mirror of https://github.com/espruino/BangleApps
517 lines
20 KiB
JavaScript
517 lines
20 KiB
JavaScript
{
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const FONT = require('infoclk-font.js');
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const storage = require("Storage");
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const locale = require("locale");
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const weather = require('weather');
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let config = require('infoclk-config.js').getConfig();
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// Return whether the given time (as a date object) is between start and end (as a number where the first 2 digits are hours on a 24 hour clock and the last 2 are minutes), with end time wrapping to next day if necessary
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let timeInRange = function (start, time, end) {
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// Convert the given date object to a time number
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let timeNumber = time.getHours() * 100 + time.getMinutes();
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// Normalize to prevent the numbers from wrapping around at midnight
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if (end <= start) {
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end += 2400;
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if (timeNumber < start) timeNumber += 2400;
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}
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return start <= timeNumber && timeNumber <= end;
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}
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// Return whether settings should be displayed based on the user's configuration
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let shouldDisplaySeconds = function (now) {
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return (config.seconds.forceWhenUnlocked > 0 && getUnlockStage() >= config.seconds.forceWhenUnlocked) || !(
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(config.seconds.hideAlways) ||
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(config.seconds.hideLocked && getUnlockStage() < 2) ||
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(E.getBattery() <= config.seconds.hideBattery) ||
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(config.seconds.hideTime && timeInRange(config.seconds.hideStart, now, config.seconds.hideEnd))
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);
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}
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// Determine the font size needed to fit a string of the given length widthin maxWidth number of pixels, clamped between minSize and maxSize
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let getFontSize = function (length, maxWidth, minSize, maxSize) {
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let size = Math.floor(maxWidth / length); //Number of pixels of width available to character
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size *= (20 / 12); //Convert to height, assuming 20 pixels of height for every 12 of width
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// Clamp to within range
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if (size < minSize) return minSize;
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else if (size > maxSize) return maxSize;
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else return Math.floor(size);
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}
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// Get the current day of the week according to user settings
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let getDayString = function (now) {
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if (config.date.dayFullName) return ['Sunday', 'Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday'][now.getDay()];
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else return ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat'][now.getDay()];
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}
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// Pad a number with zeros to be the given number of digits
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let pad = function (number, digits) {
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let result = '' + number;
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while (result.length < digits) result = '0' + result;
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return result;
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}
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// Get the current date formatted according to the user settings
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let getDateString = function (now) {
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let month;
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if (!config.date.monthName) month = pad(now.getMonth() + 1, 2);
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else if (config.date.monthFullName) month = ['January', 'February', 'March', 'April', 'May', 'June', 'July', 'August', 'September', 'October', 'November', 'December'][now.getMonth()];
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else month = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec'][now.getMonth()];
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if (config.date.mmdd) return `${month}${config.date.separator}${pad(now.getDate(), 2)}`;
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else return `${pad(now.getDate(), 2)}${config.date.separator}${month}`;
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}
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// Get a Gadgetbridge weather string
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let getWeatherString = function () {
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let current = weather.get();
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if (current) return locale.temp(current.temp - 273.15) + ', ' + current.txt;
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else return 'Weather unknown!';
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}
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// Get a second weather row showing humidity, wind speed, and wind direction
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let getWeatherRow2 = function () {
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let current = weather.get();
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if (current) return `${current.hum}%, ${locale.speed(current.wind)} ${current.wrose}`;
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else return 'Check Gadgetbridge';
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}
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// Get a step string
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let getStepsString = function () {
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return '' + Bangle.getHealthStatus('day').steps + ' steps';
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}
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// Get a health string including daily steps and recent bpm
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let getHealthString = function () {
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return `${Bangle.getHealthStatus('day').steps} steps ${Bangle.getHealthStatus('last').bpm} bpm`;
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}
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// Set the next timeout to draw the screen
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let drawTimeout;
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let setNextDrawTimeout = function () {
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if (drawTimeout !== undefined) {
