_damage_resistant = def.fire_damage_resistant or false ,
ignited_by_sunlight = def.ignited_by_sunlight or false ,
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eye_height = def.eye_height or 1.5 ,
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defuse_reach = def.defuse_reach or 4 ,
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-- End of MCL2 extensions
on_spawn = def.on_spawn ,
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--on_blast = def.on_blast or do_tnt,
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on_step = mobs.mob_step ,
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--do_punch = def.do_punch,
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on_punch = mobs.mob_punch ,
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--on_breed = def.on_breed,
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--on_grown = def.on_grown,
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--on_detach_child = mob_detach_child,
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on_activate = function ( self , staticdata , dtime )
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self.object : set_acceleration ( vector_new ( 0 , - GRAVITY , 0 ) )
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return mobs.mob_activate ( self , staticdata , def , dtime )
end ,
get_staticdata = function ( self )
return mobs.mob_staticdata ( self )
end ,
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--harmed_by_heal = def.harmed_by_heal,
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} )
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if minetest_get_modpath ( " doc_identifier " ) ~= nil then
doc.sub . identifier.register_object ( name , " basics " , " mobs " )
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end
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end -- END mobs:register_mob function
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-- register arrow for shoot attack
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function mobs : register_arrow ( name , def )
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-- errorcheck
if not name or not def then
print ( " failed to register arrow entity " )
return
end
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minetest.register_entity ( name .. " _entity " , {
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physical = false ,
visual = def.visual ,
visual_size = def.visual_size ,
textures = def.textures ,
velocity = def.velocity ,
hit_player = def.hit_player ,
hit_node = def.hit_node ,
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hit_mob = def.hit_mob ,
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hit_object = def.hit_object ,
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drop = def.drop or false , -- drops arrow as registered item when true
collisionbox = { 0 , 0 , 0 , 0 , 0 , 0 } , -- remove box around arrows
timer = 0 ,
switch = 0 ,
owner_id = def.owner_id ,
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rotate = def.rotate ,
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speed = def.speed or nil ,
on_step = function ( self )
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local vel = self.object : get_velocity ( )
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local pos = self.object : get_pos ( )
if self.timer > 150
or not mobs.within_limits ( pos , 0 ) then
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mcl_burning.extinguish ( self.object )
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self.object : remove ( ) ;
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return
end
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-- does arrow have a tail (fireball)
if def.tail
and def.tail == 1
and def.tail_texture then
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--do this to prevent clipping through main entity sprite
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local pos_adjustment = vector_multiply ( vector_normalize ( vel ) , - 1 )
local divider = def.tail_distance_divider or 1
pos_adjustment = vector_divide ( pos_adjustment , divider )
local new_pos = vector_add ( pos , pos_adjustment )
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minetest.add_particle ( {
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pos = new_pos ,
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velocity = { x = 0 , y = 0 , z = 0 } ,
acceleration = { x = 0 , y = 0 , z = 0 } ,
expirationtime = def.expire or 0.25 ,
collisiondetection = false ,
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texture = def.tail_texture ,
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size = def.tail_size or 5 ,
glow = def.glow or 0 ,
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} )
end
if self.hit_node then
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local node = minetest_get_node ( pos ) . name
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if minetest_registered_nodes [ node ] . walkable then
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self.hit_node ( self , pos , node )
if self.drop == true then
pos.y = pos.y + 1
self.lastpos = ( self.lastpos or pos )
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minetest_add_item ( self.lastpos , self.object : get_luaentity ( ) . name )
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end
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self.object : remove ( ) ;
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return
end
end
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if self.hit_player or self.hit_mob or self.hit_object then
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for _ , player in pairs ( minetest_get_objects_inside_radius ( pos , 1.5 ) ) do
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if self.hit_player
and player : is_player ( ) then
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if self.hit_player then
self.hit_player ( self , player )
else
mobs.arrow_hit ( self , player )
end
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self.object : remove ( ) ;
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return
end
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--[[
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local entity = player : get_luaentity ( )
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if entity
and self.hit_mob
and entity._cmi_is_mob == true
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and tostring ( player ) ~= self.owner_id
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and entity.name ~= self.object : get_luaentity ( ) . name
and ( self._shooter and entity.name ~= self._shooter : get_luaentity ( ) . name ) then
--self.hit_mob(self, player)
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self.object : remove ( ) ;
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return
end
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] ] --
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--[[
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if entity
and self.hit_object
and ( not entity._cmi_is_mob )
and tostring ( player ) ~= self.owner_id
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and entity.name ~= self.object : get_luaentity ( ) . name
and ( self._shooter and entity.name ~= self._shooter : get_luaentity ( ) . name ) then
--self.hit_object(self, player)
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self.object : remove ( ) ;
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return
end
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] ] --
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end
end
self.lastpos = pos
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end
} )
end
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-- Register spawn eggs
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
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function mobs : register_egg ( mob , desc , background , addegg , no_creative )
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local grp = { spawn_egg = 1 }
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-- do NOT add this egg to creative inventory (e.g. dungeon master)
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if no_creative == true then
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grp.not_in_creative_inventory = 1
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end
local invimg = background
if addegg == 1 then
invimg = " mobs_chicken_egg.png^( " .. invimg ..
