mirror of https://github.com/espruino/BangleApps
208 lines
5.3 KiB
JavaScript
208 lines
5.3 KiB
JavaScript
var Clubs = require("heatshrink").decompress(atob("j0ewcBkmSpICipEAiQLHwA3BBY8gBQMEEA1AJwQgGyAKChILGBQUCFgxwDJpEAO5AVCII44CAQI1GAAg1GAAZQCWxCDEAAqJBQYQAFRIJWCAApcCR4YADPoRWCgQdBPopfCwAdBTw47BcBAvBU44vDfBDUIRIbUHATuQ"));
|
|
|
|
var Spades = require("heatshrink").decompress(atob("j0ewcBkmSpICuoALJIQILHpAKBJQ+QLIUJBYsgMoY1GBQcCBYmAPgkSEBEAgggIKApBDIg4KFHAZiCAAgsDBQw4DFitJFhQ4FTwplBgRoCSQoRBBYJ6EF4jgUwDUHAVOQA=="));
|
|
|
|
var Hearts = require("heatshrink").decompress(atob("j0ewY96gMkyAEByVIBQcSpILBhMkBYkEyQLBAQYKCCIQLEEwQgCBYuAEBFJkBBCBYw4CEA44CgQLHIYQsHLJsAEBJEHSQhxENwQADMQoAEKAdAWowLCYJESXggAFGowA/AAQ"));
|
|
|
|
var Diamonds = require("heatshrink").decompress(atob("j0ewY1ykgKJhIKJiVIEBOSoAKHpILBBQ+SBYOQBIsBCgILBwAKEgQgCAQIKEggICAQMgKwgUDAQI1GBY4IFLgoLGJpGSPoo4EMoxNIMoqSHiR6HLgizIPoLgfAFA"));
|
|
|
|
var deck = [];
|
|
var player = {Hand:[]};
|
|
var computer = {Hand:[]};
|
|
var ctx = {ready:true};
|
|
|
|
function createDeck() {
|
|
var suits = ["Spades", "Hearts", "Diamonds", "Clubs"];
|
|
var values = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"];
|
|
|
|
var dck = [];
|
|
for (var i = 0 ; i < values.length; i++) {
|
|
for(var x = 0; x < suits.length; x++) {
|
|
dck.push({ Value: values[i], Suit: suits[x] });
|
|
}
|
|
}
|
|
return dck;
|
|
}
|
|
|
|
function shuffle(a) {
|
|
var j, x, i;
|
|
for (i = a.length - 1; i > 0; i--) {
|
|
j = Math.floor(Math.random() * (i + 1));
|
|
x = a[i];
|
|
a[i] = a[j];
|
|
a[j] = x;
|
|
}
|
|
return a;
|
|
}
|
|
|
|
function EndGameMessdage(msg){
|
|
ctx.ready = false;
|
|
g.clearRect(0,160,176,176);
|
|
g.setColor(255,255,255);
|
|
g.fillRect(0,160,176,176);
|
|
g.setColor(0,0,0);
|
|
g.drawString(msg, 12, 155);
|
|
setTimeout(function(){
|
|
startGame();
|
|
}, 2500);
|
|
|
|
}
|
|
|
|
function hitMe() {
|
|
if (!ctx.ready) return;
|
|
player.Hand.push(deck.pop());
|
|
renderOnScreen(1);
|
|
var playerWeight = calcWeight(player.Hand, 0);
|
|
|
|
if(playerWeight == 21)
|
|
EndGameMessdage('WINNER');
|
|
else if(playerWeight > 21)
|
|
EndGameMessdage('LOSER');
|
|
}
|
|
|
|
function calcWeight(hand, hideCard) {
|
|
if(hideCard === 1) {
|
|
if (hand[0].Value == "J" || hand[0].Value == "Q" || hand[0].Value == "K")
|
|
return "10 +";
|
|
else if (hand[0].Value == "A")
|
|
return "11 +";
|
|
else
|
|
return parseInt(hand[0].Value) +" +";
|
|
}
|
|
else {
|
|
var weight = 0;
|
|
for(i=0; i<hand.length; i++){
|
|
if (hand[i].Value == "J" || hand[i].Value == "Q" || hand[i].Value == "K") {
|
|
weight += 10;
|
|
}
|
|
else if (hand[i].Value == "A") {
|
|
weight += 1;
|
|
}
|
|
else
|
|
weight += parseInt(hand[i].Value);
|
|
}
|
|
|
|
// Find count of aces because it may be 11 or 1
|
|
var numOfAces = hand.filter(function(x){ return x.Value === "A"; }).length;
|
|
for (var j = 0; j < numOfAces; j++) {
|
|
