Merge pull request #150 from paulcockrell/master

Add Mario Clock application
pull/153/head^2
Gordon Williams 2020-03-27 07:46:47 +00:00 committed by GitHub
commit f42d5ee570
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5 changed files with 395 additions and 0 deletions

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@ -823,5 +823,18 @@
"storage": [
{"name":"widid.wid.js","url":"widget.js"}
]
},
{ "id": "marioclock",
"name": "Mario Clock",
"icon": "marioclock.png",
"version":"0.01",
"description": "Animated Mario clock, jumps to change the time!",
"tags": "clock,mario,retro",
"type": "clock",
"allow_emulator":true,
"storage": [
{"name":"marioclock.app.js","url":"marioclock-app.js"},
{"name":"marioclock.img","url":"marioclock-icon.js","evaluate":true}
]
}
]

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0.01: Create mario app
0.02: Fix day of the week and add padding

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/**********************************
BangleJS MARIO CLOCK V0.1.0
+ Based on Espruino Mario Clock V3 https://github.com/paulcockrell/espruino-mario-clock
+ Converting images to 1bit BMP: Image > Mode > Indexed and tick the "Use black and white (1-bit) palette", Then export as BMP.
+ Online Image convertor: https://www.espruino.com/Image+Converter
**********************************/
var locale = require("locale");
// Screen dimensions
let W, H;
let intervalRef, displayTimeoutRef = null;
// Space to draw watch widgets (e.g battery, bluetooth status)
const WIDGETS_GUTTER = 10;
// Colours
const LIGHTEST = "#effedd";
const LIGHT = "#add795";
const DARK = "#588d77";
const DARKEST = "#122d3e";
// Mario Images
const marioRunningImage1 = {
width : 15, height : 20, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("B8AfwH+B/8f/z4M+KExcnAUSCw87w4L8CJQRNB/YH+AxgCEAPAA="))
};
const marioRunningImage1Neg = {
width : 15, height : 20, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("AAAAAAAAAAAAAHwB0DOgY/jt8PDAPAEAB2gOyAAgAAAOAB4AAAA="))
};
const marioRunningImage2 = {
width : 15, height : 20, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("B8AfwH+B/8f/z4M+KExcnAUSCw87w4J6BEsPnSfyT+S+OMAAAAA="))
};
const marioRunningImage2Neg = {
width : 15, height : 20, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("AAAAAAAAAAAAAHwB0DOgY/jt8PDAPAGEA7QAYhgMMBhAAAAAAAA="))
};
const pyramid = {
width : 20, height : 20, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAkAAQgAIEAEAgCAEBAAggAEQAAoAAE="))
};
const pipe = {
width : 9, height : 6, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("/8BxaCRSCA=="))
};
const floor = {
width : 8, height : 3, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("/6pE"))
};
const sky = {
width : 128, height : 30, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("VVVVVVVVVVVVVVVVVVVVVQAAAAAAAAAAAAAAAAAAAABVVVVVVVVVVVVVVVVVVVVVIiIiIiIiIiIiIiIiIiIiIlVVVVVVVVVVVVVVVVVVVVWIiIiIiIiIiIiIiIiIiIiIVVVVVVVVVVVVVVVVVVVVVSIiIiIiIiICIiIiIiIiIiJVVVVVVVVVAVVVVVVVVVVViIiIiIiIiACIiIiIiIiIiFVVVVVVVVQAVVVVVVVVVVUiIiIiIiIgACIiIiIiIiIiVVVVVVVVUAAVVVUBVVVVUKqqqqqqqggAKCqqAKqqqoBVUBVVVVQAABAVVABVVVUAIiACIiIgAAAgAiAAIiIiAFVABVVVUAAAUAVUABRVVQCqgAKCqqAAACAAAAAgCqoAVUABAVVAAAAAAAAAAAVQAKqAAACqoAAAAAAAAAACgABAAAAAUEAAAAAAAAAABQAAgAAAACAAAAAAAAAAAAIAAAAAAABQAAAAAAAAAAAEAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"))
};
const brick = {
width : 21, height : 15, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("f//0AABoAAsAABgAAMAABgAAMAABgAAMAABgAAMAABoAAsAABf//wA=="))
};
const flower = {
width : 7, height : 7, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("fY3wjW+OAA=="))
};
const pipePlant = {
width : 9, height : 15, bpp : 1,
transparent : 0,
buffer : E.toArrayBuffer(atob("FBsNhsHDWPn/gOLQSKQSKQQ="))
};
const marioSprite = {
frameIdx: 0,
frames: [
marioRunningImage1,
marioRunningImage2
],
negFrames: [
marioRunningImage1Neg,
marioRunningImage2Neg
],
x: 35,
y: 55,
jumpCounter: 0,
jumpIncrement: Math.PI / 10,
isJumping: false
};
const STATIC_TILES = {
"_": {img: floor, x: 16 * 8, y: 75},
"X": {img: sky, x: 0, y: 10},
"#": {img: brick, x: 0, y: 0},
};
const TILES = {
"T": {img: pipe, x: 16 * 8, y: 69},
"^": {img: pyramid, x: 16 * 8, y: 55},
"*": {img: flower, x: 16 * 8, y: 68},
"V": {img: pipePlant, x: 16 * 8, y: 60}
};
const ONE_SECOND = 1000;
let timer = 0;
let backgroundArr = [];
function incrementTimer() {
if (timer > 1000) {
timer = 0;
}
else {
timer += 50;
}
}
function drawTile(sprite) {
g.drawImage(sprite.img, sprite.x, sprite.y);
}
function drawBackground() {
g.setColor(LIGHTEST);
g.fillRect(0, 10, W, H);
// draw floor
g.setColor(DARK);
for (var x = 0; x < 16; x++) {
