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MineClone2/mods/MAPGEN/mcl_structures/woodland_mansion.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local spawnon = { "mcl_deepslate:deepslate", "mcl_core:birchwood", "mcl_wool:red_carpet", "mcl_wool:brown_carpet" }
mcl_structures.register_structure("woodland_cabin", {
place_on = { "group:grass_block", "group:dirt", "mcl_core:dirt_with_grass" },
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fill_ratio = 0.01,
flags = "place_center_x, place_center_z",
solid_ground = true,
make_foundation = true,
chunk_probability = 800,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
biomes = { "RoofedForest" },
sidelen = 32,
filenames = {
modpath .. "/schematics/mcl_structures_woodland_cabin.mts",
modpath .. "/schematics/mcl_structures_woodland_outpost.mts",
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},
construct_nodes = { "mcl_barrels:barrel_closed" },
after_place = function(p, def, pr)
local p1 = vector.offset(p, -def.sidelen, -1, -def.sidelen)
local p2 = vector.offset(p, def.sidelen, def.sidelen, def.sidelen)
mcl_structures.spawn_mobs("mobs_mc:vindicator", spawnon, p1, p2, pr, 5)
mcl_structures.spawn_mobs("mobs_mc:evoker", spawnon, p1, p2, pr, 1)
mcl_structures.spawn_mobs("mobs_mc:parrot", { "mcl_heads:wither_skeleton" }, p1, p2, pr, 1)
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end,
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loot = {
["mcl_chests:chest_small"] = { {
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stacks_min = 3,
stacks_max = 3,
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items = {
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
}
}, {
stacks_min = 1,
stacks_max = 4,
items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_farming:bread", weight = 20, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mesecons:mesecon", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_buckets:bucket_empty", weight = 10, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
}
}, {
stacks_min = 1,
stacks_max = 4,
items = {
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--{ itemstring = "FIXME:lead", weight = 20, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_mobs:nametag", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_books:book", weight = 1,
func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, { "soul_speed" }, pr) end },
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{ itemstring = "mcl_armor:chestplate_chain", weight = 1, },
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
} }
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}
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:vindicator",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 10,
interval = 60,
limit = 6,
spawnon = spawnon,
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:evoker",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 50,
interval = 60,
limit = 6,
spawnon = spawnon,
})