mirror of https://github.com/espruino/BangleApps
commit
e071597a16
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@ -1,3 +1,4 @@
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0.01: New app!
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0.02: Better controls, implement game over.
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0.03: Implement mode and level selection screens.
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0.04: Bring back old controls as "swipe" in menu, exit with button press
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@ -4,5 +4,10 @@ Bangle version of the classic game of Tetris.
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## Controls
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##### Normal:
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Tap top part of screen to rotate and move down, tap bottom part to
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move left/right.
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move left/right.
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#### Swipe:
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Tapping the screen rotates the pieces once, swiping left, right or down moves the
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piece in that direction, if possible.
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@ -1,7 +1,7 @@
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{ "id": "tetris",
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"name": "Tetris",
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"shortName":"Tetris",
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"version":"0.03",
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"version":"0.04",
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"description": "Tetris",
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"icon": "tetris.png",
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"readme": "README.md",
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@ -200,59 +200,80 @@ function linear(x) {
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function newGame() {
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E.showMenu();
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Bangle.setUI();
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if (control == 2) {
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Bangle.on("accel", (e) => {
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Bangle.setUI({mode : "custom", btn: () => load()});
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if (control == 4) { // Swipe
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Bangle.on("touch", (e) => {
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t = rotateTile(ct, 3);
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if (moveOk(t, 0, 0)) {
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drawTile(ct, ctn, ox+px*8, oy+py*8, true);
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ct = t;
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drawTile(ct, ctn, ox+px*8, oy+py*8, false);
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}
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});
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Bangle.on("swipe", (x,y) => {
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if (y<0) y = 0;
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if (moveOk(ct, x, y)) {
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drawTile(ct, ctn, ox+px*8, oy+py*8, true);
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px += x;
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py += y;
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drawTile(ct, ctn, ox+px*8, oy+py*8, false);
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}
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});
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} else { // control != 4
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if (control == 2) { // Tilt
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Bangle.on("accel", (e) => {
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if (state != 1) return;
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if (control != 2) return;
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print(e.x);
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linear((0.2-e.x) * 2.5);
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});
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}
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if (control == 3) { // Move
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Bangle.setBarometerPower(true);
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Bangle.on("pressure", (e) => {
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if (state != 1) return;
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if (control != 2) return;
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print(e.x);
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linear((0.2-e.x) * 2.5);
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if (control != 3) return;
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let a = e.altitude;
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if (alt_start == -9999)
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alt_start = a;
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a = a - alt_start;
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print(e.altitude, a);
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linear(a);
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});
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}
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Bangle.on("drag", (e) => {
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let h = 176/2;
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if (state == 2) {
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if (e.b)
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selectGame();
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return;
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}
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if (!e.b)
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return;
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if (state == 0) return;
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if (e.y < h) {
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if (e.x < h)
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rotate();
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else {
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let i = 0;
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for (i=0; i<10; i++) {
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move(0, 1);
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g.flip();
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}
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}
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} else {
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if (control == 1)
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linear((e.x - 20) / 156);
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if (control != 0)
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return;
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if (e.x < h)
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move(-1, 0);
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else
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move(1, 0);
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}
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});
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}
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if (control == 3) {
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Bangle.setBarometerPower(true);
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Bangle.on("pressure", (e) => {
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if (state != 1) return;
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if (control != 3) return;
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let a = e.altitude;
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if (alt_start == -9999)
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alt_start = a;
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a = a - alt_start;
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print(e.altitude, a);
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linear(a);
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});
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}
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Bangle.on("drag", (e) => {
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let h = 176/2;
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if (state == 2) {
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if (e.b)
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selectGame();
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return;
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}
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if (!e.b)
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return;
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if (state == 0) return;
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if (e.y < h) {
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if (e.x < h)
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rotate();
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else {
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let i = 0;
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for (i=0; i<10; i++) {
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move(0, 1);
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g.flip();
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}
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}
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} else {
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if (control == 1)
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linear((e.x - 20) / 156);
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if (control != 0)
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return;
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if (e.x < h)
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move(-1, 0);
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else
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move(1, 0);
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}
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});
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initGame();
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drawGame();
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@ -276,11 +297,12 @@ function drawGame() {
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function selectLevel() {
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print("Level selection menu");
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var menu = {};
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menu["Level 1"] = () => { level = 0; selectGame(); };
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menu["Level 2"] = () => { level = 1; selectGame(); };
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menu["Level 3"] = () => { level = 2; selectGame(); };
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menu["< Back"] = () => {selectGame();};
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menu[/*LANG*/"Level 1"] = () => { level = 0; selectGame(); };
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menu[/*LANG*/"Level 2"] = () => { level = 1; selectGame(); };
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menu[/*LANG*/"Level 3"] = () => { level = 2; selectGame(); };
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E.showMenu(menu);
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}
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@ -290,11 +312,12 @@ function selectGame() {
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//for (let i = 0; i < 100000; i++) ;
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var menu = {};
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menu["Normal"] = () => { control = 0; newGame(); };
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menu["Drag"] = () => { control = 1; newGame(); };
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menu["Tilt"] = () => { control = 2; newGame(); };
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menu["Move"] = () => { control = 3; newGame(); };
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menu["Level"] = () => { selectLevel(); };
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menu[/*LANG*/"Normal"] = () => { control = 0; newGame(); };
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menu[/*LANG*/"Drag"] = () => { control = 1; newGame(); };
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menu[/*LANG*/"Tilt"] = () => { control = 2; newGame(); };
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menu[/*LANG*/"Move"] = () => { control = 3; newGame(); };
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menu[/*LANG*/"Swipe"] = () => { control = 4; newGame(); };
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menu[/*LANG*/"Level"] = () => { selectLevel(); };
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E.showMenu(menu);
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}
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