BangleApps/apps/gipy/app.js

1629 lines
56 KiB
JavaScript

let simulated = false;
let displaying = false;
let in_menu = false;
let go_backwards = false;
let status;
let initial_options = Bangle.getOptions();
let interests_colors = [
[1, 1, 1], // Waypoints, white
[1, 0, 0], // Bakery, red
[0, 0, 1], // DrinkingWater, blue
[0, 1, 1], // Toilets, cyan
[0, 1, 0], // Artwork, green
];
let Y_OFFSET = 20;
// some constants for screen types
let MAP = 0;
//let HEIGHTS_ZOOMED_IN = 1;
let HEIGHTS_FULL = 2;
let s = require("Storage");
var settings = Object.assign(
{
lost_distance: 50,
wake_up_speed: 13,
active_time: 10,
brightness: 0.5,
buzz_on_turns: false,
disable_bluetooth: false,
power_lcd_off: false,
powersave_by_default: false,
sleep_between_waypoints: false,
},
s.readJSON("gipy.json", true) || {}
);
let powersaving = settings.powersave_by_default;
// let profile_start_times = [];
// function start_profiling() {
// profile_start_times.push(getTime());
// }
// function end_profiling(label) {
// let end_time = getTime();
// let elapsed = end_time - profile_start_times.pop();
// console.log("profile:", label, "took", elapsed);
// }
// return the index of the largest element of the array which is <= x
function binary_search(array, x) {
let start = 0,
end = array.length;
while (end - start >= 0) {
let mid = Math.floor((start + end) / 2);
if (array[mid] == x) {
return mid;
} else if (array[mid] < x) {
if (array[mid + 1] > x) {
return mid;
}
start = mid + 1;
} else end = mid - 1;
}
if (array[start] > x) {
return null;
} else {
return start;
}
}
// return a string containing estimated time of arrival.
// speed is in km/h
// remaining distance in km
// hour, minutes is current time
function compute_eta(hour, minutes, approximate_speed, remaining_distance) {
if (isNaN(approximate_speed) || approximate_speed < 0.1) {
return "";
}
let time_needed = (remaining_distance * 60) / approximate_speed; // in minutes
let eta_in_minutes = Math.round(hour * 60 + minutes + time_needed);
let eta_minutes = eta_in_minutes % 60;
let eta_hour = ((eta_in_minutes - eta_minutes) / 60) % 24;
if (eta_minutes < 10) {
return eta_hour.toString() + ":0" + eta_minutes;
} else {
return eta_hour.toString() + ":" + eta_minutes;
}
}
class TilesOffsets {
constructor(filename, offset) {
let header = E.toArrayBuffer(s.read(filename, offset, 4));
let type_size = Uint8Array(header, 0, 1)[0];
offset += 1;
this.entry_size = Uint8Array(header, 1, 1)[0];
offset += 1;
let non_empty_tiles_number = Uint16Array(header, 2, 1)[0];
offset += 2;
let bytes = (type_size==24)?3:2;
let buffer = E.toArrayBuffer(s.read(filename, offset, 2*non_empty_tiles_number+bytes*non_empty_tiles_number));
this.non_empty_tiles = Uint16Array(buffer, 0, non_empty_tiles_number);
offset += 2 * non_empty_tiles_number;
if (type_size == 24) {
this.non_empty_tiles_ends = Uint24Array(
buffer,
2*non_empty_tiles_number,
non_empty_tiles_number
);
offset += 3 * non_empty_tiles_number;
} else if (type_size == 16) {
this.non_empty_tiles_ends = Uint16Array(
buffer,
2*non_empty_tiles_number,
non_empty_tiles_number
);
offset += 2 * non_empty_tiles_number;
} else {
throw "unknown size";
}
return [this, offset];
}
tile_start_offset(tile_index) {
if (tile_index <= this.non_empty_tiles[0]) {
return 0;
} else {
return this.tile_end_offset(tile_index - 1);
}
}
tile_end_offset(tile_index) {
let me_or_before = binary_search(this.non_empty_tiles, tile_index);
if (me_or_before === null) {
return 0;
}
if (me_or_before >= this.non_empty_tiles_ends.length) {
return (
this.non_empty_tiles_ends[this.non_empty_tiles.length - 1] *
this.entry_size
);
} else {
return this.non_empty_tiles_ends[me_or_before] * this.entry_size;
}
}
end_offset() {
return (
this.non_empty_tiles_ends[this.non_empty_tiles_ends.length - 1] *
this.entry_size
);
}
}
class Map {
constructor(filename, offset) {
// header
let header = E.toArrayBuffer(s.read(filename, offset, 43));
let color_array = Uint8Array(header, 0, 3);
this.color = [
color_array[0] / 255,
color_array[1] / 255,
color_array[2] / 255,
];
offset += 3;
this.first_tile = Int32Array(header, 3, 2); // absolute tile id of first tile
offset += 2 * 4;
this.grid_size = Uint32Array(header, 11, 2); // tiles width and height
offset += 2 * 4;
this.start_coordinates = Float64Array(header, 19, 2); // min x and y coordinates
offset += 2 * 8;
let side_array = Float64Array(header, 35, 1); // side of a tile
this.side = side_array[0];
offset += 8;
// tiles offsets
let res = new TilesOffsets(filename, offset);
this.tiles_offsets = res[0];
offset = res[1];
// now, do binary ways
// since the file is so big we'll go line by line
let binary_lines = [];
for (let y = 0; y < this.grid_size[1]; y++) {
let first_tile_start = this.tiles_offsets.tile_start_offset(
y * this.grid_size[0]
);
let last_tile_end = this.tiles_offsets.tile_start_offset(
(y + 1) * this.grid_size[0]
);
let size = last_tile_end - first_tile_start;
let string = s.read(filename, offset + first_tile_start, size);
let array = Uint8Array(E.toArrayBuffer(string));
binary_lines.push(array);
}
this.binary_lines = binary_lines;
offset += this.tiles_offsets.end_offset();
return [this, offset];
// now do streets data header
