BangleApps/apps/carcrazy/app.js

385 lines
16 KiB
JavaScript

Bangle.setLCDPower(1);
Bangle.setLCDTimeout(0);
var numberofHearts = 3;
Bangle.setLCDMode("doublebuffered");
//var popUp = require("heatshrink").decompress(atob("isFwMBCJoA=="));
var backgroundImage = require("heatshrink").decompress(atob("isZxH+woAB6YBBBodXAgYLCCIQUJAgoUOFP4p/FP4p/FP4p/FP4pYA=="));
var heartImage = require("heatshrink").decompress(atob("hUKxH+ABckAAYIDpFstlIudzpARCtmQyGXz2luYVBkgIBBQXCy4JCCYQKCtgpCE4IJCFQIyFBAwKDBAw/CAogA=="));
var gameOverImage = require("heatshrink").decompress(atob("kcV4MB+Nj/4AJwATBgfwDAV+AYUP4ADBgP4BAU/AYUHERMP+AiBgP+EQU/4AiBg/4EQX/EQUf8EH8ED/kAAIN/wEfEQ9/FwX+A=="));
var RedCar =
require("heatshrink").decompress(atob("ol7xH+ABWBqwAqwI5LABKAtIf4AClZASq0rp9zudIDYNIABgSBABd5AAtPEoNPAoUrqxDPlcAkmXy9OIYVsABYSBABWdzwAFIYVzAoMkRSJDCNAJDBkhDiuckFQOevMqklPZBo7DZAUkHagAKIoyKCkl5IwIwBwJDLYYRDrWoMAAgJDCqxDZyxDXzoABIcpAXRRRD/If5D/If5D/If5D9uYASId9OBoIAPpxDvBoRD2AAlOADlPAAckIbJ0QABjeNIf4ACkhDUIgNIUQQEBAAtyIaOXvIAFp4lBp4FBIapFCA4wACyxCRzo2BAAlzEoNzA4ZDVQ4ZDGQyRDHQ4RDgHyQAHIf5DhklIHoRDrudzA4RDNIoRDtFYRD/Iac5rsykgABaANyILQACzudIgTGClcrrowBIZ9ktdkRQhCdRQ8rGAxD/If5D/If4ACzpD/Io5D/IbOI2eIIdowBwJDP1nX1hDtGAJD/Ialkx7eCZdgwDIZ1rIdwwEIf5D/If5DZmU5mRDtGAhDNAAhDrAAhD/IaM5rrLmzpCCIYYwEIZtktdkIcpBCIYgwEIf5DZAARD/If8ylcrpFIIcd5uYpBmRDUAAUyA4JECIb9zEoNdFoZDVnJDkp5DZx+z2YHCIbudAAJDFFYOPIanX65DgIAIACIYWBFYJD/IYSHBx5DQ1idCx5DFAAjITIIjLFFYIvBwJDQLINrtc5IZOWIbq1DIaJXBslkmUHg9IAA1yRCV5AAtPg8rnIrBQ6VkbwcyDQMrAoIAEpxCRpwaGmSwBmUAg4wEIZ1rIYYdBg5DZpBDLGAt6II+BwJ8CIY85mQAFp9OACFPDQ1dIZMrHYJCFLghDHAA4lCAB85DpgwEAARD9rpDHq0rp9zAAcrmTQCIZVkroAQGoNr2YABIY4wCHAlPldWBgMky4ADkhTDIZQAV2fXIZA4JlYABQ4pDCg8HIcePAAJDCFYJDCYAoABZoOBdw0HoFAVoQAdIASKFslkIgSMEIAIACIZBBgIonXZwpDHgBDE/1Wq0rIe8rHYJDFIoRD3IJBD6vRD1AASH/AA5DWoFkAARD9IgIADoA+hrooEGQhDQAAk5IcM5FpJDNkgAGnNAaQjTTC4gACmUklQAEkhDPpFsAAoYCR68yDQ1PzwAFvJD/IbNyuVOAA1WnIAQp4aGuedzpDauWXABFIOgwAKpwdJIghDgpxD/AAVzACRDvADpD/If5D/If5D/If5D/If5D/If5D/If5DGthD/AApD/If8kkhFGuVyIMJCDp4ABIZ5FCRIyKgQgmekgzDIf5DRp1zpzOIZ4I+dZAUqldzvLLQueXuaKiIQ2elYrBAgN5IaSHBRAIADIcOdp8klSSBOgRDNHIQiBpzjDRjDIEvMkEYdzBAIPBIbUAIboiEIaWBq1WYYVyy9yZwTQGAAVOp9OABlzAAdPAAlzzuduYeBGoJCJAAcrYYZFBAAReCADUkRgeezomBaYMrIJpD/Z496YoRFEUoIAaYoQgBEIMkp+BwJCQAARkCRQKJDAD2WEoKEBgBBTZw1zIcNyIYbIRAA1WRQQABEQIAbEAQlBY6hDIAARCcpAiEIbWBlYADpAAcEQhCZAAyrCADI+hAAhCbIc+BqwAawIwS"));