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clearTimeout(drawTimeout);
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drawTimeout = undefined;
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}
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let time;
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let now = new Date();
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if (shouldDisplaySeconds(now)) time = 1000 - (now.getTime() % 1000);
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else time = 60000 - (now.getTime() % 60000);
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drawTimeout = setTimeout(drawLockedSeconds, time);
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}
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/** Return one of the following values:
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* 0: Watch is locked
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* 1: Watch is unlocked, but should still be displaying the large clock (first stage unlock)
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* 2: Watch is unlocked and should be displaying the extra info and icons (second stage unlock)
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*/
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let getUnlockStage = function () {
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if (Bangle.isLocked()) return 0;
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else if (dualStageTaps < config.dualStageUnlock) return 1;
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else return 2;
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}
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const DIGIT_WIDTH = 40; // How much width is allocated for each digit, 37 pixels + 3 pixels of space (which will go off of the screen on the right edge)
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const COLON_WIDTH = 19; // How much width is allocated for the colon, 16 pixels + 3 pixels of space
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const HHMM_TOP = 27; // 24 pixels for widgets + 3 pixels of space
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const DIGIT_HEIGHT = 64; // How tall the digits are
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const SECONDS_TOP = HHMM_TOP + DIGIT_HEIGHT + 3; // The top edge of the seconds, top of hours and minutes + digit height + space
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const SECONDS_LEFT = 2 * DIGIT_WIDTH + COLON_WIDTH; // The left edge of the seconds: displayed after 2 digits and the colon
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const DATE_LETTER_HEIGHT = DIGIT_HEIGHT / 2; // Each letter of the day of week and date will be half the height of the time digits
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const DATE_CENTER_X = SECONDS_LEFT / 2; // Day of week and date will be centered between left edge of screen and where seconds start
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const DOW_CENTER_Y = SECONDS_TOP + (DATE_LETTER_HEIGHT / 2); // Day of week will be the top row
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const DATE_CENTER_Y = DOW_CENTER_Y + DATE_LETTER_HEIGHT; // Date will be the bottom row
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const DOW_DATE_CENTER_Y = SECONDS_TOP + (DIGIT_HEIGHT / 2); // When displaying both on one row, center it
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const BOTTOM_CENTER_Y = ((SECONDS_TOP + DIGIT_HEIGHT + 3) + g.getHeight()) / 2;
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// Draw a bar with the given top and bottom position
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let drawBar = function (x1, y1, x2, y2) {
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// Draw a day progress bar at the given position with given width and height
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let drawDayProgress = function (x1, y1, x2, y2) {
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// Get a floating point number from 0 to 1 representing how far between the user-defined start and end points we are
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let getDayProgress = function (now) {
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let start = config.bar.dayProgress.start;
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let current = now.getHours() * 100 + now.getMinutes();
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let end = config.bar.dayProgress.end;
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let reset = config.bar.dayProgress.reset;
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// Normalize
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if (end <= start) end += 2400;
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if (current < start) current += 2400;
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if (reset < start) reset += 2400;
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// Convert an hhmm number into a floating-point hours
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let toDecimalHours = function (time) {
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let hours = Math.floor(time / 100);
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let minutes = time % 100;
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return hours + (minutes / 60);
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}
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start = toDecimalHours(start);
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current = toDecimalHours(current);
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end = toDecimalHours(end);
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reset = toDecimalHours(reset);
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let progress = (current - start) / (end - start);
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if (progress < 0 || progress > 1) {
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if (current < reset) return 1;
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else return 0;
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} else {
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return progress;
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}
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}
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let color = config.bar.dayProgress.color;
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g.setColor(color[0], color[1], color[2])
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.fillRect(x1, y1, x1 + (x2 - x1) * getDayProgress(now), y2);
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}
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// Draw a calendar bar at the given position with given width and height
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let drawCalendar = function (x1, y1, x2, y2) {
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let calendar = storage.readJSON('android.calendar.json', true) || [];
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let now = (new Date()).getTime();
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let endTime = now + config.bar.calendar.duration * 1000;
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// Events must end in the future. Requirement to end in the future rather than start is so ongoing events display partially at the left
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// Events must start before the end of the lookahead window
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// Sort longer events first, so shorter events get placed on top. Tries to prevent the situation where an event entirely within the timespan of another gets completely covered
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calendar = calendar.filter(event => ((now < 1000 * (event.timestamp + event.durationInSeconds)) && (event.timestamp * 1000 < endTime)))
