mirror of https://github.com/espruino/BangleApps
427 lines
15 KiB
JavaScript
427 lines
15 KiB
JavaScript
/* Copyright (c) 2022 Bangle.js contibutors. See the file LICENSE for copying permission. */
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/*
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Take a look at README.md for hints on developing with this library.
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Usage:
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```
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var Layout = require("Layout");
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var layout = new Layout( layoutObject, options )
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layout.render(optionalObject);
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```
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For example:
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```
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var Layout = require("Layout");
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var layout = new Layout( {
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type:"v", c: [
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{type:"txt", font:"20%", label:"12:00" },
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{type:"txt", font:"6x8", label:"The Date" }
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]
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});
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g.clear();
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layout.render();
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```
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layoutObject has:
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* A `type` field of:
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* `undefined` - blank, can be used for padding
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* `"txt"` - a text label, with value `label` and `r` for text rotation. 'font' is required
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* `"btn"` - a button, with value `label` and callback `cb`
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optional `src` specifies an image (like img) in which case label is ignored
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* `"img"` - an image where `src` is an image, or a function which is called to return an image to draw.
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optional `scale` specifies if image should be scaled up or not
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* `"custom"` - a custom block where `render(layoutObj)` is called to render
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* `"h"` - Horizontal layout, `c` is an array of more `layoutObject`
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* `"v"` - Vertical layout, `c` is an array of more `layoutObject`
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* A `id` field. If specified the object is added with this name to the
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returned `layout` object, so can be referenced as `layout.foo`
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* A `font` field, eg `6x8` or `30%` to use a percentage of screen height
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* A `wrap` field to enable line wrapping. Requires some combination of `width`/`height`
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and `fillx`/`filly` to be set. Not compatible with text rotation.
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* A `col` field, eg `#f00` for red
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* A `bgCol` field for background color (will automatically fill on render)
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* A `halign` field to set horizontal alignment WITHIN a `v` container. `-1`=left, `1`=right, `0`=center
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* A `valign` field to set vertical alignment WITHIN a `h` container. `-1`=top, `1`=bottom, `0`=center
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* A `pad` integer field to set pixels padding
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* A `fillx` int to choose if the object should fill available space in x. 0=no, 1=yes, 2=2x more space
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* A `filly` int to choose if the object should fill available space in y. 0=no, 1=yes, 2=2x more space
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* `width` and `height` fields to optionally specify minimum size
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options is an object containing:
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* `lazy` - a boolean specifying whether to enable automatic lazy rendering
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* `btns` - array of objects containing:
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* `label` - the text on the button
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* `cb` - a callback function
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* `cbl` - a callback function for long presses
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If automatic lazy rendering is enabled, calls to `layout.render()` will attempt to automatically
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determine what objects have changed or moved, clear their previous locations, and re-render just those objects.
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Once `layout.update()` is called, the following fields are added
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to each object:
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* `x` and `y` for the top left position
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* `w` and `h` for the width and height
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* `_w` and `_h` for the **minimum** width and height
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Other functions:
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* `layout.update()` - update positions of everything if contents have changed
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* `layout.debug(obj)` - draw outlines for objects on screen
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* `layout.clear(obj)` - clear the given object (you can also just specify `bgCol` to clear before each render)
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* `layout.forgetLazyState()` - if lazy rendering is enabled, makes the next call to `render()` perform a full re-render
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*/
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function Layout(layout, options) {
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this._l = this.l = layout;
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// Do we have >1 physical buttons?