var OrangeCar = require("heatshrink").decompress(atob("ol7xH+ABXGAFfHHJYAJQFpD/Ia1OgEkpwDBAAUqABYSBABd4AAskEgQFBAgOcQiQXBlQdCGhdyGowAFznGAAnHNQVO4/GRSQSCGIJDPIRhDH4xDD0SHCkhAMCAQ7BIAQbBHaYAKIoyEDKII1C45DJLIRDw0XHIYXGIa5BYZwWiIZKHDIeZFCIf5D/If5D/If5D/If4ADBQgAMIeEkBoQAOlRDvISJDnAAkklQAWDAQbGIcB0JABreNIf5DYIgJFEW4xCRJZYeBznGIagABIQYHDAAQ7SGwQAD44mCp3HBARD64xDDA4ZDbYzRDdPghDs45DQgEkHoRDrE4MkIaCKDIdYyEIf5DRzjeDaAZBaAAOcAAI9B0RmBlQqB0QwDIZvP5/ORQhCcRRAqCGAhD1Q4RD/If5D/ABOiIf6KHIf5DZ63X55DtGAhDN6/X6xDtGAPQIf5DT5/WZdwwB5xDQ54SCIdgwDIf5D/If5DZvHGAgRDrGAhDNAApDqAAhD/IaOc494Icui0RCBIYeiGAZDN5/P5xDkQgRDFGAhD/IbIABuRD/AAZD658qkkAlUqIcdyuUkkkqIaoABvAHBIgRDfFoXGFoZD+45DW6HX6+cIb+czmiIYnOFYJDU6wXB4xDfIAIACIYvQIf5DVCgPX63WZYoAEZCZBEIYnHFYLNCIaSKBvBDoFYKJCIafOIYUklQAFZKecAAsqEoOi5xDCQ6BYBCQVO5zjCAApESkgaGpwqBIwQEBFYRDPCQRD54/HDARDHzlOAAdyuTTHABd4CwIACp3HIZMAHYJCEPQpDHAAjYCTQQAPzgWCAAxDIAAJDXIgRDi5pDHpy0BXokAdoZDK56lBAB4UC64ABIY4wCHAkkkl4BgV4AAZTEIZYAUIZY4LI4IACuQUFITxDD6HQA4TpFIY7NB47vHQj4AE6yKG5w1HIAIACBpBDk6DOHIZn+lTdFIekqpxDFAALeFIeXGII5D/IeHP63X6xD/ABBD/IbIAE45Dh44tJIfHGIb9445FCaCzrGvBDXlVOAAodIISI7HknGAAtyIeQzCIZhTCIad4vEqkgAFp2cACAZGDQZDaIQIAIeZIAIlQdJ0RDkkhD/AAbbEABgcKIcwAcIf5D/If5D/If5D/If5D/If5D/If5D/If5DKI1BDVIQxD8AAMkIc+cAAJBCp0qGYRDPRVBBDAAIyEIf5DRlSbDZwtOuQ+eAAIrCNQIECIZofBRgaJfIQyED43HvBDPPYJDKRC6GD0WcAAUkFQILBIaB9EToRIJRqDIEzgiFBAR0DIZsqPgZDp46FBIZ3OGAMkkkqCogACBQIAFKwIATEQl4aIIJBD4RCJAAZ/EN4olEADCMDZAQlDIJpD/Z47pCZwQACYSgAIzg/CvEqeAPH5xCQRRoAdEoKETIdlyIbQABcgZIDADYiE45BXAAPGIcMqEQnPIbPOEAkqADgiEITIAGEogAYH0BD/ABHH4wAa5wwSA"));
var PurpleCar = require("heatshrink").decompress(atob("ol74UBitg///BIP/7lVqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14Q/KhWqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAUAgYQB1fVr2qCAP//8qB4WoAwIQB1WVCCEoFwIQCAA36GwMo1AQOlQQM+QQCqWq1YPIAAPqKgYQOqwQOiqpBCBi6DCH4QDYoIOH/gKBCAs/CD2AZoISEBwUAgAQYAYIABgWqfIIQGAAISBAAQHCCDIAICH4Q/CH4Q/CAWoB5UKCB8qCCmK0AxJwQQDgQQKwAQE1Q0ICAuAlQQHlQrBCCdy1EK1QABCAmq0EKgoQBqofBIoIAFWYMqB4QQRuQ5BCAxlBxoQDqyHKyoQUZpLJDCBmq1oQFvRTGAAOlCApFBB4xBFCCdUIY3VBgY="));
var LightGreenCar = require("heatshrink").decompress(atob("ol74UBocF///BIP1z9VqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14QxKjGqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAQGBCAOo6te1QQB///lQPC1AGBCAOqyoQQlAuBCAXPAQIAD/Q2BlGoCAgAGCAUqCBnyCAVS1WrB5AAB9RUDCB1WCB0VVIIQMXQYQ/CAbFBBw/8BQIQFn4QewDNBCQgOCgEACDADBAAMC1T5BCAwABCQIACA4QQZABAQ/CH4Q/CH4QC1APKhQQPlQQUxWgGJOCCAcCCBWACAmqGhAQFwEqCA8qFYIQTuWohWqAAIQE1WghUFCANVD4JFBAAqzBlQPCCCNyHIIQGMoONCAdWQ5WVCCjNJZIYQM1WtCAt6KYwAB0oQFIoIPGIIoQTqhDG6oMDA"));
