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MineClone2/mods/ENTITIES/mcl_minecarts/init.lua

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local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local has_mcl_wip = minetest.get_modpath("mcl_wip")
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mcl_minecarts = {}
mcl_minecarts.modpath = minetest.get_modpath(modname)
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mcl_minecarts.speed_max = 10
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mcl_minecarts.check_float_time = 15
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dofile(mcl_minecarts.modpath.."/functions.lua")
dofile(mcl_minecarts.modpath.."/rails.lua")
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_minecarts", false)
local function mcl_log(message)
if LOGGING_ON then
mcl_util.mcl_log(message, "[Minecarts]", true)
end
end
local function detach_driver(self)
if not self._driver then
return
end
mcl_player.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self._driver)
self._driver = nil
self._start_pos = nil
if player then
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(player, "stand" , 30)
end
end
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local function activate_tnt_minecart(self, timer)
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if self._boomtimer then
return
end
self.object:set_armor_groups({immortal=1})
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if timer then
self._boomtimer = timer
else
self._boomtimer = tnt.BOOMTIMER
end
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self.object:set_properties({textures = {
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_minecarts_minecart.png",
}})
self._blinktimer = tnt.BLINKTIMER
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minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15}, true)
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end
local activate_normal_minecart = detach_driver
local function hopper_take_item(self, dtime)
local pos = self.object:get_pos()
if not pos then return end
if not self or self.name ~= "mcl_minecarts:hopper_minecart" then return end
if mcl_util.check_dtime_timer(self, dtime, "hoppermc_take", 0.15) then
--minetest.log("The check timer was triggered: " .. dump(pos) .. ", name:" .. self.name)
else
--minetest.log("The check timer was not triggered")
return
end
--mcl_log("self.itemstring: ".. self.itemstring)
local above_pos = vector.offset(pos, 0, 0.9, 0)
--mcl_log("self.itemstring: ".. minetest.pos_to_string(above_pos))
local objs = minetest.get_objects_inside_radius(above_pos, 1.25)
if objs then
mcl_log("there is an itemstring. Number of objs: ".. #objs)
for k, v in pairs(objs) do
local ent = v:get_luaentity()
if ent._removed or not ent.itemstring or ent.itemstring == "" then
--minetest.log("Ignore this item")
break
end
-- Don't forget actual hoppers
local taken_items = false
mcl_log("ent.name: " .. tostring(ent.name))
mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
local inv = mcl_entity_invs.load_inv(self, 5)
if not inv then
mcl_log("No inv")
return false
end
local current_itemstack = ItemStack(ent.itemstring)
mcl_log("inv. size: " .. self._inv_size)
if inv:room_for_item("main", current_itemstack) then
mcl_log("Room")
inv:add_item("main", current_itemstack)
ent.object:get_luaentity().itemstring = ""
ent.object:remove()
taken_items = true
else
mcl_log("no Room")
end
if not taken_items then
local items_remaining = current_itemstack:get_count()
-- This will take part of a floating item stack if no slot can hold the full amount
for i = 1, self._inv_size, 1 do
local stack = inv:get_stack("main", i)
mcl_log("i: " .. tostring(i))
mcl_log("Items remaining: " .. items_remaining)
mcl_log("Name: " .. tostring(stack:get_name()))
if current_itemstack:get_name() == stack:get_name() then
mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
local room_for = stack:get_stack_max() - stack:get_count()
mcl_log("Room for: " .. tostring(room_for))
if room_for == 0 then
-- Do nothing
mcl_log("No room")
elseif room_for < items_remaining then
mcl_log("We have more items remaining than space")
items_remaining = items_remaining - room_for
stack:set_count(stack:get_stack_max())
inv:set_stack("main", i, stack)
taken_items = true
else
local new_stack_size = stack:get_count() + items_remaining
stack:set_count(new_stack_size)
mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
inv:set_stack("main", i, stack)
items_remaining = 0
ent.object:get_luaentity().itemstring = ""
ent.object:remove()
taken_items = true
break
end
mcl_log("Count: " .. tostring(stack:get_count()))
mcl_log("stack max: " .. tostring(stack:get_stack_max()))
--mcl_log("Is it empty: " .. stack:to_string())
end
if i == self._inv_size and taken_items then
mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
current_itemstack:set_count(items_remaining)
--mcl_log("Itemstack2: " .. current_itemstack:to_string())
ent.itemstring = current_itemstack:to_string()
end
end
end
--Add in, and delete
if taken_items then
mcl_log("Saving")
mcl_entity_invs.save_inv(ent)
return taken_items
else
mcl_log("No need to save")
end
end
end
return false
end
-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
