mirror of https://github.com/espruino/BangleApps
Create app.js
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// Tea Timer
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// Button press stops timer, next press restarts timer
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let drag;
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var counter = 0;
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var counterStart = 150; // 150 seconds
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var counterInterval;
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const states = {
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init: 1, // unused
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help: 2, // show help text
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start: 4, // show/change initial counter
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count: 8, // count down
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countUp: 16, // count up after timer finished
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stop: 32 // timer stopped
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};
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var state = states.start;
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E.setTimeZone(1);
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// Title showing current time
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function appTitle() {
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return "Tea Timer " + currentTime();
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}
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function currentTime() {
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min = Date().getMinutes();
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if (min < 10) min = "0" + min;
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return Date().getHours() + ":" + min;
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}
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function timeFormated(sec) {
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var min = Math.floor(sec / 60);
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sec = sec % 60;
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if (sec < 10) sec = "0" + sec;
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return min + ":" + sec;
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}
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// initialize timer and show timer value => state: start
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function initTimer() {
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counter = counterStart;
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setState(states.start);
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showCounter(true);
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}
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// timer value (counter) can be changed in state start
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function changeCounter(diff) {
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if (state == states.start) {
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if (counter + diff > 0) {
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counter = counter + diff;
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showCounter(true);
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}
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}
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}
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// start or restart timer => state: count
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function startTimer() {
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counterStart = counter;
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setState(states.count);
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countDown();
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if (!counterInterval)
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counterInterval = setInterval(countDown, 1000);
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}
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/* show current counter value at start and while count down
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Show
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- Title with current time
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- initial timer value
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- remaining time
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- hint for help in state start
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*/
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function showCounter(withHint) {
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//g.clear();
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E.showMessage("", appTitle());
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g.setFontAlign(0,0); // center font
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// draw the current counter value
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g.setBgColor(-1).setColor(0,0,1); // blue
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g.setFont("Vector",20); // vector font, 20px
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g.drawString("Timer: " + timeFormated(counterStart),80,55);
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g.setFont("Vector",60); // vector font, 60px
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g.drawString(timeFormated(counter),83,100);
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if (withHint) {
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g.setFont("Vector",20); // vector font, 80px
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g.drawString("Tap for help",80,150);
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}
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}
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// count down and update every second
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// when time is up, start counting up
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function countDown() {
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counter--;
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// Out of time
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if (counter<=0) {
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outOfTime();
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countUp();
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counterInterval = setInterval(countUp, 1000);
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return;
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}
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showCounter(false);
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}
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//
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function outOfTime() {
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E.showMessage("Time is up!",appTitle());
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setState(states.countUp);
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resetTimer();
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Bangle.buzz();
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Bangle.buzz();
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}
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/* this counts up (one minute), after time is up
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Show
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- Title with current time
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- initial timer value
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- "Time is up!"
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- time since timer finished
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*/
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function countUp() {
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// buzz for 15 seconds
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counter++;
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if (counter <=15) {
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Bangle.buzz();
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}
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// stop counting up after 60 seconds
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if (counter > 60) {
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outOfTime();
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return;
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}
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g.clear();
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E.showMessage("", appTitle());
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g.setFontAlign(0,0); // center font
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g.setBgColor(-1).setColor(0,0,1); // blue
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g.setFont("Vector",20); // vector font, 20px
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g.drawString("Timer: " + timeFormated(counterStart),80,55);
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g.setFont("Vector",30); // vector font, 80px
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g.setBgColor(-1).setColor(1,0,0); // red
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g.drawString("Time is up!",85,85);
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g.setFont("Vector",40); // vector font, 80px
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// draw the current counter value
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g.drawString(timeFormated(counter),80,130);
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}
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// reset when interupted by user oder 60 seconds after timer finished
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function resetTimer() {
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clearInterval();
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counterInterval = undefined;
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}
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// timer is stopped by user => state: stop
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function stopTimer() {
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resetTimer();
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E.showMessage("Timer stopped!", appTitle());
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setState(states.stop);
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}
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// timer is stopped by user while counting up => state: start
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function stopTimer2() {
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resetTimer();
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initTimer();
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}
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function setState(st) {
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state = st;
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}
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function buttonPressed() {
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switch(state) {
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case states.init:
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initTimer();
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break;
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case states.help:
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initTimer();
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break;
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case states.start:
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startTimer();
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break;
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case states.count:
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stopTimer();
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break;
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case states.countUp:
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stopTimer2();
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break;
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case states.stop:
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initTimer();
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break;
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default:
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initTimer();
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break;
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}
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}
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/* Change initial counter value by swiping
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swipe up: +1 minute
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swipe down: -1 minute
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swipe right: +15 seconds
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swipe left: -15 seconds */
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function initDragEvents() {
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Bangle.on("drag", e => {
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if (state == states.start) {
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if (!drag) { // start dragging
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drag = {x: e.x, y: e.y};
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} else if (!e.b) { // released
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const dx = e.x-drag.x, dy = e.y-drag.y;
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drag = null;
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if (Math.abs(dx)>Math.abs(dy)+10) {
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// horizontal
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changeCounter(dx>0 ? 15 : -15);
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} else if (Math.abs(dy)>Math.abs(dx)+10) {
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// vertical
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changeCounter(dy>0 ? -60 : 60);
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}
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}
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}
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});
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}
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// show help text while in start state (see initDragEvents())
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function showHelp() {
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if (state == states.start) {
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state = states.help;
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E.showMessage("Swipe up/down\n+/- one minute\n\nSwipe left/right\n+/- 15 seconds\n\nPress Btn1 to start","Tea timer help");
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}
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// return to start
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else if (state == states.help) {
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initTimer();
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}
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}
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// drag events in start state (to change counter value)
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initDragEvents();
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// Show help test in start state
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Bangle.on('touch', function(button, xy) { showHelp(); });
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// event handling for button1
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setWatch(buttonPressed, BTN1, {repeat: true});
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initTimer();
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