mirror of https://github.com/espruino/BangleApps
150 lines
3.8 KiB
JavaScript
150 lines
3.8 KiB
JavaScript
var Storage = require("Storage");
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var Layout = require("Layout");
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var font = g.getFonts().includes("6x15") ? "6x15" : "6x8:2";
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var largeFont = g.getFonts().includes("12x20") ? "12x20" : "6x8:3";
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var currentApp = 0;
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var overscroll = 0;
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var blankImage = Graphics.createImage(` `);
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var rowHeight = g.getHeight()/3;
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// Load apps list
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var apps = Storage.list(/\.info$/).map(app=>{
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var a=Storage.readJSON(app,1);
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return a&&{
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name:a.name,
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type:a.type,
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icon:a.icon ? Storage.read(a.icon) : a.icon,
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sortorder:a.sortorder,
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src:a.src
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};
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}).filter(app=>app && (
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app.type=="app"
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// || (app.type=="clock" && settings.showClocks)
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|| !app.type
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));
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apps.sort((a,b)=>{
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var n=(0|a.sortorder)-(0|b.sortorder);
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if (n) return n; // do sortorder first
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if (a.name<b.name) return -1;
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if (a.name>b.name) return 1;
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return 0;
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});
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// Uncomment for testing in the emulator without apps:
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// apps = [
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// {
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// name:"Test",
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// type:"app",
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// icon:blankImage,
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// sortorder:undefined,
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// src:""
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// },
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// {
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// name:"Test 2",
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// type:"app",
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// icon:blankImage,
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// sortorder:undefined,
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// src:""
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// },
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// ];
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// Initialize layout
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var layout = new Layout({
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type:"v", c:[
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// A row for the previous app
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{ type:"h", height:rowHeight, c:[
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{type: "img", id:"prev_icon", src:blankImage, width:48, height:48, scale:0.8, pad:8},
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{type: "txt", id:"prev_name", label:"", font:font, fillx:1, wrap:1},
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]},
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// A row for the current app
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{ type:"h", height:rowHeight, c:[
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{type: "img", id:"cur_icon", src:blankImage, width:48, height:48},
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{type: "txt", id:"cur_name", label:"", font:largeFont, fillx:1, wrap:1},
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]},
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// A row for the next app
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{ type:"h", height:rowHeight, c:[
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{type: "img", id:"next_icon", src:blankImage, width:48, height:48, scale:0.8, pad:8},
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{type: "txt", id:"next_name", label:"", font:font, fillx:1, wrap:1},
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]},
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]
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});
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// Drawing logic
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function render() {
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if (!apps.length) {
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E.showMessage(/*LANG*/"No apps");
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return load();
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}
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// Previous app
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if (currentApp > 0) {
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layout.prev_icon.src = apps[currentApp-1].icon;
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layout.prev_name.label = apps[currentApp-1].name;
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} else {
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layout.prev_icon.src = blankImage;
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layout.prev_name.label = "";
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}
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// Current app
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layout.cur_icon.src = apps[currentApp].icon;
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layout.cur_name.label = apps[currentApp].name;
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// Next app
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if (currentApp < apps.length-1) {
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layout.next_icon.src = apps[currentApp+1].icon;
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layout.next_name.label = apps[currentApp+1].name;
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} else {
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layout.next_icon.src = blankImage;
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layout.next_name.label = "";
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}
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g.clear();
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layout.render();
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}
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// Launch the currently selected app
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function launch() {
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var app = apps[currentApp];
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if (!app) return;
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if (!app.src || Storage.read(app.src)===undefined) {
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E.showMessage(/*LANG*/"App Source\nNot found");
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setTimeout(render, 2000);
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} else {
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E.showMessage(/*LANG*/"Loading...");
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load(app.src);
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}
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}
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// Select previous/next app
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function move(step) {
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if ((currentApp == 0 && step < 0) || (currentApp >= apps.length-1 && step > 0)) {
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// When we hit the end of the list (top or bottom), the step is
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// counted towards the overscroll value. When the overscroll
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// threshold is exceeded, we return to the clock face.
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overscroll += step;
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} else {
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// This is the default case: the step is countedf towards the currentApp index
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currentApp += step;
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overscroll = 0;
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return render();
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}
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// Overscroll threshold reached, return to clock
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if (Math.abs(overscroll) > 3) {
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Bangle.buzz(500, 1);
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return load();
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}
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}
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// Wire up user input
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Bangle.setUI('updown', dir => {
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if (!dir) launch();
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else {
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if (process.env.HWVERSION==2) dir *= -1; // "natural scrolling" on touch screen
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move(dir);
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}
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});
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render();
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