function consoleDebug(message) {
//console.log(message);
}
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min) + min); //The maximum is exclusive and the minimum is inclusive
}
function moveEnemyPosition(){
score += 1;
checkForNextLevel();
if(level == 1){
randomRoadPositionIndicator = getRandomInt(1, 4);
if ((randomRoadPositionIndicator == 1)) {
enemyPositonCenterX = 85;
}else if((randomRoadPositionIndicator == 2)){
enemyPositonCenterX = 120;
}else {
enemyPositonCenterX = 155;
}
}else if(level == 2||level==3){
enemyPositonCenterX = getRandomInt(85, 155);
}else if(level == 4 || level == 5 || level == 6 || level == 8 || level == 9 || level == 10 || level > 10){
do{
randomRoadPositionIndicator = getRandomInt(1, 4);
randomRoadPositionIndicator2 = getRandomInt(1, 4);
}while(randomRoadPositionIndicator==randomRoadPositionIndicator2);
if ((randomRoadPositionIndicator == 1)) {
enemyPositonCenterX = 85;
}else if((randomRoadPositionIndicator == 2)){
enemyPositonCenterX = 120;
}else if((randomRoadPositionIndicator == 3)){
enemyPositonCenterX = 155;
}
if ((randomRoadPositionIndicator2 == 1)) {
enemyPositonCenterX2 = 85;
}else if((randomRoadPositionIndicator2 == 2)){
enemyPositonCenterX2 = 120;
}else if((randomRoadPositionIndicator2 == 3)){
enemyPositonCenterX2 = 155;
}
} // TODO: else if(level == 7)
}
function collision(){
if(gameStatus == GAMEPLAYING){
consoleDebug("Px:"+playerCarLeftX+", "+playerCarRightX);
consoleDebug("1x:"+enemyCarLeftX+", "+enemyCarRightX);
consoleDebug("2x:"+enemyCarLeftX2+", "+enemyCarRightX2);
consoleDebug("Py:"+playerCarFrontY);
consoleDebug("1y:"+enemyCarFrontY);
consoleDebug("2y:"+enemyCarFrontY2);
if
(
(enemyCarFrontY < 300 && enemyCarFrontY > playerCarFrontY)
&&
(
(enemyCarLeftX > playerCarLeftX && enemyCarLeftX < playerCarRightX)
||
(enemyCarRightX > playerCarLeftX && enemyCarRightX < playerCarRightX)
)
){
// hit car 1
consoleDebug("1 HIT");
enemyPositonCenterY = 300;
numberofHearts -= 1;
Bangle.buzz(50,50);
}else if
(
(enemyCarFrontY2 < 300 && enemyCarFrontY2 > playerCarFrontY)
&&
(
(enemyCarLeftX2 > playerCarLeftX && enemyCarLeftX2 < playerCarRightX)
||
(enemyCarRightX2 > playerCarLeftX && enemyCarRightX2 < playerCarRightX)
)
){
// hit car 2
consoleDebug("2 HIT");
enemyPositonCenterY2 = 300;
numberofHearts -= 1;
Bangle.buzz(50,50);
}
setTimeout(collision, 50); // try again in 50 milliseconds.
}
}
function checkForNextLevel(){
if(score < 10){
level = 1;
}else if(score >= 10 && score < 20){
level = 2;