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.sort((a, b) => { return b.durationInSeconds - a.durationInSeconds; });
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pipes = []; // Cache the pipes and draw them all at once, on top of the bar
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for (let event of calendar) {
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// left = boundary + how far event is in the future mapped from our allowed duration to a distance in pixels, clamped to x1
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let leftUnclamped = x1 + (event.timestamp * 1000 - now) * (x2 - x1) / (config.bar.calendar.duration * 1000);
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let left = Math.max(leftUnclamped, x1);
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// right = unclamped left + how long the event is mapped from seconds to a distance in pixels, clamped to x2
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let rightUnclamped = leftUnclamped + event.durationInSeconds * (x2 - x1) / (config.bar.calendar.duration)
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let right = Math.min(rightUnclamped, x2);
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//Draw the actual bar
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if (event.color) g.setColor("#" + (0x1000000 + Number(event.color)).toString(16).padStart(6, "0")); // Line plagiarized from the agenda app
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else {
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let color = config.bar.calendar.defaultColor;
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g.setColor(color[0], color[1], color[2]);
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}
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g.fillRect(left, y1, right, y2);
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// Cache the pipes if necessary
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if (leftUnclamped == left) pipes.push(left);
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if (rightUnclamped == right) pipes.push(right);
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}
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// Draw the pipes
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let color = config.bar.calendar.pipeColor;
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g.setColor(color[0], color[1], color[2]);
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for (let pipe of pipes) {
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g.fillRect(pipe - 1, y1, pipe + 1, y2);
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}
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}
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if (config.bar.type == 'dayProgress') {
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drawDayProgress(x1, y1, x2, y2);
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} else if (config.bar.type == 'calendar') {
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drawCalendar(x1, y1, x2, y2);
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} else if (config.bar.type == 'split') {
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let xavg = (x1 + x2) / 2;
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drawDayProgress(x1, y1, xavg, y2);
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drawCalendar(xavg, y1, x2, y2);
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g.setColor(g.theme.fg).fillRect(xavg - 1, y1, xavg + 1, y2);
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}
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}
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// Return whether low battery behavior should be used.
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// - If the watch isn't charging and the battery is low, mark it low. Once the battery is marked low, it stays marked low for subsequent calls.
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// - When the watch sees external power, unmark the low battery.
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// This allows us to redraw the full time in the low battery color to avoid only the seconds changing, but still do it once. And it avoids alternating.
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let lowBattery = false;
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let checkLowBattery = function () {
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if (!Bangle.isCharging() && E.getBattery() <= config.lowBattColor.level) lowBattery = true;
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else if (Bangle.isCharging()) lowBattery = false;
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return lowBattery;
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}
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let onCharging = charging => {
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checkLowBattery();
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drawLockedSeconds(true);
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}
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Bangle.on('charging', onCharging);
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// Draw the big seconds that are displayed when the screen is locked. Call drawClock if anything else needs to be updated
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let drawLockedSeconds = function (forceDrawClock) {
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// If the watch is in the second stage of unlock, call drawClock()
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if (getUnlockStage() == 2) {
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drawClock();
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setNextDrawTimeout();
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return
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}
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now = new Date();
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// If we should not be displaying the seconds right now, call drawClock()
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if (!shouldDisplaySeconds(now)) {
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drawClock();
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setNextDrawTimeout();
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return;
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}
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// If the seconds are zero, or we are forced to raw the clock, call drawClock() but also display the seconds
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else if (now.getSeconds() == 0 || forceDrawClock) {
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drawClock();
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}
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// If none of the prior conditions are met, draw the seconds only and do not call drawClock()
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g.reset()
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.setFontAlign(0, 0)
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.clearRect(SECONDS_LEFT, SECONDS_TOP, g.getWidth(), SECONDS_TOP + DIGIT_HEIGHT);
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// If the battery is low, redraw the clock so it can change color
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if (checkLowBattery()) {
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let color = config.lowBattColor.color;
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g.setColor(color[0], color[1], color[2]);
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}
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let tens = Math.floor(now.getSeconds() / 10);
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let ones = now.getSeconds() % 10;
