[ minor, codestyle ] Fix inconsistent indentation

pull/3692/head
Denis Buzdalov 2024-12-11 13:19:07 +03:00
parent 1ec19d47b1
commit dabb6dc72c
1 changed files with 20 additions and 21 deletions

View File

@ -12,9 +12,9 @@ const zahlpos=(function() {
let z=[];
let sk=1;
for(let i=-10;i<50;i+=5){
let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10);
let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10);
if(sk==3){xsk-=10;}
if(sk==6){ysk-=10;}
if(sk==9){xsk+=10;}
@ -26,8 +26,7 @@ const zahlpos=(function() {
return z;
})();
let zeiger = function(len,dia,tim){
let zeiger = function(len,dia,tim) {
const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
@ -81,7 +80,7 @@ let drawNumbers = function() {
g.setColor(1,1,1);
g.setBgColor(0,0,0);
for(let i = 0;i<12;i++){
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
}
};
@ -96,7 +95,7 @@ let queueDraw = function() {
}, queueMillis - (Date.now() % queueMillis));
};
let draw = function(){
let draw = function() {
// draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
@ -114,7 +113,7 @@ let draw = function(){
};
//draws the scale once the app is startet
let drawScale = function(){
let drawScale = function() {
// clear the screen
g.setBgColor(0,0,0);
g.clear();
@ -141,7 +140,8 @@ Bangle.setUI({
Bangle.removeListener('lcdPower', updateState);
Bangle.removeListener('lock', updateState);
require("widget_utils").show();
}});
}
});
// Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) {
Bangle.loadWidgets();
@ -149,24 +149,23 @@ if (settings.loadWidgets) {
} else if (global.WIDGETS) require("widget_utils").hide();
let updateState = function() {
if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) {
queueMillis = 1000;
unlock = true;
} else {
queueMillis = 60000;
unlock = false;
}
draw();
} else {
if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) {
queueMillis = 1000;
unlock = true;
} else {
queueMillis = 60000;
unlock = false;
}
draw();
} else {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}
}
};
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower', updateState);
Bangle.on('lock', updateState);
let unlock = true;