}else if(score >= 20 && score < 30){
level = 3;
}else if(score >= 30 && score < 40){
level = 4;
}else if(score >= 40 && score < 50){
level = 5;
}else if(score >= 50 && score < 60){
level = 6;
}else if(score >= 60 && score < 70){
level = 7;
}else if(score >= 70 && score < 80){
level = 8;
}else if(score >= 80 && score < 90){
level = 9;
}else if(score >= 90){
level = 10;
}
}
var accel = Bangle.getAccel();
var file = require("Storage").open("CarCrazy.csv","r");
var currentHighScore = file.readLine();
if (currentHighScore == undefined) currentHighScore = 0;
var BackgroundStartingPosition = 75;
var BackgroundYPosition = BackgroundStartingPosition;
var randomRoadPositionIndicator;
var randomRoadPositionIndicator2;
var enemyPositonCenterX;
var enemyPositonCenterX2;
var carScale = 0.5;
var carWidth = 30;
var carHeight = 60;
var playerCarCenterY = 130;
var playerCarCenterX;
var enemyPositonCenterY = 0 - carHeight/2;
var enemyPositonCenterY2 = 0 - carHeight/2;
var playerCarLeftX;
var playerCarRightX;
var playerCarFrontY;
var playerCarFrontY;
//var playerCarBackY;
var playerCarLeftX;
var playerCarRightX;
var enemyCarFrontY;
//var enemyCarBackY;
var enemyCarLeftX;
var enemyCarRightX;
var enemyCarFrontY2;
//var enemyCarBackY2;
var enemyCarLeftX2;
var enemyCarRightX2;
var GAMEPLAYING = 1;
var GAMEOVER = 2;
var GAMESTART = 3;
var gameStatus = GAMESTART;
var score = 0;
var level = 1;
moveEnemyPosition();
collision();
g.setFontAlign(-1,-1);
function clearHighScore() {
currentHighScore = 0;
file = require("Storage").open("CarCrazy.csv","w");
file.erase();
}
function draw(){
if(gameStatus == GAMEPLAYING){
BackgroundYPosition += 10;
accel = Bangle.getAccel();
playerCarCenterX = Math.round(120-accel.x*120);
if (playerCarCenterX > 170) { playerCarCenterX = 170; }
if (playerCarCenterX < 70) { playerCarCenterX = 70; }
g.flip();
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
g.drawImage(RedCar,playerCarCenterX,playerCarCenterY, {scale:carScale,rotate:3.142});
g.drawImage(OrangeCar,enemyPositonCenterX,enemyPositonCenterY, {scale:carScale,rotate:0});
if(level>=4){
g.drawImage(OrangeCar,enemyPositonCenterX2,enemyPositonCenterY2, {scale:carScale,rotate:0});
}
if(numberofHearts==3){
g.drawImage(heartImage,10,10, {scale:2,rotate:0});
g.drawImage(heartImage,10,50, {scale:2,rotate:0});
g.drawImage(heartImage,10,30, {scale:2,rotate:0});
}else if(numberofHearts==2){
g.drawImage(heartImage,10,50, {scale:2,rotate:0});
g.drawImage(heartImage,10,30, {scale:2,rotate:0});
