mirror of https://github.com/espruino/BangleApps
385 lines
16 KiB
JavaScript
385 lines
16 KiB
JavaScript
Bangle.setLCDPower(1);
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Bangle.setLCDTimeout(0);
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var numberofHearts = 3;
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Bangle.setLCDMode("doublebuffered");
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//var popUp = require("heatshrink").decompress(atob("isFwMBCJoA=="));
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var backgroundImage = require("heatshrink").decompress(atob("isZxH+woAB6YBBBodXAgYLCCIQUJAgoUOFP4p/FP4p/FP4p/FP4pYA=="));
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var heartImage = require("heatshrink").decompress(atob("hUKxH+ABckAAYIDpFstlIudzpARCtmQyGXz2luYVBkgIBBQXCy4JCCYQKCtgpCE4IJCFQIyFBAwKDBAw/CAogA=="));
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var gameOverImage = require("heatshrink").decompress(atob("kcV4MB+Nj/4AJwATBgfwDAV+AYUP4ADBgP4BAU/AYUHERMP+AiBgP+EQU/4AiBg/4EQX/EQUf8EH8ED/kAAIN/wEfEQ9/FwX+A=="));
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var RedCar =
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require("heatshrink").decompress(atob("ol7xH+ABWBqwAqwI5LABKAtIf4AClZASq0rp9zudIDYNIABgSBABd5AAtPEoNPAoUrqxDPlcAkmXy9OIYVsABYSBABWdzwAFIYVzAoMkRSJDCNAJDBkhDiuckFQOevMqklPZBo7DZAUkHagAKIoyKCkl5IwIwBwJDLYYRDrWoMAAgJDCqxDZyxDXzoABIcpAXRRRD/If5D/If5D/If5D9uYASId9OBoIAPpxDvBoRD2AAlOADlPAAckIbJ0QABjeNIf4ACkhDUIgNIUQQEBAAtyIaOXvIAFp4lBp4FBIapFCA4wACyxCRzo2BAAlzEoNzA4ZDVQ4ZDGQyRDHQ4RDgHyQAHIf5DhklIHoRDrudzA4RDNIoRDtFYRD/Iac5rsykgABaANyILQACzudIgTGClcrrowBIZ9ktdkRQhCdRQ8rGAxD/If5D/If4ACzpD/Io5D/IbOI2eIIdowBwJDP1nX1hDtGAJD/Ialkx7eCZdgwDIZ1rIdwwEIf5D/If5DZmU5mRDtGAhDNAAhDrAAhD/IaM5rrLmzpCCIYYwEIZtktdkIcpBCIYgwEIf5DZAARD/If8ylcrpFIIcd5uYpBmRDUAAUyA4JECIb9zEoNdFoZDVnJDkp5DZx+z2YHCIbudAAJDFFYOPIanX65DgIAIACIYWBFYJD/IYSHBx5DQ1idCx5DFAAjITIIjLFFYIvBwJDQLINrtc5IZOWIbq1DIaJXBslkmUHg9IAA1yRCV5AAtPg8rnIrBQ6VkbwcyDQMrAoIAEpxCRpwaGmSwBmUAg4wEIZ1rIYYdBg5DZpBDLGAt6II+BwJ8CIY85mQAFp9OACFPDQ1dIZMrHYJCFLghDHAA4lCAB85DpgwEAARD9rpDHq0rp9zAAcrmTQCIZVkroAQGoNr2YABIY4wCHAlPldWBgMky4ADkhTDIZQAV2fXIZA4JlYABQ4pDCg8HIcePAAJDCFYJDCYAoABZoOBdw0HoFAVoQAdIASKFslkIgSMEIAIACIZBBgIonXZwpDHgBDE/1Wq0rIe8rHYJDFIoRD3IJBD6vRD1AASH/AA5DWoFkAARD9IgIADoA+hrooEGQhDQAAk5IcM5FpJDNkgAGnNAaQjTTC4gACmUklQAEkhDPpFsAAoYCR68yDQ1PzwAFvJD/IbNyuVOAA1WnIAQp4aGuedzpDauWXABFIOgwAKpwdJIghDgpxD/AAVzACRDvADpD/If5D/If5D/If5D/If5D/If5D/If5DGthD/AApD/If8kkhFGuVyIMJCDp4ABIZ5FCRIyKgQgmekgzDIf5DRp1zpzOIZ4I+dZAUqldzvLLQueXuaKiIQ2elYrBAgN5IaSHBRAIADIcOdp8klSSBOgRDNHIQiBpzjDRjDIEvMkEYdzBAIPBIbUAIboiEIaWBq1WYYVyy9yZwTQGAAVOp9OABlzAAdPAAlzzuduYeBGoJCJAAcrYYZFBAAReCADUkRgeezomBaYMrIJpD/Z496YoRFEUoIAaYoQgBEIMkp+BwJCQAARkCRQKJDAD2WEoKEBgBBTZw1zIcNyIYbIRAA1WRQQABEQIAbEAQlBY6hDIAARCcpAiEIbWBlYADpAAcEQhCZAAyrCADI+hAAhCbIc+BqwAawIwS"));
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var OrangeCar = require("heatshrink").decompress(atob("ol7xH+ABXGAFfHHJYAJQFpD/Ia1OgEkpwDBAAUqABYSBABd4AAskEgQFBAgOcQiQXBlQdCGhdyGowAFznGAAnHNQVO4/GRSQSCGIJDPIRhDH4xDD0SHCkhAMCAQ7BIAQbBHaYAKIoyEDKII1C45DJLIRDw0XHIYXGIa5BYZwWiIZKHDIeZFCIf5D/If5D/If5D/If4ADBQgAMIeEkBoQAOlRDvISJDnAAkklQAWDAQbGIcB0JABreNIf5DYIgJFEW4xCRJZYeBznGIagABIQYHDAAQ7SGwQAD44mCp3HBARD64xDDA4ZDbYzRDdPghDs45DQgEkHoRDrE4MkIaCKDIdYyEIf5DRzjeDaAZBaAAOcAAI9B0RmBlQqB0QwDIZvP5/ORQhCcRRAqCGAhD1Q4RD/If5D/ABOiIf6KHIf5DZ63X55DtGAhDN6/X6xDtGAPQIf5DT5/WZdwwB5xDQ54SCIdgwDIf5D/If5DZvHGAgRDrGAhDNAApDqAAhD/IaOc494Icui0RCBIYeiGAZDN5/P5xDkQgRDFGAhD/IbIABuRD/AAZD658qkkAlUqIcdyuUkkkqIaoABvAHBIgRDfFoXGFoZD+45DW6HX6+cIb+czmiIYnOFYJDU6wXB4xDfIAIACIYvQIf5DVCgPX63WZYoAEZCZBEIYnHFYLNCIaSKBvBDoFYKJCIafOIYUklQAFZKecAAsqEoOi5xDCQ6BYBCQVO5zjCAApESkgaGpwqBIwQEBFYRDPCQRD54/HDARDHzlOAAdyuTTHABd4CwIACp3HIZMAHYJCEPQpDHAAjYCTQQAPzgWCAAxDIAAJDXIgRDi5pDHpy0BXokAdoZDK56lBAB4UC64ABIY4wCHAkkkl4BgV4AAZTEIZYAUIZY4LI4IACuQUFITxDD6HQA4TpFIY7NB47vHQj4AE6yKG5w1HIAIACBpBDk6DOHIZn+lTdFIekqpxDFAALeFIeXGII5D/IeHP63X6xD/ABBD/IbIAE45Dh44tJIfHGIb9445FCaCzrGvBDXlVOAAodIISI7HknGAAtyIeQzCIZhTCIad4vEqkgAFp2cACAZGDQZDaIQIAIeZIAIlQdJ0RDkkhD/AAbbEABgcKIcwAcIf5D/If5D/If5D/If5D/If5D/If5D/If5DKI1BDVIQxD8AAMkIc+cAAJBCp0qGYRDPRVBBDAAIyEIf5DRlSbDZwtOuQ+eAAIrCNQIECIZofBRgaJfIQyED43HvBDPPYJDKRC6GD0WcAAUkFQILBIaB9EToRIJRqDIEzgiFBAR0DIZsqPgZDp46FBIZ3OGAMkkkqCogACBQIAFKwIATEQl4aIIJBD4RCJAAZ/EN4olEADCMDZAQlDIJpD/Z47pCZwQACYSgAIzg/CvEqeAPH5xCQRRoAdEoKETIdlyIbQABcgZIDADYiE45BXAAPGIcMqEQnPIbPOEAkqADgiEITIAGEogAYH0BD/ABHH4wAa5wwSA"));