local entity_mapping = {}
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local function register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
local cart = {
physical = false,
collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
visual = "mesh",
mesh = mesh,
visual_size = {x=1, y=1},
textures = textures,
on_rightclick = on_rightclick,
_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
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_passenger = nil, -- for mobs
_punched = false, -- used to re-send _velocity and position
_velocity = {x=0, y=0, z=0}, -- only used on punch
_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
_last_float_check = nil, -- timestamp of last time the cart was checked to be still on a rail
_fueltime = nil, -- how many seconds worth of fuel is left. Only used by minecart with furnace
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_boomtimer = nil, -- how many seconds are left before exploding
_blinktimer = nil, -- how many seconds are left before TNT blinking
_blink = false, -- is TNT blink texture active?
_old_dir = {x=0, y=0, z=0},
_old_pos = nil,
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_old_vel = {x=0, y=0, z=0},
_old_switch = 0,
_railtype = nil,
}
function cart:on_activate(staticdata, dtime_s)
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-- Initialize
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._railtype = data._railtype
self._passenger = data._passenger
end
self.object:set_armor_groups({immortal=1})
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-- Activate cart if on activator rail
if self.on_activate_by_rail then
local pos = self.object:get_pos()
local node = minetest.get_node(vector.floor(pos))
if node.name == "mcl_minecarts:activator_rail_on" then
self:on_activate_by_rail()
end
end
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end
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
if not self._railtype then
local node = minetest.get_node(vector.floor(pos)).name
self._railtype = minetest.get_item_group(node, "connect_to_raillike")
end
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if not puncher or not puncher:is_player() then
local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
return
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end
-- Punch+sneak: Pick up minecart (unless TNT was ignited)
if puncher:get_player_control().sneak and not self._boomtimer then
if self._driver then
if self._old_pos then
self.object:set_pos(self._old_pos)
end
detach_driver(self)
end
-- Disable detector rail
local rou_pos = vector.round(pos)
local node = minetest.get_node(rou_pos)
if node.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_off(rou_pos)
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end
-- Drop items and remove cart entity
if not minetest.is_creative_enabled(puncher:get_player_name()) then
for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d])
end
elseif puncher and puncher:is_player() then
local inv = puncher:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
end
end
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end
self.object:remove()
return
end
local vel = self.object:get_velocity()
if puncher:get_player_name() == self._driver then
if math.abs(vel.x + vel.z) > 7 then
return
end
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end
local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
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end
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cart.on_activate_by_rail = on_activate_by_rail
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local passenger_attach_position = vector.new(0, -1.75, 0)
function cart:on_step(dtime)
hopper_take_item(self, dtime)
local ctrl, player = nil, nil
if self._driver then
player = minetest.get_player_by_name(self._driver)
if player then
ctrl = player:get_player_control()
-- player detach
if ctrl.sneak then
detach_driver(self)
return
end
end
end
local vel = self.object:get_velocity()
local update = {}
if self._last_float_check == nil then
self._last_float_check = 0
else
self._last_float_check = self._last_float_check + dtime
end
local pos, rou_pos, node = self.object:get_pos()
local r = 0.6
for _, node_pos in pairs({{r, 0}, {0, r}, {-r, 0}, {0, -r}}) do
if minetest.get_node(vector.offset(pos, node_pos[1], 0, node_pos[2])).name == "mcl_core:cactus" then
detach_driver(self)
for d = 1, #drop do
minetest.add_item(pos, drop[d])
end
self.object:remove()
return
end
end
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-- Grab mob
if math.random(1,20) > 15 and not self._passenger then
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if self.name == "mcl_minecarts:minecart" then
local mobsnear = minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)
for n=1, #mobsnear do
local mob = mobsnear[n]
if mob then
local entity = mob:get_luaentity()
if entity and entity.is_mob then
self._passenger = entity
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mob:set_attach(self.object, "", passenger_attach_position, vector.zero())
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break
end
end
end
end
elseif self._passenger then
local passenger_pos = self._passenger.object:get_pos()
