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Silence noteblocks when not below air

objects
Wuzzy 2017-03-11 15:33:55 +01:00
parent 4368bdc000
commit d79d629e3d
1 changed files with 11 additions and 4 deletions

View File

@ -1,13 +1,15 @@
minetest.register_node("mesecons_noteblock:noteblock", {
description = "Note Block",
_doc_items_longdesc = "A note block is a musical block which plays one of many musical notes when it is punched or supplied with redstone power.",
_doc_items_longdesc = "A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.",
_doc_items_usagehelp = [[Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:
Glass: Sticks
Wood: Bass guitar
Stone: Bass drum
Sand or gravel: Snare drum
Anything else: Piano]],
Anything else: Piano
The note block will only play a note when it is below air, otherwise, it stays silent.]],
tiles = {"mesecons_noteblock.png"},
groups = {handy=1,axey=1, material_wood=1},
is_ground_content = false,
@ -75,12 +77,17 @@ local soundnames_piano = {
}
mesecon.noteblock_play = function (pos, param2)
local soundname
local block_above_name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if block_above_name ~= "air" then
-- Don't play sound if no air is above
return
end
-- Default: One of 24 piano notes
soundname = soundnames_piano[param2]
local soundname = soundnames_piano[param2]
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
-- TODO: 24 sticks and clicks
soundname="mesecons_noteblock_temp_stick"