mirror of https://github.com/espruino/BangleApps
863 lines
25 KiB
JavaScript
863 lines
25 KiB
JavaScript
/**
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* Adrian Kirk 2021-03
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* Simple Clock showing 1 numeral for the hour
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* with a smooth sweep second.
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*/
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const screen_center_x = g.getWidth()/2;
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const screen_center_y = 10 + g.getHeight()/2;
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const TWO_PI = 2*Math.PI;
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require("FontCopasetic40x58Numeric").add(Graphics);
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const color_schemes = [
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{
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name: "black",
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background : [0.0,0.0,0.0],
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second_hand: [1.0,0.0,0.0],
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},
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{
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name: "red",
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background : [1.0,0.0,0.0],
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second_hand: [1.0,1.0,0.0],
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},
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{
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name: "grey",
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background : [0.5,0.5,0.5],
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second_hand: [0.0,0.0,0.0],
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},
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{
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name: "purple",
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background : [1.0,0.0,1.0],
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second_hand: [1.0,1.0,0.0],
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},
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{
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name: "blue",
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background : [0.4,0.7,1.0],
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second_hand: [0.5,0.5,0.5],
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}
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];
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let color_scheme_index = 0;
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const WHITE = [1.0,1.0,1.0];
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function default_white(color){
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if(color == null){
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return WHITE;
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} else {
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return color;
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}
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}
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class Hand {
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/**
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* Pure virtual class for all Hand classes to extend.
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* a hand class will have 1 main function
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* moveTo which will move the hand to the given angle.
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*/
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moveTo(angle){}
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}
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class ThinHand extends Hand {
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/**
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* The thin hand is created from a simple line, so its easy and fast
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* to draw.
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*/
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constructor(centerX,
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centerY,
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length,
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tolerance,
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draw_test,
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color_theme){
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super();
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this.centerX = centerX;
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this.centerY = centerY;
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this.length = length;
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this.color_theme = color_theme;
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// The last x and y coordinates (not the centre) of the last draw
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this.last_x = centerX;
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this.last_y = centerY;
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// tolerance is the angle tolerance (from the last draw)
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// in radians for a redraw to be called.
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this.tolerance = tolerance;
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// draw test is a predicate (angle, time). This is called
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// when the hand thinks that it does not have to draw (from its internal tests)
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// to see if it has to draw because of another object.
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this.draw_test = draw_test;
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// The current angle of the hand. Set to -1 initially
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this.angle = -1;
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this.last_draw_time = null;
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}
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// method to move the hand to a new angle
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moveTo(angle){
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// first test to see of the angle called is beyond the tolerance
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// for a redraw
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if(Math.abs(angle - this.angle) > this.tolerance ||
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// and then call the predicate to see if a redraw is needed
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this.draw_test(this.angle,this.last_draw_time) ){
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// rub out the old hand line
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0],background[1],background[2]);
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g.drawLine(this.centerX, this.centerY, this.last_x, this.last_y);
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// Now draw the new hand line
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var hand_color = default_white(color_schemes[color_scheme_index][this.color_theme]);
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g.setColor(hand_color[0],hand_color[1],hand_color[2]);
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var x2 = this.centerX + this.length*Math.sin(angle);
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var y2 = this.centerY - this.length*Math.cos(angle);
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g.drawLine(this.centerX, this.centerY, x2, y2);
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// and store the last draw details for the next call
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this.last_x = x2;
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this.last_y = y2;
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this.angle = angle;
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this.last_draw_time = new Date();
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return true;
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} else {
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return false;
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}
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}
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}
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class ThickHand extends Hand {
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/**
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* The thick hand is created from a filled polygone, so its slower to
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* draw so to be used sparingly with few redraws
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*/
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constructor(centerX,
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centerY,
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length,
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tolerance,
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draw_test,
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color_theme,
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base_height,