if not passenger_pos then
self._passenger = nil
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end
end
-- Drop minecart if it isn't on a rail anymore
if self._last_float_check >= mcl_minecarts.check_float_time then
pos = self.object:get_pos()
rou_pos = vector.round(pos)
node = minetest.get_node(rou_pos)
local g = minetest.get_item_group(node.name, "connect_to_raillike")
if g ~= self._railtype and self._railtype then
-- Detach driver
if player then
if self._old_pos then
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self.object:set_pos(self._old_pos)
end
mcl_player.player_attached[self._driver] = nil
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
end
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-- Explode if already ignited
if self._boomtimer then
self.object:remove()
mcl_explosions.explode(pos, 4, { drop_chance = 1.0 })
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return
end
-- Do not drop minecart. It goes off the rails too frequently, and anyone using them for farms won't
-- notice and lose their iron and not bother. Not cool until fixed.
end
self._last_float_check = 0
end
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-- Update furnace stuff
if self._fueltime and self._fueltime > 0 then
self._fueltime = self._fueltime - dtime
if self._fueltime <= 0 then
self.object:set_properties({textures =
{
"default_furnace_top.png",
"default_furnace_top.png",
"default_furnace_front.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
"mcl_minecarts_minecart.png",
}})
self._fueltime = 0
end
end
local has_fuel = self._fueltime and self._fueltime > 0
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-- Update TNT stuff
if self._boomtimer then
-- Explode
self._boomtimer = self._boomtimer - dtime
local pos = self.object:get_pos()
if self._boomtimer <= 0 then
self.object:remove()
mcl_explosions.explode(pos, 4, { drop_chance = 1.0 })
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return
else
tnt.smoke_step(pos)
end
end
if self._blinktimer then
self._blinktimer = self._blinktimer - dtime
if self._blinktimer <= 0 then
self._blink = not self._blink
if self._blink then
self.object:set_properties({textures =
{
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"mcl_minecarts_minecart.png",
}})
else
self.object:set_properties({textures =
{
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_tnt_blink.png",
"mcl_minecarts_minecart.png",
}})
end
self._blinktimer = tnt.BLINKTIMER
end
end
if self._punched then
vel = vector.add(vel, self._velocity)
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self.object:set_velocity(vel)
self._old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
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return
end
local dir, last_switch = nil, nil
if not pos then
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pos = self.object:get_pos()
end
if self._old_pos and not self._punched then
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local flo_pos = vector.floor(pos)
local flo_old = vector.floor(self._old_pos)
if vector.equals(flo_pos, flo_old) and (not has_fuel) then
return
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-- Prevent querying the same node over and over again
end
if not rou_pos then
rou_pos = vector.round(pos)
end
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local rou_old = vector.round(self._old_pos)
if not node then
node = minetest.get_node(rou_pos)
end
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local node_old = minetest.get_node(rou_old)
-- Update detector rails
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if node.name == "mcl_minecarts:detector_rail" then
local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
mesecon.receptor_off(rou_old)
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end
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-- Activate minecart if on activator rail
if node_old.name == "mcl_minecarts:activator_rail_on" and self.on_activate_by_rail then
self:on_activate_by_rail()
end
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end
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-- Stop cart if velocity vector flips
if self._old_vel and self._old_vel.y == 0 and
(self._old_vel.x * vel.x < 0 or self._old_vel.z * vel.z < 0) then
self._old_vel = {x = 0, y = 0, z = 0}
self._old_pos = pos
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self.object:set_velocity(vector.new())
self.object:set_acceleration(vector.new())
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return
end
self._old_vel = vector.new(vel)
if self._old_pos then
local diff = vector.subtract(self._old_pos, pos)
for _,v in ipairs({"x","y","z"}) do
if math.abs(diff[v]) > 1.1 then
local expected_pos = vector.add(self._old_pos, self._old_dir)
dir, last_switch = mcl_minecarts:get_rail_direction(pos, self._old_dir, ctrl, self._old_switch, self._railtype)
if vector.equals(dir, {x=0, y=0, z=0}) then
dir = false
pos = vector.new(expected_pos)
update.pos = true
end
break
end
end
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end
if vel.y == 0 then
for _,v in ipairs({"x", "z"}) do
if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
vel[v] = 0
update.vel = true
end
