Merge pull request #6 from espruino/master

update 20200429
pull/797/head
ps-igel 2020-04-29 22:04:35 +02:00 committed by GitHub
commit eb92dbc769
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55 changed files with 8638 additions and 179 deletions

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@ -10,3 +10,5 @@ Changed for individual apps are listed in `apps/appname/ChangeLog`
* Add `Favourite` functionality * Add `Favourite` functionality
* Version number now clickable even when you're at the latest version (fix #291) * Version number now clickable even when you're at the latest version (fix #291)
* Rewrite 'getInstalledApps' to minimize RAM usage * Rewrite 'getInstalledApps' to minimize RAM usage
* Added code to handle Settings
* Added espruinotools.js for pretokenisation

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@ -2,7 +2,7 @@
{ "id": "boot", { "id": "boot",
"name": "Bootloader", "name": "Bootloader",
"icon": "bootloader.png", "icon": "bootloader.png",
"version":"0.14", "version":"0.15",
"description": "This is needed by Bangle.js to automatically load the clock, menu, widgets and settings", "description": "This is needed by Bangle.js to automatically load the clock, menu, widgets and settings",
"tags": "tool,system", "tags": "tool,system",
"type":"bootloader", "type":"bootloader",
@ -53,7 +53,7 @@
{ "id": "about", { "id": "about",
"name": "About", "name": "About",
"icon": "app.png", "icon": "app.png",
"version":"0.04", "version":"0.05",
"description": "Bangle.js About page - showing software version, stats, and a collaborative mural from the Bangle.js KickStarter backers", "description": "Bangle.js About page - showing software version, stats, and a collaborative mural from the Bangle.js KickStarter backers",
"tags": "tool,system", "tags": "tool,system",
"allow_emulator":true, "allow_emulator":true,
@ -122,9 +122,10 @@
{ "id": "setting", { "id": "setting",
"name": "Settings", "name": "Settings",
"icon": "settings.png", "icon": "settings.png",
"version":"0.18", "version":"0.19",
"description": "A menu for setting up Bangle.js", "description": "A menu for setting up Bangle.js",
"tags": "tool,system", "tags": "tool,system",
"readme": "README.md",
"storage": [ "storage": [
{"name":"setting.app.js","url":"settings.js"}, {"name":"setting.app.js","url":"settings.js"},
{"name":"setting.boot.js","url":"boot.js"}, {"name":"setting.boot.js","url":"boot.js"},
@ -163,10 +164,23 @@
{"name":"wclock.img","url":"clock-word-icon.js","evaluate":true} {"name":"wclock.img","url":"clock-word-icon.js","evaluate":true}
] ]
}, },
{ "id": "impwclock",
"name": "Imprecise Word Clock",
"icon": "clock-impword.png",
"version":"0.01",
"description": "Imprecise word clock for vacations, weekends, and those who never need accurate time.",
"tags": "clock",
"type":"clock",
"allow_emulator":true,
"storage": [
{"name":"impwclock.app.js","url":"clock-impword.js"},
{"name":"impwclock.img","url":"clock-impword-icon.js","evaluate":true}
]
},
{ "id": "aclock", { "id": "aclock",
"name": "Analog Clock", "name": "Analog Clock",
"icon": "clock-analog.png", "icon": "clock-analog.png",
"version": "0.11", "version": "0.12",
"description": "An Analog Clock", "description": "An Analog Clock",
"tags": "clock", "tags": "clock",
"type":"clock", "type":"clock",
@ -467,7 +481,7 @@
"name": "Bluetooth Music Controls", "name": "Bluetooth Music Controls",
"shortName": "Music Control", "shortName": "Music Control",
"icon": "hid-music.png", "icon": "hid-music.png",
"version":"0.01", "version":"0.02",
"description": "Enable HID in settings, pair with your phone, then use this app to control music from your watch!", "description": "Enable HID in settings, pair with your phone, then use this app to control music from your watch!",
"tags": "bluetooth", "tags": "bluetooth",
"storage": [ "storage": [
@ -479,7 +493,7 @@
"name": "Bluetooth Keyboard", "name": "Bluetooth Keyboard",
"shortName": "Bluetooth Kbd", "shortName": "Bluetooth Kbd",
"icon": "hid-keyboard.png", "icon": "hid-keyboard.png",
"version":"0.01", "version":"0.02",
"description": "Enable HID in settings, pair with your phone/PC, then use this app to control other apps", "description": "Enable HID in settings, pair with your phone/PC, then use this app to control other apps",
"tags": "bluetooth", "tags": "bluetooth",
"storage": [ "storage": [
@ -491,7 +505,7 @@
"name": "Binary Bluetooth Keyboard", "name": "Binary Bluetooth Keyboard",
"shortName": "Binary BT Kbd", "shortName": "Binary BT Kbd",
"icon": "hid-binary-keyboard.png", "icon": "hid-binary-keyboard.png",
"version":"0.01", "version":"0.02",
"description": "Enable HID in settings, pair with your phone/PC, then type messages using the onscreen keyboard by tapping repeatedly on the key you want", "description": "Enable HID in settings, pair with your phone/PC, then type messages using the onscreen keyboard by tapping repeatedly on the key you want",
"tags": "bluetooth", "tags": "bluetooth",
"storage": [ "storage": [
@ -1012,7 +1026,7 @@
{ "id": "barclock", { "id": "barclock",
"name": "Bar Clock", "name": "Bar Clock",
"icon": "clock-bar.png", "icon": "clock-bar.png",
"version":"0.04", "version":"0.05",
"description": "A simple digital clock showing seconds as a bar", "description": "A simple digital clock showing seconds as a bar",
"tags": "clock", "tags": "clock",
"type":"clock", "type":"clock",
@ -1175,7 +1189,7 @@
"name": "Active Pedometer", "name": "Active Pedometer",
"shortName":"Active Pedometer", "shortName":"Active Pedometer",
"icon": "app.png", "icon": "app.png",
"version":"0.03", "version":"0.04",
"description": "Pedometer that filters out arm movement and displays a step goal progress. Steps are saved to a daily file and can be viewed as graph.", "description": "Pedometer that filters out arm movement and displays a step goal progress. Steps are saved to a daily file and can be viewed as graph.",
"tags": "outdoors,widget", "tags": "outdoors,widget",
"readme": "README.md", "readme": "README.md",
@ -1241,7 +1255,7 @@
"name": "Battery Chart", "name": "Battery Chart",
"shortName":"Battery Chart", "shortName":"Battery Chart",
"icon": "app.png", "icon": "app.png",
"version":"0.08", "version":"0.09",
"readme": "README.md", "readme": "README.md",
"description": "A widget and an app for recording and visualizing battery percentage over time.", "description": "A widget and an app for recording and visualizing battery percentage over time.",
"tags": "app,widget,battery,time,record,chart,tool", "tags": "app,widget,battery,time,record,chart,tool",
@ -1391,6 +1405,7 @@
"name": "Metronome", "name": "Metronome",
"icon": "metronome_icon.png", "icon": "metronome_icon.png",
"version": "0.03", "version": "0.03",
"readme": "README.md",
"description": "Makes the watch blinking and vibrating with a given rate", "description": "Makes the watch blinking and vibrating with a given rate",
"tags": "tool", "tags": "tool",
"allow_emulator": true, "allow_emulator": true,
@ -1423,7 +1438,7 @@
"name": "Camera shutter", "name": "Camera shutter",
"shortName":"Cam shutter", "shortName":"Cam shutter",
"icon": "app.png", "icon": "app.png",
"version":"0.01", "version":"0.02",
"description": "Enable HID, connect to your phone, start your camera and trigger the shot on your Bangle", "description": "Enable HID, connect to your phone, start your camera and trigger the shot on your Bangle",
"tags": "tools", "tags": "tools",
"storage": [ "storage": [
@ -1473,14 +1488,64 @@
"name": "Pong", "name": "Pong",
"shortName": "Pong", "shortName": "Pong",
"icon": "pong.png", "icon": "pong.png",
"version": "0.01", "version": "0.02",
"description": "A clone of the Atari game Pong", "description": "A clone of the Atari game Pong",
"tags": "game", "tags": "game",
"type": "app", "type": "app",
"allow_emulator": true, "allow_emulator": true,
"readme": "README.md",
"storage": [ "storage": [
{"name":"pong.app.js","url":"app.js"}, {"name":"pong.app.js","url":"app.js"},
{"name":"pong.img","url":"app-icon.js","evaluate":true} {"name":"pong.img","url":"app-icon.js","evaluate":true}
] ]
},
{ "id": "ballmaze",
"name": "Ball Maze",
"icon": "icon.png",
"version": "0.01",
"description": "Navigate a ball through a maze by tilting your watch.",
"readme": "README.md",
"tags": "game",
"type": "app",
"storage": [
{"name": "ballmaze.app.js","url":"app.js"},
{"name": "ballmaze.img","url":"icon.js","evaluate": true}
],
"data": [
{"name": "ballmaze.json"}
]
},
{
"id": "calendar",
"name": "Calendar",
"icon": "calendar.png",
"version": "0.01",
"description": "Simple calendar",
"tags": "calendar",
"readme": "README.md",
"allow_emulator": true,
"storage": [
{
"name": "calendar.app.js",
"url": "calendar.js"
},
{
"name": "calendar.img",
"url": "calendar-icon.js",
"evaluate": true
}
]
},
{ "id": "hidjoystick",
"name": "Bluetooth Joystick",
"shortName": "Joystick",
"icon": "app.png",
"version":"0.01",
"description": "Emulates a 2 axis/5 button Joystick using the accelerometer as stick input and buttons 1-3, touch left as button 4 and touch right as button 5.",
"tags": "bluetooth",
"storage": [
{"name":"hidjoystick.app.js","url":"app.js"},
{"name":"hidjoystick.img","url":"app-icon.js","evaluate":true}
]
} }
] ]

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@ -2,3 +2,4 @@
0.02: Update version checker for new filename type 0.02: Update version checker for new filename type
0.03: Actual pixels as of 5 Mar 2020 0.03: Actual pixels as of 5 Mar 2020
0.04: Actual pixels as of 9 Mar 2020 0.04: Actual pixels as of 9 Mar 2020
0.05: Actual pixels as of 27 Apr 2020

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@ -6,3 +6,4 @@
0.09: center date, remove box around it, internal refactor to remove redundant code. 0.09: center date, remove box around it, internal refactor to remove redundant code.
0.10: remove debug, refactor seconds to show elapsed secs each time app is displayed 0.10: remove debug, refactor seconds to show elapsed secs each time app is displayed
0.11: shift face down for widget area, maximize face size, 0 pad single digit date, use locale for date 0.11: shift face down for widget area, maximize face size, 0 pad single digit date, use locale for date
0.12: Fix regression after 0.11

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@ -1,7 +1,3 @@
// eliminate ide undefined errors
let g;
let Bangle;
// http://forum.espruino.com/conversations/345155/#comment15172813 // http://forum.espruino.com/conversations/345155/#comment15172813
const locale = require('locale'); const locale = require('locale');
const p = Math.PI / 2; const p = Math.PI / 2;

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@ -1,3 +1,4 @@
0.01: New Widget! 0.01: New Widget!
0.02: Distance calculation and display 0.02: Distance calculation and display
0.03: Data logging and display 0.03: Data logging and display
0.04: Steps are set to 0 in log on new day

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@ -18,7 +18,7 @@ Steps are saved to a datafile every 5 minutes. You can watch a graph using the a
* 10600 steps * 10600 steps
![](10600.png) ![](10600.png)
## Features ## Features Widget
* Two line display * Two line display
* Can display distance (in km) or steps in each line * Can display distance (in km) or steps in each line
@ -32,22 +32,23 @@ Steps are saved to a datafile every 5 minutes. You can watch a graph using the a
* Steps are saved to a file and read-in at start (to not lose step progress) * Steps are saved to a file and read-in at start (to not lose step progress)
* Settings can be changed in Settings - App/widget settings - Active Pedometer * Settings can be changed in Settings - App/widget settings - Active Pedometer
## Features App
* The app accesses the data stored for the current day
* Timespan is choseable (1h, 4h, 8h, 12h, 16h, 20, 24h), standard is 24h, the whole current day
## Data storage ## Data storage
* Data is stored to a file * Data is stored to a file named activepedomYYYYMMDD.data (activepedom20200427.data)
* One file is created for each day
* Format: now,stepsCounted,active,stepsTooShort,stepsTooLong,stepsOutsideTime * Format: now,stepsCounted,active,stepsTooShort,stepsTooLong,stepsOutsideTime
* now is UNIX timestamp in ms * 'now' is UNIX timestamp in ms
* You can chose the app to watch a steps graph * You can use the app to watch a steps graph
* You can import the file into Excel * You can import the file into Excel
* The file does not include a header * The file does not include a header
* You can convert UNIX timestamp to a date in Excel using this formula: =DATUM(1970;1;1)+(LINKS(A2;10)/86400) * You can convert UNIX timestamp to a date in Excel using this formula: =DATUM(1970;1;1)+(LINKS(A2;10)/86400)
* You have to format the cell with the formula to a date cell. Example: JJJJ-MM-TT-hh-mm-ss * You have to format the cell with the formula to a date cell. Example: JJJJ-MM-TT-hh-mm-ss
## App
* The app accesses the data stored for the current day
* Timespan is choseable (1h, 4h, 8h, 12h, 16h, 20, 24h), standard is 24h, the whole current day
## Settings ## Settings
* Max time (ms): Maximum time between two steps in milliseconds, steps will not be counted if exceeded. Standard: 1100 * Max time (ms): Maximum time between two steps in milliseconds, steps will not be counted if exceeded. Standard: 1100