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var PurpleCar = require("heatshrink").decompress(atob("ol74UBitg///BIP/7lVqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14Q/KhWqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAUAgYQB1fVr2qCAP//8qB4WoAwIQB1WVCCEoFwIQCAA36GwMo1AQOlQQM+QQCqWq1YPIAAPqKgYQOqwQOiqpBCBi6DCH4QDYoIOH/gKBCAs/CD2AZoISEBwUAgAQYAYIABgWqfIIQGAAISBAAQHCCDIAICH4Q/CH4Q/CAWoB5UKCB8qCCmK0AxJwQQDgQQKwAQE1Q0ICAuAlQQHlQrBCCdy1EK1QABCAmq0EKgoQBqofBIoIAFWYMqB4QQRuQ5BCAxlBxoQDqyHKyoQUZpLJDCBmq1oQFvRTGAAOlCApFBB4xBFCCdUIY3VBgY="));
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var LightGreenCar = require("heatshrink").decompress(atob("ol74UBocF///BIP1z9VqtUDJUVBwIABq2qABOVCCkolQJC0AwDgWolAQD1EqwBCH0EqCCdKxQuEAAkKwGhCH4Q/CGD7ECDINEAAoQIwBACgQQYwQ+EAAcC1EACAeAlQfDAAheBCG2oCBUCCB8qCCiQBdp3+fxW/CH4Q/CH4QxgQQKwAQD1QQK1QQUmQQKxiH/CBGqCB3/5WACA+j/4Qf14QxKjGqRI0CCAv+x4QBEYcC1Wo/SpFCBtUlQQBBgISBAAQGBCAOo6te1QQB///lQPC1AGBCAOqyoQQlAuBCAXPAQIAD/Q2BlGoCAgAGCAUqCBnyCAVS1WrB5AAB9RUDCB1WCB0VVIIQMXQYQ/CAbFBBw/8BQIQFn4QewDNBCQgOCgEACDADBAAMC1T5BCAwABCQIACA4QQZABAQ/CH4Q/CH4QC1APKhQQPlQQUxWgGJOCCAcCCBWACAmqGhAQFwEqCA8qFYIQTuWohWqAAIQE1WghUFCANVD4JFBAAqzBlQPCCCNyHIIQGMoONCAdWQ5WVCCjNJZIYQM1WtCAt6KYwAB0oQFIoIPGIIoQTqhDG6oMDA"));
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function consoleDebug(message) {
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//console.log(message);
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}
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function getRandomInt(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min) + min); //The maximum is exclusive and the minimum is inclusive
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}
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function moveEnemyPosition(){
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score += 1;
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checkForNextLevel();
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if(level == 1){
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randomRoadPositionIndicator = getRandomInt(1, 4);
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if ((randomRoadPositionIndicator == 1)) {
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enemyPositonCenterX = 85;
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}else if((randomRoadPositionIndicator == 2)){
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enemyPositonCenterX = 120;
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}else {
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enemyPositonCenterX = 155;
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}
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}else if(level == 2||level==3){
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enemyPositonCenterX = getRandomInt(85, 155);
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}else if(level == 4 || level == 5 || level == 6 || level == 8 || level == 9 || level == 10 || level > 10){
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do{
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randomRoadPositionIndicator = getRandomInt(1, 4);
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randomRoadPositionIndicator2 = getRandomInt(1, 4);
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}while(randomRoadPositionIndicator==randomRoadPositionIndicator2);
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if ((randomRoadPositionIndicator == 1)) {
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enemyPositonCenterX = 85;
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}else if((randomRoadPositionIndicator == 2)){
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enemyPositonCenterX = 120;
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}else if((randomRoadPositionIndicator == 3)){
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enemyPositonCenterX = 155;
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}
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if ((randomRoadPositionIndicator2 == 1)) {
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enemyPositonCenterX2 = 85;
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}else if((randomRoadPositionIndicator2 == 2)){
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enemyPositonCenterX2 = 120;
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}else if((randomRoadPositionIndicator2 == 3)){
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enemyPositonCenterX2 = 155;
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}
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} // TODO: else if(level == 7)
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}
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function collision(){
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if(gameStatus == GAMEPLAYING){
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consoleDebug("Px:"+playerCarLeftX+", "+playerCarRightX);
