mirror of https://github.com/espruino/BangleApps
legoremote 0.02: Add more control styles, and linear control of motors
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69071891f1
commit
feea7df3eb
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@ -1 +1,2 @@
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0.01: New App!
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0.02: Add more control styles
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@ -10,8 +10,21 @@ in the future this app will be able to support other types of remote (see below)
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## Usage
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Run the app, and ensure you're not connected to your watch via Bluetooth
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(a warning will pop up if so).
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Run the app, then choose the type of controls you want and ensure you're not connected
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to your watch via Bluetooth (a warning will pop up if so).
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Linear mode controls A/B axes individually, and allows you to vary the speed of the
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motors based on the distance you drag from the centre. Other modes just use on/off
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buttons.
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| Mode | up | down | left | right |
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|------------|------|------|------|-------|
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| **Linear** | +A | -A | -B | +B |
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| **Normal** | +A | -A | -B | +B |
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| **Tank** | -A+B | +A-B | +A+B | -A-B |
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| **Merged** | -A-B | +A+B | +A-B | -A+B |
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In all cases pressing the C/D buttons will turn on C/D outputs
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Now press the arrow keys on the screen to control the robot.
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@ -1,5 +1,4 @@
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var lego = require("mouldking");
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lego.start();
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E.on('kill', () => {
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// return to normal Bluetooth advertising
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NRF.setAdvertising({},{showName:true});
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@ -12,59 +11,133 @@ var controlState = "";
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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var R = Bangle.appRect;
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// we'll divide up into 3x3
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function getBoxCoords(x,y) {
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return {
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x : R.x + R.w*x/3,
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y : R.y + R.h*y/3
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};
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}
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function draw() {
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g.reset().clearRect(R);
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var c, ninety = Math.PI/2;
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var colOn = "#f00", colOff = g.theme.fg;
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c = getBoxCoords(1.5, 0.5);
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g.setColor(controlState=="up"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:0});
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c = getBoxCoords(2.5, 1.5);
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g.setColor(controlState=="right"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:ninety});
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c = getBoxCoords(0.5, 1.5);
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g.setColor(controlState=="left"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:-ninety});
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c = getBoxCoords(1.5, 1.5);
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g.setColor(controlState=="down"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:ninety*2});
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if (NRF.getSecurityStatus().connected) {
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c = getBoxCoords(1.5, 2.5);
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g.setFontAlign(0,0).setFont("6x8").drawString("WARNING:\nBluetooth Connected\nYou must disconnect\nbefore LEGO will work",c.x,c.y);
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function startLegoButtons(controls) {
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// we'll divide up into 3x3
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function getBoxCoords(x,y) {
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return {
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x : R.x + R.w*x/3,
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y : R.y + R.h*y/3
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};
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}
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}
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draw();
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NRF.on('connect', draw);
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NRF.on('disconnect', draw);
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function setControlState(s) {
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controlState = s;
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var c = {};
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var speed = 3;
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if (s=="up") c={a:-speed,b:-speed};
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if (s=="down") c={a:speed,b:speed};
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if (s=="left") c={a:speed,b:-speed};
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if (s=="right") c={a:-speed,b:speed};
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function draw() {
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g.reset().clearRect(R);
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var c, ninety = Math.PI/2;
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var colOn = "#f00", colOff = g.theme.fg;
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c = getBoxCoords(1.5, 0.5);
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g.setColor(controlState=="up"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:0});
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c = getBoxCoords(2.5, 1.5);
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g.setColor(controlState=="right"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:ninety});
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c = getBoxCoords(0.5, 1.5);
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g.setColor(controlState=="left"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:-ninety});
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c = getBoxCoords(1.5, 1.5);
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g.setColor(controlState=="down"?colOn:colOff).drawImage(arrowIcon,c.x,c.y,{rotate:ninety*2});
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if (NRF.getSecurityStatus().connected) {
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c = getBoxCoords(1.5, 2.5);
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g.setFontAlign(0,0).setFont("6x8").drawString("WARNING:\nBluetooth Connected\nYou must disconnect\nbefore LEGO will work",c.x,c.y);
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}
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g.setFont("6x8:3").setFontAlign(0,0);
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c = getBoxCoords(0.5, 0.5);
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g.setColor(controlState=="c"?colOn:colOff).drawString("C",c.x,c.y);
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c = getBoxCoords(2.5, 0.5);
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g.setColor(controlState=="d"?colOn:colOff).drawString("D",c.x,c.y);
