BangleApps/apps/simpletimer/app.js

169 lines
3.1 KiB
JavaScript

let counter = 0;
let setValue = 0;
let counterInterval;
let state;
let saved = require("Storage").readJSON("simpletimer.json",true) || {};
const DEBOUNCE = 50;
function buzzAndBeep() {
return Bangle.buzz(1000, 1)
.then(() => Bangle.beep(200, 3000))
.then(() => setTimeout(buzzAndBeep, 5000));
}
function outOfTime() {
g.clearRect(0, 0, 220, 70);
g.setFontAlign(0, 0);
g.setFont("6x8", 3);
g.drawString("Time UP!", 120, 50);
counter = setValue;
buzzAndBeep();
setInterval(() => {
g.clearRect(0, 70, 220, 160);
setTimeout(draw, 200);
}, 400);
state = "stopped";
}
function draw() {
const minutes = Math.floor(counter / 60);
const seconds = Math.floor(counter % 60);
const seconds2Digits = seconds < 10 ? `0${seconds}` : seconds.toString();
g.clearRect(0, 70, 220, 160);
g.setFontAlign(0, 0);
g.setFont("6x8", 7);
g.drawString(
`${minutes < 10 ? "0" : ""}${minutes}:${seconds2Digits}`,
120,
120
);
}
function countDown() {
if (counter <= 0) {
if (counterInterval) {
clearInterval(counterInterval);
counterInterval = undefined;
}
outOfTime();
return;
}
counter--;
draw();
}
function clearIntervals() {
clearInterval();
counterInterval = undefined;
}
function set(delta) {
if (state === "started") return;
counter += delta;
saved.counter = counter;
require("Storage").write("simpletimer.json", saved);
if (state === "unset") {
state = "set";
}
draw();
g.flip();
}
function startTimer() {
setValue = counter;
countDown();
counterInterval = setInterval(countDown, 1000);
}
// unset -> set -> started -> -> stopped -> set
const stateMap = {
set: () => {
state = "started";
startTimer();
},
started: () => {
resetTimer(setValue);
},
stopped: () => {
resetTimer(setValue);
}
};
function changeState() {
if (stateMap[state]) stateMap[state]();
}
function drawLabels() {
g.clear();
g.setFontAlign(-1, 0);
g.setFont("6x8", 7);
g.drawString(`+ +`, 35, 180);
g.setFontAlign(0, 0, 3);
g.setFont("6x8", 1);
g.drawString(`reset (re)start`, 230, 120);
}
function resetTimer(value) {
clearIntervals();
VIBRATE.reset(); // turn off vibration (clearIntervals stops the buzz turning off)
counter = value;
setValue = value;
drawLabels();
draw();
state = value === 0 ? "unset" : "set";
}
function addWatch() {
clearWatch();
setWatch(changeState, BTN1, {
debounce: DEBOUNCE,
repeat: true,
edge: "falling"
});
setWatch(() => {
if (state !== "started") {
Bangle.showLauncher();
}},
BTN2,
{
repeat: false,
edge: "falling",
},
);
setWatch(
() => {
resetTimer(0);
},
BTN3,
{
debounce: DEBOUNCE,
repeat: true,
edge: "falling"
}
);
setWatch(
() => {
set(60);
},
BTN4,
{
debounce: DEBOUNCE,
repeat: true,
edge: "falling"
}
);
setWatch(() => set(1), BTN5, {
debounce: DEBOUNCE,
repeat: true,
edge: "falling"
});
}
Bangle.on("aiGesture", gesture => {
if (gesture === "swipeleft" && state === "stopped") resetTimer(0);
});
resetTimer(saved.counter || 0);
addWatch();