BangleApps/modules/clock_info.js

207 lines
7.9 KiB
JavaScript

var exports = {};
/* Module that allows for loading of clock 'info' displays
that can be scrolled through on the clock face.
`load()` returns an array of menu objects, where each object contains a list of menu items:
* 'name' : text to display and identify menu object (e.g. weather)
* 'img' : a 24x24px image
* 'items' : menu items such as temperature, humidity, wind etc.
Note that each item is an object with:
* 'item.name' : friendly name to identify an item (e.g. temperature)
* 'item.hasRange' : if `true`, `.get` returns `v/min/max` values (for progress bar/guage)
* 'item.get' : function that resolves with:
{
'text' : the text to display for this item
'img' : a 24x24px image to display for this item
'v' : (if hasRange==true) a numerical value
'min','max' : (if hasRange==true) a minimum and maximum numerical value (if this were to be displayed as a guage)
}
* 'item.show' : called when item should be shown. Enables updates. Call BEFORE 'get'
* 'item.hide' : called when item should be hidden. Disables updates.
* .on('redraw', ...) : event that is called when 'get' should be called again (only after 'item.show')
* 'item.run' : (optional) called if the info screen is tapped - can perform some action. Return true if the caller should feedback the user.
See the bottom of this file for example usage...
example.clkinfo.js :
(function() {
return {
name: "Bangle",
img: atob("GBiBAAD+AAH+AAH+AAH+AAH/AAOHAAYBgAwAwBgwYBgwYBgwIBAwOBAwOBgYIBgMYBgAYAwAwAYBgAOHAAH/AAH+AAH+AAH+AAD+AA==") }),
items: [
{ name : "Item1",
get : () => ({ text : "TextOfItem1", v : 10, min : 0, max : 100,
img : atob("GBiBAAD+AAH+AAH+AAH+AAH/AAOHAAYBgAwAwBgwYBgwYBgwIBAwOBAwOBgYIBgMYBgAYAwAwAYBgAOHAAH/AAH+AAH+AAH+AAD+AA==") }),
show : () => {},
hide : () => {}
}
]
};
}) // must not have a semi-colon!
*/
exports.load = function() {
// info used for drawing...
var hrm = "--";
var alt = "--";
// callbacks (needed for easy removal of listeners)
function batteryUpdateHandler() { bangleItems[0].emit("redraw"); }
function stepUpdateHandler() { bangleItems[1].emit("redraw"); }
function hrmUpdateHandler() { bangleItems[2].emit("redraw"); }
function altUpdateHandler() {
Bangle.getPressure().then(data=>{
if (!data) return;
alt = Math.round(data.altitude) + "m";
bangleItems[3].emit("redraw");
});
}
// actual menu
var menu = [{
name: "Bangle",
img: atob("GBiBAf8B//4B//4B//4B//4A//x4//n+f/P/P+fPn+fPn+fP3+/Px+/Px+fn3+fzn+f/n/P/P/n+f/x4//4A//4B//4B//4B//8B/w=="),
items: [
{ name : "Battery",
hasRange : true,
get : () => { let v = E.getBattery(); return {
text : v + "%", v : v, min:0, max:100,
img : atob(Bangle.isCharging() ? "GBiBAAABgAADwAAHwAAPgACfAAHOAAPkBgHwDwP4Hwf8Pg/+fB//OD//kD//wD//4D//8D//4B//QB/+AD/8AH/4APnwAHAAACAAAA==" : "GBiBAAAAAAAAAAAAAAAAAAAAAD//+P///IAAAr//Ar//Ar//A7//A7//A7//A7//Ar//AoAAAv///D//+AAAAAAAAAAAAAAAAAAAAA==")
}},
show : function() { this.interval = setInterval(()=>this.emit('redraw'), 60000); Bangle.on("charging", batteryUpdateHandler); batteryUpdateHandler(); },
hide : function() { clearInterval(this.interval); delete this.interval; Bangle.removeListener("charging", batteryUpdateHandler); },
},
{ name : "Steps",
hasRange : true,
get : () => { let v = Bangle.getHealthStatus("day").steps; return {
text : v, v : v, min : 0, max : 10000, // TODO: do we have a target step amount anywhere?