// let streets_header = E.toArrayBuffer(s.read(filename, offset, 8));
// let streets_header_offset = 0;
// let full_streets_size = Uint32Array(
// streets_header,
// streets_header_offset,
// 1
// )[0];
// streets_header_offset += 4;
// let blocks_number = Uint16Array(
// streets_header,
// streets_header_offset,
// 1
// )[0];
// streets_header_offset += 2;
// let labels_string_size = Uint16Array(
// streets_header,
// streets_header_offset,
// 1
// )[0];
// streets_header_offset += 2;
// offset += streets_header_offset;
// // continue with main streets labels
// main_streets_labels = s.read(filename, offset, labels_string_size);
// // this.main_streets_labels = main_streets_labels.split(/\r?\n/);
// this.main_streets_labels = main_streets_labels.split(/\n/);
// offset += labels_string_size;
// // continue with blocks start offsets
// this.blocks_offsets = Uint32Array(
// E.toArrayBuffer(s.read(filename, offset, blocks_number * 4))
// );
// offset += blocks_number * 4;
// // continue with compressed street blocks
// let encoded_blocks_size =
// full_streets_size - 4 - 2 - 2 - labels_string_size - blocks_number * 4;
// this.compressed_streets = Uint8Array(
// E.toArrayBuffer(s.read(filename, offset, encoded_blocks_size))
// );
// offset += encoded_blocks_size;
}
add_to_tile_image(img, absolute_tile_x, absolute_tile_y) {
let tile_x = absolute_tile_x - this.first_tile[0];
let tile_y = absolute_tile_y - this.first_tile[1];
let side = img.getWidth() - 6;
let thick = this.color[0] == 1;
img.setColor(this.color[0], this.color[1], this.color[2]);
let tile_num = tile_x + tile_y * this.grid_size[0];
let line_start_offset = this.tiles_offsets.tile_start_offset(
tile_y * this.grid_size[0]
);
let offset =
this.tiles_offsets.tile_start_offset(tile_num) - line_start_offset;
let upper_limit =
this.tiles_offsets.tile_end_offset(tile_num) - line_start_offset;
let line = this.binary_lines[tile_y];
for (let i = offset; i < upper_limit; i += 4) {
let x1 = (line.buffer[i] / 255) * side + 3;
let y1 = ((255 - line.buffer[i + 1]) / 255) * side + 3;
let x2 = (line.buffer[i + 2] / 255) * side + 3;
let y2 = ((255 - line.buffer[i + 3]) / 255) * side + 3;
let thickness = 1;
if (thick) {
thickness = 3.5;
}
let xdiff = x2 - x1;
let ydiff = y2 - y1;
let d = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
let ox = (-ydiff / d) * thickness;
let oy = (xdiff / d) * thickness;
img.fillPoly([
x1 + ox,
y1 + oy,
x2 + ox,
y2 + oy,
x2 - ox,
y2 - oy,
x1 - ox,
y1 - oy,
]);
// } else {
// img.drawLine(x1, y1, x2, y2);
// }
}
}
}
class Interests {
constructor(filename, offset) {
let header = E.toArrayBuffer(s.read(filename, offset, 40));
this.first_tile = Int32Array(header, 0, 2); // absolute tile id of first tile
offset += 2 * 4;
this.grid_size = Uint32Array(header, 8, 2); // tiles width and height
offset += 2 * 4;
this.start_coordinates = Float64Array(header, 16, 2); // min x and y coordinates
offset += 2 * 8;
let side_array = Float64Array(header, 32, 1); // side of a tile
this.side = side_array[0];
offset += 8;
let res = new TilesOffsets(filename, offset);
offset = res[1];
this.offsets = res[0];
let end = this.offsets.end_offset();
this.binary_interests = new Uint8Array(end);
let buffer = E.toArrayBuffer(s.read(filename, offset, end));
this.binary_interests = Uint8Array(buffer);
offset += end;
return [this, offset];
}
add_to_tile_image(img, absolute_tile_x, absolute_tile_y) {
let tile_x = absolute_tile_x - this.first_tile[0];
let tile_y = absolute_tile_y - this.first_tile[1];
let side = img.getWidth() - 6;
let tile_num = tile_x + tile_y * this.grid_size[0];
let offset = this.offsets.tile_start_offset(tile_num);
let upper_limit = this.offsets.tile_end_offset(tile_num);
let buffer = this.binary_interests;
for (let i = offset; i < upper_limit; i += 3) {
let type = buffer[i];
let x = (buffer[i + 1] / 255) * side + 3;
let y = ((255 - buffer[i + 2]) / 255) * side + 3;
let color = interests_colors[type];
if (type == 0) {
img.setColor(0, 0, 0).fillCircle(x, y, 6);
}
img.setColor(color[0], color[1], color[2]).fillCircle(x, y, 5);
}
}
}
class Status {
constructor(path, maps, interests, heights) {
this.path = path;
this.default_options = true; // do we still have default options ?
this.active = true; // should we have screen on
this.last_activity = getTime();
this.maps = maps;
this.interests = interests;
this.heights = heights;
this.screen = MAP;
this.on_path = true; // are we on the path or lost ?
this.position = null; // where we are
this.direction = 0;
this.adjusted_cos_direction = Math.cos(-Math.PI / 2.0);
this.adjusted_sin_direction = Math.sin(-Math.PI / 2.0);
this.zoomed_in = true;
this.current_segment = null; // which segment is closest
this.reaching = null; // which waypoint are we reaching ?
this.distance_to_next_point = null; // how far are we from next point ?
this.projected_point = null;
this.reset_images_cache();
let width = g.getWidth();
let height = g.getHeight();
let diagonal_third = Math.sqrt(width * width + height * height) / 3;
this.scale_factor = diagonal_third / maps[0].side; // multiply geo coordinates by this to get pixels coordinates
if (this.path !== null) {
//TODO: float32 ??