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consoleDebug("1x:"+enemyCarLeftX+", "+enemyCarRightX);
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consoleDebug("2x:"+enemyCarLeftX2+", "+enemyCarRightX2);
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consoleDebug("Py:"+playerCarFrontY);
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consoleDebug("1y:"+enemyCarFrontY);
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consoleDebug("2y:"+enemyCarFrontY2);
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if
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(
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(enemyCarFrontY < 300 && enemyCarFrontY > playerCarFrontY)
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&&
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(
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(enemyCarLeftX > playerCarLeftX && enemyCarLeftX < playerCarRightX)
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||
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(enemyCarRightX > playerCarLeftX && enemyCarRightX < playerCarRightX)
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)
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){
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// hit car 1
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consoleDebug("1 HIT");
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enemyPositonCenterY = 300;
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numberofHearts -= 1;
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Bangle.buzz(50,50);
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}else if
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(
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(enemyCarFrontY2 < 300 && enemyCarFrontY2 > playerCarFrontY)
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&&
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(
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(enemyCarLeftX2 > playerCarLeftX && enemyCarLeftX2 < playerCarRightX)
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||
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(enemyCarRightX2 > playerCarLeftX && enemyCarRightX2 < playerCarRightX)
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)
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){
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// hit car 2
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consoleDebug("2 HIT");
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enemyPositonCenterY2 = 300;
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numberofHearts -= 1;
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Bangle.buzz(50,50);
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}
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setTimeout(collision, 50); // try again in 50 milliseconds.
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}
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}
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function checkForNextLevel(){
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if(score < 10){
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level = 1;
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}else if(score >= 10 && score < 20){
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level = 2;
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}else if(score >= 20 && score < 30){
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level = 3;
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}else if(score >= 30 && score < 40){
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level = 4;
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}else if(score >= 40 && score < 50){
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level = 5;
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}else if(score >= 50 && score < 60){
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level = 6;
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}else if(score >= 60 && score < 70){
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level = 7;
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}else if(score >= 70 && score < 80){
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level = 8;
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}else if(score >= 80 && score < 90){
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level = 9;
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}else if(score >= 90){
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level = 10;
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}
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}
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var accel = Bangle.getAccel();