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thickness){
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super();
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this.centerX = centerX;
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this.centerY = centerY;
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this.length = length;
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this.color_theme = color_theme;
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this.thickness = thickness;
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this.base_height = base_height;
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// angle from the center to the top corners of the rectangle
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this.delta_top = Math.atan(thickness/(2*length));
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// angle from the center to the bottom corners of the rectangle
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this.delta_base = Math.atan(thickness/(2*base_height));
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// the radius that the bottom corners of the rectangle move through
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this.vertex_radius_base = Math.sqrt( (thickness*thickness/4) + base_height * base_height);
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// the radius that the top corners of the rectangle move through
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this.vertex_radius_top = Math.sqrt( (thickness*thickness/4) + length * length);
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// last records the last plotted values (so we don't have to keep recalculating
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this.last_x1 = centerX;
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this.last_y1 = centerY;
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this.last_x2 = centerX;
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this.last_y2 = centerY;
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this.last_x3 = centerX;
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this.last_y3 = centerY;
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this.last_x4 = centerX;
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this.last_y4 = centerY;
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// The change in angle from the last plotted angle before we actually redraw
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this.tolerance = tolerance;
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// predicate test that is called if the hand is not going to redraw to see
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// if there is an externally defined reason for redrawing (like another hand)
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this.draw_test = draw_test;
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this.angle = -1;
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this.last_draw_time = null;
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}
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// method to move the hand to a new angle
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moveTo(angle){
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if(Math.abs(angle - this.angle) > this.tolerance || this.draw_test(this.angle - this.delta_base,this.angle + this.delta_base ,this.last_draw_time) ){
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0],background[1],background[2]);
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g.fillPoly([this.last_x1,
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this.last_y1,
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this.last_x2,
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this.last_y2,
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this.last_x3,
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this.last_y3,
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this.last_x4,
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this.last_y4
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]);
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// bottom left
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var x1 = this.centerX +
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this.vertex_radius_base*Math.sin(angle - this.delta_base);
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var y1 = this.centerY - this.vertex_radius_base*Math.cos(angle - this.delta_base);
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// bottom right
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var x2 = this.centerX +
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this.vertex_radius_base*Math.sin(angle + this.delta_base);
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var y2 = this.centerY - this.vertex_radius_base*Math.cos(angle + this.delta_base);
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// top right
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var x3 = this.centerX + this.vertex_radius_top*Math.sin(angle + this.delta_top);
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var y3 = this.centerY - this.vertex_radius_top*Math.cos(angle + this.delta_top);
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// top left
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var x4 = this.centerX + this.vertex_radius_top*Math.sin(angle - this.delta_top);
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var y4 = this.centerY - this.vertex_radius_top*Math.cos(angle - this.delta_top);
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var hand_color = default_white(color_schemes[color_scheme_index][this.color_theme]);
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g.setColor(hand_color[0],hand_color[1],hand_color[2]);
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g.fillPoly([x1,y1,
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x2,y2,
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x3,y3,
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x4,y4
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]);
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this.last_x1 = x1;
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this.last_y1 = y1;
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this.last_x2 = x2;
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this.last_y2 = y2;
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this.last_x3 = x3;
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this.last_y3 = y3;
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this.last_x4 = x4;
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this.last_y4 = y4;
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this.angle = angle;
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this.last_draw_time = new Date();
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return true;
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} else {
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return false;
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}
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}
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}
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// The force draw is set to true to force all objects to redraw themselves
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let force_redraw = false;
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// The seconds hand is the main focus and is set to redraw on every cycle
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let seconds_hand = new ThinHand(screen_center_x,
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screen_center_y,
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95,
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0,
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(angle, last_draw_time) => false,
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"second_hand");
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// The minute hand is set to redraw at a 250th of a circle,
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// when the second hand is ontop or slighly overtaking
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// or when a force_redraw is called
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let minutes_hand_redraw = function(angle, last_draw_time){
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return force_redraw || (seconds_hand.angle > angle &&
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Math.abs(seconds_hand.angle - angle) <TWO_PI/25 &&
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new Date().getTime() - last_draw_time.getTime() > 500);
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};
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let minutes_hand = new ThinHand(screen_center_x,
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screen_center_y,
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80,
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TWO_PI/250,
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minutes_hand_redraw,
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"minute_hand"
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);
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// The hour hand is a thick hand so we have to redraw when the minute hand
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// overlaps from its behind andle coverage to its ahead angle coverage.