let r = new Float64Array(this.path.len);
// let's do a reversed prefix computations on all distances:
// loop on all segments in reversed order
let previous_point = null;
for (let i = this.path.len - 1; i >= 0; i--) {
let point = this.path.point(i);
if (previous_point !== null) {
r[i] = r[i+1] + point.distance(previous_point);
}
previous_point = point;
}
this.remaining_distances = r; // how much distance remains at start of each segment
}
this.starting_time = null; // time we start
this.advanced_distance = 0.0;
this.gps_coordinates_counter = 0; // how many coordinates did we receive
this.old_points = []; // record previous points but only when enough distance between them
this.old_times = []; // the corresponding times
}
reset_images_cache() {
let tiles_per_diagonals = this.zoomed_in ? 3 : 5;
let screen_width = g.getWidth();
let screen_height = g.getHeight();
this.images_cache = [];
let img_side =
Math.ceil(
Math.sqrt(screen_width * screen_width + screen_height * screen_height) /
tiles_per_diagonals
) + 6; // three extra pixels on each side to allow thick lines
E.defrag();
let limit = tiles_per_diagonals * (tiles_per_diagonals + 1);
for (let i = 0; i < limit; i++) {
let img = Graphics.createArrayBuffer(img_side, img_side, 4, {
msb: true,
});
this.images_cache.push({ image: img, x: -1, y: -1 });
}
}
activate() {
if (!powersaving) {
return;
}
this.last_activity = getTime();
if (this.active) {
return;
} else {
this.active = true;
Bangle.setLCDBrightness(settings.brightness);
Bangle.setLocked(false);
if (settings.power_lcd_off) {
Bangle.setLCDPower(true);
}
}
}
check_activity() {
if (!this.active || !powersaving) {
return;
}
if (getTime() - this.last_activity > settings.active_time) {
this.active = false;
Bangle.setLCDBrightness(0);
if (settings.power_lcd_off) {
Bangle.setLCDPower(false);
}
}
}
new_position_reached(position) {
// we try to figure out direction by looking at previous points
// instead of the gps course which is not very nice.
let now = getTime();
if (this.old_points.length == 0) {
this.gps_coordinates_counter += 1;
this.old_points.push(position);
this.old_times.push(now);
return null;
} else {
let previous_point = this.old_points[this.old_points.length - 1];
let distance_to_previous = previous_point.distance(position);
// gps signal is noisy but rarely above 5 meters
if (distance_to_previous < 5) {
// update instant speed and return
let oldest_point = this.old_points[0];
let distance_to_oldest = oldest_point.distance(position);
this.instant_speed = distance_to_oldest / (now - this.old_times[0]);
return null;
}
}
this.gps_coordinates_counter += 1;
this.old_points.push(position);
this.old_times.push(now);
let oldest_point = this.old_points[0];
let distance_to_oldest = oldest_point.distance(position);
let time_to_oldest = now - this.old_times[0];
// every 3 points we count the distance
if (this.gps_coordinates_counter % 3 == 0) {
if (time_to_oldest > 6 || distance_to_oldest < 150.0) {
// to avoid gps glitches (sometimes the gps signal will make you jump around)
// however if gps disconnects (time_to_oldest becomes large) we still count the distance
// when it re-activates
this.advanced_distance += distance_to_oldest;
}
}
this.instant_speed = distance_to_oldest / (now - this.old_times[0]);
if (this.old_points.length == 4) {
this.old_points.shift();
this.old_times.shift();
}
// let's just take angle of segment between newest point and a point a bit before
let previous_index = this.old_points.length - 3;
if (previous_index < 0) {
previous_index = 0;
}
let diff = position.minus(this.old_points[previous_index]);
let angle = Math.atan2(diff.lat, diff.lon);
return angle;
}
update_position(new_position) {
let direction = this.new_position_reached(new_position);
if (direction === null) {
if (this.old_points.length > 1) {
this.display(); // re-display because speed has changed
}
return;
}
this.direction = direction;
if (in_menu) {
return;
}
if (this.instant_speed * 3.6 < settings.wake_up_speed) {
this.activate(); // if we go too slow turn on, we might be looking for the direction to follow
if (!this.default_options) {
this.default_options = true;
Bangle.setOptions(initial_options);
}
} else {
if (this.default_options && powersaving) {
this.default_options = false;
Bangle.setOptions({
lockTimeout: 0,
backlightTimeout: 0,
lcdPowerTimeout: 0,
hrmSportMode: 2,
wakeOnTwist: false, // if true watch will never sleep due to speed and road bumps. tried several tresholds.
wakeOnFaceUp: false,
wakeOnTouch: true,
powerSave: false,
});
}
}
this.check_activity(); // if we don't move or are in menu we should stay on
this.adjusted_cos_direction = Math.cos(-direction - Math.PI / 2.0);
this.adjusted_sin_direction = Math.sin(-direction - Math.PI / 2.0);
this.angle = direction;
let cos_direction = Math.cos(direction);
let sin_direction = Math.sin(direction);
this.position = new_position;
// we will display position of where we'll be at in a few seconds
// and not where we currently are.
// this is because the display has more than 1sec duration.
