Commit Graph

22 Commits (ba03c98c2c6675ad985b3ab89e8dc39a639230dc)

Author SHA1 Message Date
Anton f1d3438d1c Require switch blocks when declaring variables 2024-02-10 16:51:46 +01:00
Willems Davy e43abd2055 update options screenshot with removed widgets option 2023-09-24 09:27:47 +02:00
Willems Davy a67b636d32 Bigger playfield tiles, Removed displaying of widgets (always runs fullscreen), fixex selector tiles display (wrong array type used), updated screenshots to reflect changes 2023-09-24 09:27:47 +02:00
Willems Davy 98cdd1f361 update metadata.json 2023-09-20 12:06:53 +02:00
Willems Davy b42c679aef update README.md 2023-09-20 11:55:31 +02:00
Willems Davy b86f382ce5 disable all debugmodes 2023-09-20 11:50:35 +02:00
Willems Davy 0c03c7f55e Update README.md and Screenshots 2023-09-20 11:46:16 +02:00
Willems Davy 55be2892e4 fix hide position of cursors + fix a few tiles (in image) 2023-09-18 00:45:36 +02:00
Willems Davy 003a307280 Add C alternatives for generateLevel and random functions but keep the javascript ones for the emulator + put certain functions always in ram 2023-09-15 04:18:40 +02:00
Willems Davy 6d47b4d994 switch global variables and images section, grab memstart as early as possible to get more correct info on ram use 2023-09-14 21:46:08 +02:00
Willems Davy d49ea7333e Remove some unused globals & functions, add back functionality to help screens, fix some "else" statements, remove some unused commented code, 2023-09-14 21:16:49 +02:00
Willems Davy c1043379f2 Make theming optional 2023-09-14 01:58:46 +02:00
Willems Davy ce7ef61df4 switch back to const for images, palettes can still be changed it seems 2023-09-13 23:29:58 +02:00
Willems Davy 57048389aa disable debugmode, remove unneeded setcolor, remove debug comment 2023-09-13 22:42:47 +02:00
Willems Davy 0f9d2021c8 fix options partial draw bug + switch to 2bpp paletted images + adjust to theme colors 2023-09-13 22:33:00 +02:00
Willems Davy 1b1226bb8b Change var to let and partial drawing for level selector + fix for print functions & charCodeAt 2023-09-13 12:57:28 +02:00
Willems Davy 46dd68eb03 Next batch of changes like:
- faster & simpler RNG
- partial redraws
- different debugmodes & printed text
- option to draw inputrects
- option to draw the widgets (requires restart when changed)
- adapted and faster print functions
- displaying things offscreen (compared to intial arduboy screen size) as we have the space
2023-09-11 22:57:39 +02:00
Willems Davy 324007b4dd Big Batch of changes:
- Constants uppercase
- 2 space formatting
- prescaled image instead of scaling every frame
- logic runs first before drawing now (one less loop call)
- only do a redraw when going from a gamestate to an initgamestate
- optimized redraws a bit
- removed music option as there is no music / sound (sound is just a buzz call)
- Added "loading" message when generating the level as it has a small delay
- revert version to 0.01 as it was never released yet on official repo
2023-09-10 00:32:12 +02:00
Willems Davy fc93e79e8e Waternet version 0.02 (Save state handling of unlocked levels) 2023-09-08 14:34:26 +02:00
Willems Davy a17366111f set first screenshot as an ingame screenshot instead of titlescreen 2023-09-07 05:04:53 +02:00
Willems Davy fa876f1e1a fix wrong extension used in screenshots in metadata.json 2023-09-07 04:54:14 +02:00
Willems Davy 22eec4a546 Initial version of waternet 2023-09-07 04:46:57 +02:00