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let hour_hand_redraw = function(angle_from, angle_to, last_draw_time){
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return force_redraw || (seconds_hand.angle >= angle_from &&
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seconds_hand.angle <= angle_to &&
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new Date().getTime() - last_draw_time.getTime() > 500);
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};
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let hours_hand = new ThickHand(screen_center_x,
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screen_center_y,
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40,
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TWO_PI/600,
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hour_hand_redraw,
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"hour_hand",
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5,
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4);
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function draw_clock(){
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var date = new Date();
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draw_background();
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draw_hour_digit(date);
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draw_seconds(date);
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draw_mins(date);
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draw_hours(date);
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draw_date(date);
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force_redraw = false;
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}
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var local = require('locale');
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var last_date = null;
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var last_datestr = null;
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var last_coords = null;
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const date_coords = [
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{ name: "topright", coords:[180,30]},
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{ name: "bottomright", coords:[180,220]},
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{ name: "bottomleft", coords: [5,220]},
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{ name: "topleft", coords:[5,30]},
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{ name: "offscreen", coords: [240,30]}
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];
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var date_coord_index = 0;
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function draw_date(date){
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if(force_redraw || last_date == null || last_date.getDate() != date.getDate()){
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//console.log("redrawing date");
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g.setFontAlign(-1,-1,0);
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g.setFont("Vector",15);
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if(last_coords != null && last_datestr != null) {
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var background = color_schemes[color_scheme_index].background;
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g.setColor(background[0], background[1], background[2]);
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g.drawString(last_datestr, last_coords[0], last_coords[1]);
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}
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var coords = date_coords[date_coord_index].coords;
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if(coords != null) {
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var date_format = local.dow(date,1) + " " + date.getDate();
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var numeral_color = default_white(color_schemes[color_scheme_index].numeral);
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g.setColor(numeral_color[0], numeral_color[1], numeral_color[2]);
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g.drawString(date_format, coords[0], coords[1]);
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last_date = date;
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last_datestr = date_format;
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last_coords = coords;
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}
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}
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}
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function next_datecoords() {
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date_coord_index = date_coord_index + 1;
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if (date_coord_index >= date_coords.length) {
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date_coord_index = 0;
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}
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//console.log("date coord index->" + date_coord_index);
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force_redraw = true;
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}
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function set_datecoords(date_name){
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console.log("setting date:" + date_name);
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for (var i=0; i < date_coords.length; i++) {
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if(date_coords[i].name == date_name){
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date_coord_index = i;
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force_redraw = true;
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console.log("date match");
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break;
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}
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}
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}
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// drawing the second the millisecond as we need the fine gradation
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// for the sweep second hand.
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function draw_seconds(date){
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var seconds = date.getSeconds() + date.getMilliseconds()/1000;
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var seconds_frac = seconds / 60;
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var seconds_angle = TWO_PI*seconds_frac;
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seconds_hand.moveTo(seconds_angle);
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}
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// drawing the minute includes the second and millisec to make the
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// movement as continuous as possible.
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function draw_mins(date,seconds_angle){
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var mins = date.getMinutes() + date.getSeconds()/60 + date.getMilliseconds()/(60*1000);
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var mins_frac = mins / 60;
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var mins_angle = TWO_PI*mins_frac;
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var redraw = minutes_hand.moveTo(mins_angle);
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if(redraw){
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//console.log("redraw mins");
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}
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}
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function draw_hours(date){
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var hours = (date.getHours() % 12) + date.getMinutes()/60 + date.getSeconds()/3600;
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var hours_frac = hours / 12;
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var hours_angle = TWO_PI*hours_frac;
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var redraw = hours_hand.moveTo(hours_angle);
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if(redraw){
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//console.log("redraw hours");
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}
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}
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/**
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* We want to be able to change the font so we set up
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* pure virtual for all fonts implementtions to use
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*/
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class NumeralFont {
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/**
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* The screen dimensions of what we are going to
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* display for the given hour.
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*/
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getDimensions(hour){return [0,0];}
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/**
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* The characters that are going to be returned for
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* the hour.
