BangleApps/apps/weather/lib.js

341 lines
8.5 KiB
JavaScript

const storage = require('Storage');
const B2 = process.env.HWVERSION===2;
let expiryTimeout;
function scheduleExpiry(json) {
if (expiryTimeout) {
clearTimeout(expiryTimeout);
expiryTimeout = undefined;
}
let expiry = "expiry" in json ? json.expiry : 2*3600000;
if (json.weather && json.weather.time && expiry) {
let t = json.weather.time + expiry - Date.now();
expiryTimeout = setTimeout(update, t);
}
}
function update(weatherEvent) {
let json = storage.readJSON('weather.json')||{};
if (weatherEvent) {
let weather = weatherEvent.clone();
delete weather.t;
weather.time = Date.now();
if (weather.wdir != null) {
// Convert numeric direction into human-readable label
let deg = weather.wdir;
while (deg<0 || deg>360) {
deg = (deg+360)%360;
}
weather.wrose = ['n','ne','e','se','s','sw','w','nw','n'][Math.floor((deg+22.5)/45)];
}
json.weather = weather;
}
else {
delete json.weather;
}
storage.write('weather.json', json);
scheduleExpiry(json);
exports.emit("update", json.weather);
}
const _GB = global.GB;
global.GB = (event) => {
if (event.t==="weather") update(event);
if (_GB) setTimeout(_GB, 0, event);
};
exports.get = function() {
return (storage.readJSON('weather.json')||{}).weather;
}
scheduleExpiry(storage.readJSON('weather.json')||{});
/**
*
* @param cond Weather condition, as one of:
* {number} code: (Preferred form) https://openweathermap.org/weather-conditions#Weather-Condition-Codes-2
* {string} weather description (in English: breaks for other languages!)
* {object} use cond.code if present, or fall back to cond.txt
* @param x Left
* @param y Top
* @param r Icon Size
*/
exports.drawIcon = function(cond, x, y, r) {
var palette;
if (B2) {
if (g.theme.dark) {
palette = {
sun: '#FF0',
cloud: '#FFF',
bgCloud: '#777', // dithers on B2, but that's ok
rain: '#0FF',
lightning: '#FF0',
snow: '#FFF',
mist: '#FFF'
};
} else {
palette = {
sun: '#FF0',
cloud: '#777', // dithers on B2, but that's ok
bgCloud: '#000',
rain: '#00F',
lightning: '#FF0',
snow: '#0FF',
mist: '#0FF'
};
}
} else {
if (g.theme.dark) {
palette = {
sun: '#FE0',
cloud: '#BBB',
bgCloud: '#777',
rain: '#0CF',
lightning: '#FE0',
snow: '#FFF',
mist: '#FFF'
};
} else {
palette = {
sun: '#FC0',
cloud: '#000',
bgCloud: '#777',
rain: '#07F',
lightning: '#FC0',
snow: '#CCC',
mist: '#CCC'
};
}
}
function drawSun(x, y, r) {
g.setColor(palette.sun);
g.fillCircle(x, y, r);
}
function drawCloud(x, y, r, c) {
const u = r/12;
if (c==null) c = palette.cloud;
g.setColor(c);
g.fillCircle(x-8*u, y+3*u, 4*u);
g.fillCircle(x-4*u, y-2*u, 5*u);
g.fillCircle(x+4*u, y+0*u, 4*u);
g.fillCircle(x+9*u, y+4*u, 3*u);
g.fillPoly([
x-8*u, y+7*u,
x-8*u, y+3*u,
x-4*u, y-2*u,
x+4*u, y+0*u,
x+9*u, y+4*u,
x+9*u, y+7*u,
]);
}
function drawBrokenClouds(x, y, r) {
drawCloud(x+1/8*r, y-1/8*r, 7/8*r, palette.bgCloud);
drawCloud(x-1/8*r, y+1/8*r, 7/8*r);
}
function drawFewClouds(x, y, r) {
drawSun(x+3/8*r, y-1/8*r, 5/8*r);
drawCloud(x-1/8*r, y+1/8*r, 7/8*r);
}
function drawRainLines(x, y, r) {
g.setColor(palette.rain);
const y1 = y+1/2*r;
const y2 = y+1*r;
const poly = g.fillPolyAA ? p => g.fillPolyAA(p) : p => g.fillPoly(p);
poly([
x-6/12*r, y1,
x-8/12*r, y2,
x-7/12*r, y2,
x-5/12*r, y1,
]);
poly([
x-2/12*r, y1,
x-4/12*r, y2,
x-3/12*r, y2,
x-1/12*r, y1,
]);
poly([
x+2/12*r, y1,
x+0/12*r, y2,
x+1/12*r, y2,
x+3/12*r, y1,
]);
}
function drawShowerRain(x, y, r) {
drawFewClouds(x, y-1/3*r, r);
drawRainLines(x, y, r);
}
function drawRain(x, y, r) {
drawBrokenClouds(x, y-1/3*r, r);
drawRainLines(x, y, r);
}
function drawThunderstorm(x, y, r) {
