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MineClone2/mods/ITEMS/mcl_fishing/init.lua

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--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
local S = minetest.get_translator("mcl_fishing")
local bobber_ENTITY={
physical = false,
timer=0,
textures = {"mcl_fishing_bobber.png"},
visual_size = {x=0.5, y=0.5},
collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
pointable = false,
static_save = false,
_lastpos={},
_dive = false,
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_waittime = nil,
_time = 0,
player=nil,
_oldy = nil,
objtype="fishing",
}
local fish = function(itemstack, player, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if player and not player:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
end
end
end
local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 125)
local num = 0
local ent = nil
local noent = true
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local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
--Check for bobber if so handle.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
if (player:get_player_name() == ent.player) then
noent = false
if ent._dive == true then
local itemname
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local items
local itemcount = 1
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
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local fish_values = {85, 84.8, 84.7, 84.5}
local junk_values = {10, 8.1, 6.1, 4.2}
local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
local index = luck_of_the_sea + 1
local fish_value = fish_values[index]
local junk_value = junk_values[index] + fish_value
if r <= fish_value then
-- Fish
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
}
}, pr)
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elseif r <= junk_value then
-- Junk
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_core:bowl", weight = 10 },
{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:leather", weight = 10 },
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{ itemstring = "mcl_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_core:stick", weight = 5 },
{ itemstring = "mcl_mobitems:string", weight = 5 },
{ itemstring = "mcl_potions:water", weight = 10 },
{ itemstring = "mcl_mobitems:bone", weight = 10 },
{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
}
}, pr)
else
-- Treasure
items = mcl_loot.get_loot({
items = {
-- TODO: Enchanted Bow
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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{ itemstack = mcl_enchanting.get_randomly_enchanted_book(30, true, true)},
-- TODO: Enchanted Fishing Rod
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstring = "mcl_mobs:nametag", },
{ itemstring = "mcl_mobitems:saddle", },
{ itemstring = "mcl_flowers:waterlily", },
}
}, pr)
end
local item
if #items >= 1 then
item = ItemStack(items[1])
else
item = ItemStack()
end
local inv = player:get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
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else
minetest.add_item(pos, item)
end
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if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
end
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if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
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itemstack:add_wear(65535/durability) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end
end
end
--Check if object is on land.
local epos = ent.object:get_pos()
epos.y = math.floor(epos.y)
local node = minetest.get_node(epos)
local def = minetest.registered_nodes[node.name]
if def.walkable then
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if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
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itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end
end
end
--Destroy bobber.
ent.object:remove()
return itemstack
end
end
end
end
--Check for flying bobber.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent._thrower and ent.objtype=="fishing" then
if player:get_player_name() == ent._thrower then
noent = false
break
end
end
end
end
--If no bobber or flying_bobber exists then throw bobber.
if noent == true then
local playerpos = player:get_pos()
local dir = player:get_look_dir()
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mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end
end
-- Movement function of bobber
local bobber_on_step = function(self, dtime)
self.timer=self.timer+dtime
local epos = self.object:get_pos()
epos.y = math.floor(epos.y)
local node = minetest.get_node(epos)
local def = minetest.registered_nodes[node.name]
--If we have no player, remove self.
if self.player == nil or self.player == "" then
self.object:remove()
return
end
local player = minetest.get_player_by_name(self.player)
if not player then
self.object:remove()
return
end
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local wield = player:get_wielded_item()
--Check if player is nearby
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if self.player ~= nil and player ~= nil then
--Destroy bobber if item not wielded.
