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MineClone2/mods/ITEMS/REDSTONE/mesecons_noteblock/init.lua

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local S = minetest.get_translator("mesecons_noteblock")
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minetest.register_node("mesecons_noteblock:noteblock", {
description = S("Note Block"),
_doc_items_longdesc = S("A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power."),
_doc_items_usagehelp = S("Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:").."\n\n"..
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S("• Glass: Sticks").."\n"..
S("• Wood: Bass guitar").."\n"..
S("• Stone: Bass drum").."\n"..
S("• Sand or gravel: Snare drum").."\n"..
S("• Anything else: Piano").."\n\n"..
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S("The note block will only play a note when it is below air, otherwise, it stays silent."),
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tiles = {"mesecons_noteblock.png"},
groups = {handy=1,axey=1, material_wood=1},
is_ground_content = false,
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place_param2 = 0,
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on_rightclick = function (pos, node, clicker) -- change sound when rightclicked
local protname = clicker:get_player_name()
if minetest.is_protected(pos, protname) then
minetest.record_protection_violation(pos, protname)
return
end
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node.param2 = (node.param2+1)%24
mesecon.noteblock_play(pos, node.param2)
minetest.set_node(pos, node)
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end,
on_punch = function (pos, node) -- play current sound when punched
mesecon.noteblock_play(pos, node.param2)
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)
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end,
rules = mesecon.rules.alldirs,
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}},
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1',
recipe = {
{"group:wood", "group:wood", "group:wood"},
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{"group:wood", "mesecons:redstone", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
}
})
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minetest.register_craft({
type = "fuel",
recipe = "mesecons_noteblock:noteblock",
burntime = 15
})
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local soundnames_piano = {
[0] = "mesecons_noteblock_c",
"mesecons_noteblock_csharp",
"mesecons_noteblock_d",
"mesecons_noteblock_dsharp",
"mesecons_noteblock_e",
"mesecons_noteblock_f",
"mesecons_noteblock_fsharp",
"mesecons_noteblock_g",
"mesecons_noteblock_gsharp",
"mesecons_noteblock_a",
"mesecons_noteblock_asharp",
"mesecons_noteblock_b",
"mesecons_noteblock_c2",
"mesecons_noteblock_csharp2",
"mesecons_noteblock_d2",
"mesecons_noteblock_dsharp2",
"mesecons_noteblock_e2",
"mesecons_noteblock_f2",
"mesecons_noteblock_fsharp2",
"mesecons_noteblock_g2",
"mesecons_noteblock_gsharp2",
"mesecons_noteblock_a2",
"mesecons_noteblock_asharp2",
"mesecons_noteblock_b2",
}
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mesecon.noteblock_play = function (pos, param2)
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local block_above_name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if block_above_name ~= "air" then
-- Don't play sound if no air is above
return
end
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-- Default: One of 24 piano notes
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local soundname = soundnames_piano[param2]
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
-- TODO: 24 sticks and clicks
soundname="mesecons_noteblock_temp_stick"
elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
-- TODO: 24 bass guitar sounds
soundname="mesecons_noteblock_temp_bass_guitar"
elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then
-- TODO: 24 snare drum sounds
soundname="mesecons_noteblock_temp_snare"
elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
-- TODO: 24 bass drum sounds
soundname="mesecons_noteblock_temp_kick"
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end
minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 48,})
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end