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g.drawImage(FONT[tens], SECONDS_LEFT, SECONDS_TOP)
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.drawImage(FONT[ones], SECONDS_LEFT + DIGIT_WIDTH, SECONDS_TOP);
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setNextDrawTimeout();
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}
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// Draw the bottom text area
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let drawBottomText = function () {
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g.clearRect(0, SECONDS_TOP + DIGIT_HEIGHT, g.getWidth(), g.getHeight());
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if (config.bottomLocked.display == 'progress') drawBar(0, SECONDS_TOP + DIGIT_HEIGHT + 3, g.getWidth(), g.getHeight());
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else {
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let bottomString;
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if (config.bottomLocked.display == 'weather') bottomString = getWeatherString();
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else if (config.bottomLocked.display == 'steps') bottomString = getStepsString();
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else if (config.bottomLocked.display == 'health') bottomString = getHealthString();
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else bottomString = ' ';
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g.reset()
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.setFontAlign(0, 0)
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.setFont('Vector', getFontSize(bottomString.length, 176, 6, g.getHeight() - (SECONDS_TOP + DIGIT_HEIGHT + 3)))
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.drawString(bottomString, g.getWidth() / 2, BOTTOM_CENTER_Y);
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}
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}
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// Draw the clock
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let drawClock = function (now) {
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//Prepare to draw
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g.reset()
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.setFontAlign(0, 0);
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if (checkLowBattery()) {
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let color = config.lowBattColor.color;
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g.setColor(color[0], color[1], color[2]);
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}
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if (now == undefined) now = new Date();
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//When the watch is locked or in first stage
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if (getUnlockStage() < 2) {
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//Draw the hours and minutes
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g.clearRect(0, 24, g.getWidth(), SECONDS_TOP);
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let x = 0;
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for (let digit of locale.time(now, 1)) { //apparently this is how you get an hh:mm time string adjusting for the user's 12/24 hour preference
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if (digit != ' ') g.drawImage(FONT[digit], x, HHMM_TOP);
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if (digit == ':') x += COLON_WIDTH;
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else x += DIGIT_WIDTH;
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}
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if (storage.readJSON('setting.json')['12hour']) g.drawImage(FONT[(now.getHours() < 12) ? 'am' : 'pm'], 0, HHMM_TOP);
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// If the seconds should be displayed, don't use the area when drawing the date
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if (shouldDisplaySeconds(now)) {
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g.clearRect(0, SECONDS_TOP, SECONDS_LEFT, SECONDS_TOP + DIGIT_HEIGHT)
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.setFont('Vector', getFontSize(getDayString(now).length, SECONDS_LEFT, 6, DATE_LETTER_HEIGHT))
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.drawString(getDayString(now), DATE_CENTER_X, DOW_CENTER_Y)
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.setFont('Vector', getFontSize(getDateString(now).length, SECONDS_LEFT, 6, DATE_LETTER_HEIGHT))
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.drawString(getDateString(now), DATE_CENTER_X, DATE_CENTER_Y);
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}
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// Otherwise, use the seconds area
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else {
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let string = getDayString(now) + ' ' + getDateString(now);
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g.clearRect(0, SECONDS_TOP, g.getWidth(), SECONDS_TOP + DIGIT_HEIGHT)
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.setFont('Vector', getFontSize(string.length, g.getWidth(), 6, DATE_LETTER_HEIGHT))
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.drawString(string, g.getWidth() / 2, DOW_DATE_CENTER_Y);
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}
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drawBottomText();
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// Draw the bar between the rows if necessary
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if (config.bar.enabledLocked && config.bottomLocked.display != 'progress') drawBar(0, HHMM_TOP + DIGIT_HEIGHT, g.getWidth(), SECONDS_TOP);
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}
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// When watch in second stage
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else {
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g.clearRect(0, 24, g.getWidth(), g.getHeight() / 2);
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rows = [
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`${getDayString(now)} ${getDateString(now)} ${locale.time(now, 1)}`,
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getHealthString(),
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getWeatherString(),
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getWeatherRow2()
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];
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if (shouldDisplaySeconds(now)) rows[0] += ':' + pad(now.getSeconds(), 2);
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if (storage.readJSON('setting.json')['12hour']) rows[0] += ((now.getHours() < 12) ? ' AM' : ' PM');
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let maxHeight = ((g.getHeight() / 2) - HHMM_TOP) / (config.bar.enabledUnlocked ? (rows.length + 1) : rows.length);
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let y = HHMM_TOP + maxHeight / 2;
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for (let row of rows) {
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let size = getFontSize(row.length, g.getWidth(), 6, maxHeight);
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g.setFont('Vector', size)
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.drawString(row, g.getWidth() / 2, y);
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y += maxHeight;
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}
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if (config.bar.enabledUnlocked) drawBar(0, y - maxHeight / 2, g.getWidth(), y + maxHeight / 2);
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}
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}
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// Draw the icons. This is done separately from the main draw routine to avoid having to scale and draw a bunch of images repeatedly.