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*/
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hour_txt(hour){ return ""; }
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/**
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* method to draw text at the required coordinates
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*/
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draw(hour_txt,x,y){ return "";}
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/**
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* Called from the settings loader to identify the font
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*/
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getName(){return "";}
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}
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class NoFont extends NumeralFont{
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constructor(){super();}
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getDimensions(hour){return [0,0];}
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hour_txt(hour){ return ""; }
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draw(hour_txt,x,y){ return "";}
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getName(){return "NoFont";}
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}
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const COPASET_DIM_20x58 = [20,58];
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const COPASET_DIM_30x58 = [30,58];
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const COPASET_DIM_40x58 = [40,58];
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const COPASET_DIM_50x58 = [50,58];
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class CopasetFont extends NumeralFont{
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constructor(){
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super();
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}
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getDimensions(hour){
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switch(hour){
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case 1: return COPASET_DIM_20x58;
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case 2:
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case 3:
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case 4:
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case 5:
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case 7:
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return COPASET_DIM_30x58;
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case 6:
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case 8:
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case 9:
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case 11:
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case 12:
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return COPASET_DIM_40x58;
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case 10:
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return COPASET_DIM_50x58;
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default:
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return COPASET_DIM_30x58;
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}
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}
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hour_txt(hour){ return hour.toString(); }
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draw(hour_txt,x,y){
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/* going to leave this in here for future testing.
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uncomment this so that it draws a box behind the string
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so we can guess the digit dimensions
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dim = [50,58];
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g.setColor(0.5,0,0);
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g.fillPoly([x,y,
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x+dim[0],y,
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x+dim[0],y+dim[1],
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x,y+dim[1]
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]);
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g.setColor(1.0,1.0,1.0);*/
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g.setFontAlign(-1,-1,0);
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g.setFontCopasetic40x58Numeric();
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g.drawString(hour_txt,x,y);
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}
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getName(){return "Copaset";}
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}
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const ROMAN_DIM_10x40 = [10,40];
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const ROMAN_DIM_20x40 = [20,40];
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const ROMAN_DIM_25x40 = [25,40];
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const ROMAN_DIM_30x40 = [30,40];
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const ROMAN_DIM_40x40 = [40,40];
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const ROMAN_DIM_60x40 = [60,40];
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const ROMAN_DIM_70x40 = [70,40];
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class RomanNumeralFont extends NumeralFont{
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constructor(){
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super();
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}
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getText(hour){
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switch (hour){
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case 1 : return 'I';
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case 2 : return 'II';
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case 3 : return 'III';
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case 4 : return 'IV';
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case 5 : return 'V';
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case 6 : return 'VI';
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case 7 : return 'VII';
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case 8 : return 'VIII';
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case 9 : return 'IX';
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case 10: return 'X';
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case 11: return 'XI';
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case 12: return 'XII';
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default: return '';
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}
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}
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getDimensions(hour){
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switch (hour){
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case 1:
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return ROMAN_DIM_10x40;
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case 2:
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return ROMAN_DIM_25x40;
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case 3:
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case 4:
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case 6:
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case 9:
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case 11:
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case 12:
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return ROMAN_DIM_40x40;
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case 5:
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return ROMAN_DIM_30x40;
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case 7:
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return ROMAN_DIM_60x40;
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case 8:
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return ROMAN_DIM_70x40;
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case 10:
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return ROMAN_DIM_20x40;
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default:
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return ROMAN_DIM_40x40;
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}
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}
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hour_txt(hour){ return this.getText(hour); }
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draw(hour_txt,x,y){
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g.setFontAlign(-1,-1,0);
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g.setFont("Vector",40);
|
|
g.drawString(hour_txt,x,y);
|
|
}
|
|
getName(){return "Roman";}
|
|
}
|
|
|
|
// The problem with the trig inverse functions on
|
|
// a full circle is that the sector information will be lost
|
|
// Choosing to use arcsin because you can get back the
|
|
// sector with the help of the original coordinates
|
|
function reifyasin(x,y,asin_angle){
|
|
if(x >= 0 && y >= 0){
|
|
return asin_angle;
|
|
} else if(x >= 0 && y < 0){
|
|
return Math.PI - asin_angle;
|
|
} else if(x < 0 && y < 0){
|
|
return Math.PI - asin_angle;
|
|
} else {
|
|
return TWO_PI + asin_angle;
|
|
}
|
|
}
|
|
|
|
// rebase and angle so be between -pi and pi
|
|
// rather than 0 to 2PI
|
|
function rebaseNegative(angle){
|
|
if(angle > Math.PI){
|
|
return angle - TWO_PI;
|
|
} else {
|
|
return angle;
|
|
}
|
|
}
|
|
|
|
// rebase an angle so that it is between 0 to 2pi
|
|
// rather than -pi to pi
|
|
function rebasePositive(angle){
|
|
if(angle < 0){
|
|
return angle + TWO_PI;
|
|
} else {
|
|
return angle;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The Hour Scriber is responsible for drawing the numeral
|
|
* on the screen at the requested angle.