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@ -162,4 +162,4 @@ settings = storage.readJSON(SETTINGS_FILE, 1) || {};
drawMenu(); drawMenu();
})(); })();

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@ -33,27 +33,28 @@
function storeData() { function storeData() {
now = new Date(); now = new Date();
month = now.getMonth() + 1; month = now.getMonth() + 1; //month is 0-based
if (month < 10) month = "0" + month; if (month < 10) month = "0" + month; //leading 0
filename = filename = "activepedom" + now.getFullYear() + month + now.getDate() + ".data"; filename = filename = "activepedom" + now.getFullYear() + month + now.getDate() + ".data"; //new file for each day
dataFile = s.open(filename,"a"); dataFile = s.open(filename,"a");
if (dataFile) { if (dataFile) { //check if filen already exists
if (dataFile.getLength() == 0) { if (dataFile.getLength() == 0) {
stepsToWrite = 0; //new day, set steps to 0
} stepsCounted = 0;
else { stepsTooShort = 0;
stepsToWrite = stepsCounted; stepsTooLong = 0;
stepsOutsideTime = 0;
} }
dataFile.write([ dataFile.write([
now.getTime(), now.getTime(),
stepsToWrite, stepsCounted,
active, active,
stepsTooShort, stepsTooShort,
stepsTooLong, stepsTooLong,
stepsOutsideTime, stepsOutsideTime,
].join(",")+"\n"); ].join(",")+"\n");
} }
dataFile = undefined; dataFile = undefined; //save memory
} }
//return setting //return setting

15
apps/ballmaze/README.md Normal file
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@ -0,0 +1,15 @@
# Ball Maze
Navigate a ball through a maze by tilting your watch.
![Screenshot](size_select.png)
![Screenshot](maze.png)
## Usage
Select a maze size to begin the game.
Tilt your watch to steer the ball towards the target and advance to the next level.
## Creator
Richard de Boer <rigrig+banglejs@tubul.net>

552
apps/ballmaze/app.js Normal file
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@ -0,0 +1,552 @@
(() => {
let intervalID;
let settings = require("Storage").readJSON("ballmaze.json",true) || {};
// density, elasticity of bounces, "drag coefficient"
const rho = 100, e = 0.3, C = 0.01;
// screen width & height in pixels
const sW = 240, sH = 160;
// gravity constant (lowercase was already taken)
const G = 9.80665;
// wall bit flags
const TOP = 1<<0, LEFT = 1<<1, BOTTOM = 1<<2, RIGHT = 1<<3,
LINKED = 1<<4; // used in maze generation
// The play area is 240x160, sizes are the ball radius, so we can use common
// denominators of 120x80 to get square rooms
// Reverse the order to show the easiest on top of the menu
const sizes = [1, 2, 4, 5, 8, 10, 16, 20, 40].reverse(),
// even size 1 actually works, but larger mazes take forever to generate
minSize = 4, defaultSize = 10;
const sizeNames = {
1: "Insane", 2: "Gigantic", 4: "Enormous", 5: "Huge", 8: "Large",
10: "Medium", 16: "Small", 20: "Tiny", 40: "Trivial",
};
/**
* Draw something to all screen buffers
* @param draw {function} Callback which performs the drawing
*/
function drawAll(draw) {
draw();
g.flip();
draw();
g.flip();
}
/**
* Clear all buffers
*/
function clearAll() {
drawAll(() => g.clear());
}
// use unbuffered graphics for UI stuff
function showMessage(message, title) {
Bangle.setLCDMode();
return E.showMessage(message, title);
}
function showPrompt(prompt, options) {
Bangle.setLCDMode();
return E.showPrompt(prompt, options);
}
function showMenu(menu) {
Bangle.setLCDMode();
return E.showMenu(menu);
}
const sign = (n) => n<0?-1:1; // we don't really care about zero
/**
* Play the game, using a ball with radius size
* @param size {number}
*/
function playMaze(size) {
const r = size;
// ball mass, weight, "drag"
// Yes, larger maze = larger ball = heavier ball
// (atm our physics is so oversimplified that mass cancels out though)
const m = rho*(r*r*r), w = G*m, d = C*w;
// number of columns/rows
const cols = Math.round(sW/(r*2.5)),
rows = Math.round(sH/(r*2.5));
// width & height of one column/row in pixels
const cW = sW/cols, rH = sH/rows;
// list of rooms, every room can have one or more wall bits set
// actual layout: 0 1 2
// 3 4 5
// this means that for room with index "i": (except edge cases!)
// i-1 = room to the left
// i+1 = room to the right
// i-cols = room above
// i+cols = room below
let rooms = new Uint8Array(rows*cols);
// shortest route from start to finish
let route;
let x, y, // current position
px, py, ppx, ppy, // previous positions (for erasing old image)
vx, vy; // velocity
function start() {
// start in top left corner
x = cW/2;
y = rH/2;
vx = vy = 0;
ppx = px = x;
ppy = py = y;
generateMaze(); // this shows unbuffered progress messages
if (settings.cheat && r>1) findRoute(); // not enough memory for r==1 :-(
Bangle.setLCDMode("doublebuffered");
clearAll();
drawAll(drawMaze);
intervalID = setInterval(tick, 100);
}
// Position conversions
// index: index of room in rooms[]
// rowcol: position measured in roomsizes
// xy: position measured in pixels
/**
* Index from RowCol
* @param row {number}
* @param col {number}
* @returns {number} rooms[] index
*/
function iFromRC(row, col) {
return row*cols+col;
}
/**
* RowCol from index
* @param index {number}
* @returns {(number)[]} [row,column]
*/
function rcFromI(index) {
return [
Math.floor(index/cols),
index%cols,
];
}
/**
* RowCol from Xy
* @param x {number}
* @param y {number}
* @returns {(number)[]} [row,column]
*/
function rcFromXy(x, y) {
return [
Math.floor(y/sH*rows),
Math.floor(x/sW*cols),
];
}
/**
* Link another room up
* @param index {number} Dig from already linked room with this index
* @param dir {number} in this direction
* @return {number} index of room we just linked up
*/
function dig(index, dir) {
rooms[index] &= ~dir;
let neighbour;
switch(dir) {
case LEFT:
neighbour = index-1;
rooms[neighbour] &= ~RIGHT;
break;
case RIGHT:
neighbour = index+1;
rooms[neighbour] &= ~LEFT;
break;
case TOP:
neighbour = index-cols;
rooms[neighbour] &= ~BOTTOM;
break;
case BOTTOM:
neighbour = index+cols;
rooms[neighbour] &= ~TOP;
break;
}
rooms[neighbour] |= LINKED;
return neighbour;
}
/**
* Generate the maze
*/
function generateMaze() {
// Maze generation basically works like this:
// 1. Start with all rooms set to completely walled off and "unlinked"
// 2. Then mark a room as "linked", and add it to the "to do" list
// 3. When the "to do" list is empty, we're done
// 4. pick a random room from the list
// 5. if all adjacent rooms are linked -> remove room from list, goto 3
// 6. pick a random unlinked adjacent room
// 7. remove the walls between the rooms
// 8. mark the adjacent room as linked and add it to the "to do" list
// 9. go to 4
let pdotnum = 0;
const title = "Please wait",
message = "Generating maze\n",
showProgress = (done, total) => {
const dotnum = Math.floor(done/total*10);
if (dotnum>pdotnum) {
const dots = ".".repeat(dotnum)+" ".repeat(10-dotnum);
showMessage(message+dots, title);
pdotnum = dotnum;
}
};
showProgress(0, 100);
// start with all rooms completely walled off
rooms.fill(TOP|LEFT|BOTTOM|RIGHT);
const
// is room at row,col already linked?
linked = (row, col) => !!(rooms[iFromRC(row, col)]&LINKED),
// pick random array element
pickRandom = (arr) => arr[Math.floor(Math.random()*arr.length)];
// starting with top-right room seems to generate more interesting mazes
rooms[cols] |= LINKED;
let todo = [cols], done = 1;
while(todo.length) {
const index = pickRandom(todo);
const rc = rcFromI(index),
row = rc[0], col = rc[1];
let sides = [];
if ((col>0) && !linked(row, col-1)) sides.push(LEFT);
if ((col<cols-1) && !linked(row, col+1)) sides.push(RIGHT);
if ((row>0) && !linked(row-1, col)) sides.push(TOP);
if ((row<rows-1) && !linked(row+1, col)) sides.push(BOTTOM);
if (sides.length<=1) {
// no need to visit this room again
todo.splice(todo.indexOf(index), 1);
}
if (!sides.length) {
// no neighbours need linking
continue;
}
todo.push(dig(index, pickRandom(sides)));
showProgress(done++, rooms.length);
}
}
/**
* We wouldn't want to generate a maze we can't solve ourselves...
*/
function findRoute() {
let dist = new Uint16Array(rooms.length), todo = [0];
dist.fill(-1);
dist[0] = 0;
while(true) {
const i = todo.shift(), d = dist[i], walls = rooms[i],
rc = rcFromI(i),
row = rc[0], col = rc[1];
if (i===rooms.length-1) { break; }
if (col>0 && !(walls&LEFT) && dist[i-1]>d+1) {
dist[i-1] = d+1;
todo.push(i-1);
}
if (row>0 && !(walls&TOP) && dist[i-cols]>d+1) {
dist[i-cols] = d+1;
todo.push(i-cols);
}
if (col<cols-1 && !(walls&RIGHT) && dist[i+1]>d+1) {
dist[i+1] = d+1;
todo.push(i+1);
}
if (row<rows-1 && !(walls&BOTTOM) && dist[i+cols]>d+1) {
dist[i+cols] = d+1;
todo.push(i+cols);
}
}
route = [rooms.length-1];
while(true) {
const i = route[0], d = dist[i], walls = rooms[i],
rc = rcFromI(i),
row = rc[0], col = rc[1];
if (i===0) { break; }
if (col<cols-1 && !(walls&RIGHT) && dist[i+1]<d) {
route.unshift(i+1);
continue;
}
if (row<rows-1 && !(walls&BOTTOM) && dist[i+cols]<d) {
route.unshift(i+cols);
continue;
}
if (row>0 && !(walls&TOP) && dist[i-cols]<d) {
route.unshift(i-cols);
continue;
}
if (col>0 && !(walls&LEFT) && dist[i-1]<d) {
route.unshift(i-1);
continue;
}
// this should never happen!
console.log("No route found!");
break;
}
}
/**
* Draw the maze:
* - room borders
* - maze border
* - exit
*/
function drawMaze() {
const range = {top: 0, left: 0, bottom: rows, right: cols};
const w = sW/cols, h = sH/rows;
g.clear();
g.setColor(0.76, 0.60, 0.42);
for(let row = range.top; row<=range.bottom; row++) {
for(let col = range.left; col<=range.right; col++) {
const walls = rooms[row*cols+col], x = col*w, y = row*h;
if (walls&BOTTOM) g.drawLine(x, y+h, x+w, y+h);
if (walls&RIGHT) g.drawLine(x+w, y, x+w, y+h);
}
}
// outline
g.setColor(0.29, 0.23, 0.17).drawRect(0, 0, sW-1, sH-1);
// target
g.setColor(0, 0.5, 0).fillCircle(sW-cW/2, sH-rH/2, r-1);
if (route) drawRoute();
}
/**
* Redraw a part of the maze (after we erased the ball image)
* @param range Draw rooms in this range {top,left,bottom,right}
*/
function redrawMaze(range) {
const w = sW/cols, h = sH/rows;
g.setColor(0.76, 0.60, 0.42);
for(let row = range.top; row<=range.bottom; row++) {
for(let col = range.left; col<=range.right; col++) {
const walls = rooms[row*cols+col], x = col*w, y = row*h;
if (row===range.top && walls&TOP) g.drawLine(x, y, x+w, y);
if (col===range.left && walls&LEFT) g.drawLine(x, y, x, y+h);
if (walls&BOTTOM) g.drawLine(x, y+h, x+w, y+h);
if (walls&RIGHT) g.drawLine(x+w, y, x+w, y+h);
}
}
g.setColor(0.29, 0.23, 0.17).drawRect(0, 0, sW-1, sH-1);
}
/**
* Draw the ball, with glare offset depending on ball position
*/
function drawBall() {
g.setColor(0.7, 0.7, 0.8).fillCircle(x, y, r-1);
const gx = -x/sW, gy = -y/sH;
g.setColor(0.8, 0.8, 0.9).fillCircle(x+gx*r/5, y+gy*r/5, r/2)
.setColor(0.85, 0.85, 0.95).fillCircle(x+gx*r/4, y+gy*r/4.5, r/2.5)
.setColor(0.9, 0.9, 1).fillCircle(x+gx*r/3, y+gy*r/3, r/3.5)
.setColor(1, 1, 1).fillCircle(x+gx*r/3, y+gy*r/3, r/6);
}
/**
* Update the screen:
* - erase previous ball image
* - redraw maze around the erased area
* - draw the ball
*/
function drawUpdate() {
g.clearRect(ppx-r, ppy-r, ppx+r, ppy+r);
const rc = rcFromXy(ppx, ppy),
row = rc[0], col = rc[1];
redrawMaze({top: row-1, left: col-1, bottom: row+1, right: col+1});
drawBall();
g.flip();
}
function drawRoute() {
let i = route[0], rc = rcFromI(i),
row = rc[0], col = rc[1],
x = (col+0.5)*cW, y = (row+0.5)*rH;
g.setColor(1, 0, 0).moveTo(x, y);
route.forEach(i => {
const rc = rcFromI(i),
row = rc[0], col = rc[1],
x = (col+0.5)*cW, y = (row+0.5)*rH;
g.lineTo(x, y);
});
}
/**
* Move the ball
*/
function move() {
const a = Bangle.getAccel();
const fx = (-a.x*w)-(sign(vx)*d*a.z), fy = (-a.y*w)-(sign(vy)*d*a.z);
vx += fx/m;
vy += fy/m;
const s = Math.ceil(Math.max(Math.abs(vx), Math.abs(vy)));
for(let n = s; n>0; n--) {
x += vx/s;
y += vy/s;
bounce();
}
if (x>sW-cW && y>sH-rH) win();
}
/**
* Check whether we hit any walls, and if so: Bounce.
*
* Bounce = reverse velocity in bounce direction, multiply with elasticity
* Also apply drag in perpendicular direction ("friction with the wall")
*/
function bounce() {
const row = Math.floor(y/sH*rows), col = Math.floor(x/sW*cols),
i = row*cols+col, walls = rooms[i];
const left = col*cW,
right = (col+1)*cW,
top = row*rH,
bottom = (row+1)*rH;
let bounced = false;
if (vx<0) {
if ((walls&LEFT) && x<=left+r) {
x += (1+e)*(left+r-x);
const fy = sign(vy)*d*Math.abs(vx);
vy -= fy/m;
vx = -vx*e;
bounced = true;
}
} else {
if ((walls&RIGHT) && x>=right-r) {
x -= (1+e)*(x+r-right);
const fy = sign(vy)*d*Math.abs(vx);
vy -= fy/m;
vx = -vx*e;
bounced = true;
}
}
if (vy<0) {
if ((walls&TOP) && y<=top+r) {
y += (1+e)*(top+r-y);
const fx = sign(vx)*d*Math.abs(vy);
vx -= fx/m;
vy = -vy*e;
bounced = true;
}
} else {
if ((walls&BOTTOM) && y>=bottom-r) {
y -= (1+e)*(y+r-bottom);
const fx = sign(vx)*d*Math.abs(vy);
vx -= fx/m;
vy = -vy*e;
bounced = true;
}
}
if (bounced) return;
let cx, cy;
if ((rooms[i-1]&TOP) || rooms[i-cols]&LEFT) {
if ((x-left)*(x-left)+(y-top)*(y-top)<=r*r) {
cx = left;
cy = top;
}
}
else if ((rooms[i-1]&BOTTOM) || rooms[i+cols]&LEFT) {
if ((x-left)*(x-left)+(bottom-y)*(bottom-y)<=r*r) {
cx = left;
cy = bottom;
}
}
else if ((rooms[i+1]&TOP) || rooms[i-cols]&RIGHT) {
if ((right-x)*(right-x)+(y-top)*(y-top)<=r*r) {
cx = right;
cy = top;
}
}
else if ((rooms[i+1]&BOTTOM) || rooms[i+cols]&RIGHT) {
if ((right-x)*(right-x)+(bottom-y)*(bottom-y)<=r*r) {
cx = right;
cy = bottom;
}
}
if (!cx) return;
let nx = x-cx, ny = y-cy;
const l = Math.sqrt(nx*nx+ny*ny);
nx /= l;
ny /= l;
const p = vx*nx+vy*ny;
vx -= 2*p*nx*e;
vy -= 2*p*ny*e;
}
/**
* You reached the bottom-right corner, you win!
*/
function win() {
clearInterval(intervalID);
Bangle.buzz().then(askAgain);
}
/**
* You solved the maze, try the next one?
*/
function askAgain() {
const nextLevel = (size>minSize)?"next level":"again";
const nextSize = (size>minSize)?sizes[sizes.indexOf(size)+1]:size;
showPrompt(`Well done!\n\nPlay ${nextLevel}?`,
{"title": "Congratulations!"})
.then(function(again) {
if (again) {
playMaze(nextSize);
} else {
startGame();
}
});
}
function tick() {
ppx = px;
ppy = py;
px = x;
py = y;
move();
drawUpdate();
}
start();
}
/**
* Ask player what size maze they would like to play
*/
function startGame() {
let menu = {
"": {
title: "Select Maze Size",
selected: sizes.indexOf(settings.size || defaultSize),
},
};
sizes.filter(s => s>=minSize).forEach(size => {
let name = sizeNames[size];
if (size<minSize) name = "! "+size;
let cols = Math.round(sW/(size*2.5)),
rows = Math.round(sH/(size*2.5));
if (rows<10) rows = " "+rows;
if (cols<10) cols = " "+cols;
name += " ".repeat(14-name.length);
name += `${cols}x${rows}`;
menu[name] = () => {
// remember chosen size
settings.size = size;
require("Storage").write("ballmaze.json", settings);
playMaze(size);
};
});
menu["< Exit"] = () => load();
showMenu(menu);
}
startGame();
})();