this.displayed_position = new Point(
new_position.lon + cos_direction * this.instant_speed * 0.00001,
new_position.lat + sin_direction * this.instant_speed * 0.00001
);
if (this.path !== null) {
// detect segment we are on now
let next_segment = this.path.nearest_segment(
this.displayed_position,
Math.max(0, this.current_segment - 1),
Math.min(this.current_segment + 2, this.path.len - 1),
cos_direction,
sin_direction
);
if (this.is_lost(next_segment)) {
// start_profiling();
// it did not work, try anywhere
next_segment = this.path.nearest_segment(
this.displayed_position,
0,
this.path.len - 1,
cos_direction,
sin_direction
);
// end_profiling("repositioning");
}
// now check if we strayed away from path or back to it
let lost = this.is_lost(next_segment);
if (this.on_path == lost) {
// if status changes
if (lost) {
Bangle.buzz(); // we lost path
setTimeout(() => Bangle.buzz(), 500);
setTimeout(() => Bangle.buzz(), 1000);
setTimeout(() => Bangle.buzz(), 1500);
}
this.on_path = !lost;
}
if (!this.on_path) {
this.activate();
}
this.current_segment = next_segment;
// check if we are nearing the next point on our path and alert the user
let next_point = this.current_segment + (go_backwards ? 0 : 1);
this.distance_to_next_point = Math.ceil(
this.position.distance(this.path.point(next_point))
);
// disable gps when far from next point and locked
// if (Bangle.isLocked() && !settings.keep_gps_alive) {
// let time_to_next_point =
// (this.distance_to_next_point * 3.6) / settings.max_speed;
// if (time_to_next_point > 60) {
// Bangle.setGPSPower(false, "gipy");
// setTimeout(function () {
// Bangle.setGPSPower(true, "gipy");
// }, time_to_next_point);
// }
// }
let reaching_waypoint = this.path.is_waypoint(next_point);
if (this.distance_to_next_point <= 100) {
if (reaching_waypoint || !settings.sleep_between_waypoints) {
this.activate();
}
if (this.reaching != next_point) {
this.reaching = next_point;
if (reaching_waypoint && settings.buzz_on_turns) {
Bangle.buzz();
setTimeout(() => Bangle.buzz(), 500);
setTimeout(() => Bangle.buzz(), 1000);
setTimeout(() => Bangle.buzz(), 1500);
}
}
}
}
// abort most frames if inactive
if (!this.active && this.gps_coordinates_counter % 5 != 0) {
return;
}
// re-display
this.display();
}
display_direction() {
let scale_factor = this.scale_factor;
if (!this.zoomed_in) {
scale_factor *= 3/5;
}
//TODO: go towards point on path at 20 meter
if (this.current_segment === null) {
return;
}
let next_point = this.path.point(this.current_segment + (1 - go_backwards));
let distance_to_next_point = Math.ceil(
this.projected_point.distance(next_point)
);
let towards;
if (distance_to_next_point < 20) {
towards = this.path.point(this.current_segment + 2 * (1 - go_backwards));
} else {
towards = next_point;
}
let diff = towards.minus(this.projected_point);
direction = Math.atan2(diff.lat, diff.lon);
let full_angle = direction - this.angle;
c = this.projected_point.coordinates(
this.displayed_position,
this.adjusted_cos_direction,
this.adjusted_sin_direction,
scale_factor
);
let cos1 = Math.cos(full_angle + 0.6 + Math.PI / 2);
let cos2 = Math.cos(full_angle + Math.PI / 2);
let cos3 = Math.cos(full_angle - 0.6 + Math.PI / 2);
let sin1 = Math.sin(-full_angle - 0.6 - Math.PI / 2);
let sin2 = Math.sin(-full_angle - Math.PI / 2);
let sin3 = Math.sin(-full_angle + 0.6 - Math.PI / 2);
g.setColor(0, 1, 0).fillPoly([
c[0] + cos1 * 15,
c[1] + sin1 * 15,
c[0] + cos2 * 20,
c[1] + sin2 * 20,
c[0] + cos3 * 15,
c[1] + sin3 * 15,
c[0] + cos3 * 10,
c[1] + sin3 * 10,
c[0] + cos2 * 15,
c[1] + sin2 * 15,
c[0] + cos1 * 10,
c[1] + sin1 * 10,
]);
}
remaining_distance() {
if (go_backwards) {
return (
this.remaining_distances[0] -
this.remaining_distances[this.current_segment] +
this.position.distance(this.path.point(this.current_segment))
);
} else {
return (
this.remaining_distances[this.current_segment + 1] +
this.position.distance(this.path.point(this.current_segment + 1))
);
}
}
// check if we are lost (too far from segment we think we are on)
// if we are adjust scale so that path will still be displayed.
// we do the scale adjustment here to avoid recomputations later on.
is_lost(segment) {
let projection = this.displayed_position.closest_segment_point(
this.path.point(segment),
this.path.point(segment + 1)
);
this.projected_point = projection; // save this info for display
let distance_to_projection = this.displayed_position.distance(projection);
if (distance_to_projection > settings.lost_distance) {
return true;
} else {
return false;
}
}
tile_image(absolute_tile_x, absolute_tile_y) {
// in the cache old images are front and recently used ones are back
let cached_img_index = this.images_cache.findIndex((i) => {
return i.x == absolute_tile_x && i.y == absolute_tile_y;
});
if (cached_img_index == -1) {
// console.log("loading", absolute_tile_x, absolute_tile_y);
let old_image = this.images_cache.shift();
this.compute_tile_image(old_image.image, absolute_tile_x, absolute_tile_y);
this.images_cache.push({
image: old_image.image,
x: absolute_tile_x,
y: absolute_tile_y,
});
return old_image.image;
} else {
let cached_img = this.images_cache.splice(cached_img_index, 1)[0];
this.images_cache.push(cached_img);
return cached_img.image;
}
}
compute_tile_image(img, absolute_tile_x, absolute_tile_y) {
img.transparent = img.toColor(1, 1, 1);
img.setBgColor(1, 1, 1).clear();
this.maps.forEach((m) => {
m.add_to_tile_image(img, absolute_tile_x, absolute_tile_y);
});
this.interests.add_to_tile_image(img, absolute_tile_x, absolute_tile_y);
}
display_map() {
// start_profiling();
let displayed_x = this.displayed_position.lon;
let displayed_y = this.displayed_position.lat;
let tile_x_coord = displayed_x / this.maps[0].side;
let tile_y_coord = displayed_y / this.maps[0].side;
let absolute_tile_x = Math.floor(tile_x_coord);
let absolute_tile_y = Math.floor(tile_y_coord);
let tiles_per_diagonals = this.zoomed_in ? 3 : 5;
let diagonal = Math.ceil(
Math.sqrt(g.getWidth() * g.getWidth() + g.getHeight() * g.getHeight()) /
tiles_per_diagonals
);
let angle = this.direction - Math.PI / 2;
let cos_direction = Math.cos(angle);
let sin_direction = Math.sin(angle);
let d = Math.floor(tiles_per_diagonals / 2);
for (let x = -d; x <= d; x++) {
for (let y = -d; y <= d; y++) {
let img = this.tile_image(absolute_tile_x + x, absolute_tile_y + y);
let screen_x =
(absolute_tile_x + x + 0.5 - tile_x_coord) * diagonal + 3;
let screen_y =
-(absolute_tile_y + y + 0.5 - tile_y_coord) * diagonal - 3;
let rotated_x = screen_x * cos_direction - screen_y * sin_direction;
let rotated_y = screen_x * sin_direction + screen_y * cos_direction;
let final_x = g.getWidth() / 2 + rotated_x;
let final_y = g.getHeight() / 2 + Y_OFFSET + rotated_y;
g.drawImage(img, final_x, final_y, { rotate: angle });
}
}
// end_profiling("map display");
}
display() {
if (displaying || in_menu) {
return; // don't draw on drawings
}
g.reset();
displaying = true;
g.clear();
if (this.screen == MAP) {
this.display_map();
if (this.position !== null) {
// start_profiling();
this.display_path();
// end_profiling("path display");
}
// start_profiling();
this.display_direction();
this.display_stats();
// end_profiling("direction and stats display");
} else {
let current_position = 0;
if (this.current_segment !== null) {
current_position =
this.remaining_distances[0] -
(this.remaining_distances[this.current_segment + 1] +
this.projected_point.distance(
this.path.point(this.current_segment + 1)
));
}
if (this.screen == HEIGHTS_FULL) {
this.display_heights(0, current_position, this.remaining_distances[0]);
} else {
// only display 2500m
let start;
if (go_backwards) {
start = Math.max(0, current_position - 2000);
} else {
start = Math.max(0, current_position - 500);
}
let length = Math.min(2500, this.remaining_distances[0] - start);
this.display_heights(start, current_position, length);
}
}
Bangle.drawWidgets();
g.flip();
displaying = false;
}
display_heights(display_start, current_position, displayed_length) {
let path_length = this.remaining_distances[0];
let widgets_height = 24;
let graph_width = g.getWidth();
let graph_height = g.getHeight() - 20 - widgets_height;
let distance_per_pixel = displayed_length / graph_width;
let start_point_index = 0;
let end_point_index = this.path.len - 1;
for (let i = 0; i < this.path.len; i++) {
let point_distance = path_length - this.remaining_distances[i];
if (point_distance <= display_start) {
start_point_index = i;
}
if (point_distance >= display_start + displayed_length) {
end_point_index = i;
break;
}
}
end_point_index = Math.min(end_point_index + 1, this.path.len - 1);
let max_height = Number.NEGATIVE_INFINITY;
let min_height = Number.POSITIVE_INFINITY;
for (let i = start_point_index; i <= end_point_index; i++) {
let height = this.heights[i];
max_height = Math.max(max_height, height);
min_height = Math.min(min_height, height);
}
// we'll set the displayed height to a minimum value of 100m
// if we don't, then we'll see too much noise
if (max_height - min_height < 100) {
min_height = min_height - 10;
max_height = min_height + 110;
}
let displayed_height = max_height - min_height;
let height_per_pixel = displayed_height / graph_height;
// g.setColor(0, 0, 0).drawRect(0, widgets_height, graph_width, graph_height + widgets_height);
let previous_x = null;
let previous_y = null;
let previous_height = null;
let previous_distance = null;
let current_x;
let current_y;
for (let i = start_point_index; i < end_point_index; i++) {
let point_distance = path_length - this.remaining_distances[i];
let height = this.heights[i];
let x = Math.round((point_distance - display_start) / distance_per_pixel);
if (go_backwards) {
x = graph_width - x;
}
let y =
widgets_height +
graph_height -
Math.round((height - min_height) / height_per_pixel);
if (x != previous_x) {
if (previous_x !== null) {
let steepness =
(height - previous_height) / (point_distance - previous_distance);
if (go_backwards) {
steepness *= -1;
}
let color;
if (steepness > 0.15) {
color = "#ff0000";
} else if (steepness > 0.8) {
color = "#ff8000";
} else if (steepness > 0.03) {
color = "#ffff00";
} else if (steepness > -0.03) {
color = "#00ff00";
} else if (steepness > -0.08) {
color = "#00aa44";
} else if (steepness > -0.015) {
color = "#0044aa";
} else {
color = "#0000ff";
}
g.setColor(color);
g.fillPoly([
previous_x,
previous_y,
x,
y,
x,
widgets_height + graph_height,
previous_x,
widgets_height + graph_height,
]);
if (
current_position >= previous_distance &&
current_position < point_distance
) {
let current_height =
previous_height +
((current_position - previous_distance) /
(point_distance - previous_distance)) *
(height - previous_height);
current_x = Math.round(
(current_position - display_start) / distance_per_pixel
);
if (go_backwards) {
current_x = graph_width - current_x;
}
current_y =
widgets_height +
graph_height -
Math.round((current_height - min_height) / height_per_pixel);
}
}
previous_distance = point_distance;
previous_height = height;
previous_x = x;
previous_y = y;
}
}
if (this.on_path) {
g.setColor(0, 0, 0);
} else {
g.setColor(1, 0, 1);
}
g.fillCircle(current_x, current_y, 5);
// display min dist/max dist and min height/max height
g.setColor(g.theme.fg);
g.setFont("6x8:2");
g.setFontAlign(-1, 1, 0).drawString(
Math.ceil(display_start / 100) / 10,
0,
g.getHeight()
);
g.setFontAlign(1, 1, 0).drawString(
Math.ceil((display_start + displayed_length) / 100) / 10,
g.getWidth(),
g.getHeight()
);
g.setFontAlign(1, 1, 0).drawString(
min_height,
g.getWidth(),
widgets_height + graph_height
);
g.setFontAlign(1, -1, 0).drawString(
max_height,
g.getWidth(),
widgets_height
);
}
display_stats() {
let now = new Date();
let minutes = now.getMinutes().toString();
if (minutes.length < 2) {
minutes = "0" + minutes;
}
let hours = now.getHours().toString();
// display the clock
g.setFont("6x8:2")
.setFontAlign(-1, -1, 0)
.setColor(g.theme.fg)
.drawString(hours + ":" + minutes, 0, 24);
let approximate_speed;
// display speed (avg and instant)
if (this.old_times.length > 0) {
let point_time = this.old_times[this.old_times.length - 1];
let done_in = point_time - this.starting_time;
approximate_speed = Math.round((this.advanced_distance * 3.6) / done_in);
let approximate_instant_speed = Math.round(this.instant_speed * 3.6);
g.setFont("6x8:2")
.setFontAlign(-1, -1, 0)
.drawString("" + approximate_speed + "km/h", 0, g.getHeight() - 15);
g.setFont("6x8:3")
.setFontAlign(1, -1, 0)
.drawString(
"" + approximate_instant_speed,
g.getWidth(),
g.getHeight() - 22
);
}
if (this.path === null || this.position === null) {
return;
}
let remaining_distance = this.remaining_distance();
let rounded_distance = Math.round(remaining_distance / 100) / 10;
let total = Math.round(this.remaining_distances[0] / 100) / 10;
// now, distance to next point in meters
g.setFont("6x8:2")
.setFontAlign(-1, -1, 0)
.setColor(g.theme.fg)
.drawString(
"" + this.distance_to_next_point + "m",
0,
g.getHeight() - 49
);
let forward_eta = compute_eta(
now.getHours(),
now.getMinutes(),
approximate_speed,
remaining_distance / 1000
);
// now display ETA
g.setFont("6x8:2")
.setFontAlign(-1, -1, 0)
.setColor(g.theme.fg)
.drawString(forward_eta, 0, 42);
// display distance on path
g.setFont("6x8:2").drawString(
"" + rounded_distance + "/" + total,
0,
g.getHeight() - 32
);
// display various indicators
if (this.distance_to_next_point <= 100) {
if (this.path.is_waypoint(this.reaching)) {
g.setColor(0.0, 1.0, 0.0)
.setFont("6x15")
.drawString("turn", g.getWidth() - 50, 30);
}
}
}
display_path() {
// don't display all segments, only those neighbouring current segment
// this is most likely to be the correct display
// while lowering the cost a lot
//
// note that all code is inlined here to speed things up
let cos = this.adjusted_cos_direction;
let sin = this.adjusted_sin_direction;
let displayed_x = this.displayed_position.lon;
let displayed_y = this.displayed_position.lat;
let width = g.getWidth();
let height = g.getHeight();
let half_width = width / 2;
let half_height = height / 2 + Y_OFFSET;
let scale_factor = this.scale_factor;
if (!this.zoomed_in) {
scale_factor *= 3/5;
}
if (this.path !== null) {
// compute coordinate for projection on path
let tx = (this.projected_point.lon - displayed_x) * scale_factor;
let ty = (this.projected_point.lat - displayed_y) * scale_factor;
let rotated_x = tx * cos - ty * sin;
let rotated_y = tx * sin + ty * cos;
let projected_x = half_width - Math.round(rotated_x); // x is inverted
let projected_y = half_height + Math.round(rotated_y);
// display direction to next point if lost
if (!this.on_path) {
let next_point = this.path.point(this.current_segment + 1);
let previous_point = this.path.point(this.current_segment);
let nearest_point;
if (
previous_point.fake_distance(this.position) <
next_point.fake_distance(this.position)
) {
nearest_point = previous_point;
} else {
nearest_point = next_point;
}
let tx = (nearest_point.lon - displayed_x) * scale_factor;
let ty = (nearest_point.lat - displayed_y) * scale_factor;
let rotated_x = tx * cos - ty * sin;
let rotated_y = tx * sin + ty * cos;
let x = half_width - Math.round(rotated_x); // x is inverted
let y = half_height + Math.round(rotated_y);
g.setColor(1, 0, 1).drawLine(half_width, half_height, x, y);
}
// display current-segment's projection
g.setColor(0, 0, 0);
g.fillCircle(projected_x, projected_y, 4);
}
// now display ourselves
if (this.on_path) {
g.setColor(0, 0, 0);
} else {
g.setColor(1, 0, 1);
}
g.fillCircle(half_width, half_height, 5);
}
}
function load_gps(filename) {
// let's display splash screen while loading file
let splashscreen = require("heatshrink").decompress(
atob(
"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"
)
);
g.clear();
g.drawImage(splashscreen, 0, 0);
g.setFont("6x8:2")
.setFontAlign(-1, -1, 0)
.setColor(0xf800)
.drawString(filename, 0, g.getHeight() - 30);
g.flip();
let file_size;
{
let buffer = s.readArrayBuffer(filename);
file_size = buffer.length;
}
let offset = 0;
let path = null;
let heights = null;
let maps = [];
let interests = null;
while (offset < file_size) {
let block_type = Uint8Array(E.toArrayBuffer(s.read(filename, offset, 1)))[0];
offset += 1;
if (block_type == 0) {
// it's a map
console.log("loading map");
let res = new Map(filename, offset);
let map = res[0];
offset = res[1];
maps.push(map);
} else if (block_type == 2) {
console.log("loading path");
let res = new Path(filename, offset);
path = res[0];
offset = res[1];
} else if (block_type == 3) {
console.log("loading interests");
let res = new Interests(filename, offset);
interests = res[0];
offset = res[1];
} else if (block_type == 4) {
let heights_number = path.points.length / 2;
let buffer = E.toArrayBuffer(s.read(filename, offset, heights_number*2));
heights = Int16Array(buffer);
offset += 2 * heights_number;
} else {
console.log("todo : block type", block_type);
}
}
start_gipy(path, maps, interests, heights);
}
class Path {
constructor(filename, offset) {
let points_number = Uint16Array(E.toArrayBuffer(s.read(filename, offset, 2)))[0];
offset += 2;
let waypoints_len = Math.ceil(points_number / 8.0);
let buffer = E.toArrayBuffer(s.read(filename, offset, points_number * 16 + waypoints_len));
// path points
this.points = Float64Array(buffer, 0, 2 * points_number);
offset += 8 * points_number * 2;
// path waypoints
this.waypoints = Uint8Array(buffer, points_number * 2, waypoints_len);
offset += waypoints_len;
return [this, offset];
}
is_waypoint(point_index) {
let i = Math.floor(point_index / 8);
let subindex = point_index % 8;
let r = this.waypoints[i] & (1 << subindex);
return r != 0;
}
// return point at given index
point(index) {
let lon = this.points[2 * index];
let lat = this.points[2 * index + 1];
return new Point(lon, lat);
}
// return index of segment which is nearest from point.
// we need a direction because there is an ambiguity
// for overlapping segments which are taken once to go and once to come back.
// (in the other direction).
nearest_segment(point, start, end, cos_direction, sin_direction) {
// we are going to compute two min distances, one for each direction.
let indices = [0, 0];
let mins = [Number.MAX_VALUE, Number.MAX_VALUE];
let p1 = new Point(this.points[2 * start], this.points[2 * start + 1]);
for (let i = start + 1; i < end + 1; i++) {
let p2 = new Point(this.points[2 * i], this.points[2 * i + 1]);
let closest_point = point.closest_segment_point(p1, p2);
let distance = point.length_squared(closest_point);
let dot =
cos_direction * (p2.lon - p1.lon) + sin_direction * (p2.lat - p1.lat);
let orientation = +(dot < 0); // index 0 is good orientation (if you go forward)
if (distance <= mins[orientation]) {
mins[orientation] = distance;
indices[orientation] = i - 1;
}
p1 = p2;
}
// by default correct orientation (0 forward, 1 backward) wins
// but if other one is really closer, return other one
let good_orientation = go_backwards ? 1 : 0;
if (mins[1 - good_orientation] < mins[good_orientation] / 100.0) {
return indices[1 - good_orientation];
} else {
return indices[good_orientation];
}
}
get len() {
return this.points.length / 2;
}
}
class Point {
constructor(lon, lat) {
this.lon = lon;
this.lat = lat;
}
coordinates(current_position, cos_direction, sin_direction, scale_factor) {
let translated = this.minus(current_position).times(scale_factor);
let rotated_x =
translated.lon * cos_direction - translated.lat * sin_direction;
let rotated_y =
translated.lon * sin_direction + translated.lat * cos_direction;
return [
g.getWidth() / 2 - Math.round(rotated_x), // x is inverted
g.getHeight() / 2 + Math.round(rotated_y) + Y_OFFSET,
];
}
minus(other_point) {
let xdiff = this.lon - other_point.lon;
let ydiff = this.lat - other_point.lat;
return new Point(xdiff, ydiff);
}
plus(other_point) {
return new Point(this.lon + other_point.lon, this.lat + other_point.lat);
}
length_squared(other_point) {
let londiff = this.lon - other_point.lon;
let latdiff = this.lat - other_point.lat;
return londiff * londiff + latdiff * latdiff;
}
times(scalar) {
return new Point(this.lon * scalar, this.lat * scalar);
}
// dot(other_point) {
// return this.lon * other_point.lon + this.lat * other_point.lat;
// }
distance(other_point) {
//see https://www.movable-type.co.uk/scripts/latlong.html
const R = 6371e3; // metres
const phi1 = (this.lat * Math.PI) / 180;
const phi2 = (other_point.lat * Math.PI) / 180;
const deltaphi = ((other_point.lat - this.lat) * Math.PI) / 180;
const deltalambda = ((other_point.lon - this.lon) * Math.PI) / 180;
const a =
Math.sin(deltaphi / 2) * Math.sin(deltaphi / 2) +
Math.cos(phi1) *
Math.cos(phi2) *
Math.sin(deltalambda / 2) *
Math.sin(deltalambda / 2);
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return R * c; // in meters
}
fake_distance(other_point) {
return Math.sqrt(this.length_squared(other_point));
}
// return closest point from 'this' on [v,w] segment.
// since this function is critical we inline all code here.
closest_segment_point(v, w) {
// from : https://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment
// Return minimum distance between line segment vw and point p
let segment_londiff = w.lon - v.lon;
let segment_latdiff = w.lat - v.lat;
let l2 =
segment_londiff * segment_londiff + segment_latdiff * segment_latdiff; // i.e. |w-v|^2 - avoid a sqrt
if (l2 == 0.0) {
return v; // v == w case
}
// Consider the line extending the segment, parameterized as v + t (w - v).
// We find projection of point p onto the line.
// It falls where t = [(p-v) . (w-v)] / |w-v|^2
// We clamp t from [0,1] to handle points outside the segment vw.
// let t = Math.max(0, Math.min(1, this.minus(v).dot(w.minus(v)) / l2)); //inlined below
let start_londiff = this.lon - v.lon;
let start_latdiff = this.lat - v.lat;
let t =
(start_londiff * segment_londiff + start_latdiff * segment_latdiff) / l2;
if (t < 0) {
t = 0;
} else {
if (t > 1) {
t = 1;
}
}
let lon = v.lon + segment_londiff * t;
let lat = v.lat + segment_latdiff * t;
return new Point(lon, lat);
}
}
//let fake_gps_point = 0;
function drawMenu() {
const menu = {
"": {
title: "choose trace",
},
};
var files = s.list(".gps");
for (var i = 0; i < files.length; ++i) {
menu[files[i]] = start.bind(null, files[i]);
}
menu["Exit"] = function () {
load();
};
Bangle.setLCDBrightness(settings.brightness);
Bangle.setLocked(false);
E.showMenu(menu);
}
function ask_options(fn) {
g.clear();
let height = g.getHeight();
let width = g.getWidth();
g.drawRect(10, 10, width - 10, height / 2 - 10);
g.drawRect(10, height/2 + 10, width - 10, height - 10);
g.setFont("Vector:30").setFontAlign(0,0).drawString("Forward", width/2, height/4);
g.drawString("Backward", width/2, 3*height/4);
g.flip();
function options_select(b, xy) {
end = false;
if (xy.y < height / 2 - 10) {
g.setColor(0, 0, 0).fillRect(10, 10, width - 10, height / 2 - 10);
g.setColor(1, 1, 1).setFont("Vector:30").setFontAlign(0,0).drawString("Forward", width/2, height/4);
end = true;
} else if (xy.y > height/2 + 10) {
g.setColor(0, 0, 0).fillRect(10, height/2 + 10, width - 10, height - 10);
g.setColor(1, 1, 1).setFont("Vector:30").setFontAlign(0,0).drawString("Backward", width/2, 3*height/4);
go_backwards = true;
end = true;
}
if (end) {
g.flip();
Bangle.removeListener("touch", options_select);
console.log("loading", fn);
load_gps(fn);
}
}
Bangle.on("touch", options_select);
}
function start(fn) {
E.showMenu();
ask_options(fn);
}
function start_gipy(path, maps, interests, heights) {
console.log("starting");
if (!simulated && settings.disable_bluetooth) {
NRF.sleep(); // disable bluetooth completely
}
console.log("creating status");
status = new Status(path, maps, interests, heights);
console.log("done creating status");
setWatch(
function () {
status.activate();
if (in_menu) {
return;
}
in_menu = true;
const menu = {
"": {
title: "choose action",
},
"Go Backward": {
value: go_backwards,
format: (v) => (v ? "On" : "Off"),
onchange: (v) => {
go_backwards = v;
},
},
Zoom: {
value: status.zoomed_in,
format: (v) => (v ? "In" : "Out"),
onchange: (v) => {
status.zoomed_in = v;
status.reset_images_cache();
},
},
/*LANG*/
powersaving: {
value: powersaving,
onchange: (v) => {
powersaving = v;
},
},
"back to map": function () {
in_menu = false;
E.showMenu();
g.clear();
g.flip();
if (status !== null) {
status.display();
}
},
};
E.showMenu(menu);
},
BTN1,
{
repeat: true,
}
);
if (status.path !== null) {
let start = status.path.point(0);
status.displayed_position = start;
} else {
let first_map = maps[0];
status.displayed_position = new Point(
first_map.start_coordinates[0] +
(first_map.side * first_map.grid_size[0]) / 2,
first_map.start_coordinates[1] +
(first_map.side * first_map.grid_size[1]) / 2
);
}
status.display();
Bangle.on("touch", () => {
let active = status.active;
status.activate();
if (in_menu) {
return;
}
if (active && status.heights !== null) {
g.clear();
g.flip();
status.screen = (status.screen + 1) % 3;
status.display();
}
});
Bangle.on("stroke", (o) => {
status.activate();
if (in_menu) {
return;
}
// we move display according to stroke
let first_x = o.xy[0];
let first_y = o.xy[1];
let last_x = o.xy[o.xy.length - 2];
let last_y = o.xy[o.xy.length - 1];
let xdiff = last_x - first_x;
let ydiff = last_y - first_y;
let c = status.adjusted_cos_direction;
let s = status.adjusted_sin_direction;
let rotated_x = xdiff * c - ydiff * s;
let rotated_y = xdiff * s + ydiff * c;
status.displayed_position.lon += (1.3 * rotated_x) / status.scale_factor;
status.displayed_position.lat -= (1.3 * rotated_y) / status.scale_factor;
status.display();
});
if (simulated) {
console.log("un-comment simulator to use it");
// status.starting_time = getTime();
// // let's keep the screen on in simulations
// Bangle.setLCDTimeout(0);
// Bangle.setLCDPower(1);
// Bangle.loadWidgets(); // i don't know why i cannot load them at start : they would display on splash screen
// function simulate_gps(status) {
// if (status.path === null) {
// let map = status.maps[0];
// let p1 = new Point(map.start_coordinates[0], map.start_coordinates[1]);
// let p2 = new Point(
// map.start_coordinates[0] + map.side * map.grid_size[0],
// map.start_coordinates[1] + map.side * map.grid_size[1]
// );
// let pos = p1.times(1 - fake_gps_point).plus(p2.times(fake_gps_point));
// if (fake_gps_point < 1) {
// fake_gps_point += 0.05;
// }
// status.update_position(pos);
// } else {
// if (fake_gps_point > status.path.len - 1 || fake_gps_point < 0) {
// return;
// }
// let point_index = Math.floor(fake_gps_point);
// if (point_index >= status.path.len / 2 - 1) {
// return;
// }
// let p1 = status.path.point(8 * point_index); // use these to approximately follow path
// let p2 = status.path.point(8 * (point_index + 1));
// //let p1 = status.path.point(point_index); // use these to strictly follow path
// //let p2 = status.path.point(point_index + 1);
// let alpha = fake_gps_point - point_index;
// let pos = p1.times(1 - alpha).plus(p2.times(alpha));
// if (go_backwards) {
// fake_gps_point -= 0.2; // advance simulation
// } else {
// fake_gps_point += 0.2; // advance simulation
// }
// console.log(fake_gps_point);
// status.update_position(pos);
// }
// }
// setInterval(simulate_gps, 500, status);
} else {
status.activate();
let frame = 0;
let set_coordinates = function (data) {
frame += 1;
// 0,0 coordinates are considered invalid since we sometimes receive them out of nowhere
let valid_coordinates =
!isNaN(data.lat) &&
!isNaN(data.lon) &&
(data.lat != 0.0 || data.lon != 0.0);
if (valid_coordinates) {
if (status.starting_time === null) {
status.starting_time = getTime();
Bangle.loadWidgets(); // load them even in simulation to eat mem
}
status.update_position(new Point(data.lon, data.lat));
}
let gps_status_color;
if (frame % 2 == 0 || valid_coordinates) {
gps_status_color = g.theme.bg;
} else {
gps_status_color = g.theme.fg;
}
if (!in_menu) {
g.setColor(gps_status_color)
.setFont("6x8:2")
.drawString("gps", g.getWidth() - 40, 30);
}
};
Bangle.setGPSPower(true, "gipy");
Bangle.on("GPS", set_coordinates);
}
}
let files = s.list(".gps");
if (files.length <= 1) {
if (files.length == 0) {
load();
} else {
start(files[0]);
}
} else {
drawMenu();
}