}else if(numberofHearts==1){
g.drawImage(heartImage,10,50, {scale:2,rotate:0});
}else{
gameStatus = GAMEOVER;
//clearHighScore();
if(score >= currentHighScore){
currentHighScore = score;
file = require("Storage").open("CarCrazy.csv","w");
file.erase();
file = require("Storage").open("CarCrazy.csv","w");
file.write(currentHighScore+"\n");
}
}
playerCarFrontY = playerCarCenterY-carHeight/2;
//playerCarBackY = playerCarCenterY+carHeight/2;
playerCarLeftX = playerCarCenterX-carWidth/2;
playerCarRightX = playerCarCenterX+carWidth/2;
enemyCarFrontY = enemyPositonCenterY+carHeight/2;
//enemyCarBackY = enemyPositonCenterY-carHeight/2;
enemyCarLeftX = enemyPositonCenterX-carWidth/2;
enemyCarRightX = enemyPositonCenterX+carWidth/2;
enemyCarFrontY2 = enemyPositonCenterY2+carHeight/2;
//enemyCarBackY2 = enemyPositonCenterY2-carHeight/2;
enemyCarLeftX2 = enemyPositonCenterX2-carWidth/2;
enemyCarRightX2 = enemyPositonCenterX2+carWidth/2;
g.setColor(255,0,0);
//g.drawRect(playerCarLeftX, playerCarFrontY, playerCarRightX, playerCarBackY);
//g.drawRect(enemyCarLeftX, enemyCarFrontY, enemyCarRightX, enemyCarBackY);
//g.drawRect(enemyCarLeftX2, enemyCarFrontY2, enemyCarRightX2, enemyCarBackY2);
g.setColor(0,0,0);
g.drawString("Score: "+score,180,5);
g.drawString("HighScore:",178,15);
g.drawString(currentHighScore,205,25);
g.drawString("Level: "+level,180,150);
//g.drawString("P:"+playerCarLeftX+", "+playerCarRightX,180,90);
//g.drawString("1:"+enemyCarLeftX+", "+enemyCarRightX,180,100);
//g.drawString("2:"+enemyCarLeftX2+", "+enemyCarRightX2,180,110);
//g.drawString("P:"+playerCarFrontY,180,120);
//g.drawString("1:"+enemyCarFrontY,180,130);
//g.drawString("2:"+enemyCarFrontY2,180,140);
if(BackgroundYPosition > 170){
BackgroundYPosition = BackgroundStartingPosition;
}
}else if(gameStatus == GAMEOVER){
BackgroundYPosition += 10;
g.flip();
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
g.drawImage(gameOverImage,125,80, {scale:8,rotate:0});
if(BackgroundYPosition > 170){
BackgroundYPosition = BackgroundStartingPosition;
}
g.setColor(255,0,0);
g.setFont("6x8",4);
g.drawString("Game Over",13,17);
g.setFont("6x8",1.5);
g.drawString("Score: "+score,10,75);
g.drawString("High",10,100);
g.drawString("Score: " + currentHighScore,10,110);
g.drawString("Hold Button",10,130);
g.drawString("2 To Play",10,140);
g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3});
g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3});
}else if(gameStatus == GAMESTART){