1
apps/ballmaze/icon.js Normal file
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@ -0,0 +1 @@
require("heatshrink").decompress(atob("mEwwhC/AH4AU9wAOCw0OC5/gFyowHC+Hs5gACC7HhiMRjwXSCoIADC5wCB4MSkIXDGIoXKiUikQwJC5PhCwIXFGAgXJFwRHEGAnOC5HhC5IwC5gXJIw4XF4AXKFwwXEGAoXCiKlFMAzNCgDpDC4QAKcgZJBC6wADF6kAhgXP5xfEC58SC4iNCC4nhC5McC4S/DC6a9DC4IACC5MhC4XOC5HuLxPMC4PuC5IwHkUeC44ABA4IACFw5cBC5owEkUhjwXPGAyMCC5wxDLgIACC54ADC94AGC7sOCx/gC4owQCwwA/AH4AMA"))

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apps/ballmaze/maze.png Normal file

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@ -2,3 +2,4 @@
0.02: Apply locale, 12-hour setting 0.02: Apply locale, 12-hour setting
0.03: Fix dates drawing over each other at midnight 0.03: Fix dates drawing over each other at midnight
0.04: Small bugfix 0.04: Small bugfix
0.05: Clock does not start if app Languages is not installed

View File

@ -12,7 +12,12 @@
date.setMonth(1, 3) // februari: months are zero-indexed date.setMonth(1, 3) // februari: months are zero-indexed
const localized = locale.date(date, true) const localized = locale.date(date, true)
locale.dayFirst = /3.*2/.test(localized) locale.dayFirst = /3.*2/.test(localized)
locale.hasMeridian = (locale.meridian(date) !== '')
locale.hasMeridian = false
if(typeof locale.meridian === 'function') { // function does not exists if languages app is not installed
locale.hasMeridian = (locale.meridian(date) !== '')
}
} }
const screen = { const screen = {
width: g.getWidth(), width: g.getWidth(),

View File

@ -5,4 +5,5 @@
0.05: Display temperature and LCD state in chart 0.05: Display temperature and LCD state in chart
0.06: Fixes widget events and charting of component states 0.06: Fixes widget events and charting of component states
0.07: Improve logging and charting of component states and add widget icon 0.07: Improve logging and charting of component states and add widget icon
0.08: Fix for Home button in the app and README added. 0.08: Fix for Home button in the app and README added.
0.09: Fix failing dismissal of Gadgetbridge notifications, record (coarse) bluetooth state

View File

@ -8,7 +8,7 @@ const GraphXMax = GraphXZero + MaxValueCount;
const GraphLcdY = GraphYZero + 10; const GraphLcdY = GraphYZero + 10;
const GraphCompassY = GraphYZero + 16; const GraphCompassY = GraphYZero + 16;
// const GraphBluetoothY = GraphYZero + 22; const GraphBluetoothY = GraphYZero + 22;
const GraphGpsY = GraphYZero + 28; const GraphGpsY = GraphYZero + 28;
const GraphHrmY = GraphYZero + 34; const GraphHrmY = GraphYZero + 34;
@ -175,13 +175,13 @@ function renderData(dataArray) {
g.drawLine(GraphXZero + i, GraphCompassY, GraphXZero + i, GraphCompassY + 1); g.drawLine(GraphXZero + i, GraphCompassY, GraphXZero + i, GraphCompassY + 1);
} }
// // Bluetooth state // Bluetooth state
// if (switchables & switchableConsumers.lcd == switchableConsumers.lcd) { if (parseInt(dataInfo[switchabelsIndex]) & switchableConsumers.bluetooth) {
// g.setColor(0, 0, 1); g.setColor(0, 0, 1);
// g.setFontAlign(1, -1, 0); g.setFontAlign(1, -1, 0);
// g.drawString("BLE", GraphXZero - GraphMarkerOffset, GraphBluetoothY - 2, true); g.drawString("BLE", GraphXZero - GraphMarkerOffset, GraphBluetoothY - 2, true);
// g.drawLine(GraphXZero + i, GraphBluetoothY, GraphXZero + i, GraphBluetoothY + 1); g.drawLine(GraphXZero + i, GraphBluetoothY, GraphXZero + i, GraphBluetoothY + 1);
// } }
// Gps state // Gps state
if (parseInt(dataInfo[switchabelsIndex]) & switchableConsumers.gps) { if (parseInt(dataInfo[switchabelsIndex]) & switchableConsumers.gps) {

View File

@ -71,8 +71,10 @@
enabledConsumers = enabledConsumers | switchableConsumers.gps; enabledConsumers = enabledConsumers | switchableConsumers.gps;
if (hrmEventReceived) if (hrmEventReceived)
enabledConsumers = enabledConsumers | switchableConsumers.hrm; enabledConsumers = enabledConsumers | switchableConsumers.hrm;
//if (Bangle.isBluetoothOn())
// enabledConsumers = enabledConsumers | switchableConsumers.bluetooth; // Very coarse first approach to check if the BLE device is on.
if (NRF.getSecurityStatus().connected)
enabledConsumers = enabledConsumers | switchableConsumers.bluetooth;
// Reset the event registration vars // Reset the event registration vars
compassEventReceived = false; compassEventReceived = false;
@ -110,19 +112,14 @@
} }
function reload() { function reload() {
WIDGETS.batchart.width = 24; WIDGETS["batchart"].width = 24;
recordingInterval = setInterval(logBatteryData, recordingInterval10Min); recordingInterval = setInterval(logBatteryData, recordingInterval10Min);
logBatteryData();
} }
// add the widget // add the widget
WIDGETS.batchart = { WIDGETS["batchart"] = {
area: "tl", width: 24, draw: draw, reload: function () { area: "tl", width: 24, draw: draw, reload: reload
reload();
Bangle.drawWidgets();
}
}; };
reload(); reload();