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this.physBtns = (process.env.HWVERSION==2) ? 1 : 3;
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options = options || {};
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this.lazy = options.lazy || false;
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var btnList;
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Bangle.setUI(); // remove all existing input handlers
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if (process.env.HWVERSION!=2) {
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// no touchscreen, find any buttons in 'layout'
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btnList = [];
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function btnRecurser(l) {
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if (l.type=="btn") btnList.push(l);
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if (l.c) l.c.forEach(btnRecurser);
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}
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btnRecurser(layout);
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if (btnList.length) { // there are buttons in 'layout'
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// disable physical buttons - use them for back/next/select
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this.physBtns = 0;
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this.buttons = btnList;
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this.selectedButton = -1;
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Bangle.setUI("updown", dir=>{
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var s = this.selectedButton, l=this.buttons.length;
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if (dir===undefined && this.buttons[s])
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return this.buttons[s].cb();
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if (this.buttons[s]) {
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delete this.buttons[s].selected;
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this.render(this.buttons[s]);
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}
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s = (s+l+dir) % l;
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if (this.buttons[s]) {
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this.buttons[s].selected = 1;
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this.render(this.buttons[s]);
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}
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this.selectedButton = s;
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});
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}
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}
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if (options.btns) {
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var buttons = options.btns;
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this.b = buttons;
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if (this.physBtns >= buttons.length) {
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// Handler for button watch events
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function pressHandler(btn,e) {
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if (e.time-e.lastTime > 0.75 && this.b[btn].cbl)
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this.b[btn].cbl(e);
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else
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if (this.b[btn].cb) this.b[btn].cb(e);
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}
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// enough physical buttons
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let btnHeight = Math.floor(Bangle.appRect.h / this.physBtns);
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if (Bangle.btnWatch) Bangle.btnWatch.forEach(clearWatch);
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Bangle.btnWatch = [];
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if (this.physBtns > 2 && buttons.length==1)
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buttons.unshift({label:""}); // pad so if we have a button in the middle
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while (this.physBtns > buttons.length)
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buttons.push({label:""});
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if (buttons[0]) Bangle.btnWatch.push(setWatch(pressHandler.bind(this,0), BTN1, {repeat:true,edge:-1}));
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if (buttons[1]) Bangle.btnWatch.push(setWatch(pressHandler.bind(this,1), BTN2, {repeat:true,edge:-1}));
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if (buttons[2]) Bangle.btnWatch.push(setWatch(pressHandler.bind(this,2), BTN3, {repeat:true,edge:-1}));
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this._l.width = g.getWidth()-8; // text width
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this._l = {type:"h", filly:1, c: [
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this._l,
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{type:"v", pad:1, filly:1, c: buttons.map(b=>(b.type="txt",b.font="6x8",b.height=btnHeight,b.r=1,b))}
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]};
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} else {
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// add 'soft' buttons
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this._l.width = g.getWidth()-32; // button width
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this._l = {type:"h", c: [
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this._l,
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{type:"v", c: buttons.map(b=>(b.type="btn",b.filly=1,b.width=32,b.r=1,b))}
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]};
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// if we're selecting with physical buttons, add these to the list
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if (btnList) btnList.push.apply(btnList, this._l.c[1].c);
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}
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}
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if (process.env.HWVERSION==2) {
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// Handler for touch events
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function touchHandler(l,e) {
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if (l.cb && e.x>=l.x && e.y>=l.y && e.x<=l.x+l.w && e.y<=l.y+l.h) {
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if (e.type==2 && l.cbl) l.cbl(e); else if (l.cb) l.cb(e);
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}
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if (l.c) l.c.forEach(n => touchHandler(n,e));
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}
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Bangle.touchHandler = (_,e)=>touchHandler(this._l,e);
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Bangle.on('touch',Bangle.touchHandler);
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}
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// recurse over layout doing some fixing up if needed
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var ll = this;
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function recurser(l) {
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// add IDs
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if (l.id) ll[l.id] = l;
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// fix type up
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if (!l.type) l.type="";
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// FIXME ':'/fsz not needed in new firmwares - Font:12 is handled internally
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// fix fonts for pre-2v11 firmware
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if (l.font && l.font.includes(":")) {
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var f = l.font.split(":");
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l.font = f[0];
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l.fsz = f[1];
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}
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if (l.c) l.c.forEach(recurser);
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}
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recurser(this._l);
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this.updateNeeded = true;
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}
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Layout.prototype.remove = function (l) {
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if (Bangle.btnWatch) {
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Bangle.btnWatch.forEach(clearWatch);
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delete Bangle.btnWatch;