img : atob("GBiBAAcAAA+AAA/AAA/AAB/AAB/gAA/g4A/h8A/j8A/D8A/D+AfH+AAH8AHn8APj8APj8AHj4AHg4AADAAAHwAAHwAAHgAAHgAADAA==")
}},
show : function() { Bangle.on("step", stepUpdateHandler); stepUpdateHandler(); },
hide : function() { Bangle.removeListener("step", stepUpdateHandler); },
},
{ name : "HRM",
hasRange : true,
get : () => { let v = Math.round(Bangle.getHealthStatus("last").bpm); return {
text : v + " bpm", v : v, min : 40, max : 200,
img : atob("GBiBAAAAAAAAAAAAAAAAAAAAAADAAADAAAHAAAHjAAHjgAPngH9n/n82/gA+AAA8AAA8AAAcAAAYAAAYAAAAAAAAAAAAAAAAAAAAAA==")
}},
show : function() { Bangle.setHRMPower(1,"clkinfo"); Bangle.on("HRM", hrmUpdateHandler); hrm = Math.round(Bangle.getHealthStatus("last").bpm); hrmUpdateHandler(); },
hide : function() { Bangle.setHRMPower(0,"clkinfo"); Bangle.removeListener("HRM", hrmUpdateHandler); hrm = "--"; },
}
],
}];
var bangleItems = menu[0].items;
if (Bangle.getPressure){ // Altimeter may not exist
bangleItems.push({ name : "Altitude",
get : () => ({
text : alt, v : alt,
img : atob("GBiBAAAAAAAAAAAAAAAAAAAAAAACAAAGAAAPAAEZgAOwwAPwQAZgYAwAMBgAGBAACDAADGAABv///////wAAAAAAAAAAAAAAAAAAAA==")
}),
show : function() { this.interval = setInterval(altUpdateHandler, 60000); alt = "--"; altUpdateHandler(); },
hide : function() { clearInterval(this.interval); delete this.interval; },
});
}
// In case there exists already a menu object b with the same name as the next
// object a, we append the items. Otherwise we add the new object a to the list.
require("Storage").list(/clkinfo.js$/).forEach(fn => {
try{
var a = eval(require("Storage").read(fn))();
var b = menu.find(x => x.name === a.name)
if(b) b.items = b.items.concat(a.items);
else menu = menu.concat(a);
} catch(e){
console.log("Could not load clock info.")
}
});
// return it all!
return menu;
};
/** Adds an interactive menu that could be used on a clock face by swiping.
Simply supply the menu data (from .load) and a function to draw the clock info.
For example:
var clockInfoMenu = require("clock_info").addInteractive(require("clock_info").load(), (itm, info) => {
var y = 0;
g.reset().setFont("6x8:2").setFontAlign(-1,0);
g.clearRect(0,y,g.getWidth(),y+23);
g.drawImage(info.img, 0,y);
g.drawString(info.text, 48,y+12);
});
Then if you need to unload the clock info so it no longer
uses memory or responds to swipes, you can call clockInfoMenu.remove()
and delete clockInfoMenu
*/
exports.addInteractive = function(menu, drawFn) {
if (!menu.length || !menu[0].items.length) return; // no info
var menuA = 0, menuB = 0;
function menuShowItem(itm) {
itm.on('redraw', ()=>drawFn(itm, itm.get()));
itm.show();
itm.emit("redraw");
}
// handling for swipe between menu items
function swipeHandler(lr,ud){
var oldMenuItem;
if (ud) {
if (menu[menuA].items.length==1) return; // 1 item - can't move
oldMenuItem = menu[menuA].items[menuB];
menuB += ud;
if (menuB<0) menuB = menu[menuA].items.length-1;
if (menuB>=menu[menuA].items.length) menuB = 0;
} else if (lr) {
if (menu.length==1) return; // 1 item - can't move
oldMenuItem = menu[menuA].items[menuB];
menuA += ud;
if (menuA<0) menuA = menu.length-1;
if (menuA>=menu.length) menuA = 0;
menuB = 0;
}
if (oldMenuItem) {
oldMenuItem.hide();
oldMenuItem.removeAllListeners("draw");
menuShowItem(menu[menuA].items[menuB]);
}
}
Bangle.on("swipe",swipeHandler);
// draw the first item
menuShowItem(menu[menuA].items[menuB]);
// return an object with info that can be used to remove the info
return {
remove : function() {
Bangle.removeListener("swipe",swipeHandler);
menu[menuA].items[menuB].hide();
}
};
};
// Code for testing (plots all elements from first list)
/*
g.clear();
var menu = exports.load(); // or require("clock_info").load()
var items = menu[0].items;
items.forEach((itm,i) => {
var y = i*24;
console.log("Starting", itm.name);
function draw() {
var info = itm.get();
g.reset().setFont("6x8:2").setFontAlign(-1,0);
g.clearRect(0,y,g.getWidth(),y+23);
g.drawImage(info.img, 0,y);
g.drawString(info.text, 48,y+12);
}
itm.on('redraw', draw); // ensures we redraw when we need to
itm.show();
draw();
});
*/