View File

@ -13,3 +13,4 @@
0.13: Now automatically load *.boot.js at startup 0.13: Now automatically load *.boot.js at startup
Move alarm code into alarm.boot.js Move alarm code into alarm.boot.js
0.14: Move welcome loaders to *.boot.js 0.14: Move welcome loaders to *.boot.js
0.15: Added BLE HID option for Joystick and bare Keyboard

View File

@ -4,7 +4,9 @@ E.setFlags({pretokenise:1});
var s = require('Storage').readJSON('setting.json',1)||{}; var s = require('Storage').readJSON('setting.json',1)||{};
if (s.ble!==false) { if (s.ble!==false) {
if (s.HID) { // Human interface device if (s.HID) { // Human interface device
Bangle.HID = E.toUint8Array(atob("BQEJBqEBhQIFBxngKecVACUBdQGVCIEClQF1CIEBlQV1AQUIGQEpBZEClQF1A5EBlQZ1CBUAJXMFBxkAKXOBAAkFFQAm/wB1CJUCsQLABQwJAaEBhQEVACUBdQGVAQm1gQIJtoECCbeBAgm4gQIJzYECCeKBAgnpgQIJ6oECwA==")); if (s.HID=="joy") Bangle.HID = E.toUint8Array(atob("BQEJBKEBCQGhAAUJGQEpBRUAJQGVBXUBgQKVA3UBgQMFAQkwCTEVgSV/dQiVAoECwMA="));
else if (s.HID=="kb") Bangle.HID = E.toUint8Array(atob("BQEJBqEBBQcZ4CnnFQAlAXUBlQiBApUBdQiBAZUFdQEFCBkBKQWRApUBdQORAZUGdQgVACVzBQcZAClzgQAJBRUAJv8AdQiVArECwA=="));
else /*kbmedia*/Bangle.HID = E.toUint8Array(atob("BQEJBqEBhQIFBxngKecVACUBdQGVCIEClQF1CIEBlQV1AQUIGQEpBZEClQF1A5EBlQZ1CBUAJXMFBxkAKXOBAAkFFQAm/wB1CJUCsQLABQwJAaEBhQEVACUBdQGVAQm1gQIJtoECCbeBAgm4gQIJzYECCeKBAgnpgQIJ6oECwA=="));
NRF.setServices({}, {uart:true, hid:Bangle.HID}); NRF.setServices({}, {uart:true, hid:Bangle.HID});
} }
} }

88
apps/boot/hid_info.txt Normal file
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@ -0,0 +1,88 @@
## Joystick:
https://github.com/espruino/BangleApps/issues/349#issuecomment-620231524
```
0x05, 0x01, // Usage Page (Generic Desktop)
0x09, 0x04, // Usage (Joystick)
0xA1, 0x01, // Collection (Application)
0x09, 0x01, // Usage (Pointer)
0xA1, 0x00, // Collection (Physical)
// Buttons
0x05, 0x09, // Usage Page (Buttons)
0x19, 0x01, // Usage Minimum (1)
0x29, 0x05, // Usage Maximum (5)
0x15, 0x00, // Logical Minimum (0)
0x25, 0x01, // Logical Maximum (1)
0x95, 0x05, // Report Count (5)
0x75, 0x01, // Report Size (1)
0x81, 0x02, // Input (Data, Variable, Absolute)
// padding bits
0x95, 0x03, // Report Count (3)
0x75, 0x01, // Report Size (1)
0x81, 0x03, // Input (Constant)
// Stick
0x05, 0x01, // Usage Page (Generic Desktop)
0x09, 0x30, // Usage (X)
0x09, 0x31, // Usage (Y)
0x15, 0x81, // Logical Minimum (-127)
0x25, 0x7f, // Logical Maximum (127)
0x75, 0x08, // Report Size (8)
0x95, 0x02, // Report Count (2)
0x81, 0x02, // Input (Data, Variable, Absolute)
0xC0, // End Collection (Physical)
0xC0 // End Collection (Application)
```
## Keyboard
http://www.espruino.com/BLE+Keyboard
```
0x05, 0x01, // Usage Page (Generic Desktop)
0x09, 0x06, // Usage (Keyboard)
0xA1, 0x01, // Collection (Application)
0x05, 0x07, // Usage Page (Key Codes)
0x19, 0xe0, // Usage Minimum (224)
0x29, 0xe7, // Usage Maximum (231)
0x15, 0x00, // Logical Minimum (0)
0x25, 0x01, // Logical Maximum (1)
0x75, 0x01, // Report Size (1)
0x95, 0x08, // Report Count (8)
0x81, 0x02, // Input (Data, Variable, Absolute)
0x95, 0x01, // Report Count (1)
0x75, 0x08, // Report Size (8)
0x81, 0x01, // Input (Constant) reserved byte(1)
0x95, 0x05, // Report Count (5)
0x75, 0x01, // Report Size (1)
0x05, 0x08, // Usage Page (Page# for LEDs)
0x19, 0x01, // Usage Minimum (1)
0x29, 0x05, // Usage Maximum (5)
0x91, 0x02, // Output (Data, Variable, Absolute), Led report
0x95, 0x01, // Report Count (1)
0x75, 0x03, // Report Size (3)
0x91, 0x01, // Output (Data, Variable, Absolute), Led report padding
0x95, 0x06, // Report Count (6)
0x75, 0x08, // Report Size (8)
0x15, 0x00, // Logical Minimum (0)
0x25, 0x73, // Logical Maximum (115 - include F13, etc)
0x05, 0x07, // Usage Page (Key codes)
0x19, 0x00, // Usage Minimum (0)
0x29, 0x73, // Usage Maximum (115 - include F13, etc)
0x81, 0x00, // Input (Data, Array) Key array(6 bytes)
0x09, 0x05, // Usage (Vendor Defined)
0x15, 0x00, // Logical Minimum (0)
0x26, 0xFF, 0x00, // Logical Maximum (255)
0x75, 0x08, // Report Count (2)
0x95, 0x02, // Report Size (8 bit)
0xB1, 0x02, // Feature (Data, Variable, Absolute)
0xC0 // End Collection (Application)
```

1
apps/calendar/ChangeLog Normal file
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@ -0,0 +1 @@
0.01: Basic calendar

8
apps/calendar/README.md Normal file
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@ -0,0 +1,8 @@
# Calendar
Basic calendar
## Usage
- Use `BTN4` (left screen tap) to go to the previous month
- Use `BTN5` (right screen tap) to go to the next month

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@ -0,0 +1,5 @@
require("heatshrink").decompress(
atob(
"mEwxH+AH4A/ADuIUCARRDhgePCKIv13YAEDoYJFAA4RJFyQvcGBYRGy4dDy4uLCJgv/DoOBDgOBF5oRLF6IeBDgIvNCJYvQDwQuNCJovRADov/F9OsAEgv/F/4vhwIACAqYv/F/4vnd94vvX/4v/F/7vvF96//F/4v/d94v/F/4wsFxQwjFxgA/AH4A/AH4AZA=="
)
)

160
apps/calendar/calendar.js Normal file
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@ -0,0 +1,160 @@
const maxX = 240;
const maxY = 240;
const rowN = 7;
const colN = 7;
const headerH = maxY / 7;
const rowH = (maxY - headerH) / rowN;
const colW = maxX / colN;
const color1 = "#035AA6";
const color2 = "#4192D9";
const color3 = "#026873";
const color4 = "#038C8C";
const color5 = "#03A696";
const black = "#000000";
const white = "#ffffff";
const gray1 = "#444444";
const gray2 = "#888888";
const gray3 = "#bbbbbb";
const red = "#d41706";
function drawCalendar(date) {
g.setBgColor(color4);
g.clearRect(0, 0, maxX, maxY);
g.setBgColor(color1);
g.clearRect(0, 0, maxX, headerH);
g.setBgColor(color2);
g.clearRect(0, headerH, maxX, headerH + rowH);
g.setBgColor(color3);
g.clearRect(colW * 5, headerH + rowH, maxX, maxY);
for (let y = headerH; y < maxY; y += rowH) {
g.drawLine(0, y, maxX, y);
}
for (let x = 0; x < maxX; x += colW) {
g.drawLine(x, headerH, x, maxY);
}
const month = date.getMonth();
const year = date.getFullYear();
const monthMap = {
0: "January",
1: "February",
2: "March",
3: "April",
4: "May",
5: "June",
6: "July",
7: "August",
8: "September",
9: "October",
10: "November",
11: "December"
};
g.setFontAlign(0, 0);
g.setFont("6x8", 2);
g.setColor(white);
g.drawString(`${monthMap[month]} ${year}`, maxX / 2, headerH / 2);
g.drawPoly([10, headerH / 2, 20, 10, 20, headerH - 10], true);
g.drawPoly(
[maxX - 10, headerH / 2, maxX - 20, 10, maxX - 20, headerH - 10],
true
);
g.setFont("6x8", 2);
const dowLbls = ["Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"];
dowLbls.forEach((lbl, i) => {
g.drawString(lbl, i * colW + colW / 2, headerH + rowH / 2);
});
date.setDate(1);
const dow = date.getDay();
const dowNorm = dow === 0 ? 7 : dow;
const monthMaxDayMap = {
0: 31,
1: (2020 - year) % 4 === 0 ? 29 : 28,
2: 31,
3: 30,
4: 31,
5: 30,
6: 31,
7: 31,
8: 30,
9: 31,
10: 30,
11: 31
};
let days = [];
let nextMonthDay = 1;
let thisMonthDay = 51;
let prevMonthDay = monthMaxDayMap[month > 0 ? month - 1 : 11] - dowNorm;
for (let i = 0; i < colN * (rowN - 1) + 1; i++) {
if (i < dowNorm) {
days.push(prevMonthDay);
prevMonthDay++;
} else if (thisMonthDay <= monthMaxDayMap[month] + 50) {
days.push(thisMonthDay);
thisMonthDay++;
} else {
days.push(nextMonthDay);
nextMonthDay++;
}
}
let i = 0;
for (y = 0; y < rowN - 1; y++) {
for (x = 0; x < colN; x++) {
i++;
const day = days[i];
const isToday =
today.year === year && today.month === month && today.day === day - 50;
if (isToday) {
g.setColor(red);
g.drawRect(
x * colW,
y * rowH + headerH + rowH,
x * colW + colW - 1,
y * rowH + headerH + rowH + rowH
);
}
g.setColor(day < 50 ? gray3 : white);
g.drawString(
(day > 50 ? day - 50 : day).toString(),
x * colW + colW / 2,
headerH + rowH + y * rowH + rowH / 2
);
}
}
}
const date = new Date();
const today = {
day: date.getDate(),
month: date.getMonth(),
year: date.getFullYear()
};
drawCalendar(date);
clearWatch();
setWatch(
() => {
const month = date.getMonth();
const prevMonth = month > 0 ? month - 1 : 11;
if (prevMonth === 11) date.setFullYear(date.getFullYear() - 1);
date.setMonth(prevMonth);
drawCalendar(date);
},
BTN4,
{ repeat: true }
);
setWatch(
() => {
const month = date.getMonth();
const prevMonth = month < 11 ? month + 1 : 0;
if (prevMonth === 0) date.setFullYear(date.getFullYear() + 1);
date.setMonth(month + 1);
drawCalendar(date);
},
BTN5,
{ repeat: true }
);
setWatch(Bangle.showLauncher, BTN2, { repeat: false, edge: "falling" });

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2
apps/hidbkbd/ChangeLog Normal file
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@ -0,0 +1,2 @@
0.01: Core functionnality
0.02: Offer to enable HID if disabled. Handle with/without media keys

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@ -45,13 +45,7 @@ const KEY = {
0 : 39 0 : 39
}; };
function sendHID(code) { var sendHID;
return new Promise(resolve=>{
NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => {
NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], resolve);
});
});
};
function showChars(x,chars) { function showChars(x,chars) {
var lines = Math.round(Math.sqrt(chars.length)*2); var lines = Math.round(Math.sqrt(chars.length)*2);
@ -103,10 +97,24 @@ function startKeyboardHID() {
}).then(startKeyboardHID); }).then(startKeyboardHID);
}; };
if (!settings.HID) { if (settings.HID=="kb" || settings.HID=="kbmedia") {
E.showMessage('HID disabled'); if (settings.HID=="kbmedia") {
setTimeout(load, 1000); sendHID = function(code) {
} else { return new Promise(resolve=>{
NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => {
NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], resolve);
});
});
};
} else {
sendHID = function(code) {
return new Promise(resolve=>{
NRF.sendHIDReport([0,0,code,0,0,0,0,0], () => {
NRF.sendHIDReport([0,0,0,0,0,0,0,0], resolve);
});
});
};
}
startKeyboardHID(); startKeyboardHID();
setWatch(() => { setWatch(() => {
sendHID(44); // space sendHID(44); // space
@ -114,4 +122,12 @@ if (!settings.HID) {
setWatch(() => { setWatch(() => {
sendHID(40); // enter sendHID(40); // enter
}, BTN3, {repeat:true}); }, BTN3, {repeat:true});
} else {
E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
if (enable) {
settings.HID = "kb";
require("Storage").write('setting.json', settings);
setTimeout(load, 1000, "hidbkbd.app.js");
} else setTimeout(load, 1000);
});
} }

