BangleApps/apps/ateatimer/app.js

156 lines
4.0 KiB
JavaScript

// Tea Timer Application for Bangle.js 2 using sched library
let timerDuration = (() => {
let file = require("Storage").open("ateatimer.data", "r");
let data = file.read(4); // Assuming 4 bytes for storage
return data ? parseInt(data, 10) : 4 * 60; // Default to 4 minutes
})();
let timeRemaining = timerDuration;
let timerRunning = false;
function saveDefaultDuration() {
let file = require("Storage").open("ateatimer.data", "w");
file.write(timerDuration.toString());
}
function drawTime() {
g.clear();
g.setFont("Vector", 40);
g.setFontAlign(0, 0); // Center align
const minutes = Math.floor(Math.abs(timeRemaining) / 60);
const seconds = Math.abs(timeRemaining) % 60;
const sign = timeRemaining < 0 ? "-" : "";
const timeStr = `${sign}${minutes}:${seconds.toString().padStart(2, '0')}`;
g.drawString(timeStr, g.getWidth() / 2, g.getHeight() / 2);
// Draw Increase button (triangle pointing up)
g.fillPoly([
g.getWidth() / 2, g.getHeight() / 2 - 80, // Top vertex
g.getWidth() / 2 - 20, g.getHeight() / 2 - 60, // Bottom-left vertex
g.getWidth() / 2 + 20, g.getHeight() / 2 - 60 // Bottom-right vertex
]);
// Draw Decrease button (triangle pointing down)
g.fillPoly([
g.getWidth() / 2, g.getHeight() / 2 + 80, // Bottom vertex
g.getWidth() / 2 - 20, g.getHeight() / 2 + 60, // Top-left vertex
g.getWidth() / 2 + 20, g.getHeight() / 2 + 60 // Top-right vertex
]);
g.flip();
}
function startTimer() {
if (timerRunning) return;
if (timeRemaining == 0) return;
timerRunning = true;
// Save the default duration on timer start
timerDuration = timeRemaining;
saveDefaultDuration();
scheduleTimer();
// Start the secondary timer to update the display
setInterval(updateDisplay, 1000);
}
function scheduleTimer() {
// Schedule a new timer using the sched library
require("sched").setAlarm("ateatimer", {
msg: "Tea is ready!",
timer: timeRemaining * 1000, // Convert to milliseconds
vibrate: ".." // Default vibration pattern
});
// Ensure the scheduler updates
require("sched").reload();
}
function resetTimer() {
// Cancel the existing timer
require("sched").setAlarm("ateatimer", undefined);
require("sched").reload();
timerRunning = false;
timeRemaining = timerDuration;
drawTime();
}
function adjustTime(amount) {
if (-amount > timeRemaining) {
// Return if result will be negative
return;
}
timeRemaining += amount;
timeRemaining = Math.max(0, timeRemaining); // Ensure time doesn't go negative
if (timerRunning) {
// Update the existing timer with the new remaining time
let alarm = require("sched").getAlarm("ateatimer");
if (alarm) {
// Cancel the current alarm
require("sched").setAlarm("ateatimer", undefined);
// Set a new alarm with the updated time
scheduleTimer();
}
}
drawTime();
}
function handleTouch(x, y) {
const centerY = g.getHeight() / 2;
if (y < centerY - 40) {
// Increase button area
adjustTime(60);
} else if (y > centerY + 40) {
// Decrease button area
adjustTime(-60);
} else {
// Center area
if (!timerRunning) {
startTimer();
}
}
}
// Function to update the display every second
function updateDisplay() {
if (timerRunning) {
let alarm = require("sched").getAlarm("ateatimer");
timeRemaining = Math.floor(require("sched").getTimeToAlarm(alarm) / 1000);
drawTime();
if (timeRemaining <= 0) {
timeRemaining = 0;
clearInterval(updateDisplay);
timerRunning = false;
}
}
}
// Handle physical button press for resetting timer
setWatch(() => {
if (timerRunning) {
resetTimer();
} else {
startTimer();
}
}, BTN1, { repeat: true, edge: "falling" });
// Handle touch
Bangle.on("touch", (zone, xy) => {
handleTouch(xy.x, xy.y, false);
});
let isRunning = require("sched").getAlarm("ateatimer");
if (isRunning) {
timerRunning = true;
// Start the timer to update the display
setInterval(updateDisplay, 1000);
} else {
// Draw the initial timer display
drawTime();
}