function drawLightning(x, y, r) {
g.setColor(palette.lightning);
g.fillPoly([
x-2/6*r, y-r,
x-4/6*r, y+1/6*r,
x-1/6*r, y+1/6*r,
x-3/6*r, y+1*r,
x+3/6*r, y-1/6*r,
x+0/6*r, y-1/6*r,
x+3/6*r, y-r,
]);
}
drawBrokenClouds(x, y-1/3*r, r);
drawLightning(x-1/12*r, y+1/2*r, 1/2*r);
}
function drawSnow(x, y, r) {
function rotatePoints(points, pivotX, pivotY, angle) {
for(let i = 0; i<points.length; i += 2) {
const x = points[i];
const y = points[i+1];
points[i] = Math.cos(angle)*(x-pivotX)-Math.sin(angle)*(y-pivotY)+
pivotX;
points[i+1] = Math.sin(angle)*(x-pivotX)+Math.cos(angle)*(y-pivotY)+
pivotY;
}
}
g.setColor(palette.snow);
const w = 1/12*r;
for(let i = 0; i<=6; ++i) {
const points = [
x+w, y,
x-w, y,
x-w, y+r,
x+w, y+r,
];
rotatePoints(points, x, y, i/3*Math.PI);
g.fillPoly(points);
for(let j = -1; j<=1; j += 2) {
const points = [
x+w, y+7/12*r,
x-w, y+7/12*r,
x-w, y+r,
x+w, y+r,
];
rotatePoints(points, x, y+7/12*r, j/3*Math.PI);
rotatePoints(points, x, y, i/3*Math.PI);
g.fillPoly(points);
}
}
}
function drawMist(x, y, r) {
const layers = [
[-0.4, 0.5],
[-0.8, 0.3],
[-0.2, 0.9],
[-0.9, 0.7],
[-0.2, 0.3],
];
g.setColor(palette.mist);
for(let i = 0; i<5; ++i) {
g.fillRect(x+layers[i][0]*r, y+(0.4*i-0.9)*r, x+layers[i][1]*r,
y+(0.4*i-0.7)*r-1);
g.fillCircle(x+layers[i][0]*r, y+(0.4*i-0.8)*r-0.5, 0.1*r-0.5);
g.fillCircle(x+layers[i][1]*r, y+(0.4*i-0.8)*r-0.5, 0.1*r-0.5);
}
}
function drawUnknown(x, y, r) {
drawCloud(x, y, r, palette.bgCloud);
g.setColor(g.theme.fg).setFontAlign(0, 0).setFont('Vector', r*2).drawString("?", x+r/10, y+r/6);
}
/*
* Choose weather icon to display based on weather description
*/
function chooseIconByTxt(txt) {
if (!txt) return () => {};
txt = txt.toLowerCase();
if (txt.includes("thunderstorm")) return drawThunderstorm;
if (txt.includes("freezing")||txt.includes("snow")||
txt.includes("sleet")) {
return drawSnow;
}
if (txt.includes("drizzle")||
txt.includes("shower")) {
return drawRain;
}
if (txt.includes("rain")) return drawShowerRain;
if (txt.includes("clear")) return drawSun;
if (txt.includes("few clouds")) return drawFewClouds;
if (txt.includes("scattered clouds")) return drawCloud;
if (txt.includes("clouds")) return drawBrokenClouds;
if (txt.includes("mist") ||
txt.includes("smoke") ||
txt.includes("haze") ||
txt.includes("sand") ||
txt.includes("dust") ||
txt.includes("fog") ||
txt.includes("ash") ||
txt.includes("squalls") ||
txt.includes("tornado")) {
return drawMist;
}
return drawUnknown;
}
/*
* Choose weather icon to display based on weather conditition code
* https://openweathermap.org/weather-conditions#Weather-Condition-Codes-2
*/
function chooseIconByCode(code) {
const codeGroup = Math.round(code / 100);
switch (codeGroup) {
case 2: return drawThunderstorm;
case 3: return drawRain;
case 5:
switch (code) {
case 511: return drawSnow;
case 520: return drawShowerRain;
case 521: return drawShowerRain;
case 522: return drawShowerRain;
case 531: return drawShowerRain;
default: return drawRain;
}
case 6: return drawSnow;
case 7: return drawMist;
case 8:
switch (code) {
case 800: return drawSun;
case 801: return drawFewClouds;
case 802: return drawCloud;
default: return drawBrokenClouds;
}
default: return drawUnknown;
}
}
function chooseIcon(cond) {
if (typeof (cond)==="object") {
if ("code" in cond) return chooseIconByCode(cond.code);
if ("txt" in cond) return chooseIconByTxt(cond.txt);
} else if (typeof (cond)==="number") {
return chooseIconByCode(cond.code);
} else if (typeof (cond)==="string") {
return chooseIconByTxt(cond.txt);
}
return drawUnknown;
}
chooseIcon(cond)(x, y, r);
};