end
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end
local cart_dir = mcl_minecarts:velocity_to_dir(vel)
local max_vel = mcl_minecarts.speed_max
if not dir then
dir, last_switch = mcl_minecarts:get_rail_direction(pos, cart_dir, ctrl, self._old_switch, self._railtype)
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end
local new_acc = {x=0, y=0, z=0}
if vector.equals(dir, {x=0, y=0, z=0}) and not has_fuel then
vel = {x=0, y=0, z=0}
update.vel = true
else
-- If the direction changed
if dir.x ~= 0 and self._old_dir.z ~= 0 then
vel.x = dir.x * math.abs(vel.z)
vel.z = 0
pos.z = math.floor(pos.z + 0.5)
update.pos = true
end
if dir.z ~= 0 and self._old_dir.x ~= 0 then
vel.z = dir.z * math.abs(vel.x)
vel.x = 0
pos.x = math.floor(pos.x + 0.5)
update.pos = true
end
-- Up, down?
if dir.y ~= self._old_dir.y then
vel.y = dir.y * math.abs(vel.x + vel.z)
pos = vector.round(pos)
update.pos = true
end
-- Slow down or speed up
local acc = dir.y * -1.8
local friction = 0.4
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local speed_mod = ndef and ndef._rail_acceleration
acc = acc - friction
if has_fuel then
acc = acc + 0.6
end
if speed_mod and speed_mod ~= 0 then
acc = acc + speed_mod + friction
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end
new_acc = vector.multiply(dir, acc)
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end
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self.object:set_acceleration(new_acc)
self._old_pos = vector.new(pos)
self._old_dir = vector.new(dir)
self._old_switch = last_switch
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-- Limits
for _,v in ipairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = mcl_minecarts:get_sign(vel[v]) * max_vel
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new_acc[v] = 0
update.vel = true
end
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end
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-- Give achievement when player reached a distance of 1000 nodes from the start position
if self._driver and (vector.distance(self._start_pos, pos) >= 1000) then
awards.unlock(self._driver, "mcl:onARail")
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end
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if update.pos or self._punched then
local yaw = 0
if dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
end
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self.object:set_yaw(yaw * math.pi)
end
if self._punched then
self._punched = false
end
if not (update.vel or update.pos) then
return
end
local anim = {x=0, y=0}
if dir.y == -1 then
anim = {x=1, y=1}
elseif dir.y == 1 then
anim = {x=2, y=2}
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end
self.object:set_animation(anim, 1, 0)
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self.object:set_velocity(vel)
if update.pos then
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self.object:set_pos(pos)
end
end
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function cart:get_staticdata()
return minetest.serialize({_railtype = self._railtype})
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end
minetest.register_entity(entity_id, cart)
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end
-- Place a minecart at pointed_thing
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function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if not pointed_thing.type == "node" then
return
end
local railpos, node
if mcl_minecarts:is_rail(pointed_thing.under) then
railpos = pointed_thing.under
node = minetest.get_node(pointed_thing.under)
elseif mcl_minecarts:is_rail(pointed_thing.above) then
railpos = pointed_thing.above
node = minetest.get_node(pointed_thing.above)
else
return
end
-- Activate detector rail
if node.name == "mcl_minecarts:detector_rail" then
local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
minetest.swap_node(railpos, newnode)
mesecon.receptor_on(railpos)
end
local entity_id = entity_mapping[itemstack:get_name()]
local cart = minetest.add_entity(railpos, entity_id)
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
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local le = cart:get_luaentity()
if le then
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le._railtype = railtype
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
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cart:set_yaw(minetest.dir_to_yaw(cart_dir))
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local pname = ""
if placer then
pname = placer:get_player_name()
end
if not minetest.is_creative_enabled(pname) then
itemstack:take_item()
end
return itemstack
end
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local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
entity_mapping[itemstring] = entity_id
local groups = { minecart = 1, transport = 1 }
if creative == false then
groups.not_in_creative_inventory = 1
end
local def = {
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return
end
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
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return mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Place minecart as entity on rail. If there's no rail, just drop it.