|
|
* It allows for the font to be changed on the fly.
|
|
*/
|
|
class HourScriber {
|
|
constructor(radius, numeral_font, draw_test){
|
|
this.radius = radius;
|
|
this.numeral_font = numeral_font;
|
|
this.draw_test = draw_test;
|
|
this.curr_numeral_font = numeral_font;
|
|
this.curr_hour_x = -1;
|
|
this.curr_hour_y = -1;
|
|
this.curr_hours = -1;
|
|
this.curr_hour_str = null;
|
|
this.last_draw_time = null;
|
|
}
|
|
setNumeralFont(numeral_font){
|
|
this.numeral_font = numeral_font;
|
|
}
|
|
drawHour(hours){
|
|
var changed = false;
|
|
if(this.curr_hours != hours || this.curr_numeral_font !=this.numeral_font){
|
|
var background = color_schemes[color_scheme_index].background;
|
|
g.setColor(background[0],background[1],background[2]);
|
|
this.curr_numeral_font.draw(this.curr_hour_str,
|
|
this.curr_hour_x,
|
|
this.curr_hour_y);
|
|
//console.log("erasing old hour");
|
|
var hours_frac = hours / 12;
|
|
var angle = TWO_PI*hours_frac;
|
|
var dimensions = this.numeral_font.getDimensions(hours);
|
|
// we set the radial coord to be in the middle
|
|
// of the drawn text.
|
|
var width = dimensions[0];
|
|
var height = dimensions[1];
|
|
var delta_center_x = this.radius*Math.sin(angle) - width/2;
|
|
var delta_center_y = this.radius*Math.cos(angle) + height/2;
|
|
this.curr_hour_x = screen_center_x + delta_center_x;
|
|
this.curr_hour_y = screen_center_y - delta_center_y;
|
|
this.curr_hour_str = this.numeral_font.hour_txt(hours);
|
|
// now work out the angle of the beginning and the end of the
|
|
// text box so we know when to redraw
|
|
// bottom left angle
|
|
var x1 = delta_center_x;
|
|
var y1 = delta_center_y;
|
|
var r1 = Math.sqrt(x1*x1 + y1*y1);
|
|
var angle1 = reifyasin(x1,y1,Math.asin(x1/r1));
|
|
// bottom right angle
|
|
var x2 = delta_center_x;
|
|
var y2 = delta_center_y - height;
|
|
var r2 = Math.sqrt(x2*x2 + y2*y2);
|
|
var angle2 = reifyasin(x2,y2,Math.asin(x2/r2));
|
|
// top left angle
|
|
var x3 = delta_center_x + width;
|
|
var y3 = delta_center_y;
|
|
var r3 = Math.sqrt(x3*x3 + y3*y3);
|
|
var angle3 = reifyasin(x3,y3, Math.asin(x3/r3));
|
|
// top right angle
|
|
var x4 = delta_center_x + width;
|
|
var y4 = delta_center_y - height;
|
|
var r4 = Math.sqrt(x4*x4 + y4*y4);
|
|
var angle4 = reifyasin(x4,y4,Math.asin(x4/r4));
|
|
if(Math.min(angle1,angle2,angle3,angle4) < Math.PI && Math.max(angle1,angle2,angle3,angle4) > 1.5*Math.PI){
|
|
angle1 = rebaseNegative(angle1);
|
|
angle2 = rebaseNegative(angle2);
|
|
angle3 = rebaseNegative(angle3);
|
|
angle3 = rebaseNegative(angle4);
|
|
this.angle_from = rebasePositive( Math.min(angle1,angle2,angle3,angle4) );
|
|
this.angle_to = rebasePositive( Math.max(angle1,angle2,angle3,angle4) );
|
|
} else {
|
|
this.angle_from = Math.min(angle1,angle2,angle3,angle4);
|
|
this.angle_to = Math.max(angle1,angle2,angle3,angle4);
|
|
}
|
|
//console.log(angle1 + "/" + angle2 + " / " + angle3 + " / " + angle4);
|
|
//console.log( this.angle_from + " to " + this.angle_to);
|
|
this.curr_hours = hours;
|
|
this.curr_numeral_font = this.numeral_font;
|
|
changed = true;
|
|
}
|
|
if(changed ||
|
|
this.draw_test(this.angle_from, this.angle_to, this.last_draw_time) ){
|
|
var numeral_color = default_white(color_schemes[color_scheme_index].numeral);
|
|
g.setColor(numeral_color[0],numeral_color[1],numeral_color[2]);
|
|