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var file = require("Storage").open("CarCrazy.csv","r");
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var currentHighScore = file.readLine();
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if (currentHighScore == undefined) currentHighScore = 0;
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var BackgroundStartingPosition = 75;
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var BackgroundYPosition = BackgroundStartingPosition;
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var randomRoadPositionIndicator;
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var randomRoadPositionIndicator2;
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var enemyPositonCenterX;
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var enemyPositonCenterX2;
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var carScale = 0.5;
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var carWidth = 30;
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var carHeight = 60;
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var playerCarCenterY = 130;
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var playerCarCenterX;
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var enemyPositonCenterY = 0 - carHeight/2;
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var enemyPositonCenterY2 = 0 - carHeight/2;
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var playerCarLeftX;
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var playerCarRightX;
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var playerCarFrontY;
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var playerCarFrontY;
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//var playerCarBackY;
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var playerCarLeftX;
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var playerCarRightX;
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var enemyCarFrontY;
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//var enemyCarBackY;
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var enemyCarLeftX;
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var enemyCarRightX;
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var enemyCarFrontY2;
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//var enemyCarBackY2;
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var enemyCarLeftX2;
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var enemyCarRightX2;
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var GAMEPLAYING = 1;
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var GAMEOVER = 2;
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var GAMESTART = 3;
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var gameStatus = GAMESTART;
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var score = 0;
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var level = 1;
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moveEnemyPosition();
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collision();
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g.setFontAlign(-1,-1);
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function clearHighScore() {
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currentHighScore = 0;
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file = require("Storage").open("CarCrazy.csv","w");
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file.erase();
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}
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function draw(){
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if(gameStatus == GAMEPLAYING){
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BackgroundYPosition += 10;
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accel = Bangle.getAccel();
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playerCarCenterX = Math.round(120-accel.x*120);
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if (playerCarCenterX > 170) { playerCarCenterX = 170; }
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if (playerCarCenterX < 70) { playerCarCenterX = 70; }
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g.flip();
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g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
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g.drawImage(RedCar,playerCarCenterX,playerCarCenterY, {scale:carScale,rotate:3.142});
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g.drawImage(OrangeCar,enemyPositonCenterX,enemyPositonCenterY, {scale:carScale,rotate:0});
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if(level>=4){
