BangleApps/apps/messages/lib.js

62 lines
2.4 KiB
JavaScript

/* Push a new message onto messages queue, event is:
{t:"add",id:int, src,title,subject,body,sender,tel, important:bool} // add new
{t:"add",id:int, id:"music", state, artist, track, etc} // add new
{t:"remove-",id:int} // remove
{t:"modify",id:int, title:string} // modified
*/
exports.pushMessage = function(event) {
var messages, inApp = "undefined"!=typeof MESSAGES;
if (inApp)
messages = MESSAGES; // we're in an app that has already loaded messages
else // no app - load messages
messages = require("Storage").readJSON("messages.json",1)||[];
// now modify/delete as appropriate
var mIdx = messages.findIndex(m=>m.id==event.id);
if (event.t=="remove") {
if (mIdx>=0) messages.splice(mIdx, 1); // remove item
mIdx=-1;
} else { // add/modify
if (event.t=="add") event.new=true; // new message
if (mIdx<0) {
mIdx=0;
messages.unshift(event); // add new messages to the beginning
}
else Object.assign(messages[mIdx], event);
}
require("Storage").writeJSON("messages.json",messages);
// if in app, process immediately
if (inApp) return onMessagesModified(mIdx<0 ? {id:event.id} : messages[mIdx]);
// ok, saved now - we only care if it's new
if (event.t!="add") return;
// otherwise load messages/show widget
var loadMessages = Bangle.CLOCK || event.important;
// first, buzz
if (loadMessages && global.WIDGETS && WIDGETS.messages)
WIDGETS.messages.buzz();
// after a delay load the app, to ensure we have all the messages
if (exports.messageTimeout) clearTimeout(exports.messageTimeout);
exports.messageTimeout = setTimeout(function() {
exports.messageTimeout = undefined;
// if we're in a clock or it's important, go straight to messages app
if (loadMessages) return load("messages.app.js");
if (!global.WIDGETS || !WIDGETS.messages) return Bangle.buzz(); // no widgets - just buzz to let someone know
WIDGETS.messages.show();
}, 500);
}
/// Remove all messages
exports.clearAll = function(event) {
var messages, inApp = "undefined"!=typeof MESSAGES;
if (inApp) {
MESSAGES = [];
messages = MESSAGES; // we're in an app that has already loaded messages
} else // no app - empty messages
messages = [];
// Save all messages
require("Storage").writeJSON("messages.json",messages);
// update app if in app
if (inApp) return onMessagesModified();
// if we have a widget, update it
if (global.WIDGETS && WIDGETS.messages)
WIDGETS.messages.hide();
}