this.numeral_font.draw(this.curr_hour_str,this.curr_hour_x,this.curr_hour_y);
|
|
this.last_draw_time = new Date();
|
|
//console.log("redraw digit");
|
|
}
|
|
}
|
|
}
|
|
|
|
let numeral_fonts = [new CopasetFont(), new RomanNumeralFont(), new NoFont()];
|
|
let numeral_fonts_index = 0;
|
|
/**
|
|
* predicate for deciding when the digit has to be redrawn
|
|
*/
|
|
let hour_numeral_redraw = function(angle_from, angle_to, last_draw_time){
|
|
var seconds_hand_angle = seconds_hand.angle;
|
|
// we have to cope with the 12 problem where the
|
|
// left side of the box has a value almost 2PI and the right
|
|
// side has a small positive value. The values are rebased so
|
|
// that they can be compared
|
|
if(angle_from > angle_to && angle_from > 1.5*Math.PI){
|
|
angle_from = angle_from - TWO_PI;
|
|
if(seconds_hand_angle > Math.PI)
|
|
seconds_hand_angle = seconds_hand_angle - TWO_PI;
|
|
}
|
|
//console.log("initial:" + angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
|
|
var redraw = force_redraw ||
|
|
(seconds_hand_angle >= angle_from && seconds_hand_angle <= angle_to) ||
|
|
(minutes_hand.last_draw_time.getTime() > last_draw_time.getTime());
|
|
if(redraw){
|
|
//console.log(angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
|
|
}
|
|
return redraw;
|
|
};
|
|
let hour_scriber = new HourScriber(70,
|
|
numeral_fonts[numeral_fonts_index],
|
|
hour_numeral_redraw
|
|
);
|
|
/**
|
|
* Called from button 1 to change the numerals that are
|
|
* displayed on the clock face
|
|
*/
|
|
function next_font(){
|
|
numeral_fonts_index = numeral_fonts_index + 1;
|
|
if(numeral_fonts_index >= numeral_fonts.length){
|
|
numeral_fonts_index = 0;
|
|
}
|
|
hour_scriber.setNumeralFont(
|
|
numeral_fonts[numeral_fonts_index]);
|
|
force_redraw = true;
|
|
}
|
|
|
|
function draw_hour_digit(date){
|
|
var hours = date.getHours() % 12;
|
|
var mins = date.getMinutes();
|
|
if(mins > 30){
|
|
hours = (hours +1) % 12;
|
|
}
|
|
if(hours == 0){
|
|
hours = 12;
|
|
}
|
|
hour_scriber.drawHour(hours);
|
|
}
|
|
|
|
function draw_background(){
|
|
if(force_redraw){
|
|
var background = color_schemes[color_scheme_index].background;
|
|
g.setColor(background[0],background[1],background[2]);
|
|
g.fillPoly([0,25,
|
|
0,240,
|
|
240,240,
|
|
240,25
|
|
]);
|
|
}
|
|
}
|
|
|
|
function next_colorscheme(){
|
|
color_scheme_index += 1;
|
|
color_scheme_index = color_scheme_index % color_schemes.length;
|
|
//console.log("color_scheme_index=" + color_scheme_index);
|
|
force_redraw = true;
|
|
}
|
|
|
|
/**
|
|
* called from load_settings on startup to
|
|
* set the color scheme to named value
|
|
*/
|
|
function set_colorscheme(colorscheme_name){
|
|
console.log("setting color scheme:" + colorscheme_name);
|
|
for (var i=0; i < color_schemes.length; i++) {
|
|
if(color_schemes[i].name == colorscheme_name){
|
|
color_scheme_index = i;
|
|
force_redraw = true;
|
|
console.log("color scheme match");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* called from load_settings on startup
|
|
* to set the font to named value
|
|
*/
|
|
function set_font(font_name){
|
|
console.log("setting font:" + font_name);
|
|
for (var i=0; i < numeral_fonts.length; i++) {
|
|
if(numeral_fonts[i].getName() == font_name){
|
|
numeral_fonts_index = i;
|
|
force_redraw = true;
|
|
console.log("font match");
|
|
