mirror of https://github.com/espruino/BangleApps
153 lines
3.7 KiB
JavaScript
153 lines
3.7 KiB
JavaScript
const defaultSettings = {
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loadWidgets : false,
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textAboveHands : false,
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shortHrHand : false
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};
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const settings = Object.assign(defaultSettings, require('Storage').readJSON('andark.json',1)||{});
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const c={"x":g.getWidth()/2,"y":g.getHeight()/2};
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const zahlpos=(function() {
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let z=[];
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let sk=1;
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for(let i=-10;i<50;i+=5){
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let win=i*2*Math.PI/60;
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let xsk =c.x+2+Math.cos(win)*(c.x-10),
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ysk =c.y+2+Math.sin(win)*(c.x-10);
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if(sk==3){xsk-=10;}
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if(sk==6){ysk-=10;}
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if(sk==9){xsk+=10;}
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if(sk==12){ysk+=10;}
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if(sk==10){xsk+=3;}
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z.push([sk,xsk,ysk]);
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sk+=1;
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}
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return z;
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})();
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let unlock = false;
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function zeiger(len,dia,tim){
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const x=c.x+ Math.cos(tim)*len/2,
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y=c.y + Math.sin(tim)*len/2,
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d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
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pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
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return pol;
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}
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function drawHands(d) {
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let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
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g.setColor(1,1,1);
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if(h>12){
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h=h-12;
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}
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//calculates the position of the minute, second and hour hand
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h=2*Math.PI/12*(h+m/60)-Math.PI/2;
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//more accurate
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//m=2*Math.PI/60*(m+s/60)-Math.PI/2;
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m=2*Math.PI/60*(m)-Math.PI/2;
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s=2*Math.PI/60*s-Math.PI/2;
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//g.setColor(1,0,0);
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const hz = zeiger(settings.shortHrHand?88:100,5,h);
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g.fillPoly(hz,true);
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//g.setColor(1,1,1);
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const minz = zeiger(150,5,m);
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g.fillPoly(minz,true);
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if (unlock){
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const sekz = zeiger(150,2,s);
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g.fillPoly(sekz,true);
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}
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g.fillCircle(c.x,c.y,4);
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}
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function drawText(d) {
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g.setFont("Vector",10);
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g.setBgColor(0,0,0);
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g.setColor(1,1,1);
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let dateStr = require("locale").date(d);
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g.drawString(dateStr, c.x, c.y+20, true);
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let batStr = Math.round(E.getBattery()/5)*5+"%";
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if (Bangle.isCharging()) {
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g.setBgColor(1,0,0);
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}
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g.drawString(batStr, c.x, c.y+40, true);
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}
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function drawNumbers() {
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//draws the numbers on the screen
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g.setFont("Vector",20);
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g.setColor(1,1,1);
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g.setBgColor(0,0,0);
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for(let i = 0;i<12;i++){
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g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
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}
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}
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function draw(){
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// draw black rectangle in the middle to clear screen from scale and hands
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g.setColor(0,0,0);
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g.fillRect(10,10,2*c.x-10,2*c.x-10);
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// prepare for drawing the text
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g.setFontAlign(0,0);
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// do drawing
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drawNumbers();
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const d=new Date();
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if (settings.textAboveHands) {
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drawHands(d); drawText(d);
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} else {
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drawText(d); drawHands(d);
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}
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}
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//draws the scale once the app is startet
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function drawScale(){
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// clear the screen
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g.setBgColor(0,0,0);
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g.clear();
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// draw the ticks of the scale
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for(let i=-14;i<47;i++){
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const win=i*2*Math.PI/60;
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let d=2;
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if(i%5==0){d=5;}
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g.fillPoly(zeiger(300,d,win),true);
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g.setColor(0,0,0);
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g.fillRect(10,10,2*c.x-10,2*c.x-10);
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g.setColor(1,1,1);
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}
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}
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//// main running sequence ////
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// Show launcher when middle button pressed, and widgets that we're clock
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Bangle.setUI("clock");
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// Load widgets if needed, and make them show swipeable
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if (settings.loadWidgets) {
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Bangle.loadWidgets();
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require("widget_utils").swipeOn();
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} else if (global.WIDGETS) require("widget_utils").hide();
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// Clear the screen once, at startup
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drawScale();
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draw();
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let secondInterval = setInterval(draw, 1000);
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower',on=>{
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if (secondInterval) clearInterval(secondInterval);
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secondInterval = undefined;
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if (on) {
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secondInterval = setInterval(draw, 1000);
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draw(); // draw immediately
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}
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});
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Bangle.on('lock',on=>{
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unlock = !on;
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if (secondInterval) clearInterval(secondInterval);
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secondInterval = setInterval(draw, unlock ? 1000 : 60000);
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draw(); // draw immediately
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});
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Bangle.on('charging',on=>{draw();});
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