local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) --local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false) local spawnon = { "mcl_deepslate:deepslate", "mcl_core:birchwood", "mcl_wool:red_carpet", "mcl_wool:brown_carpet" } mcl_structures.register_structure("woodland_cabin", { place_on = { "group:grass_block", "group:dirt", "mcl_core:dirt_with_grass" }, fill_ratio = 0.01, flags = "place_center_x, place_center_z", solid_ground = true, make_foundation = true, chunk_probability = 800, y_max = mcl_vars.mg_overworld_max, y_min = 1, biomes = { "RoofedForest" }, sidelen = 32, filenames = { modpath .. "/schematics/mcl_structures_woodland_cabin.mts", modpath .. "/schematics/mcl_structures_woodland_outpost.mts", }, construct_nodes = { "mcl_barrels:barrel_closed" }, after_place = function(p, def, pr) local p1 = vector.offset(p, -def.sidelen, -1, -def.sidelen) local p2 = vector.offset(p, def.sidelen, def.sidelen, def.sidelen) mcl_structures.spawn_mobs("mobs_mc:vindicator", spawnon, p1, p2, pr, 5) mcl_structures.spawn_mobs("mobs_mc:evoker", spawnon, p1, p2, pr, 1) mcl_structures.spawn_mobs("mobs_mc:parrot", { "mcl_heads:wither_skeleton" }, p1, p2, pr, 1) end, loot = { ["mcl_chests:chest_small"] = { { stacks_min = 3, stacks_max = 3, items = { { itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 }, { itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 }, { itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, } }, { stacks_min = 1, stacks_max = 4, items = { { itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_farming:bread", weight = 20, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 }, { itemstring = "mesecons:mesecon", weight = 15, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_buckets:bucket_empty", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 }, } }, { stacks_min = 1, stacks_max = 4, items = { --{ itemstring = "FIXME:lead", weight = 20, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_mobs:nametag", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, { "soul_speed" }, pr) end }, { itemstring = "mcl_armor:chestplate_chain", weight = 1, }, { itemstring = "mcl_armor:chestplate_diamond", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } } } } }) mcl_structures.register_structure_spawn({ name = "mobs_mc:vindicator", y_min = mcl_vars.mg_overworld_min, y_max = mcl_vars.mg_overworld_max, chance = 10, interval = 60, limit = 6, spawnon = spawnon, }) mcl_structures.register_structure_spawn({ name = "mobs_mc:evoker", y_min = mcl_vars.mg_overworld_min, y_max = mcl_vars.mg_overworld_max, chance = 50, interval = 60, limit = 6, spawnon = spawnon, })