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@ -1 +1,2 @@
0.01: Core functionnality 0.01: Core functionnality
0.02: Offer to enable HID if disabled

View File

@ -4,7 +4,7 @@ const settings = storage.readJSON('setting.json',1) || { HID: false };
var sendHid, camShot, profile; var sendHid, camShot, profile;
if (settings.HID) { if (settings.HID=="kbmedia") {
profile = 'camShutter'; profile = 'camShutter';
sendHid = function (code, cb) { sendHid = function (code, cb) {
try { try {
@ -19,8 +19,13 @@ if (settings.HID) {
}; };
camShot = function (cb) { sendHid(0x80, cb); }; camShot = function (cb) { sendHid(0x80, cb); };
} else { } else {
E.showMessage('HID disabled'); E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
setTimeout(load, 1000); if (enable) {
settings.HID = "kbmedia";
require("Storage").write('setting.json', settings);
setTimeout(load, 1000, "hidcam.app.js");
} else setTimeout(load, 1000);
});
} }
function drawApp() { function drawApp() {
g.clear(); g.clear();

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@ -0,0 +1 @@
require("heatshrink").decompress(atob("mEwwhC/AH4ADhvd6AWVAAIYTCwQABC9JGDJCYX/R+7XYgEE7tACycAgczmAX/C/4X/C6kBiMQCyoABDB0N7vdAgIWCAAIXjxAAQCwkIC6OAC/4X/C/4XbgAXRCwgA/AH4ANA"))

74
apps/hidjoystick/app.js Normal file
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@ -0,0 +1,74 @@
var storage = require('Storage');
const settings = storage.readJSON('setting.json',1) || { HID: false };
var sendInProgress = false; // Only send one message at a time, do not flood
const sendHid = function (x, y, btn1, btn2, btn3, btn4, btn5, cb) {
try {
const buttons = (btn5<<4) | (btn4<<3) | (btn3<<2) | (btn2<<1) | (btn1<<0);
if (!sendInProgress) {
sendInProgress = true;
NRF.sendHIDReport([buttons, x, y], () => {
sendInProgress = false;
if (cb) cb();
});
}
} catch(e) {
print(e);
}
};
function drawApp() {
g.clear();
g.setFont("6x8",2);
g.setFontAlign(0,0);
g.drawString("Joystick", 120, 120);
const d = g.getWidth() - 18;
function c(a) {
return {
width: 8,
height: a.length,
bpp: 1,
buffer: (new Uint8Array(a)).buffer
};
}
g.drawImage(c([16,56,124,254,16,16,16,16]),d,40);
g.drawImage(c([16,16,16,16,254,124,56,16]),d,194);
g.drawImage(c([0,8,12,14,255,14,12,8]),d,116);
}
function update() {
const btn1 = BTN1.read();
const btn2 = BTN2.read();
const btn3 = BTN3.read();
const btn4 = BTN4.read();
const btn5 = BTN5.read();
const acc = Bangle.getAccel();
var x = acc.x*-127;
var y = acc.y*-127;
// check limits
if (x > 127) x = 127;
else if (x < -127) x = -127;
if (y > 127) y = 127;
else if (y < -127) y = -127;
sendHid(x & 0xff, y & 0xff, btn1, btn2, btn3, btn4, btn5);
}
if (settings.HID === "joy") {
drawApp();
setInterval(update, 100); // 10 Hz
} else {
E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
if (enable) {
settings.HID = "joy";
storage.write('setting.json', settings);
setTimeout(load, 1000, "hidjoystick.app.js");
} else {
setTimeout(load, 1000);
}
});
}

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2
apps/hidkbd/ChangeLog Normal file
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@ -0,0 +1,2 @@
0.01: Core functionnality
0.02: Offer to enable HID if disabled. Handle with/without media keys

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@ -4,27 +4,46 @@ const settings = storage.readJSON('setting.json',1) || { HID: false };
var sendHid, next, prev, toggle, up, down, profile; var sendHid, next, prev, toggle, up, down, profile;
if (settings.HID) { if (settings.HID=="kb" || settings.HID=="kbmedia") {
profile = 'Keyboard'; profile = 'Keyboard';
sendHid = function (code, cb) { if (settings.HID=="kbmedia") {
try { sendHid = function (code, cb) {
NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => { try {
NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], () => { NRF.sendHIDReport([2,0,0,code,0,0,0,0,0], () => {
if (cb) cb(); NRF.sendHIDReport([2,0,0,0,0,0,0,0,0], () => {
if (cb) cb();
});
}); });
}); } catch(e) {
} catch(e) { print(e);
print(e); }
} };
}; } else {
sendHid = function (code, cb) {
try {
NRF.sendHIDReport([0,0,code,0,0,0,0,0], () => {
NRF.sendHIDReport([0,0,0,0,0,0,0,0], () => {
if (cb) cb();
});
});
} catch(e) {
print(e);
}
};
}
next = function (cb) { sendHid(0x4f, cb); }; next = function (cb) { sendHid(0x4f, cb); };
prev = function (cb) { sendHid(0x50, cb); }; prev = function (cb) { sendHid(0x50, cb); };
toggle = function (cb) { sendHid(0x2c, cb); }; toggle = function (cb) { sendHid(0x2c, cb); };
up = function (cb) {sendHid(0x52, cb); }; up = function (cb) {sendHid(0x52, cb); };
down = function (cb) { sendHid(0x51, cb); }; down = function (cb) { sendHid(0x51, cb); };
} else { } else {
E.showMessage('HID disabled'); E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
setTimeout(load, 1000); if (enable) {
settings.HID = "kb";
require("Storage").write('setting.json', settings);
setTimeout(load, 1000, "hidkbd.app.js");
} else setTimeout(load, 1000);
});
} }
function drawApp() { function drawApp() {

1
apps/hidmsic/ChangeLog Normal file
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@ -0,0 +1 @@
0.01: Core functionnality

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@ -4,7 +4,7 @@ const settings = storage.readJSON('setting.json',1) || { HID: false };
var sendHid, next, prev, toggle, up, down, profile; var sendHid, next, prev, toggle, up, down, profile;
if (settings.HID) { if (settings.HID=="kbmedia") {
profile = 'Music'; profile = 'Music';
sendHid = function (code, cb) { sendHid = function (code, cb) {
try { try {
@ -23,8 +23,13 @@ if (settings.HID) {
up = function (cb) {sendHid(0x40, cb); }; up = function (cb) {sendHid(0x40, cb); };
down = function (cb) { sendHid(0x80, cb); }; down = function (cb) { sendHid(0x80, cb); };
} else { } else {
E.showMessage('HID disabled'); E.showPrompt("Enable HID?",{title:"HID disabled"}).then(function(enable) {
setTimeout(load, 1000); if (enable) {
settings.HID = "kbmedia";
require("Storage").write('setting.json', settings);
setTimeout(load, 1000, "hidmsc.app.js");
} else setTimeout(load, 1000);
});
} }
function drawApp() { function drawApp() {

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apps/impwclock/README.md Normal file
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@ -0,0 +1,4 @@
# Imprecise Word Clock
This clock tells time in very rough approximation, as in "Late morning" or "Early afternoon." Good for vacations and weekends. Press button 1 to see the time in accurate, digital form. But do you really need to know the exact time?

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@ -0,0 +1 @@
require("heatshrink").decompress(atob("mEwwkEIf4A3iIBEn8ggP//8wgX/+cQl8Agc/BQPyCokQgHzmEB+ET+EfmMj+AXCmABBF4MBiIABiEC+PxC4Uwn4NB+QXMBAMzI4UxmYOBC5sfCgIvBgPzF4cfC5BgCFAMPkPwiXzL4cPmMvkAXDPAnzEgMxR4wDCGITl/AH4ApgUQbIICBAgXwBYMD+UAYoP/l4CBiUhd4QXFgIXCh73BfQUfAgIPBC4cQiIACC4cvj4PBC5AuCC48zgcwC4ZHBC5sBCAIEBF5EAC4RgDCQItCPAIXLCoQBBFgM/IoZHER4QA/AH4Anj8wgXzgX/+cQWoPyYQK9Bn/zj/wb4MTCAMf+MDAYMxkfwj8BmYXBmEzCYMf+cDmPzkMvj8zAIM/eoPyC4fy+IXDl8TmfwI4UvmYABAwIXB//xgPwBIIXCgYFBmEP/8fh/yF4sDC4QjBC4RvBF4UPB4JUBL4kAn8ROIJbBC4IIBL4hDBmaPEgBuB+EB+aPCUQUjCALn/AH4A/A"))

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@ -0,0 +1,160 @@
/* Imprecise Word Clock - A. Blanton
A remix of word clock
by Gordon Williams https://github.com/gfwilliams
- Changes the representation of time to be more general
- Shows accurate digital time when button 1 is pressed
*/
/* jshint esversion: 6 */
const allWords = [
"AEARLYDN",
"LATEYRZO",
"MORNINGO",
"KMIDDLEN",
"AFTERDAY",
"OFDZTHEC",
"EVENINGR",
"ORMNIGHT"
];
const timeOfDay = {
0: ["", 0, 0],
1: ["EARLYMORNING", 10, 20, 30, 40, 50, 02, 12, 22, 32, 42, 52, 62],
2: ["MORNING", 02, 12, 22, 32, 42, 52, 62],
3: ["LATEMORNING", 01, 11, 21, 31, 02, 12, 22, 32, 42, 52, 62],
4: ["MIDDAY", 13, 23, 33, 54, 64, 74],
5: ["EARLYAFTERNOON", 10, 20, 30, 40, 50, 04, 14, 24, 34, 44, 70, 71, 72, 73],
6: ["AFTERNOON", 04, 14, 24, 34, 44, 70, 71, 72, 73],
7: ["LATEAFTERNOON", 01, 11, 21, 31, 04, 14, 24, 34, 44, 70, 71, 72, 73],
8: ["EARLYEVENING", 10, 20, 30, 40, 50, 06, 16, 26, 36, 46, 56, 66],
9: ["EVENING", 06, 16, 26, 36, 46, 56, 66],
10: ["NIGHT", 37, 47, 57, 67, 77],
11: ["MIDDLEOFTHENIGHT", 13, 23, 33, 43, 53, 63, 05, 15, 45, 55, 65, 37,47,57,67,77 ],
};
// offsets and increments
const xs = 35;
const ys = 31;
const dy = 22;
const dx = 25;
// font size and color
const fontSize = 3; // "6x8"
const passivColor = 0x3186 /*grey*/ ;
const activeColorNight = 0xF800 /*red*/ ;
const activeColorDay = 0xFFFF /* white */;
function drawWordClock() {
// get time
var t = new Date();
var h = t.getHours();
var m = t.getMinutes();
var time = ("0" + h).substr(-2) + ":" + ("0" + m).substr(-2);
var day = t.getDay();
var hidx;
var activeColor = activeColorDay;
if(h < 7 || h > 19) {activeColor = activeColorNight;}
g.setFont("6x8",fontSize);
g.setColor(passivColor);
g.setFontAlign(0, -1, 0);
// draw allWords
var c;
var y = ys;
var x = xs;
allWords.forEach((line) => {
x = xs;
for (c in line) {
g.drawString(line[c], x, y);
x += dx;
}
y += dy;
});
// Switch case isn't good for this in Js apparently so...
if(h < 3){
// Middle of the Night
hidx = 11;
}
else if (h < 7){
// Early Morning
hidx = 1;
}
else if (h < 10){
// Morning
hidx = 2;
}
else if (h < 12){
// Late Morning
hidx = 3;
}
else if (h < 13){
// Midday
hidx = 4;
}
else if (h < 14){
// Early afternoon
hidx = 5;
}
else if (h < 16){
// Afternoon
hidx = 6;
}
else if (h < 17){
// Late Afternoon
hidx = 7;
}
else if (h < 19){
// Early evening
hidx = 8;
}
else if (h < 21){
// evening
hidx = 9;
}
else if (h < 24){
// Night
hidx = 10;
}
// write hour in active color
g.setColor(activeColor);
timeOfDay[hidx][0].split('').forEach((c, pos) => {
x = xs + (timeOfDay[hidx][pos + 1] / 10 | 0) * dx;
y = ys + (timeOfDay[hidx][pos + 1] % 10) * dy;
g.drawString(c, x, y);
});
// Display digital time while button 1 is pressed
if (BTN1.read()){
g.setColor(activeColor);
g.clearRect(0, 215, 240, 240);
g.drawString(time, 120, 215);
} else { g.clearRect(0, 215, 240, 240); }
}
Bangle.on('lcdPower', function(on) {
if (on) drawWordClock();
});
g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
setInterval(drawWordClock, 1E4);
drawWordClock();
// Show digital time while top button is pressed
setWatch(drawWordClock, BTN1, {repeat:true,edge:"both"});
// Show launcher when middle button pressed
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});