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if ((not wield) or (minetest.get_item_group(wield:get_name(), "fishing_rod") <= 0)) then
self.object:remove()
return
end
--Destroy bobber if player is too far away.
local objpos = self.object:get_pos()
local playerpos = player:get_pos()
if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then
self.object:remove()
return
elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then
self.object:remove()
return
elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then
self.object:remove()
return
elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then
self.object:remove()
return
elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then
self.object:remove()
return
elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then
self.object:remove()
return
end
end
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-- If in water, then bob.
if def.liquidtype == "source" and minetest.get_item_group(def.name, "water") ~= 0 then
if self._oldy == nil then
self.object:set_pos({x=self.object:get_pos().x,y=math.floor(self.object:get_pos().y)+.5,z=self.object:get_pos().z})
self._oldy = self.object:get_pos().y
end
-- reset to original position after dive.
if self.object:get_pos().y > self._oldy then
self.object:set_pos({x=self.object:get_pos().x,y=self._oldy,z=self.object:get_pos().z})
self.object:set_velocity({x=0,y=0,z=0})
self.object:set_acceleration({x=0,y=0,z=0})
end
if self._dive then
for i=1,2 do
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-- Spray bubbles when there's a fish.
minetest.add_particle({
pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2},
velocity = {x=0, y=4, z=0},
acceleration = {x=0, y=-5, z=0},
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expirationtime = math.random() * 0.5,
size = math.random(),
collisiondetection = true,
vertical = false,
texture = "mcl_particles_bubble.png",
})
end
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if self._time < self._waittime then
self._time = self._time + dtime
else
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self._waittime = 0
self._time = 0
self._dive = false
end
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else if not self._waittime or self._waittime <= 0 then
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-- wait for random number of ticks.
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local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
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local reduced = lure_enchantment * 5
self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced)
else
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if self._time < self._waittime then
self._time = self._time + dtime
else
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-- wait time is over time to dive.
self._dive = true
self.object:set_velocity({x=0,y=-2,z=0})
self.object:set_acceleration({x=0,y=5,z=0})
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self._waittime = 0.8
self._time = 0
end
end
end
end
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-- TODO: Destroy when hitting a solid node
--if self._lastpos.x~=nil then
-- if (def and def.walkable) or not def then
--self.object:remove()
-- return
-- end
--end
--self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
bobber_ENTITY.on_step = bobber_on_step
minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY)
local flying_bobber_ENTITY={
physical = false,
timer=0,
textures = {"mcl_fishing_bobber.png"}, --FIXME: Replace with correct texture.
visual_size = {x=0.5, y=0.5},
collisionbox = {0,0,0,0,0,0},
pointable = false,
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get_staticdata = mcl_throwing.get_staticdata,
on_activate = mcl_throwing.on_activate,
_lastpos={},
_thrower = nil,
objtype="fishing",
}
-- Movement function of flying bobber
local flying_bobber_on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
--local player = minetest.get_player_by_name(self._thrower)
-- Destroy when hitting a solid node
if self._lastpos.x~=nil then
if (def and (def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source")) or not def then
local make_child= function(object)
local ent = object:get_luaentity()
ent.player = self._thrower
ent.child = true
end
make_child(minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"))
self.object:remove()
return
end
end
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
flying_bobber_ENTITY.on_step = flying_bobber_on_step
minetest.register_entity("mcl_fishing:flying_bobber_entity", flying_bobber_ENTITY)
mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing:flying_bobber_entity", 5)
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-- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local ent = nil
local noent = true
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
ent.object:remove()
elseif ent._thrower and ent.objtype=="fishing" then
ent.object:remove()
end
end
end
end)
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-- If player dies, remove bobber.
