mirror of https://github.com/espruino/BangleApps
37 lines
1.4 KiB
JavaScript
37 lines
1.4 KiB
JavaScript
g.setBgColor(0, 0, 0);
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g.clear().flip();
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var imgbat = require("heatshrink").decompress(atob("nFYhBC/AH4A/AGUeACA22HEo3/G8YrTAC422HBQ2tHBI3/G/43/G/43/G/43/G/43/G/43/G+fTG+vSN+w326Q31GwI3/G9g2WG742CG/43rGwY3yGwg33RKo3bNzQ3bGwo3/G9A2GG942dG/43QGw43uGxA34IKw3VGyY3iG0I3pb8pBRG+wYPG8wYQG/42uG8oZSG/43bDKY3iDKg3cNzI3iRKo3gGyo3/G7A2WG7g2aG/43WGzA3dGzI3/G6fTGzRvcG/43/G/43/G/43/G/43/G/43/G/437HFw2IHFo2KAH4A/AH4Aa"));
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var imgbubble = require("heatshrink").decompress(atob("i0UhAebgoAFCaYXNBocjAAIWNCYoVHCw4UFIZwqELJQWFKZQVOChYVzABwVaCx7wKCqIWNCg4WMChIXJCZgAnA=="));
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var W=g.getWidth(),H=g.getHeight();
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var b2v = (W != 240)?-1:1;
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var b2rot = (W != 240)?Math.PI:0;
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var b2scale = W/240.0;
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var bubbles = [];
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for (var i=0;i<10;i++) {
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bubbles.push({y:Math.random()*H,ly:0,x:(0.5+(i<5?i:i+8))*W/18,v:0.6+Math.random(),s:0.5+Math.random()});
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}
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function anim() {
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/* we don't use any kind of buffering here. Just draw one image
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at a time (image contains a background) too, and there is minimal
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flicker. */
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var mx = W/2.0, my = H/2.0;
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bubbles.forEach(f=>{
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f.y-=f.v * b2v;
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if (f.y<-24)
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f.y=H+8;
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else if (f.y > (H+8))
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f.y=0;
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g.drawImage(imgbubble,f.y,f.x,{scale:f.s * b2scale, rotate:b2rot});
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});
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g.drawImage(imgbat, mx,my,{scale:b2scale, rotate:Math.sin(getTime()*2)*0.5-Math.PI/2 + b2rot});
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g.flip();
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}
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setInterval(anim,20);
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Bangle.on("charging", isCharging => {
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if (!isCharging) load();
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});
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