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}
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if (Bangle.touchHandler) {
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Bangle.removeListener("touch",Bangle.touchHandler);
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delete Bangle.touchHandler;
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}
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};
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function prepareLazyRender(l, rectsToClear, drawList, rects, parentBg) {
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var bgCol = l.bgCol == null ? parentBg : g.toColor(l.bgCol);
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if (bgCol != parentBg || l.type == "txt" || l.type == "btn" || l.type == "img" || l.type == "custom") {
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// Hash the layoutObject without including its children
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var c = l.c;
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delete l.c;
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var hash = "H"+E.CRC32(E.toJS(l)); // String keys maintain insertion order
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if (c) l.c = c;
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if (!delete rectsToClear[hash]) {
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var r = rects[hash] = [l.x,l.y,l.x+l.w-1,l.y+l.h-1];
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r.bg = parentBg == null ? g.theme.bg : parentBg;
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if (drawList) {
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drawList.push(l);
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drawList = null; // Prevent children from being redundantly added to the drawList
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}
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}
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}
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if (l.c) for (var ch of l.c) prepareLazyRender(ch, rectsToClear, drawList, rects, bgCol);
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}
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Layout.prototype.render = function (l) {
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if (!l) l = this._l;
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if (this.updateNeeded) this.update();
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function render(l) {"ram"
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g.reset();
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if (l.col) g.setColor(l.col);
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if (l.bgCol!==undefined) g.setBgColor(l.bgCol).clearRect(l.x,l.y,l.x+l.w-1,l.y+l.h-1);
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cb[l.type](l);
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}
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var cb = {
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"":function(){},
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"txt":function(l){
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if (l.wrap) {
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g.setFont(l.font,l.fsz).setFontAlign(0,-1);
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var lines = g.wrapString(l.label, l.w);
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var y = l.y+((l.h-g.getFontHeight()*lines.length)>>1);
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// TODO: on 2v11 we can just render in a single drawString call
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lines.forEach((line, i) => g.drawString(line, l.x+(l.w>>1), y+g.getFontHeight()*i));
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} else {
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g.setFont(l.font,l.fsz).setFontAlign(0,0,l.r).drawString(l.label, l.x+(l.w>>1), l.y+(l.h>>1));
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}
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}, "btn":function(l){
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var x = l.x+(0|l.pad), y = l.y+(0|l.pad),
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w = l.w-(l.pad<<1), h = l.h-(l.pad<<1);
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var poly = [
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x,y+4,
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x+4,y,
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x+w-5,y,
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x+w-1,y+4,
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x+w-1,y+h-5,
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x+w-5,y+h-1,
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x+4,y+h-1,
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x,y+h-5,
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x,y+4
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], bg = l.selected?g.theme.bgH:g.theme.bg2;
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g.setColor(bg).fillPoly(poly).setColor(l.selected ? g.theme.fgH : g.theme.fg2).drawPoly(poly);
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if (l.col) g.setColor(l.col);
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if (l.src) g.setBgColor(bg).drawImage("function"==typeof l.src?l.src():l.src, l.x + 10 + (0|l.pad), l.y + 8 + (0|l.pad));
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else g.setFont("6x8",2).setFontAlign(0,0,l.r).drawString(l.label,l.x+l.w/2,l.y+l.h/2);
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}, "img":function(l){
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g.drawImage("function"==typeof l.src?l.src():l.src, l.x + (0|l.pad), l.y + (0|l.pad), l.scale?{scale:l.scale}:undefined);
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}, "custom":function(l){
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l.render(l);
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},"h":function(l) { l.c.forEach(render); },
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"v":function(l) { l.c.forEach(render); }
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};
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if (this.lazy) {
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// we have to use 'var' here not 'let', otherwise the minifier
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// renames vars to the same name, which causes problems as Espruino
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// doesn't yet honour the scoping of 'let'
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if (!this.rects) this.rects = {};
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var rectsToClear = this.rects.clone();
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var drawList = [];
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prepareLazyRender(l, rectsToClear, drawList, this.rects, null);
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for (var h in rectsToClear) delete this.rects[h];
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var clearList = Object.keys(rectsToClear).map(k=>rectsToClear[k]).reverse(); // Rects are cleared in reverse order so that the original bg color is restored
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for (var r of clearList) g.setBgColor(r.bg).clearRect.apply(g, r);
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drawList.forEach(render);
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} else { // non-lazy
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render(l);
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}
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};
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Layout.prototype.forgetLazyState = function () {
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this.rects = {};
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}
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Layout.prototype.layout = function (l) {
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// l = current layout element
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// exw,exh = extra width/height available
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switch (l.type) {
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case "h": {
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var acc_w = l.x + (0|l.pad);
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var accfillx = 0;
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var fillx = l.c && l.c.reduce((a,l)=>a+(0|l.fillx),0);
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if (!fillx) { acc_w += (l.w-l._w)>>1; fillx=1; }
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var x = acc_w;
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l.c.forEach(c => {
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c.x = 0|x;
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acc_w += c._w;
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accfillx += 0|c.fillx;