minetest.register_on_dieplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
local ent = nil
local noent = true
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
ent.object:remove()
elseif ent._thrower and ent.objtype=="fishing" then
ent.object:remove()
end
end
end
end)
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-- Fishing Rod
minetest.register_tool("mcl_fishing:fishing_rod", {
description = S("Fishing Rod"),
_tt_help = S("Catches fish in water"),
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
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groups = { tool=1, fishing_rod=1, enchantability=1 },
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inventory_image = "mcl_fishing_fishing_rod.png",
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wield_image = "mcl_fishing_fishing_rod.png^[transformR270",
wield_scale = { x = 1.5, y = 1.5, z = 1 },
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stack_max = 1,
on_place = fish,
on_secondary_use = fish,
sound = { breaks = "default_tool_breaks" },
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_mcl_uses = 65,
_mcl_toollike_wield = true,
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})
minetest.register_craft({
output = "mcl_fishing:fishing_rod",
recipe = {
{'','','mcl_core:stick'},
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{'','mcl_core:stick','mcl_mobitems:string'},
{'mcl_core:stick','','mcl_mobitems:string'},
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}
})
minetest.register_craft({
output = "mcl_fishing:fishing_rod",
recipe = {
{'mcl_core:stick', '', ''},
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{'mcl_mobitems:string', 'mcl_core:stick', ''},
{'mcl_mobitems:string','','mcl_core:stick'},
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}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fishing_rod",
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burntime = 15,
})
-- Fish
minetest.register_craftitem("mcl_fishing:fish_raw", {
description = S("Raw Fish"),
_doc_items_longdesc = S("Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value."),
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inventory_image = "mcl_fishing_fish_raw.png",
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on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
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stack_max = 64,
groups = { food=2, eatable = 2 },
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_mcl_saturation = 0.4,
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})
minetest.register_craftitem("mcl_fishing:fish_cooked", {
description = S("Cooked Fish"),
_doc_items_longdesc = S("Mmh, fish! This is a healthy food item."),
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inventory_image = "mcl_fishing_fish_cooked.png",
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on_place = minetest.item_eat(5),
on_secondary_use = minetest.item_eat(5),
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stack_max = 64,
groups = { food=2, eatable=5 },
_mcl_saturation = 6,
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})
minetest.register_craft({
type = "cooking",
output = "mcl_fishing:fish_cooked",
recipe = "mcl_fishing:fish_raw",
cooktime = 10,
})
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-- Salmon
minetest.register_craftitem("mcl_fishing:salmon_raw", {
description = S("Raw Salmon"),
_doc_items_longdesc = S("Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value."),
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inventory_image = "mcl_fishing_salmon_raw.png",
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on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
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stack_max = 64,
groups = { food=2, eatable = 2 },
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_mcl_saturation = 0.4,
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})
minetest.register_craftitem("mcl_fishing:salmon_cooked", {
description = S("Cooked Salmon"),
_doc_items_longdesc = S("This is a healthy food item which can be eaten."),
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inventory_image = "mcl_fishing_salmon_cooked.png",
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on_place = minetest.item_eat(6),
on_secondary_use = minetest.item_eat(6),
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stack_max = 64,
groups = { food=2, eatable=6 },
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_mcl_saturation = 9.6,
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})
minetest.register_craft({
type = "cooking",
output = "mcl_fishing:salmon_cooked",
recipe = "mcl_fishing:salmon_raw",
cooktime = 10,
})
-- Clownfish
minetest.register_craftitem("mcl_fishing:clownfish_raw", {
description = S("Clownfish"),
_doc_items_longdesc = S("Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely."),
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inventory_image = "mcl_fishing_clownfish_raw.png",
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on_place = minetest.item_eat(1),
on_secondary_use = minetest.item_eat(1),
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stack_max = 64,
groups = { food=2, eatable = 1 },
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_mcl_saturation = 0.2,
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})
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minetest.register_craftitem("mcl_fishing:pufferfish_raw", {
description = S("Pufferfish"),
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_tt_help = minetest.colorize(mcl_colors.YELLOW, S("Very poisonous")),
_doc_items_longdesc = S("Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger)."),
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inventory_image = "mcl_fishing_pufferfish_raw.png",
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on_place = minetest.item_eat(1),
on_secondary_use = minetest.item_eat(1),
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stack_max = 64,
groups = { food=2, eatable=1, brewitem = 1 },
-- _mcl_saturation = 0.2,
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})
minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing)
if itemstack:get_name() == "mcl_fishing:pufferfish_raw" then
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mcl_potions.poison_func(user, 1/3, 60)
end
end )