mirror of https://github.com/espruino/BangleApps
193 lines
4.6 KiB
JavaScript
193 lines
4.6 KiB
JavaScript
//MMind
|
|
|
|
//set vars
|
|
const H = g.getWidth();
|
|
const W = g.getHeight();
|
|
var touch_actions = [];
|
|
var cols = ["#FF0000","#00FF00","#0000FF", "#FF00FF", "#FFFF00", "#00FFFF", "#000000","#FFFFFF"];
|
|
var turn = 0;
|
|
var col_menu = false;
|
|
//pinsRow = 6;
|
|
//pinsThick = 10;
|
|
//pinsRow = 5;
|
|
//pinsThick = 10;
|
|
var pinsRow = 4;
|
|
var pinsThick = 10;
|
|
var play = [-1, -1, -1, -1];
|
|
|
|
var pinsCol = 5;
|
|
var playx = -1;
|
|
var sx = (W - 30 )/pinsRow;
|
|
var sy = (H - 20 )/7;
|
|
var touch_actions = [];
|
|
var secret = [];
|
|
var secret_no_dub = true;
|
|
var endgame = false;
|
|
|
|
g.clear();
|
|
g.setColor("#FFFFFF");
|
|
g.fillRect(0, 0, H, W);
|
|
g.setFont("Vector12",45);
|
|
|
|
function draw() {
|
|
touch_actions = [];
|
|
g.clear();
|
|
g.setColor("#FFFFFF");
|
|
g.fillRect(0, 0, H, W);
|
|
g.setColor("#000000");
|
|
//draw scores
|
|
for (y=0;y<game.length;y+=1) {
|
|
pp = game[y][0];
|
|
ps = game[y][1];
|
|
g.setColor("#000000");
|
|
//g.fillRect(W-30,10, W-30, 15);
|
|
g.setColor("#000000");
|
|
g.setFont("Vector30",10);
|
|
g.drawString(ps[0],W-31,y*sy+8);
|
|
g.setColor("#000000");
|
|
g.drawString(ps[1],W-15,y*sy+8);
|
|
g.setColor("#000000");
|
|
for (x=0;x<pinsRow;x+=1) {
|
|
xx = sx*x + pinsThick + 5;
|
|
yy = sy*y+20;
|
|
xc = pp[x];
|
|
g.setColor(cols[xc]);
|
|
g.fillCircle(xx,yy , pinsThick );
|
|
g.setColor("#000000");
|
|
g.drawCircle(xx,yy,pinsThick+1);
|
|
g.drawCircle(xx,yy,pinsThick);
|
|
}
|
|
}
|
|
//draw play input
|
|
for (k=0; k<pinsRow; k+=1){
|
|
xx = sx*k + pinsThick + 5;
|
|
yy = sy*7;
|
|
touch_actions.push([[xx-pinsThick-5, yy-pinsThick-10, xx+pinsThick+5, yy+pinsThick+20],[1,k]]);
|
|
if (play[k] < 0) {
|
|
//col not choisen, draw small dot
|
|
g.setColor("#000000");
|
|
g.fillCircle(xx,yy , 3 );
|
|
} else {
|
|
g.setColor(cols[play[k]]);
|
|
g.fillCircle(xx,yy , pinsThick );
|
|
|
|
}
|
|
}
|
|
// draw action button
|
|
// score, men
|
|
if (!endgame) {
|
|
if (col_menu) {
|
|
draw_col_choice();
|
|
} else {
|
|
// check if all pins are set yet
|
|
if (Math.min.apply(null,play) < 0) {
|
|
g.setColor("#FF0000");
|
|
} else {
|
|
g.setColor("#00FF00");
|
|
touch_actions.push([[W-30, H-30,192, 190], [3,1]]);
|
|
}
|
|
g.fillRect(W-30, H-30, W-1, H-10);
|
|
}
|
|
} else {
|
|
g.setColor("#0000FF");
|
|
touch_actions.push([[W-30, H-30,192, 190], [4,1]]);
|
|
g.fillRect(W-30, H-30, W-1, H-10);
|
|
}
|
|
|
|
}
|
|
|
|
function get_secret() {
|
|
//secret=[];
|
|
for (i=0; i<pinsRow; i+=1) {
|
|
s = Math.round(Math.random()*pinsCol);
|
|
if (secret_no_dub)
|
|
while(secret.indexOf(s) >= 0) s = Math.round(Math.random()*pinsCol);
|
|
secret[i]= s;
|
|
}
|
|
}
|
|
|
|
function score() {
|
|
bScore = 0;
|
|
wScore = 0;
|
|
for (i=0; i<pinsRow; i+=1) {
|
|
if (secret[i] == play[i]) {
|
|
bScore +=1;
|
|
}
|
|
else {
|
|
for (s=0; s<pinsRow; s+=1) {
|
|
if (secret[i] == play[s]) {
|
|
wScore +=1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return([bScore, wScore]);
|
|
}
|
|
|
|
function draw_col_choice(){
|
|
var cc = g.getColor();
|
|
var boxw = 30;
|
|
var boxh = H/pinsRow-20;
|
|
for (i=0; i<=pinsCol; i+=1) {
|
|
g.setColor(cols[i]);
|
|
g.fillRect(W-boxw, i*boxh, W-1, i*boxh+boxh);
|
|
touch_actions.push([[150, i*boxh, 191, i*boxh+boxh], [2,i]]);
|
|
g.setColor(cc);
|
|
}
|
|
|
|
}
|
|
|
|
Bangle.on('touch', function(zone,e) {
|
|
//console.log(e.x, e.y);
|
|
// check touch actions array to see what to do
|
|
for(i=0; i<touch_actions.length; i+=1) {
|
|
if (e.x > touch_actions[i][0][0] && e.x < touch_actions[i][0][2] &&
|
|
e.y > touch_actions[i][0][1] && e.y < touch_actions[i][0][3]) {
|
|
// a action is hit, add acctions here, todo: start, stop, new, etc.
|
|
switch (touch_actions[i][1][0]) {
|
|
case 1:
|
|
//get pins col menu
|
|
col_menu = 1;
|
|
playx = touch_actions[i][1][1];
|
|
break;
|
|
case 2:
|
|
//copy choice col to play
|
|
play[playx] = touch_actions[i][1][1];
|
|
col_menu = 0;
|
|
break;
|
|
case 3:
|
|
//score play
|
|
var sc;
|
|
sc = score();
|
|
game.push([play, sc]);
|
|
play = [-1,-1,-1,-1];
|
|
turn+=1;
|
|
if (turn==6 || sc[0]==pinsRow) {
|
|
play = secret;
|
|
col_menu = 0;
|
|
endgame = true;
|
|
}
|
|
break;
|
|
case 4:
|
|
//new game
|
|
turn = 0;
|
|
play = [-1,-1,-1,-1];
|
|
game = [];
|
|
endgame=false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//console.log(touch_actions[i][1][0], touch_actions[i][1][1]);
|
|
|
|
draw();
|
|
}
|
|
);
|
|
|
|
|
|
game = [];
|
|
get_secret();
|
|
draw();
|