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x = acc_w + Math.floor(accfillx*(l.w-l._w)/fillx);
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c.w = 0|(x - c.x);
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c.h = 0|(c.filly ? l.h - (l.pad<<1) : c._h);
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c.y = 0|(l.y + (0|l.pad) + ((1+(0|c.valign))*(l.h-(l.pad<<1)-c.h)>>1));
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if (c.c) this.layout(c);
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});
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break;
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}
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case "v": {
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var acc_h = l.y + (0|l.pad);
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var accfilly = 0;
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var filly = l.c && l.c.reduce((a,l)=>a+(0|l.filly),0);
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if (!filly) { acc_h += (l.h-l._h)>>1; filly=1; }
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var y = acc_h;
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l.c.forEach(c => {
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c.y = 0|y;
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acc_h += c._h;
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accfilly += 0|c.filly;
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y = acc_h + Math.floor(accfilly*(l.h-l._h)/filly);
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c.h = 0|(y - c.y);
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c.w = 0|(c.fillx ? l.w - (l.pad<<1) : c._w);
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c.x = 0|(l.x + (0|l.pad) + ((1+(0|c.halign))*(l.w-(l.pad<<1)-c.w)>>1));
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if (c.c) this.layout(c);
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});
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break;
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}
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}
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};
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Layout.prototype.debug = function(l,c) {
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if (!l) l = this._l;
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c=c||1;
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g.setColor(c&1,c&2,c&4).drawRect(l.x+c-1, l.y+c-1, l.x+l.w-c, l.y+l.h-c);
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if (l.pad)
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g.drawRect(l.x+l.pad-1, l.y+l.pad-1, l.x+l.w-l.pad, l.y+l.h-l.pad);
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c++;
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if (l.c) l.c.forEach(n => this.debug(n,c));
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};
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Layout.prototype.update = function() {
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delete this.updateNeeded;
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// update sizes
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function updateMin(l) {"ram"
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cb[l.type](l);
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if (l.r&1) { // rotation
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var t = l._w;l._w=l._h;l._h=t;
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}
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l._w = 0|Math.max(l._w + (l.pad<<1), 0|l.width);
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l._h = 0|Math.max(l._h + (l.pad<<1), 0|l.height);
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}
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var cb = {
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"txt" : function(l) {
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if (l.font.endsWith("%"))
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l.font = "Vector"+Math.round(g.getHeight()*l.font.slice(0,-1)/100);
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if (l.wrap) {
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l._h = l._w = 0;
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} else {
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var m = g.setFont(l.font,l.fsz).stringMetrics(l.label);
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l._w = m.width; l._h = m.height;
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}
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}, "btn": function(l) {
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var m = l.src?g.imageMetrics("function"==typeof l.src?l.src():l.src):g.setFont("6x8",2).stringMetrics(l.label);
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l._h = 16 + m.height;
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l._w = 20 + m.width;
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}, "img": function(l) {
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var m = g.imageMetrics("function"==typeof l.src?l.src():l.src), s=l.scale||1; // get width and height out of image
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l._w = m.width*s;
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l._h = m.height*s;
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}, "": function(l) {
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// size should already be set up in width/height
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l._w = 0;
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l._h = 0;
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}, "custom": function(l) {
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// size should already be set up in width/height
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l._w = 0;
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l._h = 0;
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}, "h": function(l) {
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l.c.forEach(updateMin);
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l._h = l.c.reduce((a,b)=>Math.max(a,b._h),0);
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l._w = l.c.reduce((a,b)=>a+b._w,0);
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if (l.fillx == null && l.c.some(c=>c.fillx)) l.fillx = 1;
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if (l.filly == null && l.c.some(c=>c.filly)) l.filly = 1;
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}, "v": function(l) {
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l.c.forEach(updateMin);
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l._h = l.c.reduce((a,b)=>a+b._h,0);
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l._w = l.c.reduce((a,b)=>Math.max(a,b._w),0);
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if (l.fillx == null && l.c.some(c=>c.fillx)) l.fillx = 1;
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if (l.filly == null && l.c.some(c=>c.filly)) l.filly = 1;
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}
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};
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var l = this._l;
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updateMin(l);
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if (l.fillx || l.filly) { // fill all
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l.w = Bangle.appRect.w;
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l.h = Bangle.appRect.h;
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l.x = Bangle.appRect.x;
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l.y = Bangle.appRect.y;
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} else { // or center
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l.w = l._w;
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l.h = l._h;
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l.x = (Bangle.appRect.w-l.w)>>1;
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l.y = Bangle.appRect.y+((Bangle.appRect.h-l.h)>>1);
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}
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// layout children
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this.layout(l);
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};
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Layout.prototype.clear = function(l) {
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if (!l) l = this._l;
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g.reset();
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if (l.bgCol!==undefined) g.setBgColor(l.bgCol);
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g.clearRect(l.x,l.y,l.x+l.w-1,l.y+l.h-1);
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};
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exports = Layout;
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