mirror of https://github.com/espruino/BangleApps
Minor improvements
parent
24c39edda5
commit
e7a1928b33
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@ -62,7 +62,7 @@ let drawSmile = function(isLocked){
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var y = 120;
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var y = 120;
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var o = parseInt(E.getBattery()*0.8);
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var o = parseInt(E.getBattery()*0.8);
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for(var i = 0; i < w; i++){
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for(var i = 0; i < w; i++){
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drawCurve(30, y+i, W/2+10, y+i+o, W-40, y+i);
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drawCurve(30, y+i, W/2+12, y+i+o, W-40, y+i);
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}
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}
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var reachedSteps = Bangle.getHealthStatus("day").steps >= 10000;
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var reachedSteps = Bangle.getHealthStatus("day").steps >= 10000;
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@ -87,9 +87,7 @@ let drawCurve = function(x1, y1, x2, y2, x3, y3){
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var p1 = { x: x2, y: y2};
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var p1 = { x: x2, y: y2};
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var p2 = { x: x3, y: y3};
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var p2 = { x: x3, y: y3};
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var time = 0;
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var time = 0;
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//var stepping = 0.005; // seems the nicest
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var stepping = 0.1; // Stepping defines the speed.
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//var stepping = 0.05; // a little less neat, yet faster
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var stepping = 0.1; // quick enough ?
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var pathPts = [];
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var pathPts = [];
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for(time = 0; time <= 1; time+= stepping){
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for(time = 0; time <= 1; time+= stepping){
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var pos = quadraticCurve(time, p0.x, p0.y, p1.x, p1.y, p2.x, p2.y);
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var pos = quadraticCurve(time, p0.x, p0.y, p1.x, p1.y, p2.x, p2.y);
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@ -113,8 +111,8 @@ let drawHelper = function(isLocked){
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g.reset().clear();
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g.reset().clear();
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drawEyes();
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drawEyes();
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drawSmile(isLocked);
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drawEyeBrow();
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drawEyeBrow();
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drawSmile(isLocked);
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}
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}
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