hour_scriber.setNumeralFont(numeral_fonts[numeral_fonts_index]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called on startup to set the watch to the last preference settings
|
|
*/
|
|
function load_settings(){
|
|
try{
|
|
var settings = require("Storage").readJSON("sweepclock.settings.json");
|
|
if(settings != null){
|
|
console.log("loaded:" + JSON.stringify(settings));
|
|
if(settings.color_scheme != null){
|
|
set_colorscheme(settings.color_scheme);
|
|
}
|
|
if(settings.font != null){
|
|
set_font(settings.font);
|
|
}
|
|
if(settings.date != null){
|
|
set_datecoords(settings.date);
|
|
}
|
|
} else {
|
|
console.log("no settings to load");
|
|
}
|
|
} catch(e){
|
|
console.log("failed to load settings:" + e);
|
|
}
|
|
}
|
|
|
|
function print_memoryusage(){
|
|
var m = process.memory();
|
|
var pc = Math.round(m.usage*100/m.total);
|
|
console.log("memory usage: " + pc + "%");
|
|
}
|
|
|
|
/**
|
|
* Called on button press to save down the last preference settings
|
|
*/
|
|
function save_settings(){
|
|
var settings = {
|
|
font : numeral_fonts[numeral_fonts_index].getName(),
|
|
color_scheme : color_schemes[color_scheme_index].name,
|
|
date: date_coords[date_coord_index].name
|
|
};
|
|
console.log("saving:" + JSON.stringify(settings));
|
|
require("Storage").writeJSON("sweepclock.settings.json",settings);
|
|
print_memoryusage();
|
|
}
|
|
|
|
// Boiler plate code for setting up the clock,
|
|
// below
|
|
let intervalRef = null;
|
|
|
|
function clearTimers(){
|
|
if(intervalRef) {
|
|
clearInterval(intervalRef);
|
|
intervalRef = null;
|
|
}
|
|
}
|
|
|
|
function startTimers(){
|
|
setTimeout(scheduleDrawClock,100);
|
|
draw_clock();
|
|
}
|
|
|
|
// The clock redraw is set to 100ms. This is the smallest number
|
|
// that give the (my) human eye the illusion of a continious sweep
|
|
// second hand.
|
|
function scheduleDrawClock(){
|
|
if(intervalRef) clearTimers();
|
|
intervalRef = setInterval(draw_clock, 100);
|
|
draw_clock();
|
|
}
|
|
|
|
function reset_clock(){
|
|
force_redraw = true;
|
|
}
|
|
|
|
Bangle.on('lcdPower', (on) => {
|
|
if (on) {
|
|
console.log("lcdPower: on");
|
|
reset_clock();
|
|
startTimers();
|
|
} else {
|
|
console.log("lcdPower: off");
|
|
reset_clock();
|
|
clearTimers();
|
|
}
|
|
});
|
|
|
|
Bangle.on('faceUp',function(up){
|
|
console.log("faceUp: " + up + " LCD: " + Bangle.isLCDOn());
|
|
if (up && !Bangle.isLCDOn()) {
|
|
//console.log("faceUp and LCD off");
|
|
clearTimers();
|
|
Bangle.setLCDPower(true);
|
|
}
|
|
});
|
|
|
|
g.clear();
|
|
load_settings();
|
|
Bangle.loadWidgets();
|
|
Bangle.drawWidgets();
|
|
startTimers();
|
|
|
|
// Show launcher when middle button pressed
|
|
setWatch(Bangle.showLauncher, BTN2,{repeat:false,edge:"falling"});
|
|
|
|
function button1pressed(){
|
|
next_font();
|
|
save_settings();
|
|
}
|
|
|
|
function button3pressed(){
|
|
next_colorscheme();
|
|
save_settings();
|
|
}
|
|
|
|
function button4pressed(){
|
|
//console.log("button 4 pressed");
|
|
next_datecoords();
|
|
save_settings();
|
|
}
|
|
|
|
// Handle button 1 being pressed
|
|
setWatch(button1pressed, BTN1,{repeat:true,edge:"falling"});
|
|
|
|
// Handle button 3 being pressed
|
|
setWatch(button3pressed, BTN3,{repeat:true,edge:"falling"});
|
|
|
|
// Handle button 3 being pressed
|
|
setWatch(button4pressed, BTN4,{repeat:true,edge:"falling"});
|