var floorSprite = Object.assign({}, STATIC_TILES._, {x: x * 8});
drawTile(floorSprite);
}
// draw sky
var skySprite = STATIC_TILES.X;
g.setColor(LIGHT);
drawTile(skySprite);
}
function drawScenery() {
// new random sprite
const spriteKeys = Object.keys(TILES);
const key = spriteKeys[Math.floor(Math.random() * spriteKeys.length)];
let newSprite = Object.assign({}, TILES[key]);
// remove first sprite if offscreen
let firstBackgroundSprite = backgroundArr[0];
if (firstBackgroundSprite) {
if (firstBackgroundSprite.x < -20) backgroundArr.splice(0, 1);
}
// set background sprite if array empty
var lastBackgroundSprite = backgroundArr[backgroundArr.length - 1];
if (!lastBackgroundSprite) {
lastBackgroundSprite = newSprite;
backgroundArr.push(lastBackgroundSprite);
}
// add random sprites
if (backgroundArr.length < 6 && lastBackgroundSprite.x < (16 * 7)) {
var randIdx = Math.floor(Math.random() * 25);
if (randIdx < spriteKeys.length - 1) {
backgroundArr.push(newSprite);
}
}
for (x = 0; x < backgroundArr.length; x++) {
let scenerySprite = backgroundArr[x];
// clear sprite at previous position
g.setColor(LIGHTEST);
drawTile(scenerySprite);
// draw sprite in new position
g.setColor(LIGHT);
scenerySprite.x -= 5;
drawTile(scenerySprite);
}
}
function drawMario() {
// clear old mario frame
g.setColor(LIGHTEST);
g.drawImage(
marioSprite.negFrames[marioSprite.frameIdx],
marioSprite.x,
marioSprite.y
);
g.drawImage(
marioSprite.frames[marioSprite.frameIdx],
marioSprite.x,
marioSprite.y
);
// calculate jumping
const t = new Date(),
seconds = t.getSeconds(),
milliseconds = t.getMilliseconds();
if (seconds == 59 && milliseconds > 800 && !marioSprite.isJumping) {
marioSprite.isJumping = true;
}
if (marioSprite.isJumping) {
marioSprite.y = (Math.sin(marioSprite.jumpCounter) * -10) + 50 /* Mario Y base value */;
marioSprite.jumpCounter += marioSprite.jumpIncrement;
if (marioSprite.jumpCounter.toFixed(1) >= 4) {
marioSprite.jumpCounter = 0;
marioSprite.isJumping = false;
}
}
// calculate animation timing
if (timer % 100 === 0) {
// shift to next frame
marioSprite.frameIdx ^= 1;
}
// colour in mario
g.setColor(LIGHT);
g.drawImage(
marioSprite.negFrames[marioSprite.frameIdx],
marioSprite.x,
marioSprite.y
);
// draw mario
g.setColor(DARKEST);
g.drawImage(
marioSprite.frames[marioSprite.frameIdx],
marioSprite.x,
marioSprite.y
);
}
function drawBrick(x, y) {
const brickSprite = Object.assign({}, STATIC_TILES['#'], {x: x, y: y});
// draw brick background colour
g.setColor(LIGHT);
g.fillRect(x, y, x + 20, y+14);
// draw brick sprite
g.setColor(DARK);
drawTile(brickSprite);
}
function drawTime() {
// draw hour brick
drawBrick(20, 25);
// draw minute brick
drawBrick(42, 25);
const t = new Date();
const hours = ("0" + t.getHours()).substr(-2);
const mins = ("0" + t.getMinutes()).substr(-2);
g.setFont("6x8");
g.setColor(DARKEST);
g.drawString(hours, 25, 29);
g.drawString(mins, 47, 29);
}
function drawDate() {
const date = new Date();
const day = locale.dow(date).substr(0, 3);
const dayNum = ("0" + date.getDate()).substr(-2);
const month = locale.month(date).substr(0, 3);
g.setFont("6x8");
g.setColor(LIGHTEST);
g.drawString(`${day} ${dayNum} ${month}`, 10, 0, true);
}
function redraw() {
// Update timers
incrementTimer();
// Draw frame
drawScenery();
drawTime();
drawDate();
drawMario();
// Render new frame
g.flip();
}
function clearTimers(){
if(intervalRef) {
clearInterval(intervalRef);
intervalRef = null;
}
if(displayTimeoutRef) {
clearInterval(displayTimeoutRef);
displayTimeoutRef = null;
}
}
function resetDisplayTimeout() {
if (displayTimeoutRef) clearInterval(displayTimeoutRef);
displayTimeoutRef = setInterval(() => {
if (Bangle.isLCDOn()) Bangle.setLCDPower(false);
clearTimers();
}, ONE_SECOND * 10);
}
function startTimers(){
if(intervalRef) clearTimers();
intervalRef = setInterval(redraw, 50);
resetDisplayTimeout();
drawBackground();
redraw();
}
// Main
function init() {
clearInterval();
// Initialise display
Bangle.setLCDMode("80x80");
g.clear();
// Store screen dimensions
W = g.getWidth();
H = g.getHeight();
// Get Mario to jump!
setWatch(() => {
if (intervalRef && !marioSprite.isJumping) marioSprite.isJumping = true;
resetDisplayTimeout();
}, BTN1, {repeat:true});
setWatch(() => {
Bangle.setLCDMode();
Bangle.showLauncher();
}, BTN2, {repeat:false,edge:"falling"});
Bangle.on('lcdPower', (on) => {
if (on) {
startTimers();
} else {
clearTimers();
}
});
Bangle.on('faceUp',function(up){
if (up && !Bangle.isLCDOn()) {
clearTimers();
Bangle.setLCDPower(true);
}
});
}
// Initialise!
init();
startTimers();

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