local placed
if minetest.get_item_group(dropnode.name, "rail") ~= 0 then
-- FIXME: This places minecarts even if the spot is already occupied
local pointed_thing = { under = droppos, above = { x=droppos.x, y=droppos.y+1, z=droppos.z } }
placed = mcl_minecarts.place_minecart(stack, pointed_thing)
end
if placed == nil then
-- Drop item
minetest.add_item(droppos, stack)
end
end,
groups = groups,
}
def.description = description
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def._tt_help = tt_help
def._doc_items_longdesc = longdesc
def._doc_items_usagehelp = usagehelp
def.inventory_image = icon
def.wield_image = icon
minetest.register_craftitem(itemstring, def)
end
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--[[
Register a minecart
* itemstring: Itemstring of minecart item
* entity_id: ID of minecart entity
* description: Item name / description
* longdesc: Long help text
* usagehelp: Usage help text
* mesh: Minecart mesh
* textures: Minecart textures table
* icon: Item icon
* drop: Dropped items after destroying minecart
* on_rightclick: Called after rightclick
* on_activate_by_rail: Called when above activator rail
* creative: If false, don't show in Creative Inventory
]]
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local function register_minecart(itemstring, entity_id, description, tt_help, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative)
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register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
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register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
if minetest.get_modpath("doc_identifier") then
doc.sub.identifier.register_object(entity_id, "craftitems", itemstring)
end
end
-- Minecart
register_minecart(
"mcl_minecarts:minecart",
"mcl_minecarts:minecart",
S("Minecart"),
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S("Vehicle for fast travel on rails"),
S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
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S("To obtain the minecart, punch it while holding down the sneak key.") .. "\n" ..
S("If it moves over a powered activator rail, you'll get ejected."),
"mcl_minecarts_minecart.b3d",
{"mcl_minecarts_minecart.png"},
"mcl_minecarts_minecart_normal.png",
{"mcl_minecarts:minecart"},
function(self, clicker)
local name = clicker:get_player_name()
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self._driver and player_name == self._driver then
detach_driver(self)
elseif not self._driver then
self._driver = player_name
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self._start_pos = self.object:get_pos()
mcl_player.player_attached[player_name] = true
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clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0})
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mcl_player.player_attached[name] = true
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
mcl_player.player_set_animation(player, "sit" , 30)
player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
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mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
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end
end, name)
end
end, activate_normal_minecart
)
-- Minecart with Chest
register_minecart(
"mcl_minecarts:chest_minecart",
"mcl_minecarts:chest_minecart",
S("Minecart with Chest"),
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nil, nil, nil,
"mcl_minecarts_minecart_chest.b3d",
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
"mcl_minecarts_minecart_chest.png",
{"mcl_minecarts:minecart", "mcl_chests:chest"},
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nil, nil, true)
mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27,false,true)
-- Minecart with Furnace
register_minecart(
"mcl_minecarts:furnace_minecart",
"mcl_minecarts:furnace_minecart",
S("Minecart with Furnace"),
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nil,
S("A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel."),
S("Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.") .. "\n" ..
