mirror of https://github.com/espruino/BangleApps
96 lines
2.2 KiB
JavaScript
96 lines
2.2 KiB
JavaScript
Bangle.loadWidgets();
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var s = Object.assign({
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counter0:10,
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counter1:20,
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max0:15,
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max1:25,
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buzz: true,
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colortext: true,
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}, require('Storage').readJSON("counter2.json", true) || {});
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const f1 = (s.colortext) ? "#f00" : "#fff";
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const f2 = (s.colortext) ? "#00f" : "#fff";
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const b1 = (s.colortext) ? g.theme.bg : "#f00";
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const b2 = (s.colortext) ? g.theme.bg : "#00f";
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var drag;
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const screenwidth = g.getWidth();
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const screenheight = g.getHeight();
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const halfwidth = screenwidth / 2;
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const halfheight = screenheight / 2;
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const counter = [];
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counter[0] = s.counter0;
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counter[1] = s.counter1;
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const defaults = [];
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defaults[0] = s.max0;
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defaults[1] = s.max1;
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function saveSettings() {
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s.counter0 = counter[0];
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s.counter1 = counter[1];
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s.max0 = defaults[0];
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s.max1 = defaults[1];
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require('Storage').writeJSON("counter2.json", s);
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}
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let ignoreonce = false;
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var dragtimeout;
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function updateScreen() {
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g.setBgColor(b1);
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g.clearRect(0, 0, halfwidth, screenheight);
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g.setBgColor(b2);
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g.clearRect(halfwidth, 0, screenwidth, screenheight);
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g.setFont("Vector", 60).setFontAlign(0, 0);
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g.setColor(f1);
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g.drawString(Math.floor(counter[0]), halfwidth * 0.5, halfheight);
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g.setColor(f2);
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g.drawString(Math.floor(counter[1]), halfwidth * 1.5, halfheight);
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saveSettings();
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if (s.buzz) Bangle.buzz(50,.5);
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Bangle.drawWidgets();
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}
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Bangle.on("drag", e => {
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const c = (e.x < halfwidth) ? 0 : 1;
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if (!drag) {
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if (ignoreonce) {
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ignoreonce = false;
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return;
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}
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drag = { x: e.x, y: e.y };
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dragtimeout = setTimeout(function () { resetcounter(c); }, 600); //if dragging for 500ms, reset counter
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}
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else if (drag && !e.b) { // released
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let adjust = 0;
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const dx = e.x - drag.x, dy = e.y - drag.y;
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if (Math.abs(dy) > Math.abs(dx) + 30) {
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adjust = (dy > 0) ? -1 : 1;
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} else {
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adjust = (e.y > halfwidth) ? -1 : 1;
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}
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counter[c] += adjust;
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updateScreen();
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drag = undefined;
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clearTimeout(dragtimeout);
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}
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});
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function resetcounter(which) {
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counter[which] = defaults[which];
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console.log("resetting counter ", which);
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updateScreen();
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drag = undefined;
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ignoreonce = true;
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}
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updateScreen();
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setWatch(function() {
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load();
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}, BTN1, {repeat:true, edge:"falling"});
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