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g.drawImage(OrangeCar,enemyPositonCenterX2,enemyPositonCenterY2, {scale:carScale,rotate:0});
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}
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if(numberofHearts==3){
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g.drawImage(heartImage,10,10, {scale:2,rotate:0});
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g.drawImage(heartImage,10,50, {scale:2,rotate:0});
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g.drawImage(heartImage,10,30, {scale:2,rotate:0});
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}else if(numberofHearts==2){
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g.drawImage(heartImage,10,50, {scale:2,rotate:0});
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g.drawImage(heartImage,10,30, {scale:2,rotate:0});
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}else if(numberofHearts==1){
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g.drawImage(heartImage,10,50, {scale:2,rotate:0});
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}else{
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gameStatus = GAMEOVER;
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//clearHighScore();
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if(score >= currentHighScore){
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currentHighScore = score;
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file = require("Storage").open("CarCrazy.csv","w");
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file.erase();
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file = require("Storage").open("CarCrazy.csv","w");
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file.write(currentHighScore+"\n");
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}
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}
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playerCarFrontY = playerCarCenterY-carHeight/2;
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//playerCarBackY = playerCarCenterY+carHeight/2;
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playerCarLeftX = playerCarCenterX-carWidth/2;
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playerCarRightX = playerCarCenterX+carWidth/2;
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enemyCarFrontY = enemyPositonCenterY+carHeight/2;
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//enemyCarBackY = enemyPositonCenterY-carHeight/2;
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enemyCarLeftX = enemyPositonCenterX-carWidth/2;
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enemyCarRightX = enemyPositonCenterX+carWidth/2;
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enemyCarFrontY2 = enemyPositonCenterY2+carHeight/2;
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//enemyCarBackY2 = enemyPositonCenterY2-carHeight/2;
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enemyCarLeftX2 = enemyPositonCenterX2-carWidth/2;
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enemyCarRightX2 = enemyPositonCenterX2+carWidth/2;
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g.setColor(255,0,0);
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//g.drawRect(playerCarLeftX, playerCarFrontY, playerCarRightX, playerCarBackY);
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//g.drawRect(enemyCarLeftX, enemyCarFrontY, enemyCarRightX, enemyCarBackY);
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//g.drawRect(enemyCarLeftX2, enemyCarFrontY2, enemyCarRightX2, enemyCarBackY2);
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g.setColor(0,0,0);
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g.drawString("Score: "+score,180,5);
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g.drawString("HighScore:",178,15);
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g.drawString(currentHighScore,205,25);
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g.drawString("Level: "+level,180,150);
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//g.drawString("P:"+playerCarLeftX+", "+playerCarRightX,180,90);
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//g.drawString("1:"+enemyCarLeftX+", "+enemyCarRightX,180,100);
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//g.drawString("2:"+enemyCarLeftX2+", "+enemyCarRightX2,180,110);
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//g.drawString("P:"+playerCarFrontY,180,120);
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//g.drawString("1:"+enemyCarFrontY,180,130);
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//g.drawString("2:"+enemyCarFrontY2,180,140);
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if(BackgroundYPosition > 170){