S("To obtain the minecart and furnace, punch them while holding down the sneak key."),
"mcl_minecarts_minecart_block.b3d",
{
"default_furnace_top.png",
"default_furnace_top.png",
"default_furnace_front.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
"mcl_minecarts_minecart.png",
},
"mcl_minecarts_minecart_furnace.png",
{"mcl_minecarts:minecart", "mcl_furnaces:furnace"},
-- Feed furnace with coal
function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if not self._fueltime then
self._fueltime = 0
end
local held = clicker:get_wielded_item()
if minetest.get_item_group(held:get_name(), "coal") == 1 then
self._fueltime = self._fueltime + 180
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
held:take_item()
local index = clicker:get_wield_index()
local inv = clicker:get_inventory()
inv:set_stack("main", index, held)
end
self.object:set_properties({textures =
{
"default_furnace_top.png",
"default_furnace_top.png",
"default_furnace_front_active.png",
"default_furnace_side.png",
"default_furnace_side.png",
"default_furnace_side.png",
"mcl_minecarts_minecart.png",
}})
end
end, nil, true
)
-- Minecart with Command Block
register_minecart(
"mcl_minecarts:command_block_minecart",
"mcl_minecarts:command_block_minecart",
S("Minecart with Command Block"),
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nil, nil, nil,
"mcl_minecarts_minecart_block.b3d",
{
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"jeija_commandblock_off.png^[verticalframe:2:0",
"mcl_minecarts_minecart.png",
},
"mcl_minecarts_minecart_command_block.png",
{"mcl_minecarts:minecart"},
nil, nil, false
)
-- Minecart with Hopper
register_minecart(
"mcl_minecarts:hopper_minecart",
"mcl_minecarts:hopper_minecart",
S("Minecart with Hopper"),
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nil, nil, nil,
"mcl_minecarts_minecart_hopper.b3d",
{
"mcl_hoppers_hopper_inside.png",
"mcl_minecarts_minecart.png",
"mcl_hoppers_hopper_outside.png",
"mcl_hoppers_hopper_top.png",
},
"mcl_minecarts_minecart_hopper.png",
{"mcl_minecarts:minecart", "mcl_hoppers:hopper"},
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nil, nil, true
)
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mcl_entity_invs.register_inv("mcl_minecarts:hopper_minecart", "Hopper Minecart", 5, false, true)
-- Minecart with TNT
register_minecart(
"mcl_minecarts:tnt_minecart",
"mcl_minecarts:tnt_minecart",
S("Minecart with TNT"),
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S("Vehicle for fast travel on rails").."\n"..S("Can be ignited by tools or powered activator rail"),
S("A minecart with TNT is an explosive vehicle that travels on rail."),
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S("Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.") .. "\n" ..
S("To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited."),
"mcl_minecarts_minecart_block.b3d",
{
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"mcl_minecarts_minecart.png",
},
"mcl_minecarts_minecart_tnt.png",
{"mcl_minecarts:minecart", "mcl_tnt:tnt"},
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-- Ingite
function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if self._boomtimer then
return
end
local held = clicker:get_wielded_item()
if held:get_name() == "mcl_fire:flint_and_steel" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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held:add_wear(65535/65) -- 65 uses
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local index = clicker:get_wield_index()
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local inv = clicker:get_inventory()
inv:set_stack("main", index, held)
end
activate_tnt_minecart(self)
end
end, activate_tnt_minecart)
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minetest.register_craft({
output = "mcl_minecarts:minecart",
recipe = {
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"},
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},
})
minetest.register_craft({
output = "mcl_minecarts:tnt_minecart",
recipe = {
{"mcl_tnt:tnt"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
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output = "mcl_minecarts:furnace_minecart",
recipe = {
{"mcl_furnaces:furnace"},
{"mcl_minecarts:minecart"},
},
})
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minetest.register_craft({
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output = "mcl_minecarts:hopper_minecart",
recipe = {
{"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"},
},
})
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minetest.register_craft({
output = "mcl_minecarts:chest_minecart",
recipe = {
{"mcl_chests:chest"},
{"mcl_minecarts:minecart"},
},
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})
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if has_mcl_wip then
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
end