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Allow to mount only in normal minecarts

objects
Wuzzy 2017-08-28 14:35:56 +02:00
parent f2ed6f126e
commit 1335207e8b
1 changed files with 23 additions and 20 deletions

View File

@ -14,7 +14,7 @@ dofile(mcl_minecarts.modpath.."/functions.lua")
dofile(mcl_minecarts.modpath.."/rails.lua")
local function register_entity(entity_id, mesh, textures, drop)
local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
local cart = {
physical = false,
collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
@ -23,7 +23,9 @@ local function register_entity(entity_id, mesh, textures, drop)
visual_size = {x=1, y=1},
textures = textures,
_driver = nil,
on_rightclick = on_rightclick,
_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
_punched = false, -- used to re-send _velocity and position
_velocity = {x=0, y=0, z=0}, -- only used on punch
_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
@ -33,23 +35,6 @@ local function register_entity(entity_id, mesh, textures, drop)
_railtype = nil,
}
function cart:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self._driver and player_name == self._driver then
self._driver = nil
self._start_pos = nil
clicker:set_detach()
elseif not self._driver then
self._driver = player_name
self._start_pos = self.object:getpos()
mcl_player.player_attached[player_name] = true
clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
end
end
function cart:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
end
@ -280,7 +265,25 @@ end
register_entity("mcl_minecarts:minecart",
"mcl_minecarts_minecart.b3d",
{"mcl_minecarts_minecart.png"},
{"mcl_minecarts:minecart"})
{"mcl_minecarts:minecart"},
function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local player_name = clicker:get_player_name()
if self._driver and player_name == self._driver then
self._driver = nil
self._start_pos = nil
clicker:set_detach()
elseif not self._driver then
self._driver = player_name
self._start_pos = self.object:getpos()
mcl_player.player_attached[player_name] = true
clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
end
end
)
register_entity("mcl_minecarts:chest_minecart",
"mcl_minecarts_minecart_chest.b3d",
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },