mirror of https://github.com/espruino/BangleApps
196 lines
5.5 KiB
JavaScript
196 lines
5.5 KiB
JavaScript
(function() {
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E.showScroller = function(options) {
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/* options = {
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h = height
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c = # of items
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scroll = initial scroll position
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scrollMin = minimum scroll amount (can be negative)
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draw = function(idx, rect)
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remove = function()
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select = function(idx, touch)
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}
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returns {
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scroll: int // current scroll amount
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draw: function() // draw all
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drawItem : function(idx) // draw specific item
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isActive : function() // is this scroller still active?
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}
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*/
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if (!options) return Bangle.setUI(); // remove existing handlers
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const SPEED=100;
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const LAST_DRAG_WAIT=150;
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const MIN_VELOCITY=0.1;
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let scheduledDraw;
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let velocity = 0;
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let accDy = 0;
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let direction = 0;
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let lastTouchedDrag = 0;
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let lastDragStart = 0;
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let menuScrollMin = 0|options.scrollMin;
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const getMenuScrollMax = () => {
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let menuScrollMax = options.h*options.c - Bangle.appRect.h;
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if (menuScrollMax<menuScrollMin) menuScrollMax=menuScrollMin;
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return menuScrollMax;
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};
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const touchHandler = (_,e)=>{
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let R = Bangle.appRect;
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if (e.y<R.y-4) return;
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velocity = 0;
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accDy = 0;
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let i = YtoIdx(e.y);
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if ((menuScrollMin<0 || i>=0) && i<options.c){
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let yAbs = (e.y + rScroll - R.y);
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let yInElement = yAbs - i*options.h;
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options.select(i, {x:e.x, y:yInElement});
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}
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};
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const uiDraw = () => {
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let R = Bangle.appRect;
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g.reset().clearRect(R).setClipRect(R.x,R.y,R.x2,R.y2);
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var a = YtoIdx(R.y);
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var b = Math.min(YtoIdx(R.y2),options.c-1);
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for (var i=a;i<=b;i++)
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options.draw(i, {x:R.x,y:idxToY(i),w:R.w,h:options.h});
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g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
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};
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const draw = () => {
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let R = Bangle.appRect;
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if (velocity > MIN_VELOCITY){
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if (!scheduledDraw)
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scheduledDraw = setTimeout(draw, 0);
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velocity *= 1-((Date.now() - lastTouchedDrag) / 8000);
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if (velocity <= MIN_VELOCITY){
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velocity = 0;
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} else {
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s.scroll -= velocity * direction;
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}
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}
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let menuScrollMax = getMenuScrollMax();
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if (s.scroll > menuScrollMax){
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s.scroll = menuScrollMax;
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velocity = 0;
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}
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if (s.scroll < menuScrollMin){
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s.scroll = menuScrollMin;
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velocity = 0;
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}
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let oldScroll = rScroll;
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rScroll = s.scroll &~1;
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let d = oldScroll-rScroll;
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if (!d) {
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return;
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}
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g.reset().setClipRect(R.x,R.y,R.x2,R.y2).scroll(0,d);
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if (d < 0) {
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let y = Math.max(R.y2-(1-d), R.y);
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g.setClipRect(R.x,y,R.x2,R.y2);
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let i = YtoIdx(y);
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for (y = idxToY(i);y < R.y2;y+=options.h) {
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options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
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i++;
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}
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} else { // d>0
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let y = Math.min(R.y+d, R.y2);
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g.setClipRect(R.x,R.y,R.x2,y);
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let i = YtoIdx(y);
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y = idxToY(i);
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for (y = idxToY(i);y > R.y-options.h;y-=options.h) {
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options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
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i--;
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}
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}
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g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
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scheduledDraw = undefined;
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};
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const dragHandler = e=>{
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let now=Date.now();
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direction = Math.sign(e.dy);
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s.scroll -= e.dy;
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if (e.b > 0){
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// Finger touches the display or direction has been reversed
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lastTouchedDrag = now;
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if (!lastDragStart || (accDy * direction < 0 && e.dy * direction > 0)){
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lastDragStart = lastTouchedDrag;
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velocity = 0;
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accDy = 0;
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}
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accDy += e.dy;
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} else {
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// Finger has left the display, only start scrolling kinetically when the last drag event is close enough
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if (now - lastTouchedDrag < LAST_DRAG_WAIT){
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velocity = direction * accDy / (now - lastDragStart) * SPEED;
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}
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lastDragStart = 0;
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}
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draw();
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};
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let uiOpts = {
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mode : "custom",
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back : options.back,
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drag : dragHandler,
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touch : touchHandler,
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redraw : uiDraw
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};
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if (options.remove) uiOpts.remove = () => {
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if (scheduledDraw)
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clearTimeout(scheduledDraw);
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options.remove();
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};
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Bangle.setUI(uiOpts);
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function idxToY(i) {
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return i*options.h + Bangle.appRect.y - rScroll;
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}
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function YtoIdx(y) {
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return Math.floor((y + rScroll - Bangle.appRect.y)/options.h);
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}
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let s = {
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scroll : E.clip(0|options.scroll,menuScrollMin,getMenuScrollMax()),
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draw : () => {
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let R = Bangle.appRect;
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g.reset().clearRect(R).setClipRect(R.x,R.y,R.x2,R.y2);
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let a = YtoIdx(R.y);
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let b = Math.min(YtoIdx(R.y2),options.c-1);
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for (let i=a;i<=b;i++)
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options.draw(i, {x:R.x,y:idxToY(i),w:R.w,h:options.h});
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g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
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},
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drawItem : i => {
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let R = Bangle.appRect;
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let y = idxToY(i);
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g.reset().setClipRect(R.x,Math.max(y,R.y),R.x2,Math.min(y+options.h,R.y2));
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options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
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g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
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},
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isActive : () => Bangle.uiRedraw == uiDraw
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};
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let rScroll = s.scroll&~1; // rendered menu scroll (we only shift by 2 because of dither)
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s.draw(); // draw the full scroller
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g.flip(); // force an update now to make this snappier
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return s;
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};
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})();
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