mirror of https://github.com/espruino/BangleApps
146 lines
4.9 KiB
JavaScript
146 lines
4.9 KiB
JavaScript
(function() {
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const alarm = require('sched');
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const iconAlarmOn = atob("GBiBAAAAAAAAAAYAYA4AcBx+ODn/nAP/wAf/4A/n8A/n8B/n+B/n+B/n+B/n+B/h+B/4+A/+8A//8Af/4AP/wAH/gAB+AAAAAAAAAA==");
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const iconAlarmOff = atob("GBiBAAAAAAAAAAYAYA4AcBx+ODn/nAP/wAf/4A/n8A/n8B/n+B/n+B/nAB/mAB/geB/5/g/5tg/zAwfzhwPzhwHzAwB5tgAB/gAAeA==");
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const iconTimerOn = atob("GBiBAAAAAAAAAAAAAAf/4Af/4AGBgAGBgAGBgAD/AAD/AAB+AAA8AAA8AAB+AADnAADDAAGBgAGBgAGBgAf/4Af/4AAAAAAAAAAAAA==");
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const iconTimerOff = atob("GBiBAAAAAAAAAAAAAAf/4Af/4AGBgAGBgAGBgAD/AAD/AAB+AAA8AAA8AAB+AADkeADB/gGBtgGDAwGDhwfzhwfzAwABtgAB/gAAeA==");
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const iconEvent = atob("GBiBAAAAAAAAAAAAAA//8B//+BgAGBgAGBgAGB//+B//+B//+B/++B/8+B/5+B8z+B+H+B/P+B//+B//+B//+A//8AAAAAAAAAAAAA==");
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//from 0 to max, the higher the closer to fire (as in a progress bar)
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function getAlarmValue(a){
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let min = Math.round(alarm.getTimeToAlarm(a)/(60*1000));
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if(!min) return 0; //not active or more than a day
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return getAlarmMax(a)-min;
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}
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function getAlarmMax(a) {
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if(a.timer)
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return Math.round(a.timer/(60*1000));
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//minutes cannot be more than a full day
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return 1440;
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}
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function getAlarmIcon(a) {
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if(a.date) return iconEvent;
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if(a.on) {
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if(a.timer) return iconTimerOn;
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return iconAlarmOn;
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} else {
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if(a.timer) return iconTimerOff;
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return iconAlarmOff;
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}
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}
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function getAlarmText(a){
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if(a.timer) {
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if(!a.on) return /*LANG*/"off";
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let time = Math.round(alarm.getTimeToAlarm(a)/(60*1000));
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if(time > 60)
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time = Math.round(time / 60) + "h";
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else
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time += "m";
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return time;
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}
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if(a.date){
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const d = new Date(a.date);
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return `${d.getDate()} ${require("locale").month(d, 1)}`;
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}
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return require("time_utils").formatTime(a.t);
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}
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//workaround for sorting undefined values
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function getAlarmOrder(a) {
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let val = alarm.getTimeToAlarm(a);
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if(typeof val == "undefined") return 86400*1000;
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return val;
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}
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/*
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* Returns the array [interval, switchTimeout]
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* `interval` is the refresh rate (hourly or per minute)
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* `switchTimeout` is the time before the refresh rate should change (or expiration)
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*/
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function getRefreshIntervals(a) {
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const minute = 60 * 1000;
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const halfhour = 30 * minute;
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const hour = 2 * halfhour;
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let msecs = alarm.getTimeToAlarm(a);
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if(typeof msecs == "undefined" || msecs == 0)
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return [];
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if(msecs > hour) { //refresh every half an hour
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let remain = (msecs+minute) % halfhour;
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if(remain < 27 * minute && remain != 0) //first align period (some tolerance)
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return [ halfhour, remain ];
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return [ halfhour, msecs - hour ];
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} else { //refresh every minute
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//alarms just need the progress bar refreshed, no need every minute
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if(!a.timer) return [];
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return [ minute, msecs ];
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}
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}
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function _doInterval(interval) {
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return setTimeout(()=>{
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this.emit("redraw");
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this.interval = setInterval(()=>{
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this.emit("redraw");
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}, interval);
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}, interval);
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}
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function _doSwitchTimeout(a, switchTimeout) {
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return setTimeout(()=>{
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this.emit("redraw");
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clearInterval(this.interval);
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this.interval = undefined;
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var tmp = getRefreshIntervals(a);
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var interval = tmp[0];
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var switchTimeout = tmp[1];
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if(!interval) return;
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this.interval = _doInterval.call(this, interval);
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this.switchTimeout = _doSwitchTimeout.call(this, a, switchTimeout);
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}, switchTimeout);
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}
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var img = iconAlarmOn;
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var all = alarm.getAlarms();
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//get only alarms not created by other apps
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var alarmItems = {
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name: /*LANG*/"Alarms",
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img: img,
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dynamic: true,
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items: all.filter(a=>!a.appid)
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//.sort((a,b)=>alarm.getTimeToAlarm(a)-alarm.getTimeToAlarm(b))
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.sort((a,b)=>getAlarmOrder(a)-getAlarmOrder(b))
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.map((a, i)=>({
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name: null,
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hasRange: true,
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get: () => ({ text: getAlarmText(a), img: getAlarmIcon(a),
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v: getAlarmValue(a), min:0, max:getAlarmMax(a)}),
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show: function() {
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var tmp = getRefreshIntervals(a);
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var interval = tmp[0];
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var switchTimeout = tmp[1];
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if(!interval) return;
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this.interval = _doInterval.call(this, interval);
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this.switchTimeout = _doSwitchTimeout.call(this, a, switchTimeout);
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},
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hide: function() {
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if (this.interval) clearInterval(this.interval);
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if (this.switchTimeout) clearTimeout(this.switchTimeout);
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this.interval = undefined;
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this.switchTimeout = undefined;
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},
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run: function() {
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if (a.date) return; // ignore events
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a.on = !a.on;
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if(a.on && a.timer) alarm.resetTimer(a);
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this.emit("redraw");
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alarm.setAlarms(all);
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alarm.reload(); // schedule/unschedule the alarm
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}
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})),
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};
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return alarmItems;
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})
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