" ^[mask:mobs_chicken_egg_overlay.png) "
end
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-- register old stackable mob egg
minetest.register_craftitem ( mob , {
description = desc ,
inventory_image = invimg ,
groups = grp ,
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_doc_items_longdesc = S ( " This allows you to place a single mob. " ) ,
_doc_items_usagehelp = S ( " Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns. " ) ,
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on_place = function ( itemstack , placer , pointed_thing )
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local pos = pointed_thing.above
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-- am I clicking on something with existing on_rightclick function?
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local under = minetest_get_node ( pointed_thing.under )
local def = minetest_registered_nodes [ under.name ]
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if def and def.on_rightclick then
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return def.on_rightclick ( pointed_thing.under , under , placer , itemstack )
end
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if pos
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--and within_limits(pos, 0)
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and not minetest_is_protected ( pos , placer : get_player_name ( ) ) then
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local name = placer : get_player_name ( )
local privs = minetest.get_player_privs ( name )
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if mod_mobspawners and under.name == " mcl_mobspawners:spawner " then
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if minetest_is_protected ( pointed_thing.under , name ) then
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minetest.record_protection_violation ( pointed_thing.under , name )
return itemstack
end
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if not privs.maphack then
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minetest.chat_send_player ( name , S ( " You need the “maphack” privilege to change the mob spawner. " ) )
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return itemstack
end
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mcl_mobspawners.setup_spawner ( pointed_thing.under , itemstack : get_name ( ) )
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if not mobs.is_creative ( name ) then
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itemstack : take_item ( )
end
return itemstack
end
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if not minetest_registered_entities [ mob ] then
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return itemstack
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end
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if minetest_settings : get_bool ( " only_peaceful_mobs " , false )
and minetest_registered_entities [ mob ] . type == " monster " then
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minetest.chat_send_player ( name , S ( " Only peaceful mobs allowed! " ) )
return itemstack
end
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local mob = minetest_add_entity ( pos , mob )
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minetest.log ( " action " , " Mob spawned: " .. name .. " at " .. minetest.pos_to_string ( pos ) )
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local ent = mob : get_luaentity ( )
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-- don't set owner if monster or sneak pressed
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--[[
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if ent.type ~= " monster "
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and not placer : get_player_control ( ) . sneak then
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ent.owner = placer : get_player_name ( )
ent.tamed = true
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end
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] ] --
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-- set nametag
local nametag = itemstack : get_meta ( ) : get_string ( " name " )
if nametag ~= " " then
if string.len ( nametag ) > MAX_MOB_NAME_LENGTH then
nametag = string.sub ( nametag , 1 , MAX_MOB_NAME_LENGTH )
end
ent.nametag = nametag
update_tag ( ent )
end
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-- if not in creative then take item
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if not mobs.is_creative ( placer : get_player_name ( ) ) then
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itemstack : take_item ( )
end
end
return itemstack
end ,
} )
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end
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