BangleApps/apps/orloj/app.js

278 lines
6.6 KiB
JavaScript

/* sun version 0.0.3 */
let sun = {
SunCalc: null,
lat: 50,
lon: 14,
rise: 0, /* Unix time of sunrise/sunset */
set: 0,
init: function() {
try {
this.SunCalc = require("suncalc"); // from modules folder
} catch (e) {
print("Require error", e);
}
print("Have suncalc: ", this.SunCalc);
},
sunPos: function() {
let d = new Date();
if (!this.SunCalc) {
let sun = {};
sun.azimuth = 175;
sun.altitude = 15;
return sun;
}
let sun = this.SunCalc.getPosition(d, this.lat, this.lon);
print(sun.azimuth, sun.altitude);
return sun;
},
sunTime: function() {
let d = new Date();
if (!this.SunCalc) {
let sun = {};
sun.sunrise = d;
sun.sunset = d;
return sun;
}
let sun = this.SunCalc.getTimes(d, this.lat, this.lon);
return sun;
},
adj: function (x) {
if (x < 0)
return x + 24*60*60;
return x;
},
toSunrise: function () {
return this.adj(this.rise - getTime());
},
toSunset: function () {
return this.adj(this.set - getTime());
},
update: function () {
let t = this.sunTime();
this.rise = t.sunrise.getTime() / 1000;
this.set = t.sunset.getTime() / 1000;
},
// < 0 : next is sunrise, in abs(ret) seconds
// > 0
getNext: function () {
let rise = this.toSunrise();
let set = this.toSunset();
if (rise < set) {
return -rise;
}
return set;
// set = set / 60;
// return s + (set / 60).toFixed(0) + ":" + (set % 60).toFixed(0);
},
};
sun.init();
const defaultSettings = {
loadWidgets : false,
textAboveHands : false,
shortHrHand : true
};
const white = 0;
const settings = Object.assign(defaultSettings, require('Storage').readJSON('andark.json',1)||{});
const c={"x":g.getWidth()/2,"y":g.getHeight()/2};
const zahlpos=(function() {
let z=[];
let sk=1;
for(let i=-10;i<50;i+=5){
let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10);
if(sk==3){xsk-=10;}
if(sk==6){ysk-=10;}
if(sk==9){xsk+=10;}
if(sk==12){ysk+=10;}
if(sk==10){xsk+=3;}
z.push([sk,xsk,ysk]);
sk+=1;
}
return z;
})();
let unlock = false;
function zeiger(len,dia,tim){
const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
return pol;
}
function drawHands(d) {
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
g.setColor(white,white,white);
if(h>12){
h=h-12;
}
//calculates the position of the minute, second and hour hand
h=2*Math.PI/12*(h+m/60)-Math.PI/2;
//more accurate
//m=2*Math.PI/60*(m+s/60)-Math.PI/2;
m=2*Math.PI/60*(m)-Math.PI/2;
s=2*Math.PI/60*s-Math.PI/2;
//g.setColor(1,0,0);
const hz = zeiger(settings.shortHrHand?88:100,5,h);
g.fillPoly(hz,true);
//g.setColor(1,1,1);
const minz = zeiger(150,5,m);
g.fillPoly(minz,true);
if (unlock){
const sekz = zeiger(150,2,s);
g.fillPoly(sekz,true);
}
g.fillCircle(c.x,c.y,4);
}
function setColor() {
g.setBgColor(!white,!white,!white);
g.setColor(white,white,white);
}
function drawText(d) {
g.setFont("Vector",20);
//let dateStr = require("locale").date(d);
//g.drawString(dateStr, c.x, c.y+20, true);
let bat = E.getBattery();
let batStr = Math.round(bat/5)*5+"%";
if (Bangle.isCharging()) {
g.setBgColor(1,0,0);
}
if (bat < 30)
g.drawString(batStr, c.x, c.y+40, true);
}
function drawNumbers(d) {
let hour = d.getHours();
if (d.getMinutes() > 30) {
hour += 1;
}
let day = d.getDate();
if (day > 12) {
day = day % 10;
if (!day)
day = 10;
}
//draws the numbers on the screen
for(let i = 0;i<12;i++){
let on = false;
let j = i+1;
g.setFont("Vector",20);
if (j == day) {
on = true;
g.setFont("Vector",29);
}
if ((j % 12) == (hour % 12))
on = true;
setColor();
if (!on)
g.setColor(white/2, !white, white);
if (1 || on)
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
}
}
function draw(){
// draw black rectangle in the middle to clear screen from scale and hands
g.setColor(!white,!white,!white);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
// prepare for drawing the text
g.setFontAlign(0,0);
// do drawing
const d=new Date();
drawScale(d); // FIXME: it is enough to do once in 12 hours or so
drawNumbers(d);
if (settings.textAboveHands) {
drawHands(d); drawText(d);
} else {
drawText(d); drawHands(d);
}
}
/* 0..12 -> angle suitable for drawScale */
function conv(m) { return -15 + (m / 12) * 60; }
/* datetime -> 0..12 float */
function hour12(d) {
let h = d.getHours() + d.getMinutes() / 60;
if (h > 12)
h = h - 12;
return h;
}
//draws the scale once the app is started
function drawScale(d){
// clear the screen
g.setBgColor(!white,!white,!white);
g.clear();
// Display month as a wider mark
let m = conv(d.getMonth() + 1);
print(m);
let pos = sun.sunPos().azimuth;
pos = conv(12*(pos/360));
let t = sun.sunTime();
// FIXME
let set = conv(hour12(t.sunset));
let dark = conv(hour12(t.sunset) + 0.25);
print(set, dark, pos);
// draw the ticks of the scale
for(let i=-14;i<47;i++){
const win=i*2*Math.PI/60;
let d=2;
if(i%5==0){d=5;}
if(i==m){d=10;}
if (i>=pos && i<=(pos+2))
g.setColor(!white,!white,white/2);
else if (i>=set && i<=dark)
g.setColor(white/2,!white,white/2);
else
g.setColor(white,white,white);
g.fillPoly(zeiger(300,d,win),true);
g.setColor(!white,!white,!white);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
}
}
//// main running sequence ////
// Show launcher when middle button pressed, and widgets that we're clock
Bangle.setUI("clock");
// Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) {
Bangle.loadWidgets();
require("widget_utils").swipeOn();
} else if (global.WIDGETS) require("widget_utils").hide();
// Clear the screen once, at startup
drawScale(new Date());
draw();
let secondInterval = setInterval(draw, 1000);
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower',on=>{
if (secondInterval) clearInterval(secondInterval);
secondInterval = undefined;
if (on) {
secondInterval = setInterval(draw, 1000);
draw(); // draw immediately
}
});
Bangle.on('lock',on=>{
unlock = !on;
if (secondInterval) clearInterval(secondInterval);
secondInterval = setInterval(draw, unlock ? 1000 : 60000);
draw(); // draw immediately
});
Bangle.on('charging',on=>{draw();});