Anton
2a10df7f45
Bump app versions
2024-03-04 22:32:06 +01:00
Anton
2e4cb8eb11
Fix no-unused-vars in existing apps
2024-03-04 21:34:50 +01:00
Anton
f1d3438d1c
Require switch blocks when declaring variables
2024-02-10 16:51:46 +01:00
Willems Davy
e43abd2055
update options screenshot with removed widgets option
2023-09-24 09:27:47 +02:00
Willems Davy
a67b636d32
Bigger playfield tiles, Removed displaying of widgets (always runs fullscreen), fixex selector tiles display (wrong array type used), updated screenshots to reflect changes
2023-09-24 09:27:47 +02:00
Willems Davy
98cdd1f361
update metadata.json
2023-09-20 12:06:53 +02:00
Willems Davy
b42c679aef
update README.md
2023-09-20 11:55:31 +02:00
Willems Davy
b86f382ce5
disable all debugmodes
2023-09-20 11:50:35 +02:00
Willems Davy
0c03c7f55e
Update README.md and Screenshots
2023-09-20 11:46:16 +02:00
Willems Davy
55be2892e4
fix hide position of cursors + fix a few tiles (in image)
2023-09-18 00:45:36 +02:00
Willems Davy
003a307280
Add C alternatives for generateLevel and random functions but keep the javascript ones for the emulator + put certain functions always in ram
2023-09-15 04:18:40 +02:00
Willems Davy
6d47b4d994
switch global variables and images section, grab memstart as early as possible to get more correct info on ram use
2023-09-14 21:46:08 +02:00
Willems Davy
d49ea7333e
Remove some unused globals & functions, add back functionality to help screens, fix some "else" statements, remove some unused commented code,
2023-09-14 21:16:49 +02:00
Willems Davy
c1043379f2
Make theming optional
2023-09-14 01:58:46 +02:00
Willems Davy
ce7ef61df4
switch back to const for images, palettes can still be changed it seems
2023-09-13 23:29:58 +02:00
Willems Davy
57048389aa
disable debugmode, remove unneeded setcolor, remove debug comment
2023-09-13 22:42:47 +02:00
Willems Davy
0f9d2021c8
fix options partial draw bug + switch to 2bpp paletted images + adjust to theme colors
2023-09-13 22:33:00 +02:00
Willems Davy
1b1226bb8b
Change var to let and partial drawing for level selector + fix for print functions & charCodeAt
2023-09-13 12:57:28 +02:00
Willems Davy
46dd68eb03
Next batch of changes like:
...
- faster & simpler RNG
- partial redraws
- different debugmodes & printed text
- option to draw inputrects
- option to draw the widgets (requires restart when changed)
- adapted and faster print functions
- displaying things offscreen (compared to intial arduboy screen size) as we have the space
2023-09-11 22:57:39 +02:00
Willems Davy
324007b4dd
Big Batch of changes:
...
- Constants uppercase
- 2 space formatting
- prescaled image instead of scaling every frame
- logic runs first before drawing now (one less loop call)
- only do a redraw when going from a gamestate to an initgamestate
- optimized redraws a bit
- removed music option as there is no music / sound (sound is just a buzz call)
- Added "loading" message when generating the level as it has a small delay
- revert version to 0.01 as it was never released yet on official repo
2023-09-10 00:32:12 +02:00
Willems Davy
fc93e79e8e
Waternet version 0.02 (Save state handling of unlocked levels)
2023-09-08 14:34:26 +02:00
Willems Davy
a17366111f
set first screenshot as an ingame screenshot instead of titlescreen
2023-09-07 05:04:53 +02:00
Willems Davy
fa876f1e1a
fix wrong extension used in screenshots in metadata.json
2023-09-07 04:54:14 +02:00
Willems Davy
22eec4a546
Initial version of waternet
2023-09-07 04:46:57 +02:00