BangleApps/apps/launch/app.js

98 lines
3.3 KiB
JavaScript

{ // must be inside our own scope here so that when we are unloaded everything disappears
let s = require("Storage");
// handle customised launcher
let scaleval = 1;
let vectorval = 20;
let font = g.getFonts().includes("12x20") ? "12x20" : "6x8:2";
let settings = Object.assign({
showClocks: true,
fullscreen: false
}, s.readJSON("launch.json", true) || {});
if ("vectorsize" in settings)
vectorval = parseInt(settings.vectorsize);
if ("font" in settings){
if(settings.font == "Vector"){
scaleval = vectorval/20;
font = "Vector"+(vectorval).toString();
} else{
font = settings.font;
scaleval = (font.split("x")[1])/20;
}
}
// cache app list so launcher loads more quickly
let launchCache = s.readJSON("launch.cache.json", true)||{};
let launchHash = require("Storage").hash(/\.info/);
if (launchCache.hash!=launchHash) {
launchCache = {
hash : launchHash,
apps : s.list(/\.info$/)
.map(app=>{var a=s.readJSON(app,1);return a&&{name:a.name,type:a.type,icon:a.icon,sortorder:a.sortorder,src:a.src};})
.filter(app=>app && (app.type=="app" || (app.type=="clock" && settings.showClocks) || !app.type))
.sort((a,b)=>{
var n=(0|a.sortorder)-(0|b.sortorder);
if (n) return n; // do sortorder first
if (a.name<b.name) return -1;
if (a.name>b.name) return 1;
return 0;
}) };
s.writeJSON("launch.cache.json", launchCache);
}
let apps = launchCache.apps;
// Now apps list is loaded - render
if (!settings.fullscreen)
Bangle.loadWidgets();
E.showScroller({
h : 64*scaleval, c : apps.length,
draw : (i, r) => {
var app = apps[i];
if (!app) return;
g.clearRect((r.x),(r.y),(r.x+r.w-1), (r.y+r.h-1));
g.setFont(font).setFontAlign(-1,0).drawString(app.name,64*scaleval,r.y+(32*scaleval));
if (app.icon) {
if (!app.img) app.img = s.read(app.icon); // load icon if it wasn't loaded
try {g.drawImage(app.img,8*scaleval, r.y+(8*scaleval), {scale: scaleval});} catch(e){}
}
},
select : i => {
var app = apps[i];
if (!app) return;
if (!app.src || require("Storage").read(app.src)===undefined) {
E.showMessage(/*LANG*/"App Source\nNot found");
setTimeout(drawMenu, 2000);
} else {
load(app.src);
}
}
});
g.flip(); // force a render before widgets have finished drawing
let returnToClock = function() {
// unload everything manually
// ... or we could just call `load();` but it will be slower
Bangle.setUI(); // remove scroller's handling
if (lockTimeout) clearTimeout(lockTimeout);
Bangle.removeListener("lock", lockHandler);
// now load the default clock - just call .bootcde as this has the code already
setTimeout(eval,0,s.read(".bootcde"));
}
// on bangle.js 2, the screen is used for navigating, so the single button goes back
// on bangle.js 1, the buttons are used for navigating
if (process.env.HWVERSION==2) {
setWatch(returnToClock, BTN1, {edge:"falling"});
}
// 10s of inactivity goes back to clock
Bangle.setLocked(false); // unlock initially
let lockTimeout;
let lockHandler = function(locked) {
if (lockTimeout) clearTimeout(lockTimeout);
lockTimeout = undefined;
if (locked)
lockTimeout = setTimeout(returnToClock, 10000);
}
Bangle.on("lock", lockHandler);
if (!settings.fullscreen) // finally draw widgets
Bangle.drawWidgets();
}