BangleApps/apps/fastload/boot.js

67 lines
1.6 KiB
JavaScript

{
const SETTINGS = require("Storage").readJSON("fastload.json") || {};
let loadingScreen = function(){
g.reset();
let x = g.getWidth()/2;
let y = g.getHeight()/2;
g.setColor(g.theme.bg);
g.fillRect(x-49, y-19, x+49, y+19);
g.setColor(g.theme.fg);
g.drawRect(x-50, y-20, x+50, y+20);
g.setFont("6x8");
g.setFontAlign(0,0);
g.drawString("Fastloading...", x, y);
g.flip(true);
};
let cache = require("Storage").readJSON("fastload.cache") || {};
let checkApp = function(n){
// no widgets, no problem
if (!global.WIDGETS) return true;
let app = require("Storage").read(n);
if (cache[n] && E.CRC32(app) == cache[n].crc)
return cache[n].fast
cache[n] = {};
cache[n].fast = app.includes("Bangle.loadWidgets");
cache[n].crc = E.CRC32(app);
require("Storage").writeJSON("fastload.cache", cache);
return cache[n].fast;
}
global._load = load;
let slowload = function(n){
global._load(n);
}
let fastload = function(n){
if (!n || checkApp(n)){
// Bangle.load can call load, to prevent recursion this must be the system load
global.load = slowload;
Bangle.load(n);
// if fastloading worked, we need to set load back to this method
global.load = fastload;
}
else
slowload(n);
};
global.load = fastload;
Bangle.load = (o => (name) => {
if (Bangle.uiRemove && !SETTINGS.hideLoading) loadingScreen();
if (SETTINGS.autoloadLauncher && !name){
let orig = Bangle.load;
Bangle.load = (n)=>{
Bangle.load = orig;
fastload(n);
}
Bangle.showLauncher();
Bangle.load = orig;
} else
o(name);
})(Bangle.load);
}