|
||
---|---|---|
.. | ||
ChangeLog | ||
README.md | ||
app-48.png | ||
app-icon.js | ||
app.js | ||
app.png | ||
interface.html | ||
metadata.json | ||
openstmap.js | ||
screenshot.png |
README.md
OpenStreetMap
This app allows you to upload and use OpenSteetMap map tiles onto your Bangle. There's an uploader, the app, and also a library that allows you to use the maps in your Bangle.js applications.
Uploader
Once you've installed OpenStreepMap on your Bangle, find it in the App Loader and click the Disk icon next to it.
A window will pop up showing what maps you have loaded.
To add a map:
- Click
Add Map
- Scroll and zoom to the area of interest or use the Search button in the top left
- Now choose the size you want to upload (Small/Medium/etc)
- On Bangle.js 1 you can choose if you want a 3 bits per pixel map (this is lower quality, but uploads faster and takes less space). Bangle.js 2 is limited to 3bpp.
- Click
Get Map
, and a preview will be displayed. If you need to adjust the area you can change settings, move the map around, and clickGet Map
again. - When you're ready, click
Upload
Bangle.js App
The Bangle.js app allows you to view a map. It also turns the GPS on and marks the path that you've been travelling (if enabled), and displays waypoints in the watch (if dependencies exist).
- Drag on the screen to move the map
- Press the button to bring up a menu, where you can zoom, go to GPS location,
put the map back in its default location, or choose whether to draw the currently
recording GPS track (from the
Recorder
app).
Note: If enabled, drawing the currently recorded GPS track can take a second or two (which happens after you've finished scrolling the screen with your finger).
Library
See the documentation in the library itself for full usage info: https://github.com/espruino/BangleApps/blob/master/apps/openstmap/openstmap.js
Or check the app itself: https://github.com/espruino/BangleApps/blob/master/apps/openstmap/app.js
But in the most simple form:
var m = require("openstmap");
// m.lat/lon are now the center of the loaded map
m.draw(); // draw centered on the middle of the loaded map