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Fishing: Clean up comments

objects
Wuzzy 2019-09-10 15:10:12 +02:00
parent 276af8a1ea
commit c7908cc020
1 changed files with 3 additions and 7 deletions

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@ -15,9 +15,6 @@ local bobber_ENTITY={
collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
pointable = false,
--get_staticdata = get_staticdata,
--on_activate = on_activate,
_lastpos={},
_dive = false,
_waittick = nil,
@ -242,7 +239,7 @@ local bobber_on_step = function(self, dtime)
end
end
-- Destroy when hitting a solid node
-- TODO: Destroy when hitting a solid node
--if self._lastpos.x~=nil then
-- if (def and def.walkable) or not def then
--self.object:remove()
@ -256,7 +253,7 @@ bobber_ENTITY.on_step = bobber_on_step
minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY)
--If player leaves area remove bobber.
-- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
@ -275,7 +272,7 @@ minetest.register_on_leaveplayer(function(player)
end
end)
--if player dies remove bobber.
-- If player dies, remove bobber.
minetest.register_on_dieplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
@ -308,7 +305,6 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
sound = { breaks = "default_tool_breaks" },
})
--Make fishing rods craftable again.
minetest.register_craft({
output = "mcl_fishing:fishing_rod",
recipe = {