BangleApps/apps/messages/boot.js

37 lines
1.5 KiB
JavaScript

(function() {
var _GB = global.GB;
global.GB = (event) => {
if (_GB) setTimeout(_GB,0,event);
// call handling?
if (!event.t.startsWith("notify")) return;
/* event is:
{t:"notify",id:int, src,title,subject,body,sender,tel:string}
{t:"notify~",id:int, title:string} // modified
{t:"notify-",id:int} // remove
*/
var messages, inApp = "undefined"!=typeof MESSAGES;
if (inApp)
messages = MESSAGES; // we're in an app that has already loaded messages
else // no app - load messages
messages = require("Storage").readJSON("messages.json",1)||[];
// now modify/delete as appropriate
var mIdx = messages.findIndex(m=>m.id==event.id);
if (event.t=="notify-") {
if (mIdx>=0) messages.splice(mIdx, 1); // remove item
mIdx=-1;
} else { // add/modify
if (event.t=="notify") event.new=true; // new message
if (mIdx<0) mIdx=messages.push(event)-1;
else Object.assign(messages[mIdx], event);
}
require("Storage").writeJSON("messages.json",messages);
if (inApp) return onMessagesModified(mIdx<0 ? {id:event.id} : messages[mIdx]);
// ok, saved now - we only care if it's new
if (event.t!="notify") return;
// if we're in a clock, go straight to messages app
if (Bangle.CLOCK) return load("messages.app.js");
if (!global.WIDGETS || !WIDGETS.messages) return Bangle.buzz(); // no widgets - just buzz to let someone know
WIDGETS.messages.newMessage();
};
})()