mirror of https://github.com/espruino/BangleApps
37 lines
1.2 KiB
JavaScript
37 lines
1.2 KiB
JavaScript
(() => {
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var press_time = new Date();
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// set widget text
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function draw() {
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g.reset(); // reset the graphics context to defaults (color/font/etc)
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// add your code
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g.fillCircle(this.x+6,this.y+6,4);
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g.drawString("1BUTTON", this.x+13, this.y+4);
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}
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// listen to button press to get start time
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setWatch(function(e) {
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console.log("Button pressed");
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digitalWrite(LED2,1);
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press_time = new Date();
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Bangle.buzz();
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}, BTN1, { repeat: true, edge: 'rising', debounce: 130 });
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// listen to button go to get end time & write data
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setWatch(function(e) {
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console.log("Button let go");
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digitalWrite(LED2,0);
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var unpress_time = new Date();
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recFile = require("Storage").open("one_button_presses.csv","a");
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recFile.write([press_time.getTime(),unpress_time.getTime()].join(",")+"\n");
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}, BTN1, { repeat: true, edge: 'falling', debounce: 50 });
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// add your widget
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WIDGETS["1button"]={
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area:"tl", // tl (top left), tr (top right), bl (bottom left), br (bottom right)
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width: 100, // how wide is the widget? You can change this and call Bangle.drawWidgets() to re-layout
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draw:draw // called to draw the widget
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};
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})()
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