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@ -0,0 +1,206 @@
var locale = require("locale");
var CHARW = 34;
var CHARP = 2;
var Y = 50;
// Offscreen buffer
var buf = Graphics.createArrayBuffer(CHARW+CHARP*2,CHARW*2 + CHARP*2,1,{msb:true});
var bufimg = {width:buf.getWidth(),height:buf.getHeight(),buffer:buf.buffer};
// The last time that we displayed
var lastTime = " ";
// If animating, this is the interval's id
var animInterval;
var timeInterval;
/* Get array of lines from digit d to d+1.
n is the amount (0..1)
maxFive is true is this digit only counts 0..5 */
const DIGITS = {
" ":(g,s,p,n)=>{},
"0":(g,s,p,n)=>{
g.fillRect(1+s*n,1-p, 1+s,1+p);
g.fillRect(1+s-p,1, 1+s+p,1+s);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1+s*n,1+2*s-p, 1+s,1+2*s+p);
g.fillRect(1+s*n,1+s-p, 1+s*n,1+2*s+p);
g.fillRect(1+s*n-p,1, 1+s*n+p,1+s)},
"1":(g,s,p,n)=>{
g.fillRect(1+(1-n)*s,1-p, 1+s,1+p);
g.fillRect(1+s-p,1, 1+s+p,1+s);
g.fillRect(1+(1-n)*s,1+s-p, 1+s,1+s+p);
g.fillRect(1-p+(1-n)*s,1+s, 1+p+(1-n)*s,1+2*s);
g.fillRect(1+(1-n)*s,1-p+2*s, 1+s,1+p+2*s)},
"2":(g,s,p,n)=>{
g.fillRect(1,1-p, 1+s,1+p);
g.fillRect(1+s-p,1, 1+s+p,1+s);
g.fillRect(1,1+s-p, 1+s,1+s+p);
g.fillRect(1-p,1+(1+n)*s, 1+p,1+2*s);
g.fillRect(1+s-p,1+(2-n)*s, 1+s+p,1+2*s);
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p)},
"3":(g,s,p,n)=>{
g.fillRect(1,1-p, 1+(1-n)*s,1+p);
g.fillRect(1-p,1, 1+p,n);
g.fillRect(1+s-p,1, 1+s+p,1+s);
g.fillRect(1,1+s-p, 1+s,1+s+p);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1+s*n,1+2*s-p, 1+s,1+2*s+p)},
"4":(g,s,p,n)=>{
g.fillRect(1-p,1, 1+p,1+s);
g.fillRect(1+s,1-p, 1+(1-n)*s,1+p);
g.fillRect(1+s-p,1, 1+s+p,1+(1-n)*s);
g.fillRect(1,1+s-p, 1+s,1+s+p);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1+(1-n)*s,1+2*s-p, 1+s,1+2*s+p)},
"5to0": (g,s,p,n)=>{ // 5 -> 0
g.fillRect(1-p,1, 1+p,1+s);
g.fillRect(1,1-p, 1+s,1+p);
g.fillRect(1+s*n,1+s-p, 1+s,1+s+p);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1,1+2*s*p, 1+s,1+2*s+p);
g.fillRect(1,1+2*s-p, 1,1+2*s+p);
g.fillRect(1+s-p,1+(1-n)*s, 1+s+p,1+s);
g.fillRect(1-p,1+s, 1+p,1+(1+n)*s)},
"5to6": (g,s,p,n)=>{ // 5 -> 6
g.fillRect(1-p,1, 1+p,1+s);
g.fillRect(1,1-p, 1+s,1+p);
g.fillRect(1,1+s-p, 1+s,1+s+p);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p);
g.fillRect(1-p,2-n, 1+p,1+2*s)},
"6":(g,s,p,n)=>{
g.fillRect(1-p,1, 1+p,1+(1-n)*s);
g.fillRect(1,1-p, 1+s,1+p);
g.fillRect(1+s*n,1+s-p, 1+s,1+s+p);
g.fillRect(1+s-p,1+(1-n)*s, 1+s+p,1+s);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1+s*n,1+2*s-p, 1+s,1+2*s+p);
g.fillRect(1-p,1+(1-n)*s, 1+p,1+s*(2-2*n))},
"7":(g,s,p,n)=>{
g.fillRect(1-p,1, 1+p,n);
g.fillRect(1,1-p, 1+s,1+p);
g.fillRect(1+s-p,1, 1+s+p,1+s);
g.fillRect(1+(1-n)*s,1+s-p, 1+s,1+s+p);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1+(1-n)*s,1+2*s-p, 1+s,1+2*s+p);
g.fillRect(1+(1-n)*s-p,1+s, 1+(1-n)*s+p,1+2*s)},
"8":(g,s,p,n)=>{
g.fillRect(1-p,1, 1+p,1+s);
g.fillRect(1,1-p, 1+s,1+p);
g.fillRect(1+s-p,1, 1+s+p,1+s);
g.fillRect(1,1+s-p, 1+s,1+s+p);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p);
g.fillRect(1-p,1+s, 1+p,1+s*(2-n))},
"9":(g,s,p,n)=>{
g.fillRect(1-p,1, 1+p,1+s);
g.fillRect(1,1-p, 1+s,1+p);
g.fillRect(1+s-p,1, 1+s+p,1+s);
g.fillRect(1,1+s-p, 1+(1-n)*s,1+s+p);
g.fillRect(1-p,1+s, 1+p,1+(1+n)*s);
g.fillRect(1+s-p,1+s, 1+s+p,1+2*s);
g.fillRect(1,1+2*s-p, 1+s,1+2*s+p)},
":":(g,s,p,n)=>{
g.fillRect(1+s*0.4,1+s*0.4-p, 1+s*0.6,1+s*0.4+p);
g.fillRect(1+s*0.6-p,1+s*0.4, 1+s*0.6+p,1+s*0.6);
g.fillRect(1+s*0.6,1+s*0.6-p, 1+s*0.4,1+s*0.6+p);
g.fillRect(1+s*0.4-p,1+s*0.4, 1+s*0.4+p,1+s*0.6);
g.fillRect(1+s*0.4,1+s*1.4-p, 1+s*0.6,1+s*1.4+p);
g.fillRect(1+s*0.6-p,1+s*1.4, 1+s*0.6+p,1+s*1.6);
g.fillRect(1+s*0.6,1+s*1.6-p, 1+s*0.4,1+s*1.6+p);
g.fillRect(1+s*0.4-p,1+s*1.4, 1+s*0.4+p,1+s*1.6)
}};
/* Draw a transition between lastText and thisText.
'n' is the amount - 0..1 */
function drawDigits(lastText,thisText,n) {
const p = CHARP; // padding around digits
const s = CHARW; // character size
var x = p; // x offset
var y = Y+p; // y offset
g.reset();
for (var i=0;i<lastText.length;i++) {
var lastCh = lastText[i];
var thisCh = thisText[i];
if (thisCh==":") x-=4;
if (lastCh!=thisCh) {
var ch, chn = n;
if ((thisCh-1==lastCh ||
(thisCh==0 && lastCh==5) ||
(thisCh==0 && lastCh==9)))
ch = lastCh;
else {
ch = thisCh;
chn = 0;
}
if (ch=="5") ch = (lastCh==5 && thisCh==0)?"5to0":"5to6";
buf.clear();
DIGITS[ch](buf,s,p,chn);
g.drawImage(bufimg,x-1,y-1);
}
if (thisCh==":") x-=4;
x+=s+p+7;
}
}
function drawSeconds() {
var x = CHARW*6 + CHARP*2 - 4;
var y = Y + 2*CHARW + CHARP;
var d = new Date();
g.reset();
g.setFont("6x8");
g.setFontAlign(-1,-1);
g.drawString(("0"+d.getSeconds()).substr(-2), x, y-8, true);
// date
g.setFontAlign(0,-1);
var date = locale.date(d,false);
g.drawString(date, g.getWidth()/2, y+8, true);
}
/* Show the current time, and animate if needed */
function showTime() {
if (animInterval) return; // in animation - quit
var d = new Date();
var t = (" "+d.getHours()).substr(-2)+":"+
("0"+d.getMinutes()).substr(-2);
var l = lastTime;
// same - don't animate
if (t==l || l==" ") {
drawDigits(t,l,0);
drawSeconds();
return;
}
var n = 0;
animInterval = setInterval(function() {
n += 1/10;
if (n>=1) {
n=1;
clearInterval(animInterval);
animInterval = undefined;
}
drawDigits(l,t,n);
}, 20);
lastTime = t;
}
Bangle.on('lcdPower',function(on) {
if (animInterval) {
clearInterval(animInterval);
animInterval = undefined;
}
if (timeInterval) {
clearInterval(timeInterval);
timeInterval = undefined;
}
if (on) {
showTime();
timeInterval = setInterval(showTime, 1000);
}
});
g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
// Update time once a second
timeInterval = setInterval(showTime, 1000);
showTime();
// Show launcher when middle button pressed
setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"});

View File

@ -1 +1,2 @@
0.01: New App! 0.01: New App!
0.02: 2 players local + improve ai

28
apps/pong/README.md Normal file
View File

@ -0,0 +1,28 @@
# Pong
A clone of the Atari game Pong
<img src="https://user-images.githubusercontent.com/702227/79855656-2a507a00-83c3-11ea-9162-65732729b992.png" height="384" width="384" />
## Features
- Play against a dumb AI
- Play local Multiplayer against your friends
## Controls
Player's controls:
- UP: BTN1
- DOWN: BTN2
long press to move faster
Restart a game:
- RESET: BTN3
Buttons for player 2:
- UP: BTN4
- DOWN: BTN5
## Creator
<https://twitter.com/fredericrous>

