Commit Graph

10 Commits (master)

Author SHA1 Message Date
Rob Pilling bfeffa4a87 messagegui: stop buzzing on disconnect too 2024-10-28 21:02:36 +00:00
Rob Pilling f8a0c73356 messagegui: stop buzzing for a message when it's removed
e.g. a call is answered
2024-10-28 20:44:12 +00:00
Gordon Williams 8bc9c5de25 messagegui 0.65: Make sure messages are saved if not in the clock app (fix #2460) 2023-02-23 11:19:24 +00:00
Gordon Williams e7edd54017 Fix messages app loading on clock without fast load 2022-12-16 11:00:00 +00:00
Gordon Williams 1c7eb92ad5 messages Remove '.show' field, tidyup and fix .open if fast load not enabled 2022-12-15 10:34:40 +00:00
Richard de Boer 3b0f525bd2
messagegui: write "remove" messages to flash
Whoops: we didn't handle these at all, but are actually responsible for
        saving them, even if the UI won't be launched.

Fixes #2380
2022-12-11 18:36:17 +01:00
Gordon Williams aa1e485db8 0.59: Ensure we do write messages if messages app can't be fast loaded (see #2373) 2022-12-09 08:34:50 +00:00
Richard de Boer 8e5489486e
messagegui: don't write to flash so often
fixes #2370
2022-12-07 21:56:07 +01:00
Richard de Boer e9c673e119
messages,messagegui: fix handling of music
The library combines musicinfo+musicstate messages, and waited for a
"complete" message before emitting the event.
But once you are playing music you don't get new music state events.
The problem was that when the first "complete" message arrives, the UI
is load()ed, so the library forgets its state, and doesn't emit anymore
music events until the play state changes.

This
- changes the library to keep combining music messages, but always
  emit an event
- makes the UI only launch itself if it sees a "complete" music event
- makes the UI also combine musicinfo+musicstate messages
2022-11-30 23:58:36 +01:00
Richard de Boer 2a506e7421
messages: split library/gui/widget into separate apps 2022-11-26 16:52:17 +01:00