BangleApps/apps/pomodo/pomodoro.js

257 lines
4.7 KiB
JavaScript

const storage = require("Storage");
const DEFAULT_TIME = 1500; // 25m
const TIME_BREAK = 300;
const STATES = {
INIT: 1,
STARTED: 2,
DONE: 3,
BREAK: 4
};
var counterInterval;
class State {
constructor (state) {
this.state = state;
this.next = null;
}
setNext (next) {
this.next = next;
}
setButtons () {}
clear () {
clearWatch();
g.clear();
g.setFontAlign(0, 0);
}
draw () {
g.clear();
}
init () { }
go (nextState) {
if (nextState) {
this.next = nextState;
}
this.clear();
this.init();
this.setButtons();
this.draw();
}
}
class InitState extends State {
constructor (time) {
super(STATES.INIT);
this.timeCounter = parseInt(storage.read(".pomodo") || DEFAULT_TIME, 10);
}
saveTime () {
storage.write('.pomodo', '' + this.timeCounter);
}
setButtons () {
setWatch(() => {
if (this.timeCounter + 300 > 3599) {
this.timeCounter = 3599;
} else {
this.timeCounter += 300;
}
this.draw();
}, BTN1, { repeat: true });
setWatch(() => {
if (this.timeCounter - 300 > 0) {
this.timeCounter -= 300;
this.draw();
}
}, BTN3, { repeat: true });
setWatch(() => {
if (this.timeCounter - 60 > 0) {
this.timeCounter -= 60;
this.draw();
}
}, BTN4, { repeat: true });
setWatch(() => {
if (this.timeCounter + 60 > 3599) {
this.timeCounter = 3599;
} else {
this.timeCounter += 60;
}
this.draw();
}, BTN5, { repeat: true });
setWatch(() => {
this.saveTime();
const startedState = new StartedState(this.timeCounter);
this.setNext(startedState);
this.next.go();
}, BTN2, { repeat: true });
}
draw () {
g.clear();
g.setFontAlign(0, 0); // center font
g.setFont("Vector", 50); // vector font, 80px
drawCounter(this.timeCounter);
}
}
class StartedState extends State {
constructor (timeCounter) {
super(STATES.STARTED);
this.timeCounter = timeCounter;
}
draw () {
drawCounter(this.timeCounter, 120, 120);
}
init () {
function countDown () {
this.timeCounter--;
// Out of time
if (this.timeCounter <= 0) {
clearInterval(counterInterval);
counterInterval = undefined;
this.next.go();
return;
}
this.draw();
}
const doneState = new DoneState();
this.setNext(doneState);
counterInterval = setInterval(countDown.bind(this), 1000);
}
}
class BreakState extends State {
constructor () {
super(STATES.BREAK);
}
draw () {
g.setFontAlign(0, 0);
}
init () {
const startedState = new StartedState(TIME_BREAK);
this.setNext(startedState);
this.next.go();
}
}
class DoneState extends State {
constructor () {
super(STATES.DONE);
}
setButtons () {
setWatch(() => {
const initState = new InitState();
clearTimeout(this.timeout);
initState.go();
}, BTN1, { repeat: true });
setWatch(() => {
const breakState = new BreakState();
clearTimeout(this.timeout);
breakState.go();
}, BTN3, { repeat: true });
setWatch(() => {
}, BTN2, { repeat: true });
}
draw () {
g.clear();
g.setFont("6x8", 2);
g.setFontAlign(0, 0, 3);
g.drawString("AGAIN", 230, 50);
g.drawString("BREAK", 230, 190);
g.setFont("Vector", 45);
g.setFontAlign(-1, -1);
g.drawString('You\nare\na\nhero!', 50, 40);
}
init () {
function buzz () {
Bangle.buzz();
Bangle.beep(200, 4000)
.then(() => new Promise(resolve => setTimeout(resolve, 50)))
.then(() => Bangle.beep(200, 3000))
.then(() => new Promise(resolve => setTimeout(resolve, 200)))
.then(() => Bangle.beep(200, 3000))
.then(() => new Promise(resolve => setTimeout(resolve, 300)))
.then(() => {
Bangle.beep(200, 3000);
Bangle.buzz()
});
}
buzz();
// again, 10 secs later
this.timeout = setTimeout(buzz.bind(this), 10000);
}
}
function drawCounter (currentValue, x, y) {
if (currentValue < 0) {
return;
}
x = x || 120;
y = y || 120;
let minutes = 0;
let seconds = 0;
if (currentValue >= 60) {
minutes = Math.floor(currentValue / 60);
seconds = currentValue % 60;
} else {
seconds = currentValue;
}
let minutesString = '' + minutes;
let secondsString = '' + seconds;
if (minutes < 10) {
minutesString = '0' + minutes;
}
if (seconds < 10) {
secondsString = '0' + seconds;
}
g.clear();
g.drawString(minutesString + ':' + secondsString, x, y);
}
function init () {
const initState = new InitState();
initState.go();
}
init();