if (weight + 10 <= 21) {
|
|
weight +=10;
|
|
}
|
|
}
|
|
return weight;
|
|
}
|
|
}
|
|
|
|
function stand(){
|
|
if (!ctx.ready) return;
|
|
ctx.ready = false;
|
|
function sleepFor( sleepDuration ){
|
|
console.log("Sleeping...");
|
|
var now = new Date().getTime();
|
|
while(new Date().getTime() < now + sleepDuration){ /* do nothing */ }
|
|
}
|
|
|
|
renderOnScreen(0);
|
|
var playerWeight = calcWeight(player.Hand, 0);
|
|
var bangleWeight = calcWeight(computer.Hand, 0);
|
|
|
|
while(bangleWeight<17){
|
|
sleepFor(500);
|
|
computer.Hand.push(deck.pop());
|
|
renderOnScreen(0);
|
|
bangleWeight = calcWeight(computer.Hand, 0);
|
|
}
|
|
|
|
if (bangleWeight == playerWeight)
|
|
EndGameMessdage('TIES');
|
|
else if(playerWeight==21 || bangleWeight > 21 || bangleWeight < playerWeight)
|
|
EndGameMessdage('WINNER');
|
|
else if(bangleWeight > playerWeight)
|
|
EndGameMessdage('LOOSER');
|
|
}
|
|
|
|
function renderOnScreen(HideCard) {
|
|
const fontName = "6x8";
|
|
|
|
g.clear(); // clear screen
|
|
g.reset(); // default draw styles
|
|
g.setFont(fontName, 1);
|
|
|
|
g.setColor(255,255,255);
|
|
g.fillRect(Bangle.appRect);
|
|
g.setColor(0,0,0);
|
|
|
|
g.drawString('Hit', 176/4-10, 160);
|
|
g.drawString('Stand', 176/4+176/2-10, 160);
|
|
|
|
g.setFont(fontName, 3);
|
|
for(i=0; i<computer.Hand.length; i++){
|
|
g.drawImage(eval(computer.Hand[i].Suit), i*40, -1);
|
|
if(i == 1 && HideCard == 1)
|
|
g.drawString("?", i*40+8, 30);
|
|
else
|
|
g.drawString(computer.Hand[i].Value, i*40+8, 30);
|
|
}
|
|
g.setFont(fontName, 2);
|
|
g.drawString('AI has '+ calcWeight(computer.Hand, HideCard), 5, 55);
|
|
|
|
g.setFont(fontName, 3);
|
|
for(i=0; i<player.Hand.length; i++){
|
|
g.drawImage(eval(player.Hand[i].Suit), i*40, 83);
|
|
g.drawString(player.Hand[i].Value, i*40+8, 110);
|
|
}
|
|
g.setFont(fontName, 2);
|
|
g.drawString('You have ' + calcWeight(player.Hand, 0), 5, 133);
|
|
}
|
|
|
|
function dealHands() {
|
|
player.Hand= [];
|
|
computer.Hand= [];
|
|
ctx.ready = false;
|
|
|
|
setTimeout(function(){
|
|
player.Hand.push(deck.pop());
|
|
renderOnScreen(0);
|
|
}, 500);
|
|
|
|
setTimeout(function(){
|
|
computer.Hand.push(deck.pop());
|
|
renderOnScreen(1);
|
|
}, 1000);
|
|
|
|
setTimeout(function(){
|
|
player.Hand.push(deck.pop());
|
|
renderOnScreen(1);
|
|
}, 1500);
|
|
|
|
setTimeout(function(){
|
|
computer.Hand.push(deck.pop());
|
|
renderOnScreen(1);
|
|
ctx.ready = true;
|
|
}, 2000);
|
|
}
|
|
|
|
function startGame(){
|
|
deck = createDeck();
|
|
deck = shuffle(deck);
|
|
dealHands();
|
|
}
|
|
|
|
Bangle.on('touch', function(btn, e){
|
|
var left = parseInt(g.getWidth() * 0.2);
|
|
var right = g.getWidth() - left;
|
|
|
|
var is_left = e.x < left;
|
|
var is_right = e.x > right;
|
|
|
|
if(is_left){
|
|
hitMe();
|
|
|
|
} else if(is_right){
|
|
stand();
|
|
}
|
|
});
|
|
setWatch(startGame, BTN1, {repeat:true, edge:"falling"});
|
|
|
|
startGame();
|