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}
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function setControlState(s) {
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controlState = s;
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var c = {};
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if (s in controls)
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c = controls[s];
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draw();
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lego.set(c);
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}
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lego.start();
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Bangle.setUI({mode:"custom", drag : e => {
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var x = Math.floor(E.clip((e.x - R.x) * 3 / R.w,0,2.99));
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var y = Math.floor(E.clip((e.y - R.y) * 3 / R.h,0,2.99));
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if (!e.b) {
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setControlState("");
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return;
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}
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if (y==0) { // top row
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if (x==0) setControlState("c");
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if (x==1) setControlState("up");
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if (x==2) setControlState("d");
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} else if (y==1) {
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if (x==0) setControlState("left");
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if (x==1) setControlState("down");
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if (x==2) setControlState("right");
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}
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}});
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draw();
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lego.set(c);
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NRF.on('connect', draw);
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NRF.on('disconnect', draw);
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}
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Bangle.on('drag',e => {
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var x = Math.floor(E.clip((e.x - R.x) * 3 / R.w,0,2.99));
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var y = Math.floor(E.clip((e.y - R.y) * 3 / R.h,0,2.99));
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if (!e.b) {
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setControlState("");
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return;
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}
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if (y==0) { // top row
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if (x==1) setControlState("up");
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} else if (y==1) {
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if (x==0) setControlState("left");
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if (x==1) setControlState("down");
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if (x==2) setControlState("right");
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function startLegoLinear() {
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var mx = R.x+R.w/2;
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var my = R.y+R.h/2;
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var x=0,y=0;
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var scale = 10;
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function draw() {
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g.reset().clearRect(R);
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for (var i=3;i<60;i+=10)
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g.drawCircle(mx,my,i);
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g.setColor("#F00");
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var px = E.clip(mx + x*scale, R.x+20, R.x2-20);
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var py = E.clip(my + y*scale, R.y+20, R.y2-20);
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g.fillCircle(px, py, 20);
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}
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lego.start();
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Bangle.setUI({mode:"custom", drag : e => {
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x = Math.round((e.x - mx) / scale);
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y = Math.round((e.y - my) / scale);
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if (!e.b) {
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x=0; y=0;
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}
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lego.set({a:x, b:y});
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draw();
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}});
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draw();
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NRF.on('connect', draw);
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NRF.on('disconnect', draw);
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}
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// Mappings of button to output
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const CONTROLS = {
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normal : {
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up : {a: 7,b: 0},
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down : {a:-7,b: 0},
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left : {a: 0,b:-7},
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right: {a: 0,b: 7},
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c : {c:7},
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d : {d:7}
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}, tank : {
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up : {a:-7,b:7},
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down : {a: 7,b:-7},
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left : {a: 7,b:7},
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right: {a:-7,b:-7},
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c : {c:7},
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d : {d:7}
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}, merged : {
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up : {a: 7,b: 7},
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down : {a:-7,b:-7},
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left : {a: 7,b:-7},
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right: {a:-7,b: 7},
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c : {c:7},
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d : {d:7}
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}
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};
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E.showMenu({ "" : {title:"LEGO Remote", back:()=>load()},
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"Linear" : () => startLegoLinear(),
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"Normal" : () => startLego(CONTROLS.normal),
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"Tank" : () => startLego(CONTROLS.tank),
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"Marged" : () => startLego(CONTROLS.merged),
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});
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@ -1,7 +1,7 @@
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{ "id": "legoremote",
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"name": "LEGO Remote control",
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"shortName":"LEGO Remote",
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"version":"0.01",
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"version":"0.02",
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"description": "Use your Bangle.js to control LEGO models. See the README for compatibility",
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"icon": "app.png",
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"tags": "toy,lego,bluetooth",
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