BangleApps/apps/worldclock/app.js

171 lines
4.4 KiB
JavaScript

const big = g.getWidth()>200;
// Font for primary time and date
const primaryTimeFontSize = big?6:5;
const primaryDateFontSize = big?3:2;
// Font for single secondary time
const secondaryTimeFontSize = 4;
const secondaryTimeZoneFontSize = 2;
// Font / columns for multiple secondary times
const secondaryRowColFontSize = 2;
const xcol1 = 10;
const xcol2 = g.getWidth() - xcol1;
const font = "6x8";
/* TODO: we could totally use 'Layout' here and
avoid a whole bunch of hard-coded offsets */
const xyCenter = g.getWidth() / 2;
const yposTime = big ? 75 : 60;
const yposTime2 = yposTime + (big ? 100 : 60);
const yposDate = big ? 130 : 90;
const yposWorld = big ? 170 : 120;
const OFFSET_TIME_ZONE = 0;
const OFFSET_HOURS = 1;
var offsets = require("Storage").readJSON("worldclock.settings.json") || [];
// TESTING CODE
// Used to test offset array values during development.
// Uncomment to override secondary offsets value
/*
const mockOffsets = {
zeroOffsets: [],
oneOffset: [["UTC", 0]],
twoOffsets: [
["Tokyo", 9],
["UTC", 0],
],
fourOffsets: [
["Tokyo", 9],
["UTC", 0],
["Denver", -7],
["Miami", -5],
],
fiveOffsets: [
["Tokyo", 9],
["UTC", 0],
["Denver", -7],
["Chicago", -6],
["Miami", -5],
],
};*/
// Uncomment one at a time to test various offsets array scenarios
//offsets = mockOffsets.zeroOffsets; // should render nothing below primary time
//offsets = mockOffsets.oneOffset; // should render larger in two rows
//offsets = mockOffsets.twoOffsets; // should render two in columns
//offsets = mockOffsets.fourOffsets; // should render in columns
//offsets = mockOffsets.fiveOffsets; // should render first four in columns
// END TESTING CODE
// Check settings for what type our clock should be
//var is12Hour = (require("Storage").readJSON("setting.json",1)||{})["12hour"];
// timeout used to update every minute
var drawTimeout;
// schedule a draw for the next minute
function queueDraw() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
draw();
}, 60000 - (Date.now() % 60000));
}
function doublenum(x) {
return x < 10 ? "0" + x : "" + x;
}
function getCurrentTimeFromOffset(dt, offset) {
return new Date(dt.getTime() + offset * 60 * 60 * 1000);
}
function draw() {
// get date
var d = new Date();
var da = d.toString().split(" ");
// default draw styles
g.reset();
// drawSting centered
g.setFontAlign(0, 0);
// draw time
var time = da[4].substr(0, 5).split(":");
var hours = time[0],
minutes = time[1];
g.setFont(font, primaryTimeFontSize);
g.drawString(`${hours}:${minutes}`, xyCenter, yposTime, true);
// draw Day, name of month, Date
var date = [da[0], da[1], da[2]].join(" ");
g.setFont(font, primaryDateFontSize);
g.drawString(date, xyCenter, yposDate, true);
// set gmt to UTC+0
var gmt = new Date(d.getTime() + d.getTimezoneOffset() * 60 * 1000);
// Loop through offset(s) and render
offsets.forEach((offset, index) => {
const dx = getCurrentTimeFromOffset(gmt, offset[OFFSET_HOURS]);
hours = doublenum(dx.getHours());
minutes = doublenum(dx.getMinutes());
if (offsets.length === 1) {
// For a single secondary timezone, draw it bigger and drop time zone to second line
g.setFont(font, secondaryTimeFontSize);
g.drawString(`${hours}:${minutes}`, xyCenter, yposTime2, true);
g.setFont(font, secondaryTimeZoneFontSize);
g.drawString(offset[OFFSET_TIME_ZONE], xyCenter, yposTime2 + 30, true);
// draw Day, name of month, Date
g.setFont(font, secondaryTimeZoneFontSize);
g.drawString(date, xyCenter, yposDate, true);
} else if (index < 4) {
// For > 1 extra timezones, render as columns / rows
g.setFont(font, secondaryRowColFontSize);
g.setFontAlign(-1, 0);
g.drawString(
offset[OFFSET_TIME_ZONE],
xcol1,
yposWorld + index * 15,
true
);
g.setFontAlign(1, 0);
g.drawString(`${hours}:${minutes}`, xcol2, yposWorld + index * 15, true);
}
});
queueDraw();
}
// clean app screen
g.clear();
// Show launcher when button pressed
Bangle.setUI("clock");
Bangle.loadWidgets();
Bangle.drawWidgets();
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower',on=>{
if (on) {
draw(); // draw immediately, queue redraw
} else { // stop draw timer
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}
});
// draw now
draw();