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let drawIcons = function () {
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g.reset().clearRect(0, 24, g.getWidth(), g.getHeight());
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for (let i = 0; i < 8; i++) {
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let x = [0, 44, 88, 132, 0, 44, 88, 132][i];
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let y = [88, 88, 88, 88, 132, 132, 132, 132][i];
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let appId = config.shortcuts[i];
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let appInfo = storage.readJSON(appId + '.info', 1);
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if (!appInfo) continue;
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icon = storage.read(appInfo.icon);
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g.drawImage(icon, x, y, {
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scale: 0.916666666667
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});
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}
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}
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// Draw only the bottom row if we are in first or second stage unlock, otherwise call drawClock()
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let drawBottomRowOrClock = function () {
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if (getUnlockStage() < 2) drawBottomText();
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else drawClock();
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}
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weather.on("update", drawBottomRowOrClock);
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Bangle.on("step", drawBottomRowOrClock);
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let onLock = locked => {
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//If the watch is unlocked and the necessary number of dual stage taps have been performed, draw the shortcuts
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if (!locked && dualStageTaps >= config.dualStageUnlock) drawIcons();
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// If locked, reset dual stage taps to zero
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else if (locked) dualStageTaps = 0;
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drawLockedSeconds(true);
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};
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Bangle.on('lock', onLock);
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// Launch an app given the current ID. Handles special cases:
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// false: Do nothing
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// '#LAUNCHER': Open the launcher
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// nonexistent app: Do nothing
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let launch = function (appId, fast) {
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if (appId == false) return;
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else if (appId == '#LAUNCHER') {
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Bangle.buzz();
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Bangle.showLauncher();
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|
} else {
|
|
let appInfo = storage.readJSON(appId + '.info', 1);
|
|
if (appInfo) {
|
|
Bangle.buzz();
|
|
if (fast) Bangle.load(appInfo.src);
|
|
else load(appInfo.src);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Set up touch to launch the selected app, and to handle dual stage unlock
|
|
let dualStageTaps = 0;
|
|
|
|
let onTouch = function (button, xy) {
|
|
// If only the first stage has been unlocked, increase the counter
|
|
if (dualStageTaps < config.dualStageUnlock) {
|
|
dualStageTaps++;
|
|
Bangle.buzz();
|
|
|
|
// If we reach the unlock threshold, redraw the screen because we have now done the second unlock stage
|
|
if (dualStageTaps == config.dualStageUnlock) {
|
|
drawIcons();
|
|
drawClock();
|
|
setNextDrawTimeout(); // In case we need to replace an every minute timeout with an every second timeout
|
|
}
|
|
|
|
// If we have unlocked both stages, handle a shortcut tap
|
|
} else {
|
|
let x = Math.floor(xy.x / 44);
|
|
if (x < 0) x = 0;
|
|
else if (x > 3) x = 3;
|
|
|
|
let y = Math.floor(xy.y / 44);
|
|
if (y < 0) y = -1;
|
|
else if (y > 3) y = 1;
|
|
else y -= 2;
|
|
|
|
if (y < 0) {
|
|
Bangle.buzz();
|
|
Bangle.showLauncher();
|
|
} else {
|
|
let i = 4 * y + x;
|
|
launch(config.shortcuts[i], config.fastLoad.shortcuts[i]);
|
|
}
|
|
}
|
|
};
|
|
Bangle.on('touch', onTouch);
|
|
|
|
//Set up swipe handler
|
|
let onSwipe = function (lr, ud) {
|
|
if (lr == -1) launch(config.swipe.left, config.fastLoad.swipe.left);
|
|
else if (lr == 1) launch(config.swipe.right, config.fastLoad.swipe.right);
|
|
else if (ud == -1) launch(config.swipe.up, config.fastLoad.swipe.up);
|
|
else if (ud == 1) launch(config.swipe.down, config.fastLoad.swipe.down);
|
|
};
|
|
Bangle.on('swipe', onSwipe);
|
|
|
|
// If the clock starts with the watch unlocked, the first stage of unlocking is skipped
|
|
if (!Bangle.isLocked()) {
|
|
dualStageTaps = config.dualStageUnlock;
|
|
drawIcons();
|
|
}
|
|
|
|
// Show launcher when middle button pressed, and enable fast loading
|
|
Bangle.setUI({
|
|
mode: "clock", remove: () => {
|
|
if (drawTimeout !== undefined) {
|
|
clearTimeout(drawTimeout);
|
|
drawTimeout = undefined;
|
|
}
|
|
Bangle.removeListener('charging', onCharging);
|
|
weather.removeListener('update', drawBottomRowOrClock);
|
|
Bangle.removeListener('step', drawBottomRowOrClock);
|
|
Bangle.removeListener('lock', onLock);
|
|
Bangle.removeListener('touch', onTouch);
|
|
Bangle.removeListener('swipe', onSwipe);
|
|
g.reset();
|
|
}
|
|
});
|
|
|
|
// Load widgets
|
|
Bangle.loadWidgets();
|
|
Bangle.drawWidgets();
|
|
|
|
drawLockedSeconds(true);
|
|
|
|
} |