mirror of https://github.com/espruino/BangleApps
150 lines
4.3 KiB
JavaScript
150 lines
4.3 KiB
JavaScript
/// hide any visible widgets
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exports.hide = function() {
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exports.cleanup();
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if (!global.WIDGETS) return;
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g.reset(); // reset colors
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for (var w of global.WIDGETS) {
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if (w._draw) return; // already hidden
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w._draw = w.draw;
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w.draw = () => {};
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w._area = w.area;
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w.area = "";
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if (w.x!=undefined) g.clearRect(w.x,w.y,w.x+w.width-1,w.y+23);
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}
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};
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/// Show any hidden widgets
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exports.show = function() {
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exports.cleanup();
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if (!global.WIDGETS) return;
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for (var w of global.WIDGETS) {
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if (!w._draw) return; // not hidden
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w.draw = w._draw;
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w.area = w._area;
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delete w._draw;
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delete w._area;
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w.draw(w);
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}
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};
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/// Remove any intervals/handlers/etc that we might have added. Does NOT re-show widgets that were hidden
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exports.cleanup = function() {
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delete exports.autohide;
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delete Bangle.appRect;
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if (exports.swipeHandler) {
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Bangle.removeListener("swipe", exports.swipeHandler);
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delete exports.swipeHandler;
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}
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if (exports.animInterval) {
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clearInterval(exports.animInterval);
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delete exports.animInterval;
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}
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if (exports.hideTimeout) {
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clearTimeout(exports.hideTimeout);
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delete exports.hideTimeout;
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}
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if (exports.origDraw) {
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Bangle.drawWidgets = exports.origDraw;
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delete exports.origDraw;
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}
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}
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/** Put widgets offscreen, and allow them to be swiped
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back onscreen with a downwards swipe. Use .show to undo.
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First parameter controls automatic hiding time, 0 equals not hiding at all.
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Default value is 2000ms until hiding.
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Bangle.js 2 only at the moment. On Bangle.js 1 widgets will be hidden permanently.
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Note: On Bangle.js 1 is is possible to draw widgets in an offscreen area of the LCD
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and use Bangle.setLCDOffset. However we can't detect a downward swipe so how to
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actually make this work needs some thought.
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*/
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exports.swipeOn = function(autohide) {
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if (process.env.HWVERSION!==2) return exports.hide();
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exports.cleanup();
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if (!global.WIDGETS) return;
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exports.autohide=autohide===undefined?2000:autohide;
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/* TODO: maybe when widgets are offscreen we don't even
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store them in an offscreen buffer? */
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// force app rect to be fullscreen
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Bangle.appRect = { x: 0, y: 0, w: g.getWidth(), h: g.getHeight(), x2: g.getWidth()-1, y2: g.getHeight()-1 };
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// setup offscreen graphics for widgets
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let og = Graphics.createArrayBuffer(g.getWidth(),26,16,{msb:true});
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og.theme = g.theme;
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og._reset = og.reset;
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og.reset = function() {
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return this._reset().setColor(g.theme.fg).setBgColor(g.theme.bg);
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};
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og.reset().clearRect(0,0,og.getWidth(),23).fillRect(0,24,og.getWidth(),25);
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let _g = g;
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let offset = -24; // where on the screen are we? -24=hidden, 0=full visible
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function queueDraw() {
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Bangle.appRect.y = offset+24;
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Bangle.appRect.h = 1 + Bangle.appRect.y2 - Bangle.appRect.y;
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if (offset>-24) Bangle.setLCDOverlay(og, 0, offset);
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else Bangle.setLCDOverlay();
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}
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for (var w of global.WIDGETS) {
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if (w._draw) continue; // already hidden
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w._draw = w.draw;
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w.draw = function() {
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g=og;
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this._draw(this);
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g=_g;
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if (offset>-24) queueDraw();
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};
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w._area = w.area;
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if (w.area.startsWith("b"))
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w.area = "t"+w.area.substr(1);
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}
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exports.origDraw = Bangle.drawWidgets;
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Bangle.drawWidgets = ()=>{
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g=og;
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exports.origDraw();
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g=_g;
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};
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function anim(dir, callback) {
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if (exports.animInterval) clearInterval(exports.animInterval);
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exports.animInterval = setInterval(function() {
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offset += dir;
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let stop = false;
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if (dir>0 && offset>=0) { // fully down
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stop = true;
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offset = 0;
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} else if (dir<0 && offset<-23) { // fully up
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stop = true;
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offset = -24;
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}
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if (stop) {
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clearInterval(exports.animInterval);
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delete exports.animInterval;
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if (callback) callback();
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}
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queueDraw();
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}, 50);
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}
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// On swipe down, animate to show widgets
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exports.swipeHandler = function(lr,ud) {
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if (exports.hideTimeout) {
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clearTimeout(exports.hideTimeout);
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delete exports.hideTimeout;
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}
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let cb;
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if (exports.autohide > 0) cb = function() {
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exports.hideTimeout = setTimeout(function() {
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anim(-4);
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}, exports.autohide);
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}
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if (ud>0 && offset<0) anim(4, cb);
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if (ud<0 && offset>-24) anim(-4);
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};
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Bangle.on("swipe", exports.swipeHandler);
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Bangle.drawWidgets();
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};
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