View File

@ -8,6 +8,7 @@
* - Let's make pong, One Man Army Studios, Youtube * - Let's make pong, One Man Army Studios, Youtube
* - Pong.js, KanoComputing, Github * - Pong.js, KanoComputing, Github
* - Coding Challenge #67: Pong!, The Coding Train, Youtube * - Coding Challenge #67: Pong!, The Coding Train, Youtube
* - Pixl.js Multiplayer Pong, espruino website
*/ */
const SCREEN_WIDTH = 240; const SCREEN_WIDTH = 240;
@ -15,6 +16,13 @@ const FPS = 16;
const MAX_SCORE = 11; const MAX_SCORE = 11;
let scores = [0, 0]; let scores = [0, 0];
let aiSpeedRandom = 0; let aiSpeedRandom = 0;
let winnerMessage = '';
const sound = {
ping: () => Bangle.beep(8, 466),
pong: () => Bangle.beep(8, 220),
fall: () => Bangle.beep(16*3, 494).then(_ => Bangle.beep(32*3, 3322))
};
function Vector(x, y) { function Vector(x, y) {
this.x = x; this.x = x;
@ -28,12 +36,18 @@ Vector.prototype.add = function (x) {
const constrain = (n, low, high) => Math.max(Math.min(n, high), low); const constrain = (n, low, high) => Math.max(Math.min(n, high), low);
const random = (min, max) => Math.random() * (max - min) + min; const random = (min, max) => Math.random() * (max - min) + min;
const intersects = (circ, rect) => { const intersects = (circ, rect, right) => {
var c1 = circ.pos, c2 = {x: circ.pos.x+circ.r, y: circ.pos.y+circ.r}; var c = circ.pos;
var r1 = rect.pos, r2 = {x: rect.pos.x+rect.width*2, y: rect.pos.y+rect.height}; var r = circ.r;
return !(c1.x > r2.x || c2.x < r1.x || if (c.y - r < rect.pos.y + rect.height && c.y + r > rect.pos.y) {
c1.y > r2.y || c2.y < r1.y); if (right) {
}; return c.x + r > rect.pos.x - rect.width*2 && c.x < rect.pos.x + rect.width
} else {
return c.x - r < rect.pos.x + rect.width*2 && c.x > rect.pos.x - rect.width
}
}
return false;
}
///////////////////////////// Ball ////////////////////////////////////////// ///////////////////////////// Ball //////////////////////////////////////////
@ -45,12 +59,26 @@ function Ball() {
this.reset(); this.reset();
} }
Ball.prototype.show = function () { Ball.prototype.reset = function() {
this.speed = this.originalSpeed;
var x = scores[0] < scores[1] || (scores[0] === 0 && scores[1] === 0) ? -this.speed : this.speed;
var bounceAngle = Math.PI/6;
this.velocity = new Vector(x * Math.cos(bounceAngle), this.speed * -Math.sin(bounceAngle));
this.pos = new Vector(SCREEN_WIDTH/2, random(0, SCREEN_WIDTH));
this.ballReturn = 0;
};
Ball.prototype.restart = function() {
this.reset();
ai.pos = new Vector(SCREEN_WIDTH - ai.width*2, SCREEN_WIDTH/2 - ai.height/2);
player.pos = new Vector(player.width*2, SCREEN_WIDTH/2 - player.height/2);
this.pos = new Vector(SCREEN_WIDTH/2, SCREEN_WIDTH/2);
};
Ball.prototype.show = function (invert) {
if (this.prevPos != null) { if (this.prevPos != null) {
g.setColor(0); g.setColor(invert ? -1 : 0);
g.fillCircle(this.prevPos.x, this.prevPos.y, this.prevPos.r); g.fillCircle(this.prevPos.x, this.prevPos.y, this.prevPos.r);
} }
g.setColor(-1); g.setColor(invert ? 0 : -1);
g.fillCircle(this.pos.x, this.pos.y, this.r); g.fillCircle(this.pos.x, this.pos.y, this.r);
this.prevPos = { this.prevPos = {
x: this.pos.x, x: this.pos.x,
@ -58,55 +86,62 @@ Ball.prototype.show = function () {
r: this.r r: this.r
}; };
}; };
Ball.prototype.bouncePlayer = function (multiplyX, multiplyY, player) { function bounceAngle(playerY, ballY, playerHeight, maxHangle) {
let relativeIntersectY = (playerY + (playerHeight/2)) - ballY;
let normalizedRelativeIntersectionY = relativeIntersectY / (playerHeight/2);
let bounceAngle = normalizedRelativeIntersectionY * maxHangle;
return { x: Math.cos(bounceAngle), y: -Math.sin(bounceAngle) };
}
Ball.prototype.bouncePlayer = function (directionX, directionY, player) {
this.ballReturn++;
this.speed = constrain(this.speed + 2, this.originalSpeed, this.maxSpeed); this.speed = constrain(this.speed + 2, this.originalSpeed, this.maxSpeed);
var relativeIntersectY = (player.pos.y+(player.height/2)) - this.pos.y;
var normalizedRelativeIntersectionY = (relativeIntersectY/(player.height/2));
var MAX_BOUNCE_ANGLE = 4 * Math.PI/12; var MAX_BOUNCE_ANGLE = 4 * Math.PI/12;
var bounceAngle = normalizedRelativeIntersectionY * MAX_BOUNCE_ANGLE; var angle = bounceAngle(player.pos.y, this.pos.y, player.height, MAX_BOUNCE_ANGLE)
this.velocity.x = this.speed * Math.cos(bounceAngle) * multiplyX; this.velocity.x = this.speed * angle.x * directionX;
this.velocity.y = this.speed * -Math.sin(bounceAngle) * multiplyY; this.velocity.y = this.speed * angle.y * directionY;
this.ballReturn % 2 === 0 ? sound.ping() : sound.pong();
}; };
Ball.prototype.bounce = function (multiplyX, multiplyY, player) { Ball.prototype.bounce = function (directionX, directionY, player) {
if (player) if (player)
return this.bouncePlayer(multiplyX, multiplyY, player); return this.bouncePlayer(directionX, directionY, player);
if (multiplyX) { if (directionX) {
this.velocity.x = Math.abs(this.velocity.x) * multiplyX; this.velocity.x = Math.abs(this.velocity.x) * directionX;
} }
if (multiplyY) { if (directionY) {
this.velocity.y = Math.abs(this.velocity.y) * multiplyY; this.velocity.y = Math.abs(this.velocity.y) * directionY;
} }
}; };
Ball.prototype.checkWallsCollision = function () { Ball.prototype.fall = function (playerId) {
scores[playerId]++;
if (scores[playerId] >= MAX_SCORE) {
this.restart();
state = 3;
if (playerId === 1) {
winnerMessage = startOption === 0 ? "AI Wins!" : "Player 2 Wins!";
} else {
winnerMessage = startOption === 0 ? "You Win!" : "Player 1 Wins!";
}
} else {
sound.fall();
this.reset();
}
};
Ball.prototype.wallCollision = function () {
if (this.pos.y < 0) { if (this.pos.y < 0) {
this.bounce(0, 1); this.bounce(0, 1);
} else if (this.pos.y > SCREEN_WIDTH) { } else if (this.pos.y > SCREEN_WIDTH) {
this.bounce(0, -1); this.bounce(0, -1);
} else if (this.pos.x < 0) { } else if (this.pos.x < 0) {
scores[1]++; this.fall(1);
if (scores[1] >= MAX_SCORE) {
this.restart();
state = 3;
winnerMessage = "AI Wins!";
} else {
this.reset();
}
} else if (this.pos.x > SCREEN_WIDTH) { } else if (this.pos.x > SCREEN_WIDTH) {
scores[0]++; this.fall(0);
if (scores[0] >= MAX_SCORE) {
this.restart();
state = 3;
winnerMessage = "You Win!";
} else {
this.reset();
}
} else { } else {
return false; return false;
} }
return true; return true;
}; };
Ball.prototype.checkPlayerCollision = function (player) { Ball.prototype.playerCollision = function (player) {
if (intersects(this, player)) { if (intersects(this, player)) {
if (this.pos.x < SCREEN_WIDTH/2) { if (this.pos.x < SCREEN_WIDTH/2) {
this.bounce(1, 1, player); this.bounce(1, 1, player);
@ -120,8 +155,8 @@ Ball.prototype.checkPlayerCollision = function (player) {
} }
return false; return false;
}; };
Ball.prototype.checkCollisions = function () { Ball.prototype.collisions = function () {
return this.checkWallsCollision() || this.checkPlayerCollision(player) || this.checkPlayerCollision(ai); return this.wallCollision() || this.playerCollision(player) || this.playerCollision(ai);
}; };
Ball.prototype.updatePosition = function () { Ball.prototype.updatePosition = function () {
var elapsed = new Date().getTime() - this.lastUpdate; var elapsed = new Date().getTime() - this.lastUpdate;
@ -132,31 +167,20 @@ Ball.prototype.updatePosition = function () {
Ball.prototype.update = function () { Ball.prototype.update = function () {
this.updatePosition(); this.updatePosition();
this.lastUpdate = new Date().getTime(); this.lastUpdate = new Date().getTime();
this.checkCollisions(); this.collisions();
};
Ball.prototype.reset = function() {
this.speed = this.originalSpeed;
var x = scores[0] < scores[1] || (scores[0] === 0 && scores[1] === 0) ? -this.speed : this.speed;
var bounceAngle = Math.PI/6;
this.velocity = new Vector(x * Math.cos(bounceAngle), this.speed * -Math.sin(bounceAngle));
this.pos = new Vector(SCREEN_WIDTH/2, random(0, SCREEN_WIDTH));
};
Ball.prototype.restart = function() {
ai.pos = new Vector(SCREEN_WIDTH - ai.width*2, SCREEN_WIDTH/2 - ai.height/2);
player.pos = new Vector(player.width*2, SCREEN_WIDTH/2 - player.height/2);
this.pos = new Vector(SCREEN_WIDTH/2, SCREEN_WIDTH/2);
}; };
//////////////////////////// Player ///////////////////////////////////////// //////////////////////////// Player /////////////////////////////////////////
function Player() { function Player(right) {
this.width = 4; this.width = 4;
this.height = 30; this.height = 30;
this.pos = new Vector(this.width*2, SCREEN_WIDTH/2 - this.height/2); this.pos = new Vector(right ? SCREEN_WIDTH-this.width : this.width, SCREEN_WIDTH/2 - this.height/2);
this.acc = new Vector(0, 0); this.acc = new Vector(0, 0);
this.speed = 15; this.speed = 15;
this.maxSpeed = 25; this.maxSpeed = 25;
this.prevPos = null; this.prevPos = null;
this.right = right;
} }
Player.prototype.show = function () { Player.prototype.show = function () {
if (this.prevPos != null) { if (this.prevPos != null) {
@ -196,11 +220,14 @@ function AI() {
AI.prototype = Object.create(Player.prototype); AI.prototype = Object.create(Player.prototype);
AI.prototype.constructor = Player; AI.prototype.constructor = Player;
AI.prototype.update = function () { AI.prototype.update = function () {
var y = ball.pos.y - (this.height/2 * aiSpeedRandom); var y = ball.pos.y - this.height/2;
var yConstrained = constrain(y, 0, SCREEN_WIDTH-this.height); var randomizedY = ball.ballReturn < 3 ? y : y + (aiSpeedRandom * this.height/2);
var yConstrained = constrain(randomizedY, 0, SCREEN_WIDTH-this.height);
this.pos = new Vector(this.pos.x, yConstrained); this.pos = new Vector(this.pos.x, yConstrained);
}; };
/////////////////////////////// Scenes ////////////////////////////////////////
function net() { function net() {
var dashSize = 5; var dashSize = 5;
for (let y = dashSize/2; y < SCREEN_WIDTH; y += dashSize*2) { for (let y = dashSize/2; y < SCREEN_WIDTH; y += dashSize*2) {
@ -210,12 +237,6 @@ function net() {
} }
} }
var player = new Player();
var ai = new AI();
var ball = new Ball();
var state = 0;
var prevScores = [0, 0];
function drawScores() { function drawScores() {
let x1 = SCREEN_WIDTH/4-5; let x1 = SCREEN_WIDTH/4-5;
let x2 = SCREEN_WIDTH*3/4-5; let x2 = SCREEN_WIDTH*3/4-5;
@ -233,10 +254,80 @@ function drawScores() {
function drawGameOver() { function drawGameOver() {
g.setFont("Vector", 20); g.setFont("Vector", 20);
g.drawString(winnerMessage, 75, SCREEN_WIDTH/2 - 10); g.drawString(winnerMessage, startOption === 0 ? 55 : 75, SCREEN_WIDTH/2 - 10);
} }
function draw() { function showControls(hide) {
g.setColor(hide ? 0 : -1);
g.setFont("Vector", 8);
var topArrowString = `
########
##
## ##
### ##
### ##
###
##
`;
var arrows = [Graphics.createImage(topArrowString), Graphics.createImage(`
##
##
####################
##
##
`), Graphics.createImage(topArrowString.split('\n').reverse().join('\n'))
];
g.drawString('UP', 170, 50);
g.drawImage(arrows[0], 200, 40);
g.drawString('DOWN', 156, 120);
g.drawImage(arrows[1], 200, 120);
g.drawString('START', 152, 190);
g.drawImage(arrows[2], 200, 200);
}
function drawStartScreen(hide) {
g.setColor(hide ? 0 : -1);
g.setFont("Vector", 10);
g.drawString("1 PLAYER", 95, 80);
g.drawString("2 PLAYERS", 95, 110);
const ball1 = new Ball();
ball1.prevPos = null;
ball1.pos = new Vector(87, 86);
ball1.show(hide || !(startOption === 0));
const ball2 = new Ball();
ball2.prevPos = null;
ball2.pos = new Vector(87, 116);
ball2.show(hide || !(startOption === 1));
}
function drawStartTimer(count, callback) {
setTimeout(_ => {
player.show();
ai.show();
net();
g.setColor(0);
g.fillRect(117-7, 115-7, 117+14, 115+14);
if (count >= 0) {
g.setFont("Vector", 10);
g.drawString(count+1, 115, 115);
g.setColor(-1);
g.drawString(count === 0 ? 'Go!' : count, 115 - (count === 0 ? 4: 0), 115);
drawStartTimer(count - 1, callback);
} else {
g.setColor(0);
g.fillRect(117-7, 115-7, 117+14, 115+14);
callback();
}
}, 800);
}
//////////////////////////////// Main /////////////////////////////////////////
function onFrame() {
if (state === 1) { if (state === 1) {
ball.update(); ball.update();
player.update(); player.update();
@ -261,22 +352,73 @@ function draw() {
drawScores(); drawScores();
} }
function startThatGame() {
player.show();
ai.show();
net();
drawScores();
drawStartTimer(3, () => setInterval(onFrame, 1000 / FPS));
}
var player = new Player();
var ai;
var ball = new Ball();
var state = 0;
var prevScores = [0, 0];
var playerBle = null;
var startOption = 0;
g.clear(); g.clear();
g.setColor(0); g.setColor(0);
g.fillRect(0,0,240,240); g.fillRect(0,0,240,240);
showControls();
setTimeout(() => {
showControls(true);
drawStartScreen();
}, 2000);
setInterval(draw, 1000 / FPS); ////////////////////////////// Controls ///////////////////////////////////////
setWatch(o => o.state ? player.up() : player.stop(), BTN1, {repeat: true, edge: 'both'}); setWatch(o => {
setWatch(o => o.state ? player.down() : player.stop(), BTN3, {repeat: true, edge: 'both'}); if (state === 0) {
//setWatch(o => o.state ? player.down() : player.stop(), BTN5, {repeat: true, edge: 'both'}); if (o.state) {
startOption = startOption === 0 ? startOption : startOption - 1;
drawStartScreen();
}
} else o.state ? player.up() : player.stop();
}, BTN1, {repeat: true, edge: 'both'});
setWatch(o => {
if (state === 0) {
if (o.state) {
startOption = startOption === 1 ? startOption : startOption + 1;
drawStartScreen();
}
} else o.state ? player.down() : player.stop();
}, BTN2, {repeat: true, edge: 'both'});
setWatch(o => { setWatch(o => {
state++; state++;
clearInterval();
if (state >= 2) { if (state >= 2) {
ball.restart();
g.setColor(0); g.setColor(0);
g.fillRect(0,0,240,240); g.fillRect(0, 0, 240, 240);
ball.show(true);
scores = [0, 0]; scores = [0, 0];
playerBle = null;
ball = new Ball();
state = 1; state = 1;
startThatGame();
} else {
drawStartScreen(true);
showControls(true);
if (startOption === 1) {
ai = new Player(true);
startThatGame();
} else {
ai = new AI();
startThatGame();
}
} }
}, BTN2, {repeat: true}); }, BTN3, {repeat: true});
setWatch(o => startOption === 1 && (o.state ? ai.up() : ai.stop()), BTN4, {repeat: true, edge: 'both'});
setWatch(o => startOption === 1 && (o.state ? ai.down() : ai.stop()), BTN5, {repeat: true, edge: 'both'});