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BackgroundYPosition = BackgroundStartingPosition;
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}
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}else if(gameStatus == GAMEOVER){
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BackgroundYPosition += 10;
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g.flip();
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g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
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g.drawImage(gameOverImage,125,80, {scale:8,rotate:0});
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if(BackgroundYPosition > 170){
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BackgroundYPosition = BackgroundStartingPosition;
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}
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g.setColor(255,0,0);
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g.setFont("6x8",4);
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g.drawString("Game Over",13,17);
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g.setFont("6x8",1.5);
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g.drawString("Score: "+score,10,75);
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g.drawString("High",10,100);
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g.drawString("Score: " + currentHighScore,10,110);
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g.drawString("Hold Button",10,130);
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g.drawString("2 To Play",10,140);
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g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3});
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g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3});
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}else if(gameStatus == GAMESTART){
|
|
g.flip();
|
|
g.drawImage(backgroundImage,125,BackgroundYPosition, {scale:13,rotate:0});
|
|
g.setColor(255,0,0);
|
|
BackgroundYPosition += 10;
|
|
g.setFont("6x8",3);
|
|
g.drawImage(gameOverImage,125,80, {scale:8,rotate:0});
|
|
g.drawString("Welcome to",13,11);
|
|
g.drawString("Car Crazy",13,31);
|
|
g.setFont("6x8",1.8);
|
|
g.drawString("High",10,80);
|
|
g.drawString("Score: "+currentHighScore,10,90);
|
|
g.drawString("Hold Button",10,120);
|
|
g.drawString("2 To Start",10,130);
|
|
g.drawImage(LightGreenCar,180,115, {scale:0.5,rotate:3});
|
|
g.drawImage(PurpleCar,215,115, {scale:0.5,rotate:3});
|
|
}
|
|
}
|
|
setInterval(draw, 50);
|
|
|
|
|
|
function moveEnemyCar(){
|
|
if(gameStatus == GAMEPLAYING){
|
|
if(level==1||level==2){
|
|
enemyPositonCenterY = enemyPositonCenterY + 10;
|
|
enemyPositonCenterY2 = 0;
|
|
}else if(level==3){
|
|
enemyPositonCenterY = enemyPositonCenterY + 12;
|
|
enemyPositonCenterY2 = 0;
|
|
}else if(level==4){
|
|
enemyPositonCenterY = enemyPositonCenterY + 8;
|
|
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
|
|
}else if(level==5){
|
|
enemyPositonCenterY = enemyPositonCenterY + 9;
|
|
enemyPositonCenterY2 = enemyPositonCenterY2 + 9;
|
|
}else if(level==6){
|
|
enemyPositonCenterY = enemyPositonCenterY + 9.5;
|
|
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
|
|
}else if(level==7){
|
|
enemyPositonCenterY = enemyPositonCenterY + 10;
|
|
enemyPositonCenterY2 = enemyPositonCenterY2 + 8;
|
|
}else if(level==8){
|
|
enemyPositonCenterY = enemyPositonCenterY + 11.5;
|
|
enemyPositonCenterY2 = enemyPositonCenterY2 + 11.5;
|
|
}else if(level>=9){
|
|
enemyPositonCenterY = enemyPositonCenterY + 13;
|
|
enemyPositonCenterY2 = enemyPositonCenterY2 + 14;
|
|
}
|
|
if(enemyPositonCenterY > 200){
|
|
enemyPositonCenterY = 300;
|
|
}
|
|
if(enemyPositonCenterY2 > 200){
|
|
enemyPositonCenterY2 = 300;
|
|
}
|
|
if(enemyPositonCenterY > 200 && (enemyPositonCenterY2 > 200 || level < 4)){
|
|
enemyPositonCenterY = 0 - carHeight/2;
|
|
if (level >= 4) { enemyPositonCenterY2 = 0 - carHeight/2; }
|
|
moveEnemyPosition();
|
|
}
|
|
}
|
|
}
|
|
setInterval(moveEnemyCar,50);
|
|
|
|
setWatch(() => {
|
|
if(gameStatus == GAMESTART){
|
|
gameStatus = GAMEPLAYING;
|
|
collision();
|
|
numberofHearts = 3;
|
|
enemyPositonCenterX = 120;
|
|
enemyPositonCenterY = 0 - carHeight/2;
|
|
enemyPositonCenterX2 = 120;
|
|
enemyPositonCenterY2 = 0 - carHeight/2;
|
|
score = 0;
|
|
level = 1;
|
|
checkForNextLevel();
|
|
}else if(gameStatus == GAMEOVER){
|
|
gameStatus = GAMEPLAYING;
|
|
collision();
|
|
enemyPositonCenterX = 120;
|
|
enemyPositonCenterY = 0 - carHeight/2;
|
|
enemyPositonCenterX2 = 120;
|
|
enemyPositonCenterY2 = 0 - carHeight/2;
|
|
numberofHearts = 3;
|
|
score = 0;
|
|
level = 1;
|
|
checkForNextLevel();
|
|
}
|
|
}, BTN2, {repeat:true});
|