g.flip();
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
g.setColor(255,0,0);
BackgroundYPosition += 10;
g.setFont("6x8",3);
g.drawImage(gameOverImage,125,80, {scale:8,rotate:0});
g.drawString("Welcome to",13,11);
g.drawString("Car Crazy",13,31);
g.setFont("6x8",1.8);
g.drawString("High",10,80);
g.drawString("Score: "+currentHighScore,10,90);
g.drawString("Hold Button",10,120);
g.drawString("2 To Start",10,130);
g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3});
g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3});
}
}
setInterval(draw, 50);
function moveEnemyCar(){
if(gameStatus == GAMEPLAYING){
if(level==1||level==2){
enemyPositonCenterY = enemyPositonCenterY + 10;
enemyPositonCenterY2 = 0;
}else if(level==3){
enemyPositonCenterY = enemyPositonCenterY + 12;
enemyPositonCenterY2 = 0;
}else if(level==4){
enemyPositonCenterY = enemyPositonCenterY + 8;
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
}else if(level==5){
enemyPositonCenterY = enemyPositonCenterY + 9;
enemyPositonCenterY2 = enemyPositonCenterY2 + 9;
}else if(level==6){
enemyPositonCenterY = enemyPositonCenterY + 9.5;
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
}else if(level==7){
enemyPositonCenterY = enemyPositonCenterY + 10;
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
}else if(level==8){
enemyPositonCenterY = enemyPositonCenterY + 11.5;
enemyPositonCenterY2 = enemyPositonCenterY2 + 11.5;
}else if(level>=9){
enemyPositonCenterY = enemyPositonCenterY + 13;
enemyPositonCenterY2 = enemyPositonCenterY2 + 14;
}
if(enemyPositonCenterY > 200){
enemyPositonCenterY = 300;
}
if(enemyPositonCenterY2 > 200){
enemyPositonCenterY2 = 300;
}
if(enemyPositonCenterY > 200 && (enemyPositonCenterY2 > 200 || level < 4)){
enemyPositonCenterY = 0 - carHeight/2;
if (level >= 4) { enemyPositonCenterY2 = 0 - carHeight/2; }
moveEnemyPosition();
}
}
}
setInterval(moveEnemyCar,50);
setWatch(() => {
if(gameStatus == GAMESTART){
gameStatus = GAMEPLAYING;
collision();
numberofHearts = 3;
enemyPositonCenterX = 120;
enemyPositonCenterY = 0 - carHeight/2;
enemyPositonCenterX2 = 120;
enemyPositonCenterY2 = 0 - carHeight/2;
score = 0;
level = 1;
checkForNextLevel();
}else if(gameStatus == GAMEOVER){
gameStatus = GAMEPLAYING;
collision();
enemyPositonCenterX = 120;
enemyPositonCenterY = 0 - carHeight/2;
enemyPositonCenterX2 = 120;
enemyPositonCenterY2 = 0 - carHeight/2;
numberofHearts = 3;
score = 0;
level = 1;
checkForNextLevel();
}
}, BTN2, {repeat:true});