View File

@ -20,3 +20,4 @@
0.16: Reduce memory usage further when running app settings page 0.16: Reduce memory usage further when running app settings page
0.17: Remove need for "settings" in appid.info 0.17: Remove need for "settings" in appid.info
0.18: Don't overwrite existing settings on app update 0.18: Don't overwrite existing settings on app update
0.19: Allow BLE HID settings, add README.md

18
apps/setting/README.md Normal file
View File

@ -0,0 +1,18 @@
# Settings
This is Bangle.js's settings menu
* **Make Connectable** regardless of the current Bluetooth settings, makes Bangle.js so you can connect to it (while the window is up)
* **App/Widget Settings** settings specific to installed applications
* **BLE** is Bluetooth LE enabled and the watch connectable?
* **Programmable** if BLE is on, can the watch be connected to in order to program/upload apps?
* **Debug Info** should debug info be shown on the watch's screen or not?
* **Beep** most Bangle.js do not have a speaker inside, but they can use the vibration motor to beep in different pitches. You can change the behaviour here to use a Piezo speaker if one is connected
* **Vibration** enable/disable the vibration motor
* **Locale** set time zone/whether the clock is 12/24 hour (for supported clocks)
* **Select Clock** if you have more than one clock face, select the default one
* **HID** When Bluetooth is enabled, Bangle.js can appear as a Bluetooth Keyboard/Joystick/etc to send keypresses to a connected device. **Note:** on some platforms enabling HID can cause you problems when trying to connect to Bangle.js to upload apps.
* **Set Time** Configure the current time - Note that this can be done much more easily by choosing 'Set Time' from the App Loader
* **LCD** Configure settings about the screen. How long it stays on, how bright it is, and when it turns on.
* **Reset Settings** Reset the settings to defaults
* **Turn Off** Turn Bangle.js off

View File

@ -61,6 +61,8 @@ const boolFormat = v => v ? "On" : "Off";
function showMainMenu() { function showMainMenu() {
var beepV = [false, true, "vib"]; var beepV = [false, true, "vib"];
var beepN = ["Off", "Piezo", "Vibrate"]; var beepN = ["Off", "Piezo", "Vibrate"];
var hidV = [false, "kbmedia", "kb", "joy"];
var hidN = ["Off", "Kbrd & Media", "Kbrd","Joystick"];
const mainmenu = { const mainmenu = {
'': { 'title': 'Settings' }, '': { 'title': 'Settings' },
'Make Connectable': ()=>makeConnectable(), 'Make Connectable': ()=>makeConnectable(),
@ -115,10 +117,11 @@ function showMainMenu() {
'Locale': ()=>showLocaleMenu(), 'Locale': ()=>showLocaleMenu(),
'Select Clock': ()=>showClockMenu(), 'Select Clock': ()=>showClockMenu(),
'HID': { 'HID': {
value: settings.HID, value: 0 | hidV.indexOf(settings.HID),
format: boolFormat, min: 0, max: 3,
onchange: () => { format: v => hidN[v],
settings.HID = !settings.HID; onchange: v => {
settings.HID = hidV[v];
updateSettings(); updateSettings();
} }
}, },

View File

@ -138,6 +138,14 @@
<button class="btn" id="removeall">Remove all Apps</button> <button class="btn" id="removeall">Remove all Apps</button>
<button class="btn" id="installdefault">Install default apps</button> <button class="btn" id="installdefault">Install default apps</button>
<button class="btn" id="installfavourite">Install favourite apps</button></p> <button class="btn" id="installfavourite">Install favourite apps</button></p>
<h3>Settings</h3>
<div class="form-group">
<label class="form-switch">
<input type="checkbox" id="settings-pretokenise">
<i class="form-icon"></i> Pretokenise apps before upload (smaller, faster apps)
</label>
<button class="btn" id="defaultsettings">Default settings</button>
</div>
</div> </div>
</div> </div>
@ -156,6 +164,7 @@
<script src="js/comms.js"></script> <script src="js/comms.js"></script>
<script src="js/appinfo.js"></script> <script src="js/appinfo.js"></script>
<script src="js/index.js"></script> <script src="js/index.js"></script>
<script src="js/espruinotools.js"></script>
<script src="https://cdn.jsdelivr.net/npm/marked/marked.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/marked/marked.min.js"></script>
<script src="js/pwa.js" defer></script> <script src="js/pwa.js" defer></script>
</body> </body>

View File

@ -11,6 +11,16 @@ var AppInfo = {
return Promise.resolve(storageFile); return Promise.resolve(storageFile);
else if (storageFile.url) else if (storageFile.url)
return fileGetter(`apps/${app.id}/${storageFile.url}`).then(content => { return fileGetter(`apps/${app.id}/${storageFile.url}`).then(content => {
if (storageFile.url.endsWith(".js") && !storageFile.url.endsWith(".min.js")) { // if original file ends in '.js'...
return Espruino.transform(content, {
SET_TIME_ON_WRITE : false,
PRETOKENISE : SETTINGS.pretokenise,
//MINIFICATION_LEVEL : "ESPRIMA", // disable due to https://github.com/espruino/BangleApps/pull/355#issuecomment-620124162
builtinModules : "Flash,Storage,heatshrink,tensorflow,locale"
});
} else
return content;
}).then(content => {
return { return {
name : storageFile.name, name : storageFile.name,
content : content, content : content,

6803
js/espruinotools.js Normal file

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@ -1,7 +1,11 @@
var appJSON = []; // List of apps and info from apps.json var appJSON = []; // List of apps and info from apps.json
var appsInstalled = []; // list of app JSON var appsInstalled = []; // list of app JSON
var files = []; // list of files on Bangle var files = []; // list of files on Bangle
const FAVOURITE = "favouriteapps.json"; var DEFAULTSETTINGS = {
pretokenise : true,
favourites : ["boot","launch","setting"]
};
var SETTINGS = JSON.parse(JSON.stringify(DEFAULTSETTINGS)); // clone
httpGet("apps.json").then(apps=>{ httpGet("apps.json").then(apps=>{
try { try {
@ -143,23 +147,18 @@ function handleAppInterface(app) {
}); });
} }
function getAppFavourites() {
var f = localStorage.getItem(FAVOURITE);
return (f === null) ? ["boot","launch","setting"] : JSON.parse(f);
}
function changeAppFavourite(favourite, app) { function changeAppFavourite(favourite, app) {
var favourites = getAppFavourites(); var favourites = SETTINGS.favourites;
if (favourite) { if (favourite) {
favourites = favourites.concat([app.id]); SETTINGS.favourites = SETTINGS.favourites.concat([app.id]);
} else { } else {
if ([ "boot","setting"].includes(app.id)) { if ([ "boot","setting"].includes(app.id)) {
showToast(app.name + ' is required, can\'t remove it' , 'warning'); showToast(app.name + ' is required, can\'t remove it' , 'warning');
}else { }else {
favourites = favourites.filter(e => e != app.id); SETTINGS.favourites = SETTINGS.favourites.filter(e => e != app.id);
} }
} }
localStorage.setItem(FAVOURITE, JSON.stringify(favourites)); saveSettings();
refreshLibrary(); refreshLibrary();
} }
@ -192,7 +191,7 @@ function refreshFilter(){
function refreshLibrary() { function refreshLibrary() {
var panelbody = document.querySelector("#librarycontainer .panel-body"); var panelbody = document.querySelector("#librarycontainer .panel-body");
var visibleApps = appJSON; var visibleApps = appJSON;
var favourites = getAppFavourites(); var favourites = SETTINGS.favourites;
if (activeFilter) { if (activeFilter) {
if ( activeFilter == "favourites" ) { if ( activeFilter == "favourites" ) {
@ -590,6 +589,49 @@ if (window.location.host=="banglejs.com") {
'This is not the official Bangle.js App Loader - you can try the <a href="https://banglejs.com/apps/">Official Version</a> here.'; 'This is not the official Bangle.js App Loader - you can try the <a href="https://banglejs.com/apps/">Official Version</a> here.';
} }
// Settings
var SETTINGS_HOOKS = {}; // stuff to get called when a setting is loaded
/// Load settings and update controls
function loadSettings() {
var j = localStorage.getItem("settings");
if (typeof j != "string") return;
try {
var s = JSON.parse(j);
Object.keys(s).forEach( k => {
SETTINGS[k]=s[k];
if (SETTINGS_HOOKS[k]) SETTINGS_HOOKS[k]();
} );
} catch (e) {
console.error("Invalid settings");
}
}
/// Save settings
function saveSettings() {
localStorage.setItem("settings", JSON.stringify(SETTINGS));
console.log("Changed settings", SETTINGS);
}
// Link in settings DOM elements
function settingsCheckbox(id, name) {
var setting = document.getElementById(id);
function update() {
setting.checked = SETTINGS[name];
}
SETTINGS_HOOKS[name] = update;
setting.addEventListener('click', function() {
SETTINGS[name] = setting.checked;
saveSettings();
});
}
settingsCheckbox("settings-pretokenise", "pretokenise");
loadSettings();
document.getElementById("defaultsettings").addEventListener("click",event=>{
SETTINGS = JSON.parse(JSON.stringify(DEFAULTSETTINGS)); // clone
saveSettings();
loadSettings(); // update all settings
refreshLibrary(); // favourites were in settings
});
document.getElementById("settime").addEventListener("click",event=>{ document.getElementById("settime").addEventListener("click",event=>{
Comms.setTime().then(()=>{ Comms.setTime().then(()=>{
showToast("Time set successfully","success"); showToast("Time set successfully","success");
@ -620,9 +662,9 @@ document.getElementById("installdefault").addEventListener("click",event=>{
}); });
}); });
// Install all favoutrie apps in one go // Install all favourite apps in one go
document.getElementById("installfavourite").addEventListener("click",event=>{ document.getElementById("installfavourite").addEventListener("click",event=>{
var favApps = getAppFavourites(); var favApps = SETTINGS.favourites;
installMultipleApps(favApps, "favourite").catch(err=>{ installMultipleApps(favApps, "favourite").catch(err=>{
Progress.hide({sticky:true}); Progress.hide({sticky:true});
showToast("App Install failed, "+err,"error"); showToast("App Install failed, "+err,"error");