BangleApps/apps/stepo/app.js

148 lines
3.3 KiB
JavaScript

var pal4color = new Uint16Array([0x0000,0xFFFF,0x7BEF,0xAFE5],0,2); // b,w,grey,greenyellow
var pal4red = new Uint16Array([0x0000,0xFFFF,0xF800,0xAFE5],0,2); // b,w,red,greenyellow
var buf = Graphics.createArrayBuffer(120,120,2,{msb:true});
var intervalRefSec;
function flip(x,y) {
g.drawImage({width:120,height:120,bpp:2,buffer:buf.buffer, palette:pal4color}, x, y);
buf.clear();
}
function flip_red(x,y) {
g.drawImage({width:120,height:120,bpp:2,buffer:buf.buffer, palette:pal4red}, x, y);
buf.clear();
}
function radians(a) {
return a*Math.PI/180;
}
function drawSteps() {
var i = 0;
var cx = 60;
var cy = 60;
var r = 56;
var steps = getSteps();
var percent = steps / 10000;
if (percent > 1) percent = 1;
var startrot = 0 - 180;
var midrot = -180 - (360 * percent);
var endrot = -360 - 180;
buf.setColor(3); // green-yellow
// draw guauge
for (i = startrot; i > midrot; i -= 4) {
x = cx + r * Math.sin(radians(i));
y = cy + r * Math.cos(radians(i));
buf.fillCircle(x,y,4);
}
buf.setColor(2); // grey
// draw remainder of guage in grey
for (i = midrot; i > endrot; i -= 4) {
x = cx + r * Math.sin(radians(i));
y = cy + r * Math.cos(radians(i));
buf.fillCircle(x,y,4);
}
// draw steps
buf.setColor(1); // white
buf.setFont("Vector", 24);
buf.setFontAlign(0,0);
buf.drawString(steps, cx, cy);
// change the remaining color to RED if battery is below 25%
if (E.getBattery() > 25)
flip(60,115);
else
flip_red(60,115);
}
function draw() {
var d = new Date();
var da = d.toString().split(" ");
var time = da[4].substr(0,5);
g.clearRect(0, 30, 239, 99);
g.setColor(1,1,1);
g.setFontAlign(0, -1);
g.setFont("Vector", 80);
g.drawString(time, 120, 30, true);
drawSteps();
}
function getSteps() {
if (stepsWidget() !== undefined)
return stepsWidget().getSteps();
return "-";
}
function startTimer() {
draw();
intervalRefSec = setInterval(draw, 15000);
}
function stopTimer() {
if(intervalRefSec) { intervalRefSec = clearInterval(intervalRefSec); }
}
function stepsWidget() {
if (WIDGETS.activepedom !== undefined) {
return WIDGETS.activepedom;
} else if (WIDGETS.wpedom !== undefined) {
return WIDGETS.wpedom;
}
return undefined;
}
// handle switch display on by pressing BTN1
Bangle.on('lcdPower', function(on) {
if (on)
startTimer();
else
stopTimer();
});
let firstPress = 0;
var pressTimer;
// start a timer and buzz whenn held long enough
function firstPressed() {
firstPress = getTime();
pressTimer = setInterval(longPressCheck, 1500);
}
// if you release too soon there is no buzz as timer is cleared
function thenReleased() {
var dur = getTime() - firstPress;
if (pressTimer) {
clearInterval(pressTimer);
pressTimer = undefined;
}
if ( dur >= 1.5 ) Bangle.showLauncher();
}
// when you feel the buzzer you know you have done a long press
function longPressCheck() {
Bangle.buzz();
if (pressTimer) {
clearInterval(pressTimer);
pressTimer = undefined;
}
}
// make BTN require a long press (1.5 seconds) to switch to launcher
setWatch(firstPressed, BTN2,{repeat:true,edge:"rising"});
setWatch(thenReleased, BTN2,{repeat:true,edge:"falling"});
g.reset();
g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
startTimer();